Archives for Dark Beast category
Posted on 2010 under Dark Beast, Gprunescape Team |
10
Aug
Friendly greetings! I am back again to tell you about Runescape Beer. Beer is an excellent way to temporarily increase your stats. Now you have player brewable beers as well! Yes, that’s right; it’s not the same old beers any more! Let me start with the Free to Play member’s drinks. From there I will take us deeper and deeper into the world of Runescape Beer.
Normal Beers (Free to Play)
Beer
Effects: +2 Strength, -4 Attack
Price: 2-5 gp
Asgarnian Ale
Effects: +2 Strength, -4 Attack
Price: 2-5gp
Dwarven Stout
Effects: +1 Mining, +1 Smithing, -4 Attack, -3 Defense, -3 Strength
Price: 2gp
Wizard’s Mind Bomb
Effects: +3 Magic, -4 Attack, -3 Defense, -3 Strength
Price: 2gp
Normal Beers (Pay to Play)
Bandit’s Brew
Effects: +1 Thieving, -1 Attack, -1 Defense, -1 Strength
Price: 650gp
Dragon Bitter
Effects: +2 Strength, -3 Attack
Price: 2gp
Greenman’s Ale
Effects: +1 Herblore, -4 Attack, -3 Defense, -3 Strength
Price: 10gp
Moonlight Mead
Effects: Heals 4 hit points
Price: 10gp
Players using the cooking and the farming skills make brewed Beers. Basically, there are four steps to Brewing your own beer.
These are:
1. Fill the Vat in a Brewery with 2 buckets of water.
2. Put 2 Barley Malts (cook a Barley on a Range) in the Vat.
3. Place your main ingredient in the Vat.
4. Pour a pot of Ale Yeast into the Vat.
Now, let me name the different Brewable Beers that are available to players.
Brewed Beers
Cider
Cooking Level Required: 14
Needed to Brew: 4 Apple Mush
Effects: +1 Farming, -3 Attack, -3 Strength
Dwarven Stout
Cooking Level Required: 19
Needed to Brew: 4 Hammerstone Hops
Effects: +1 Smithing, +1 Mining, -6 Attack, -6 Strength
Asgarnian Ale
Cooking Level Required: 24
Needed to Brew: 4 Asgarnian Hops
Effects: +4 Strength, -8 Attack,
Greenman’s Ale
Cooking Level Required: 29
Needed to Brew: 4 Harralander
Effects: +2 Herblore, -8 Attack, -6 Defense, -6 Strength
Wizard Mind Bomb
Cooking Level Required: 34
Needed to Brew: 4 Yanillian Hops
Effects: +3 or +2 Magic, -4 Attack, -3 Defense, -3 Strength
Dragon Bitter
Cooking Level Required: 39
Needed to Brew: 4 Krandorian Hops
Effects: +4 Strength, -6 Attack
Moonlight Mead
Cooking Level Required: 44
Needed to Brew: 4 Bittercap Mushrooms
Effects: Heals 4 hp
Axeman’s Folley
Cooking Level Required: 49
Needed to Brew: 1 Oak Root
Effects: +1 Woodcutting, -3 Attack, -3 Strength
Chef’s Delight
Cooking Level Required: 54
Needed to Brew: 4 Chocolate Dust
Effects: Cooking bonus based on your Cooking level, -3 Attack, -3 Strength
Slayer’s Respite
Cooking Level Required: 59
Needed to Brew: 4 Wildblood Hops
Effects: +1 Slayer, -3 Attack, -3 Strength
Therefore, As you can see, there are many different beers in Runescape, and this is not including Gnome Drinks, Quest Drinks, and others!
A couple more include Brandy, Gin, Vodka, Whiskey, and Grog. When Jagex introduced player brewable drinks, I would have never guessed it would have become this wide of a topic. The downside to brewing your own beers is that it does take a long time for them to be ready. Often it can take up to 24 hours. Therefore, if you are not a patient person, brewing beers is not for you. Happy Playing!
