Archives for September, 2008
Posted on 2008 under Gprunescape Team, Runescape guide |
29
Sep
Captain Rovin is eager to recruit a bold adventurer for a scouting mission to the Wilderness. There’s talk among the Varrock Guard of suspicious zombie behaviour and sightings of well-armoured zombies standing in organised formations. This isn’t normal behaviour for zombies – they’re much more likely to wander around aimlessly when left to their own devices. Could someone be controlling them?
There are tales of evil beings leading zombie armies in the past, and when they have, the city of Varrock has come under great peril, only standing firm through the brave resolve of the people and heroes of the city. This could become much more than a simple scouting mission.
“It’s a long time since I’ve written a quest and I’ve been working on this for a while now, so I’m excited about this update.
“I’ve created lots of back-story about RuneScape over the years so it’s good to have the opportunity to reveal more of it through my own quests. You may have noticed that the Legend of Arrav has some loose ends and I felt it was time to address those. I’ve tried hard to create a quest with some interesting puzzles and an exciting storyline. I hope you enjoy it.”
Paul, RuneScape Content Developer
Summary:
Where to start the Defender of Varrock quest:
Talk to Captain Rovin in the north-west tower of Varrock Palace.
Requirements to complete the Defender of Varrock quest:
Level 51 Agility
Level 51 Hunter
Level 54 Smithing
Level 59 Mining
Shield of Arrav
The Knight’s Sword
Romeo and Juliet
Demon Slayer
Temple of Ikov
The Family Crest
What Lies Below
Garden of Tranquillity
Able to fight multiple level 85 enemies
Claim Varrock Museum kudos for completing Shield of Arrav
Willing to brave the dangers of revenants in the Wilderness
Reading the Legend of Arrav in the Lores and Histories will give
you a better appreciation of the storyline of the quest.
In Other News:
We’ve made some changes to dangerous Clan Wars fights. In such matches, you may be able to collect some of your defeated foes’ items – food, potions, runes and other ammunition – assuming you can use them in the current battle (so you can’t pick up food if the use of food has been disabled, for instance). Any such drops will affect both your and your victim’s trade limit.
We’ve expanded the range of items that you can lend to other players. These include a small amount of newer Treasure Trail items as well as some old ones, dragon spears and most rune and granite armor and weapons. To see if the item you want is lendable, check the Game Guide for more information.
The bone grinder on the top floor of the Ectofuntus temple now works in a similar fashion to the ‘Grind-x’ mechanic. Making bonemeal should now be a little easier and stop you grinding your fingers to the bone!
The bracelet of regeneration has been given some combat stats to make it more attractive to use as an item. While this makes it more expensive, the bonuses should now make this a rather good choice for some types of combat.
Posted on 2008 under RuneScape, Runesape Making Guide |
29
Sep
Welcome to the Site submission page, where you can find a listing of all the Player Tips and Questions submitted to the site. You can also submit your own questions and updates/corrections to the existing site content by selecting from the list below.
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Player Tips & Questions
Click on a link below to be brought to either the Player Tips page or the Questions & Answers page.
Player Tips | Questions & Answers
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Submit Info
Here, you can submit info to the site including questions, tips, suggestions or missing in the site that you’ve found. Just select a category below to be automatically brought to the correct form to submitting info.
Question Submission Rules
Quests: Don’t submit questions about Quests, unless you really need help. This includes suggestions for the Dragon Slayer Quest. Check out the Quest Guides on the site for help.
Check the current guides for help first, as you’ll get an answer much more quickly if it’s in there.
Available Resources: There’s already a lot of info on the site, and many questions can be answered by looking through the various guides. Please use the Search Page, or look through the Site Map – a listing of EVERY guide on the site – before asking.
Don’t submit questions about ‘cheats’ or ‘hacks,’ and don’t ask for free items.
Misc. Rules
Use the correct form to submit your info (i.e. Do not use the ‘Update’ form to send in a question).
Submit the form only once. I have a tendency to simply discard messages when I see they’ve been submitted many times.
