Posted on 2010 under Uncategorized |
19
Jan
Introduction
Far to the west, upon an island long isolated from the rest of RuneScape, two great creatures vie for control of a powerful obelisk but without any clear victor. Recently, a curious man upon a strange pilgrimage found the island and, for his own obscure purposes, has opened the field of battle to any who wish to pit their mettle against the smaller creatures of the island, other adventurers, or even the mighty avatars themselves…
Location
Location of the portal to Soul Wars The island upon which the Soul Wars take place can be accessed through a portal concealed next to the ruined chapel in Edgeville. Quite why Nomad has chosen this location is unknown, but the aged ruins are surrounded by mysteries and rumours of strange rituals.
Requirements
There are no specific requirements to take part in the Soul Wars, but a high Slayer level and good Combat skills would be a distinct advantage.
Recommended Items
You cannot take any capes, food or other non-combat equipment into Soul Wars, but should come prepared for battle. Potions and familiars are permitted, and will doubtless prove to be exceptionally useful when the battle gets rough.
Fighting for Souls
When you first arrive on the island, you will encounter Nomad and his imp familiar. Nomad will offer you a quick tour of the field of battle along with a brief explanation, or a book that explains the basics of fighting in the Soul Wars.
When you feel you are ready to battle, you can enter one of the portals to the south of Nomad. The blue portal will align you with the Avatar of Creation, the red portal will align you with the Avatar of Destruction, and the green portal will attach you to the team with the fewest players.
Only one game can be played at any one time per world, but in theory every single player on that world could be taking part. Games last twenty minutes, with a minimum three minute waiting period in between, so you may have to wait for the previous game to end before you can get in. If you’re keen to join in, however, you can enter a portal, and once per minute new soldiers can be added to the battle provided the number of adventurers on each team remains equal.
Map of the Soul Wars island Avatar of Creation Avatar of Destruction
Soul Obelisk Capturable graveyards
The battlefield is divided up into three main areas:
The Avatar of Creation’s Base
Players on the blue team will begin here. None of the locations in this area can be captured by the red team.
The Avatar of Destruction’s Base
Players on the red team will begin here. None of the locations in this area can be captured by the blue team.
The Main Battlefield
There are a number of locations here, the most important of which are the Soul Obelisk and the two graveyards. These can be captured by having a greater number of your own team within their bounds for a short period of time. Jellies and pyrefiends can also be found wandering in the ruins around the battlefield.
Your base is composed of three main features: the avatar itself, a supply room and your team’s graveyard. The avatar cannot leave its enclosure, but your enemies can enter it to attack the great beast (at their peril, it should be noted!). The supply room contains bandages, which you can use to heal yourself and your team-mates, barricades and explosives (more information in the ‘Supply Areas’ section below). The graveyard is the location you will be resurrected in when you die (see the section on graveyards below for more information about this).
The object of Soul Wars is to defeat your opponents’ avatar as many times as you are able within the 20 minutes. The avatars begin each battle with a Slayer requirement of 100, making them impervious to everyone (because capes of accomplishment cannot be brought to the field of battle). In order to reduce their Slayer requirement, you will have to kill some of the smaller Slayer creatures to gather soul fragments and offer them to the Soul Obelisk, which can only be done if your team controls it.
Useful information To help you keep track of all of the useful information, there is a display in the top-right corner of your screen.
The two grave symbols and the obelisk symbol indicate who (if anyone) has control over the graveyards and the Soul Obelisk.
The information on the right lets you know the current state of the avatars and how much time remains in the current battle.
Finally, the bar on the right shows how much effort you have been putting into the game. After two minutes, this bar will begin to decrease, but it will be topped up by performing various useful actions in the minigame. If the bar completely empties, you will be removed from the game and prevented from joining a new one in the same way that you would if you had logged out.
Killing the Avatars
In order to kill your opponents’ avatar, you must first weaken it to enable as many of your team-mates to fight it as possible. As noted above, this is done by killing the jellies and pyrefiends around the main battlefield and offering the resulting soul fragments to the Soul Obelisk. The more fragments you offer, the lower the Slayer requirement will be, as noted by the ‘Avatar Level’ entry in the top-right of your window.
You can attempt to restore your avatar’s Slayer requirement by burying the bones of your defeated foes. Each time you do this, there is a chance that your avatar’s Slayer requirement will rise back up towards 100.
As if this wasn’t enough, the avatars have a Combat level of 525 and should not be underestimated.
Note that Summoning familiars are unable to harm the avatars, but are useful for killing off the smaller Slayer creatures and opposing players.
Death and Graveyards
When you are killed in Soul Wars (either by one of the creatures of the battlefield or another player), Nomad will protect you from the hunger of the Soul Obelisk and ensure that you are resurrected in the graveyard closest to where you died, provided that your team controls it. For a few moments, you will be a purely spectral form and unable to interact with anything, but you’ll soon be restored to your usual state, along with any equipment you were carrying.