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Overview
The Chaos Elemental is a unique level 305 monster that floats in the north-eastern part of the Wilderness, near the Rogues’ Castle. It has a variety of strange attacks which make it a fun and challenging fight. It can teleport you several squares away, and even unequip your items. The Chaos Elemental uses multi-target prayer-penetrating Ranged and Magic-based attacks. In this guide, you will learn ways to deal with these annoying effects. You will learn the basic setups for hunting the Elemental, both with a team or going solo. Without taking proper equipment, you may find yourself in a bit of a chaotic situation. With some skill and luck, you may receive a Dragon 2H sword for your efforts!
Chaos Elemental Basic Facts (Bestiary Profile)
Combat Level: 305 Life points: 2500 Maximum Hit: 280 Attack Style(s): Special
Experience Summary
As this is a boss monster, it is not a very efficient training method. The Chaos Elemental has a very high defense and is therefore very slow experience.
Drops Summary
The drops from the Chaos Elemental are very random. You receive two drops per kill. The unique drop is the Dragon Two-Handed sword, which is a powerful weapon among mid-level players.
Special Notes
The Chaos Elemental has many unique attacks. Its attacks are not limited to any particular style, although it is mostly magic-based. Protection prayers will not fully absorb damage! One of its attacks will teleport you to a random place nearby and another will unequip some of your gear, unless your inventory is full.
Notable Drops
Dragon 2H Sword
Return to Top
Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:
The most effective way to hunt the Chaos Elemental is Range, but there are melee alternatives.
Minimum Levels for Ranged
70+ Ranged, Black Dragonhide is almost a must.
50+ Magic, Magic Defence is key to surviving a long time.
60+ Defence, Defence in general is important to deflect some of its hits.
37+ Prayer, Protect from Magic is a must.
Recommended Levels for Ranged
80+ Ranged, This is especially helpful if you will be using Void.
70+ Magic
70+ Defence
70+ Prayer, Blessing is a very helpful ability to have in a team.
Minimum Levels for Melee
75+ Attack and Strength, Godswords seem to be very effective weapons against the Chaos Elemental.
50+ Magic
60+ Defence
37+ Prayer
Recommended Levels for Melee
80+ Attack and Strength, the more powerful, the better.
70+ Magic
70+ Defence
70+ Prayer
Of course it is possible with lower levels, but such kills will be extremely slow and a waste of supplies. If you plan to solo the Chaos Elemental, 90+ Stats in either Range or Melee are highly recommended, depending on what you use.
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Preparing for Battle
Be aware that the Chaos Elemental is located in Deep Wilderness, and you are thus at the mercy of any Revenant party that may pass by, so be prepared for a quick escape.
What To Bring:
Games necklace – for quick banking.
Forinthry bracelet – for preventing Teleblock and easing your escape from a Revenant attack.
Rune Crossbow or Godsword – the preferred weapons for the Chaos Elemental. Ruby and diamond bolts allow for high hits, and the Godsword’s high accuracy is a bonus.
Familiar Pouch + Scrolls – Terrorbirds are helpful for boosting Run Energy, since you will be running frequently. War Tortoises can store more food.
Super Attack and Strength, or Ranging Potion – Be able to do as much damage as possible.
Prayer Potions – Protect from magic is needed when fighting this creature.
High Level Contained Food – Keep your inventory completely filled at all times, to prevent the Chaos Elemental from unequipping your items. For this to work, you should use food that comes in containers, such as pies or curries.
Equipment
Ranging Method
With this method, you will be using Ruby and Diamond bolts, with Magic prayer active. You can use Karil’s leather armour for increased Magic defence, or Armadyl armour for an increase in both Magic defence and Ranged offence.
Helmet: Armadyl Helm > Archer Helm > Robin Hood Hat > Helm of Neitiznot
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring
Melee Method
You will be using high-power melee weapons to penetrate the elemental’s tough defence. Magic prayer will be active. Again, you can switch the dragonhide with Karil’s or Armadyl. Use your best RFD Gloves.
Helmet: Armadyl Helm > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring
Void Range Method
The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic.
Helmet: Void Ranger Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring
Void Melee Method
The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic. You can switch out the Fire Cape for an Obsidian Cape or a Skill Cape.