Posted on 2008 under RuneScape, Runescape guide |
29
Sep
Welcome to the RuneScape Classic section of the site. You can click a link below to find info about the classic skills, a world map of the original RuneScape land, and a huge archive of various screenshots of the Classical version of the game before RuneScape (2) was released.
Skill Guides World Map
Please note that this is not the New RuneScape Site. For the most part, this section of the site is no longer being updated (since RSC isn’t going to be updated anymore either!). If you want to check out the New RuneScape site, you can click the above link, or just about any other link on the left side of the page.
Anyhow, enjoy the Classical site! It’s surely different than the New RuneScape one!
-Salmoneus
Posted on 2008 under Runescape guide |
29
Sep
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Posted on 2008 under Runescape guide |
29
Sep
Wilderness maps
The steel mines (wilderness level 6/7)
This is a very small mining place in the wilderness north of Edgeville. There are only Coal and Iron rocks.
Warning: there are skeletons of level 23 and level 25 walking around there.
3x Coal
2x Iron
Skeleton mine (wilderness level 9/10/11)
This is a very big mining place with only coal rocks. But there are many skeletons walking around there so be careful. This mining place can be found north-west of Edgeville, in the wilderness, so also be careful for PKers.
34x Coal
The hobgoblin mine (wilderness level 29/30/31/32)
This is the biggest wilderness mining place, with coal, mithril, adamantite and iron rocks. But there are many hobgoblins level 28 walking around there and it’s high wilderness so be very careful for PKers. The hobgoblin mine can be found by just walking straight to the north when you’re in Edgeville, until lvl 29 wilderness.
32x Coal
19x Mithril
16x Iron
7x Adamantite
Rune rocks (wilderness level 46)
This is the only f2p spot with rune rocks to mine, that’s why it’s called: ‘Rune rocks’ there are 2 rune rocks at this spot. But you have to be careful because there are many deadly red spiders (level 34) walking around there, and rune rocks is also a favourite spot for deep wildy PKers. Rune rocks can be found on lvl 46 wilderniss North of Falador.
2x Runite
Edgville sewers mining spot
This mining spot is in the middle of the Edgeville sewers. There are: Coal, gold, Mithril, adamantite, tin and copper rocks, but beware, there are many monsters walking around in these sewers.
Close bank Edgville and west Varrock [close bank map]
6x Coal
3x Silver
3x Iron
2x Adamantite
2x Tin
2x Copper
1x Mithril
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P2p mining maps
East Ardougne
This spot is very good for iron. The closest bank is east Ardougne bank.[close bank map]
13x Coal
11x Iron
Back to top
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Mining extra’s
Dwarven stout
A dwarven stout is a beer which gives you +1 mining and +1 smithing level for a short time. This can be very usefull for mining an ore you normally can’t mine because your mining level is 1 level too low or for acces to the mining guild.
A dwarven stout can be bought for 3 coins from kaylee who works in the bar in the centre of Falador, near Falador west bank and Falador general store.
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Posted on 2008 under Runescape Gold, Runescape guide |
29
Sep
There are loads of spots all around runescape where you can mine, but there really are a few better than the other spots.
F2p mining maps
Southwest Varrock mines
This is a great spot for mining silver, iron and tin ore. This spot can be easily found, just walk trough Varrock south gate, and then walk straight to the west and you’ll find this spot.
8x Tin
3x Iron
3x Clay
3x Silver
Southeast Varrock mines
This spot is really good for mining iron, copper and tin ore. This spot can be found by walking trough Varrock south gate, and then walk straight to the east.
9x Copper
6x Tin
4x Iron
Al Kharid mines
This is a very big spot with many different kind of ores, like: iron ore, gold, silver, coal, mithril ore, copper ore, tin ore and adamantite ore. This mining spot can be found north of Al kharid, so just walk straight to the north when you’re in Al Kharid.
