The TzHaar Fight Caves are located in the city of TzHaar, and it’s here that you’ll be able to participate in the Fight Caves Mini-Game. It’s a game of survival — whoever lasts the longest is the winner.
Quick Links
Getting There
A Map of the Dungeon
Inside the Dungeon
Inhabitants
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Getting There
The entrance to the Fight Caves are found a short distance from the TzHaar bank. If you plan on lasting awhile in the caves, you’ll want to have around 100+ Combat, a high Prayer level and some food and Prayer Potions.
A Few Notes
As you progress through the Fight Caves game, the monsters will keep getting stronger.
The longer you last, the more TokKul you’ll receive later.
If you die, you won’t lose anything; you’ll end up outside of the cave.
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Map of the Dungeon
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Inside the Dungeon
When you enter the room this message comes up in your chat screen:
If you defeat at least one monster in the room and then exit this message will come up:
If you don’t kill a single monster, then this message will come up:
If you die and don’t exit this message will come up:
The cave itself is mostly just a large room filled with enemies. It’s multi-combat, and the area is similar to the TzHaar city.
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Inhabitants
Level 22 – Can hit 2 Damage, drains 1 Prayer Point each time it hits you even if it does no damage.
Level 22 – Can hit 2 Damage, more accurate than other Level 22
Level 45 – Can hit 7 Damage, hits 1 Damage every time you hit him 2 times also acts as though it is wearing a ring of recoil, that only works when you Melee. So if you hit 10+, he hits you for two. If you hit 1-10, he hits you for one. But if you range he doesn’t hit you.
Level 90 – Can hit 13 Damage.
Level 180 (Yt-MejKot) – Can hit 25 Damage. It can heal 10 hitpoints for every 3 turns it takes while you’re meleeing it.
Level 360 – Need info.
Level 702 (TzTok-Jad) – Can hit over 90 damage. Uses a combination of Mage and Ranged so watch its legs to see what Prayer to put on. By killing it you get the Fire Cape.
Level 108 – Heals the level 702.
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