Helmet: Void Melee Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring
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Getting to the Chaos Elemental
Teleport to either Bounty Hunter or Clan Wars, and head to the Wilderness Portal shown in the map. If you are bringing a familiar, summon it at Bounty Hunter and fill the empty inventory space with another piece of food. You do not want ANY empty inventory spaces while fighting the Chaos Elemental.
Keep using the Wilderness Portals until you arrive at the Rogues’ Castle. Head into the Rogues’ Castle, which will be your regroup and preparation area. When you are ready, you can try to lure the Elemental, which is described later.
If the Chaos Elemental is inside the Rogues’ Castle area, run to the north area near the invisible Spirit Portal. Usually, the Chaos Elemental will never be able to reach that area.
The Ardougne Teleport lever is NOT recommended as a way of getting to the Chaos Elemental. This is because you can only approach from the Western side, and are thus vulnerable to its attacks for a long period of time, with the safe area of the Rogues’ Castle being very far away. The Chaos Elemental’s teleport attack will also prevent you from easily running to safety.
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Strategy
The Chaos Elemental uses a variety of different attacks. Its’ main damaging attack is a prayer-penetrating magic/ranged projectile, which can deal up to 280 damage. In addition to this, it has two special attacks with unique effects:
Green Orb Attack: Unequips some of the items you are wielding. It will not do so if you do not have free inventory space.
Red Orb Attack: Teleports you to a random location around the Chaos Elemental.
Chaos Elemental Wander Range
Below is a comprehensive map showing the wander and attack range of the Chaos Elemental. Consider yourself safe from its attacks if you are not within the Red region. Keep in mind that this region represents the Wander Range and Attack range, so while it may not be able to actively wander the north side of the Scorpion Pit, it can still reach you with its’ projectiles!
Luring the Chaos Elemental
Here is a detailed look at luring the Chaos Elemental, which can help greatly if you are ambushed by Revenants.
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Posted on 2010 under Dark Beast, Postbag from the Hedge |
15
Mar
Getting the Varrock Armor in RuneScape is somewhat time consuming, especially if you want to get the Varrock 3 set. Yes, like some other RuneScape armor sets, there are three different levels of Varrock Armor. The steps outlined below list how to get the first level of Varrock Armor.
Completing the Varrock Achievement Diary
Complete the following requirements to finish the Varrock Achievement Diary. You can do some of these in any order, although you will need to complete step 1 to begin the diary quest.
1.) Speak to Rat Burgiss (south of Varrock), Reldo (Varrock Castle), or Vannaka (Edgeville dungeon). Ask any of them what the achievement diary is.
2.) Go to Thessalia in Varrock and ask her what different outfits your character can wear.
3.) Visit Aubury’s Rune Shop and have him teleport you to the essence mine.
4.) Mine iron ore south-east of Varrock
5.) Create a plank using the sawmill. You will need a plain set of logs and 100 gold.
6.) Visit the Stronghold of Security and go down to the second level.
7.) Leap the fence just to the west of Rat Burgiss.
8.) Go to the Lumber Yard and cut down a dying tree.
9.) Buy the Varrock Herald for 50 gold from Benny.
10.) Give a bone to any of the dogs in VArrock
11.) Create a bowl on the pottery wheel and fire it in the oven in the Barbarian Village (you must be in the village).
12.) Go to Edgeville Dungeon via the entrance located south of Edgeville.
13.) Speak to the Varrock estate agent and have him more your house portal. This will cost 5,000 gold and you must already own a house.
14.) Obtain 50 kudos and then talk to Haig Halen, the Varrock museum curator.
15.) Use an earth talisman or tiara to visit the Earth Altar.
16.) Visit Varrock’s church and offer Elsie a cup of tea. Listen to her story.
17.) Mine limestone near the Paterdomus temple east of Varrock.
18.) Go to the river located to the east of the Barbarian Village. Fish until you catch a trout.
19.) Go through the Varrock Sewers until you find a web and then slash it.
20.) Go to the highest point in the city of Varrock by going up to the Church’s third floor.