9x Iron
5x Silver
4x Coal
3x Copper
2x Gold
2x Mithril
2x Adamantite
1x Tin
Rimmington mines
This mining spot can be found south of Falador, north of Rimmington, and west from Port Sarim. This spot is great for mining: iron, copper, clay, tin and gold.
6x Iron
5x Copper
2x Clay
2x Gold
2x Tin
The Lumbridge swamp mines
This is a very useful mining place for mining: Coal, mithril and adamantite ore. This spot can be found south of Lumbridge, but beware, there are some goblins walking around in the swamps.
7x Coal
5x Mithril
2x Adamantite
Barbarian Village mining spot
This is a mining spot with coal and tin rocks. It can be found in the centre of Barbarian village.
5x Tin
4x Coal
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Posted on 2008 under RuneScape, Runescape guide |
29
Sep
When you have a pickaxe you have to find a mining spot. There are many mining spots all around Runescape, but all the main spots have a pickaxe ’sign’ on the mini map, so you can easily recognise one.
The sign looks like this:
When you are arrived at a mining spot you’ll see that not every rock is the same, so first before you’re going to mine you’ll have to prospect the rock (unless you already know what’s in the rock), this way you’ll find out what’s in the rock. To prospect a rock you have to right click and then prospect rock.
When you’ve prospected the rock, and you know what kind of ore is in it, it’s time to mine the rock. To mine the rock just left click on the rock and you’ll start mining. There are for every kind of ore different levels required to mine, and not every ore can be mined on the same mining spot, so you have to train before you can mine better ores.
This are the levels required to mine the ores, and the experience gained from mining it:
Ore Mining level required Experience Members only
Rune essence 1 5 no
Clay 1 5 no
Copper ore 1 17 no
Tin ore 1 17 no
Limestone 1 26 yes
Bluerite 10 17 no
Iron ore 15 35 no
Silver ore 20 40 no
Elemental 20 40 yes
Coal ore 30 50 no
Gems 40 65 yes
Gold ore 40 65 no
Mithril ore 55 80 no
Adamantite ore 70 95 no
Rune ore 85 120 no
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Posted on 2008 under RuneScape |
29
Sep
The first of all you’ll need to find a pickaxe, else u can’t mine.
This is a pickaxe:
There are different kinds of pickaxes: Bronze, iron, steel, mithril, admantite, and rune. Under here are the levels shown you must have before you can mine with them and the levels shown you must have to wield them.
Pickaxe Mining level required Attack level required (to wear)
Bronze pickaxe 1 1
Iron pickaxe 1 1
Steel pickaxe 6 5
Mithril pickaxe 21 20
Adamantite pickaxe 31 30
Rune pickaxe 41 40
The best place to buy a pickaxe is Nurmof’s pickaxe shop. This shop can be found in the Dwarven mines. Nurmof sells all kind of pickaxes and he can also repair a broken pickaxe. This are the prices for the pickaxes in Nurmof’s pickaxe shop:
Pickaxe Price
Bronze pickaxe 1 gp
Iron pickaxe 140 gp
Steel pickaxe 500 gp
Mithril pickaxe 1300 gp
Adamantite pickaxe 3200 gp
Rune pickaxe 32000 gp
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Posted on 2008 under Gprunescape Team, Runescape guide |
28
Sep
The Warrior Guild, as the name suggests, is an exclusive guild for warriors.
Location: The Warrior Guild is located to the west of Burthorpe. North west from Falador and the Heroes’ Guild. To get there, you can either teleport to the Burthorpe games room using a games necklace or simply walk from Falador.
Requirements: The Warrior Guild may only be accessed by warriors or in other words, melee characters. As such, you need a total of 130 level by adding up your attack level and strength level. Suppose I have level 70 attack and level 70 strength, it adds up to a total of level 140 which means I am eligible to enter the guild.
