1.0 – Introduction
Got your very first Treasure Trail clue scroll as a member? Already spent hours beating yourself up over not being able to solve it? Fear not! Everything you need to know regarding Treasure Trails, can be found in this guide. If you are not sure what Treasure Trails are, here is a brief description.
Certain monsters in RuneScape will drop “Clues.” After getting a clue, you will be able to “Read” them to find out what the clue is. To solve the clue you may need to search crates, talk to a person, or dig up a casket in the ground. Once you solve the clue, you will get another one. After solving a number of clues, you will obtain a reward. This reward depends on the class of the clue you were given.
The following sections will explain the reward system, and give you answers to all the clues in RuneScape.
2.0 – Obtaining A Clue
There are three different classes determine the rewards for clues and there are different methods of getting different classes of clues. Level 1 Clues being the easiest to get and Level 3 Clues being the most difficult. Please note that at any given time, you can only have one clue. If you have a clue in your bank or inventory, you cannot pick up another clue.
The table below outlines the different monsters that will drop clues when killed.
Class Monsters
1st Class Mort’ton Bronze Chests*, Men/Woman (level-2), Farmer, Mugger, Goblin, Barbarian, Al-Kharid Warrior, Thug, Rock Crab, Icefiend, Minotaur, Cave slime, Rogue, Thief, Fremennik Citizen, H.A.M. Member**, H.A.M Guard, Banshee, Afflicted, Ogre coffins, Cockroach Worker
2nd Class Mort’ton Steel Chests*, Mort’ton Black Chests*, Guard, Giant ant soldier, Men/Women (level-24), Tribesman, Cockatrice, Catablepon, Cyclops (lvl 56), Pyrefiend, Giant Skeleton, Fremennik Warrior, Jogre, Jungle Horror, Ice Warrior, Paladin, Vampire, Dagannoth, Skeleton, Harpie Bug Swarm, Abyssal Leech, Sea Snake Hatchling, Sea Snake Young, Rock Crab, Cockroach soldier, Horrific Banshee, Rock Lobster.
3rd Class Mort’ton Silver Chests*, Cyclops (lvl 76), Jelly, Ankou, Turoth, Elf Warrior (archer), Greater Demon, Cave horror, Terror Dogs, Aberrant Specter, Kurask, Elf Warrior (melee), Suqah, Gargoyle, Nechryael, Hellhound, Abyssal Demon, Green Dragon, Blue Dragon, Red Dragon, Black Dragon, Bronze Dragon, Iron Dragon, Steel Dragon, Mithril Dragon, General Graardor, Waterfiend, Scarabites, Spiritual Warrior, Spiritual Mage, Spiritual Ranger, Aviansie.
* Note: These chests can only be opened with the correct key. Visit the Mort’ton Shade Burning guide for details.
** Note: Clues from H.A.M. Members can be obtained by pickpocketing as well as killing them.
3.0 – Coordinates
A Coordinate Clue will be in a Clue Scroll form like any other normal Clues. You will see something like “02 Degrees 48 Minutes North, 22 Degrees 30 Minutes East” To solve these types of Clues, you will have to have four important things in your inventory at all times while attempting it. The four items are:
Watch
Sextant
Navigation chart
Spade
To start with, you must have a co-ordinate clue in your inventory or bank when you go and do this, and can’t have a chart already in your bank. Once you have a co-ordinate clue, head down south-west of Ardougne (or north of castle wars) to the houses just north of the Observatory and speak to the Observatory Professor. Ask him to help you with your Treasure Trail Clue and he will tell you to get a Watch and a sextant. Then ask him about the chart.
» To obtain the Watch, speak to Brother Kojo, who is in the Clock Tower, located south of Ardougne’s Zoo.
» To obtain the sextant, speak to Murphy, who is the Trawler Guide in Port Khazard, located north-east of Yanille.
» Go back to the Observatory Professor and talk to him. He’ll tell you how to use the sextant then will give you a Navigation Chart.
Using your sextant, Watch and Navigation Chart:
Click on your sextant to show the sextant Display.
Click on the up and down arrows until you have the horizon in the middle of the eyepiece.
Click the left and right arrows to move the sun to the center of the eyepiece as well.
When your eyepiece looks like the one at the bottom, click “Get location” to know your exact Coordinate you are standing at now.
Move around accordingly to find the place you are required to go and use your spade to dig at that position.
When you are attempting a Level 3 Coordinate Clue that involves the Wilderness, a Zamorak Wizard will appear when you try to dig at the location. High level clues that are not in the wilderness may cause a Saradomin Wizard to appear. You must kill the wizard and dig at that spot again to receive your next Clue Scroll or your reward.
Zybez has created a tool to make finding the location for a co-ordinate clues really easy! Simply enter in the co-ordinates and Zybez will give you the exact location to dig to receive your next clue! Go to the Coordinate Locator tool page to take advantage of this utility.

















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