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RS2 Combat system explained

As most of you are probably aware by now, we have made various changes to the combat system for RuneScape 2. This isn’t something we did without a lot of careful planning first. In fact far far more design-effort and thought has gone into the combat system then ever before.
We felt that the RuneScape 1 combat system didn’t make the best use of all the skills and items which are available in the game. Basically there just wasn’t enough variety in the weapons and in the playing styles that were effecitve. RuneScape 2 should change that. We’ve added a lot of new features to the combat system, such as new Armour for Rangers, new Weapons for Warriors, and new Spells for Mages. We’ve been testing it to death, and with the beta on the horizon (and indeed rushing towards us) it will be tested even more vigorously. We really appreciate any constructive feedback from our players on the new system, but please remember that we’ve made quite a few changes and so to be patient as we iron out any problems, which is why we’re having a beta!

We decided that the best way to make combat balanced was to make it so each combat-type has it own strength and weaknesses. So a Ranger will have an advantage when fighting a Mage, a Mage will be more likely to win when fighting a Warrior, and a Warrior will be do best when fighting against a Ranger. Of course it is still totally possible for the combat results to go the other way, but it means no single character class should dominate, and should ensure a good balance of different playing styles in the wilderness.

As well as the ‘pure’ warriors which already exist in the game, we’ve also tried to make it so it’s possible to play as a ‘pure’ ranger or a ‘pure’ magician, without having to use melee combat at all. We’ve made a few changes to make it possible for your character to still advance and become powerful even if you choose to specialise in this way. Of course you can also play as a mixed character, and that should work well too. We’ve tried to make it so all 4 options have pro’s and con’s and different styles of playing.

We have nothing against “pures”, and indeed due to the changes we’ve made we imagine that there will be more pure-fighters, pure-rangers, pure-mages, but obviously a character which is trained in more forms of attack will be more flexible and so will stand a better chance of exploiting his/her foes weaknesses.

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