Quick Links
Introduction
Shops
Games
Rewards
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Introduction
Here’s a map of the surrounding guild area:
The Warrior Guild hosts a variety of games. Each mini game gives you tokens when completed called “Warrior Guild Tokens.” These tokens are earned in different numbers depending on the game and its difficulty. Unlike mini games such as Castle Wars or Pest Control, you don’t use the tokens to trade for items. Instead the tokens serve the sole purpose to enter a room at the very top of the guild to fight cyclopes. These cyclopes drops a very unique type of item known as “Defenders.” The cyclops come in two varieties: level 78 and level 59, both of which are extremely easy to kill. You can range, mage or melee them.
One important thing to be noted about the Warrior Guild is that you can die there and you will not retain your items. This is unlike the other mini games such as Castle Wars or Pest Control, so be cautious while playing in the guild as it is very easy to get distracted during the mini games and die there. Of course, you do keep your 3 most valuable items.
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Shops
There are three shops in the guild. As you might have guessed, the shops mainly have items to serve warriors.
Food Shop
The first shop you will see is a food shop run by Lidio found at the back of the guild on the ground floor. This shop is not very useful considering the shop sells food which we commonly do not use much. The foods being sold are trout, bass, plain pizza (yum), potato with cheese and stew.
Potion Shop
The second shop is the potion shop run by Lilla also found at the back of the guild right next to the bank on the ground floor. This shop sells the three most important potions used by all warriors alike. They are strength, attack and defense potion.
The Armory
The third shop is an armory shop found on the first floor of the guild. The shop sells a variety of both armors and weapons. This shop is also not very useful because anyone eligible to enter the guild already have good stats and the items sold in the shop will serve a beginner to an intermediate warrior. However, this shop acts as an all-in-one shop in terms of weapons. The shop sells all kinds of weapons up to adamant including swords, 2 handers, maces, battle axes and daggers.
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Games
There are a total of 5 mini games located in the different floors of the guild. The room of the cyclopes cannot be classified as a mini game. Without further ado, lets check out the games.
There are two games in the ground floor in two different rooms called the “Animation Room” and the “Dummy Room”.
There are three games in the first floor of the guild (right above the ground floor) in three different rooms called the “Catapult Room”, “Shot Put Room” and “Jimmy’s Challenge Room”.
Animation Room
The animation mini game might be the most popular game in the guild. To play this mini game, you should bring a set of armour. The set should contain three items, Full Helm, Platelegs and Platebody. You may only use melee armors; range and magic armors are not allowed. You cannot mix two different sets of armors and you cannot play the mini game if you don’t have a complete set. You cannot use any trimmed armors or any other rare armors such as the Dragon or Barrows armour. See below for the valid armors
This game is located exactly east of the bank in the warrior guild. I recommend you bring some decent armour here such as rune and above since you will have to fight some very tough opponents. Bring good food like lobbies and also teleport runes just in case.
To begin the mini game, bring your armour set (full helm, platebody and platelegs) to the animation room. Look around the room for two “Animation Machines”. Use any part of your armour set with the animation machine.
Your armour will spring into life instantly and start attacking you. The objective is to defeat your own armour. The level of the animated armour depends on the type of armour you used. The better the armour, the higher the level and the more tokens you get.
See below for the list of armors along with the combat level you must face and the number of tokens you earn after defeating it.
Armors
Type Combat Level Tokens
Bronze 11 5
Iron 23 10
Steel 46 15
Black 69 20
Mithril 92 25
Adamant 113 30
Rune 138 40
The animation room is the fastest mini games to get tokens if you have a high combat level and if you don’t mind losing bits of rune armour. Some things to be noted here is that there is a risk of losing your armour here. You may lose a part of your animated armour randomly after you defeat it because it will get too much damage. The chance of losing your armour depends on the armour you used to animate. The better the armour, the lesser the chance to lose it. So you might lose a bronze armour piece each time you defeat it and I haven’t lost a single piece of my rune armour after playing 10 games straight.
Dummy Room
The dummy room, well, contains dummies. It located east of the animation room or north east of the bank in the guild. To begin, just get into the room. The objective of the dummy room is to whack the dummies with the right type of attack. The chances of dying in this room is zero as you don’t get hit at all.