Because the two graveyards in the main battlefield can be captured, they are especially valuable resources for getting access to the smaller Slayer monsters, the Soul Obelisk and your opponents’ base.
Supply Areas
Your base’s supply area contains bandages, barricades and explosive potions, all of which are useful for ensuring the battle favours your side.
You cannot trade in Soul Wars, but you can use bandages on your team-mates to heal some of their lost Hitpoints. Equally, you can use them yourself for the same benefit. You can carry as many bandages as you have inventory space.
Along with the bandages, you’ll discover that your base also has a table full of barricades. You can only carry one barricade at a time, and your team can only have ten barricades set up at once. You can set up a barricade in many places to hinder your opponents by simply clicking it in your inventory. If you find a barricade blocking your path, you can attack it or use explosives to remove the obstacle.
Explosive potions can be used on your enemies’ barricades to destroy them in a single blast. You can carry as many explosive potions as you have inventory space.
Winning the Game
Whichever team defeats their opponents’ avatar the greatest number of times will be declared the victor, any other result will be declared a draw.
Rewards
You will receive a number of ‘zeal points’ based on your performance in Soul Wars, at the rate of 3 points for a victory, 2 for a draw, and 1 for a defeat. These can be traded in with Nomad (or Zimberfizz, if you have completed Nomad’s Requiem) for a variety of rewards:
Experience
You can claim experience in Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer or Slayer. One zeal point is worth a set amount of experience depending on your level in that skill.
Charms
Charms of any colour are available, the number you can claim depends on your combat skills’ levels.
Other
Most options here are new Slayer pets, resurrected from remains you bring along. If you bring a stuffed or unstuffed trophy of a crawling hand, cockatrice, basilisk, kurask or abyssal demon, Nomad will then supply you with a pet of that type. See Summoning – Pets for more information. You can also purchase a ‘gamble’. The gamble option will grant you a random reward – there is a wide range of possible rewards, but you’ll never know just what you’re going to get.
The experience you gain from a Zeal Point is based on your skill levels, so you may want to store them until you have levelled up a few times. The same applies to the end-of-quest reward from Nomad’s Requiem: you do not have to cash in your 70 Zeal Points immediately, and you can wait until you have gained a few levels before trading them in with Zimberfizz for combat experience. Additionally, you do not have to worry about levelling up before the end of the quest, as your Zeal Points reward can be cashed in at any time.
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Posted on 2010 under Uncategorized |
19
Jan
Welcome to the Clan Submissions page where you will find an insight into RuneScape’s clan community. Clans have a rich and colourful history in RuneScape ever since the game began. You may not know too much about the clan community, so this is an opportunity for you to see what it’s like today. From clan artwork to put on your favourite website, to screen shots of your glorious victories in battle, and articles related to the clan community – we want to hear it all.
Clan artwork
Clan logo artwork
Here is a selection of the finest clan art submitted this week. We look at all of the art sent in to us here at Jagex and have taken a selection of the finest so far. There is a lot of talent in the community and this is the perfect opportunity to show it off.
What we have this week is artwork from The BlacKnights, Heart Unit: Pest Control Clan and Obsidian Ancients.
If you think you can do better, have an incredible piece of artwork or a fantastic screen shot from an event or war, then send it through to us at postbag@jagex.com with the word ‘Clan’ in the subject line!
Clan interview: Caped Carousers, part 1
That’s a lot of Quest Capes
This month, Mod Timbo caught up with one of our more unusual clans: the Caped Carousers. They’re a clan dedicated to questing with their main recruitment requirement being to own a Quest Cape and to have fun! Archaeox, leader of the Caped Carousers, was put in the chair to answer some questions about his clan, how a clan centred on quests can stay alive and his thoughts on the community.
Mod Timbo: Hello, Archaeox. The Caped Carousers are a Quest Cape clan, which is an odd choice of clan. How was the Carousers formed?
Archaeox: The initial idea came out of a pub crawl to celebrate obtaining a Quest Cape for the first time. We probably wouldn’t be here if it weren’t for the wonderfully over-the-top emote that goes with it! Our four founders gradually accumulated more members from among our friends and from chance encounters in the game, as well as from the forums, and almost two years later, here we still are.
MT: Many clans go out and do group activities such as minigames, PvPing or skilling together, but there are few quests that require group activity. Does this hinder your clan at all by not being able to use your clan’s requirement as a focal point for activities?
A: Well, we go out and do group activities such as minigames, PvM trips and so on, as well as regular in-game pub crawls! So no, we don’t feel hindered. All our pub crawl events include public displays of mass cape-emoting too, so really the cape itself is our focal point. I think our current record is 28 people simultaneously performing a sequence of emotes…
MT: New quests are released all of the time. Is there a strict time frame on when you must complete a new quest?