21.) Return to Rat Bugiss
Conclusion
That’s all it takes to get the Varrock Armor 1 set. If you lose it, just speak to Rat again and he will give you another set. The armor gives you better discounts from Varrock merchants, gives you the chance of mining two ores at once while mining, and gives you the chance of smelting two bars instead of one when smelting. Once you have the Varrock Armor 1, you can then begin the next list of tasks to get the Varrock Armor 2 and then Varrock Armor 3.
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Posted on 2010 under Dark Beast |
3
Mar
Players will be glad to hear that today we have expanded our RuneScape hiscores list to show the top 500,000 players in every skill.
We have made this change as the competition was getting extremely fierce for a place in the hiscores in certain stats. You now have a greater chance of being able to see how you rank against your friends and enemies in your favourite skill!
Please note that you still need at least level 30 in a skill to appear in the relevant table. Also players who have not yet played since the change will not appear in the table until they login, so it will take a few days to fill up.
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Dark Beasts are in the Temple of Light a key and mourner set is required to access these Beasts. Also, you must have atleast started the hardest quest in Runescape(witch i have done WOOT!) Mournings End Part 2. The hardest and the longest quest and im serious, spent about 50 prayer pots on that quest and lost my mourners set atlest 4 times. Plus i had 62 Agility.
To stay down in the Temple of Light for atleast more than 10 Minutes you will need 85 Defence, since Dark Beasts hit common 15s. And ive killed a Dark Beast in my recent account before 45674567h so experience is in me but this was over 3 years ago Jagex might have made them stronger or weaker since the BIG update. And it was big more than 1.5k ppl were on every world, least was 1.4k but rarerly.
Guthans and 6-12 pieces of sharks are needed just incase Health drops down to 25-30. Prayer pots can be used but are a bit costly since i save my p pots for Barrows or Kalpihte. Plus this monster doesnt really do a lot of damage to players with 96 Defence i have heard. Also, a telly is always good Ardougne telly or Crystal, i use crystal since its the nearest to a bank and i lost my Mourners so i couldnt include that in there since i just made the pics last week.
A level of 90 Range is needed to kill a Dark beast with a Magic Bow with Rune arrows but its a couple seconds after so yea people stole my arrows, lost 100 will miss those. Anyways i came back and used a cannon and all those cannonballs are real just that my friend makes cannonballs for a living and he gives me discounts rofl. But he hardly sells to me so most are from different users. I also used a crystal bow and karils X Bow, i didnt really like the X bow since i lost a lot and im already at the 12th recharge for my Crystal Bow so i perfer Crystal bow, i also tried Rune knives and Rune Darts, trust me they do not work as you will need a really high Range level. There are some safe spots no much since their scattered everywhere so u have to stay by them for like 10 minutes so they get used 2 u i jsut took a cannon and hid somewhere they cant reach me roflmao. Its not multi combat everywhere so you are lucky.
Posted on 2009 under Dark Beast, Dungeon Maps, FunOrb, Gprunescape Team, Holiday Guides, Links to your site coming to a Runescapeblog, RuneScape, Runesape Making Guide, Runescape Autos, Runescape Cheats, Runescape autominer, Runescape clans, runescape accounts |
4
Jan
The Fishing guild is located in the heart of Kandarin, just north of Ardougne; it is for members only. You’ll need level 68 fishing to enter. At level 65 you might wish to drink a fishing potion to enter (requires level 50 herblore to make; at level 63 you could eat an admiral pie to qualify (requires level 70 cooking to bake.)
The skills necklace teleport is an easy way for members to arrive just outside the guild door. Simply rub it and choose this guild as the destination. Read the skills necklace items database entry to learn more about making and recharging it.
The Master Fisher is usually just outside the door, and as you enter you will notice the three respawns of fishing equipment; a lobster cage, harpoon and a big fishing net (shown in purple on the map). The range close by is also very convenient, allowing you to cook whatever you fish and gain that cooking xp that you desire. There is a bank in the north-western corner where you can deposit your raw or cooked fish.