It is a circular room with some trapdoors around it. A dummy will pop out every now and then. Each dummy is unique and can only be defeated if you use the right kind of attack against it. So I recommend you to bring weapons which have a variety of attack options such as scimitars. You can also bring many weapons so that you cover all the attack styles. So a scimitar along with a battle axe will be a good option.
Here is a list of the dummies with their pictures along with their weaknesses. Alternatively, you can view this list in the games room itself. It can be found on a small notice board within the room.
You have to be quick in this game. You should know by heart all the color combinations before you start the game. You won’t have time to refer to a guide. Each successful ‘whack’ earns you 15xp in the respective skill you chose for the attack style. If you whack the dummy with a wrong attack style, you will get stunned for a few seconds. You can resume playing the game after recovering.
Catapult Room
The catapult mini game is an another easy way to earn tokens. If you are careful enough, you can never die here. This game is located in the first floor of the guild right next to the ladders in the first floor of the guild. The objective of this mini game is to simply defend yourself against the weapons thrown at you by a huge catapult using a special kind of shield. To obtain the shield, speak to Gamfred found just outside the mini game door.
Once you obtain the shield, go through the door, run to the ‘target mat’ and quickly equip your shield. Immediately you will see a set of 4 defense options. They are Stab, Blunt, Slash and Magic. The objective is to use the correct defense style depending upon the weapon being thrown at you. You will see the picture of the weapon to defend yourself against next to the defense style.
Once you are on the target area, watch the weapon the cannon fires. If you see a spiked ball like thing, use stab defense. If you see something like three blades spinning, use slash defense. If you see a ball of flame, use magic defense. If you see a heavy weight like thing, use blunt defense.
If you use the proper defense style, you will not take any damage. If you use the wrong defense style, you will take a small amount of damage. You earn one token per successful defense style.
Shot Putt Room
This mini game can give you both tokens as well as strength exp. The objective of this mini game is to throw large lump of metals, or for the a better word, cannon balls. There are two spots the room to throw the ball. The longer you throw, the more tokens and strength exp. you earn. The longest you can throw is 13 yards. When you click on the ball, you get three different ways of throwing it.
Your throw is not always successful, you can fail to throw at time. In the events you fail to throw, the ball will fall on your toe (possibly crushing your toe – ouch) and lose a small amount of HP. If you seem to fail too much, then you might want to consider to strengthen your grip. To do this, get some ashes (by killing lesser demons or hell hounds, etc) and use it with a ‘Pestle and Mortar’ to get ‘Ground Ashes’. Dust your hands (by clicking on the ground ashes) to give you better grip while throwing the ball. This decreases the rate of your failure dramatically and also possibly increase the distance you throw the ball.
Jimmy’s Challenge Room
Jimmy’s challenge is the ‘easiest’ mini game. There is nothing too hard about this. The objective of this mini game is to balance huge barrels of keg on your head. There are 3 keg respawns. Simply click on a keg to automatically put it on your head. Then move on and click on another keg. And repeat the same for a third keg. The maximum kegs you can balance is around 5.
It is difficult to get up to the third keg as you will mostly lose your balance before you reach the third barrel. If you lose balance, the kegs will fall on to you causing small damages. One thing to be noted here is that the old Jimmy won’t give you tokens straight forward. You need to speak to him and then go speak to an another game master to get the tokens.
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Rewards
As mentioned before in the guide, the whole point of the warrior guild is to get the special item called “Defenders”. Throughout the course of the warrior guild, you earn tokens. The tokens are used to enter a room full of cyclopes at the very top of the guild. These cyclopes may drop you an item called the “Defender”.
You can enter the room of the cyclopes when you have 100 tokens or more. If its the first time you are entering,you will only receive bronze defender. Suppose you got a bronze defender, make sure you show the bronze defender to the Kamfreena each time before you enter and then she will say that the next time you enter the room, you will now get iron defenders. This can go on till you get rune defender. Note that you lose 10 tokens each minute you stay in the room.