A: As long as people are clearly making an effort to get the requirements and/or do the quest within a reasonable amount of time, no there isn’t – after all, most of our members are adults with busy real lives!
Continued further down…
War Stories
Runescape Elites vs The BlacKnights
With every great battle comes an equally great account of it. This week, we have a feature on the battle between Runescape Elites and The BlacKnights.
RE vs BK – 13th December 2009 – by BloodloverRE of Runescape Elites
Earlier this month, I approached a BlacKnights (BK) official for a fight. I was hoping they’d accept, but, unfortunately, they were taken for that particular Sunday. A couple of hours later, an interesting lad who goes by the name of Vanzant approached me. He said that the clan they were supposed to fight bailed on them, so he’d be interested in fighting us instead for that Sunday. Both sides started off with strong diplomacy! Rules were made and discussed. After some chit-chatting and elaborating we decided to agree to the following set of rules:
Sunday, 13th of December.
1 hour capped turrets run in.
3:15 PM EST start.
Ranged allowed
No blasting.
No cursing.
No corrupted items.
Rings allowed.
6 man sniper cap.
Attack on sight.
The fight started off with BlacKnights standing in a turret in the northwest corner of the map. After we approached them, we rushed them and primed Pk Pena while they were focusing on Caparzif. After the rush, we quickly re-organised ourselves and started to quickly knockout (KO) the stragglers from BK’s pile. After that, BK sent a decent number of snipers to keep us busy. The snipers were basically free KO’s as we kept hitting them over and over again. After a while, they withdrew their snipers, so we started hitting their main pile.
Our snipers kept their pile busy for the most of our time, allowing our binders and rangers to fully inflict the damage they could, allowing us to speed up the KO process. BK’s pile went from 40 people to a total of 28 at times, which made us believe we did a great job. RE’s pile varied between 30 and 38, as we peaked 38 on voice communications.
As we continued hitting their main pile, we hit the occasional tank but most piles were a KO, causing us to be creating new piles and transitions almost all the time. Our big ranger unit, in combination with awesome binding, made sure that we kept the KO’s going during the entire fight. BK fought back with all their might but the majority of the people they piled managed to tank it off. As time wore on, we realised that we were going to be victorious. And so, at the end, we were.
We’d like to thank BK for the clean and fun fight they gave us! We hope to do more of these in the future. We’d also like to give some kudos to BK for stepping out of their timezone by over two hours. We had to go out of our usual times a bit too, but that didn’t prove to be too much of a problem. Good job to Runescape Elites members for your dedication!
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Posted on 2010 under Uncategorized |
19
Jan
Great news: We have been working with some of the largest retailers in Canada to make our Incomm pre-paid subscription cards available across the country.
The cards are available for 1- or 3-month subscriptions to RuneScape and can be purchased from Best Buy, Future Shop, and the Universities of Toronto, Cape Breton and Calgary. Very soon, the cards will also be available to purchase from other major retailers.
Once you have purchased your card, you can use the PIN number on the back to subscribe to RuneScape. Click here to find out how.
These cards are also available in the United States, and they can be found in branches of Target, 7-Eleven, Wal-Mart and Rite-Aid. We are hoping to launch these convenient cards in more countries in the future, so keep an eye out for further announcements.
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Posted on 2010 under Uncategorized |
19
Jan
Due to time constraints, we have had to move back the dates of the Player Support, Community Management and FunOrb Q&A sessions. The revised schedule is as follows:
Thursday 28th January – Mark Gerhard (Jagex CEO)
Thursday 4th February – Andrew Gower (RuneScape’s creator and Lead Developer)
Thursday 11th February – RuneScape Content
Thursday 18th February – FunOrb (on the FunOrb website)
Thursday 25th February – Audio
Thursday 4th March – Player Support
Thursday 11th March – Community Management
For more information about these Q&A sessions or to read what questions have been asked, please visit this forum thread.
The live sessions for each of these topics will begin at around 8pm GMT (on the days stated above), save for Andrew Gower’s (which will begin at 4pm) and RuneScape Content’s (which will begin at 5pm).
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Posted on 2010 under Uncategorized |
19
Jan
If you thought you were safe from cracker jokes after Christmas, then you were thoroughly mistaken! We received some real howlers from you over the past two months, and we can now show off the very best in this edition of the Postbag from the Hedge. Click here to see which joke won the top prize of a year’s RuneScape credit.
Other highlights include the Chaos Elemental, who has returned to offer some fiendish word-based hints of future releases, and Enakhra, who reveals what she knows about dragonkin, dragon riders and the code of Zamorak.
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Posted on 2010 under Uncategorized |
19
Jan
Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking…different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.
Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!
Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.
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