The defenders are special items which you can wield in the place of a shield and gives both attack as well as defense bonuses. You need a certain level of Attack and Defense to wield them. The level requirements are shown below. There are seven types of defenders in total:
Bronze:
Iron:
Steel:
Black:
Mithril:
Adamantite:
Rune:
So that’s it. You know what the warrior guild is all about, you know how to play the mini games and now the only thing left is to get those cool defenders. Best of luck
Posted on 2008 under Gprunescape Team, Runescape guide |
28
Sep
After an adventurer re-discovered the lost skill of Runecrafting, some wizards decided to come together and found the Runecrafting Guild. They chose to devote themselves to help each other and players understand the skill.
Quick Links
Requirements
Getting There
Features
Important People
The Great Orb Project
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Requirements
The guild is open for both free players and members. All you need to access it is the completion of the Rune Mysteries quest and 50 Runecrafting.
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Getting There
The location of the guild is not like others. It’s only accessible through a portal on the second floor of Wizards Tower south of Draynor Village.
A few methods of teleportation access somewhere around the tower. If you have started the A Fairy Tale Part 2: Cure a Queen quest, you can use Fairy Ring code DIS. You could also use an Amulet of glory teleport to Draynor and simply walk southeast along the coast. Alternatively, you can use the cabbageport teleport from the Lumbridge Achievement Diary and walk east through Draynor village, and then south to the tower. There is also a teleport in the Magic Guild that leads the the tower. Alternatively, you could teleport to Lumbridge using the home teleport spell on the normal spellbook. Lastly, you can buy a Runecrafting guild teleport tablet from Elriss for 15 tokens.
Here is a map for further explanation
The blue path is walking west from Lumbridge after home teleporting. The red line is walking from Draynor after teleporting using the Amulet of Glory.
Once you find it, you’re in!
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Features
This being such a small guild, doesn’t have as many features as the others. However, this is certainly NOT like the other guilds.
1. The Map
This is helpful if you aren’t familiar with talisman locations. To use it, simply use a talisman on the box and the location will display on the map. If you use an Omni-talisman on the map, all of the altar locations will display.
2. Gadgets
If you look around closer, there are many machines whirring and sparkling and turning. These have no purpose but for pure fun.
Glass Spheres:
Runestone Accelerator:
Containment Unit:
Gyroscope and More Spheres:
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Important People
Here are some notable and helpful people found inside the guild.
Wizard Acantha
Talk to her to join the green team of the Great orb project minigame.
Wizard Elriss
She is the head of the guild. You can exchange your guild tokens for prizes explained in the Great Orb Project guide. You can also get xp for showing her talismans.
Show her enough and she’ll reward you with an omni-talisman.
Talisman Rewards
Talisman Runecrafting Experience
Air 9
Mind 9
Water 9
Earth 12
Fire 27
Body 50
Cosmic 109
Chaos 171
Nature 531
Law 1,428
Death 4,242
Blood 6,958
Wizard Korvak
He is a somewhat unstable and easily frightened wizard. He can repair your Runecrafting pouches, and he replaces small and medium pouches free of charge. He charges 9,000 gp for large pouches, and 12,000 gp for giant pouches. You can also buy large pouches from him for 25,000 gp and giant pouches for 50,000 gp. He also fuses the omni talisman into a staff and regular talismans into the runecrafter staff.
Wizard Vief
Talk to him to join the yellow side of the Great Orb Project minigame.
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The Great Orb Project
This is probably the guild’s most popular feature. It is a minigame revolving around teamwork. There are two teams of five, the yellow and the green.
Acantha is the green team leader and believes that the power of runecrafting altars comes from green energy while Vief, the yellow leader, says that the source of their great power comes from yellow energy. The two teams are placed together in a tactical minigame to get as many as their energy team color into the altar as possible. When you win you are rewarded with tokens. If you lose, you are awarded with a smaller amount of tokens. Here is a list of the rewards.
You can read more about this in the Great Orb Project guide.