The two piers in the fishing guild are the obvious center of activity here. Many fishing spots allow you to catch tuna, lobster, swordfish, shark and more. The Orange spots are where you can one-click for lobster fishing. The green spots are for one-clicking big net fishing. Be aware that the fishing spots come on and off and also move left and right so you can’t just ignore the playing screen. At any one time, you can count on 80% of the spots shown on the map being available. The map accurately depicts the positions of each type of fishing spot. The fishing guild shop close by, run by Roachey, will buy your raw and cooked fish.
Fishing Guild Shop
Pic Name Default Stock Price to Sell Price to Buy
Fishing Bait 2000 2 3
Feathers 1500 2 1-12
Raw Cod 0 17 25
Raw Mackerel 0 11 17
Raw Bass 0 84 120
Raw Tuna 0 70 99
Raw Lobster 0 105 150
Raw Swordfish 0 140 200
Cooked Cod 0 17 25
Cooked Mackerel 0 11 17
Cooked Bass 0 84 120
Cooked Tuna 0 70 99
Cooked Lobster 0 105 150
Cooked Swordfish 0 140 200
The Wizard’s Guild is an enchanted guild that is useful for wizards everywhere. It is for members only. The guild serves as a pleasant place to purchase runes, magic robes, and even to train magic through magical combat. The guild is three floors high, also including a basement. Each floor has something unique that will benefit you in some special way.
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The Wizards’ Guild is located around the center of the town of Yanille. Yanille is located south of East Ardougne and east of Castle Wars.
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Requirements
No wizard can walk right into the Wizards’ Guild whenever they feel like it, unless they have the proper requirements. To enter the Wizards’ Guild, you are required to have level-66 Magic. If your magic level is under 66, but around 63, then you can enter the guild by using Magic Stat-Boosting items. Items that would fall under that category are: Evil Dave’s Stew with Red Spice (+1 – 6, -1 – 6), Wizard’s Mind Bomb (+1 – 3), Magic Essence potion (+3), and a Magic Potion (+4). If you try to enter the guild without 66-Magic, Wizard Distentor will prevent you from entering.
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The Entrance
The entrance to the guild is a simple set of doubled doors. These doors can be found on the east side of the guild’s hexagonal shape. There is also a bell near the entrance. If you cannot enter the guild and need some assistance, ring the bell and Zavistic Rarve will appear. He is the guild’s Grand Secretary and can answer questions concerning the Wizards’ Guild. Zavistic also plays a part in the quests, Zogre Flesh Eaters and The Hand in the Sand.
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The Ground Floor
The main points of interest on the ground floor are the people that reside in it. Probably the most popular wizard on the floor is Wizard Distentor. He can teleport players to the Rune Essence mines. Because the Yanille bank is close to the Wizards’ Guild, this is a popular place for players to mine Rune Essence and bank in a short amount of time.
Another interesting person that is on the ground floor is Professor Imblewyn. He is a gnome that is part of the minigame, Gnome Restaurant. If you speak with him, he will tell you about gnomes and their interest in Magic.
There are three more persons that reside on the ground floor. Two of them are attackable level-9 Wizards. They do not talk and can only be killed. The other person is someone you’ve already met: Zavistic Rarve. Whether you speak with him outside or inside of the guild, he still talks about the same things.
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The Middle Floor
The middle floor is where all the shopping occurs. There are two stores here: a rune store and a magic robe store. Both stores have the same name, but their stocks are completely different. Also, there are two more level-9 Wizards wandering around. As with the ground floor, you can kill them or leave them alone.
The Robe Store Owner will sell you blue mystic robes that enhance your magic equipment stats. If you would like to buy the whole set, which includes Top, Bottom, Hat, Boots, and Gloves, bring 235,000 coins. Players who have achieved 99-Magic can also come to the Robe Store Owner to buy the Magic Cape of Achievement from him for 99,000 coins.
Magic Guild Store
Picture Item Cost
Mystic Hat 15,000gp
Mystic Robe 120,000gp
Mystic Robe 80,000gp
Mystic Gloves 10,000gp
Mystic Boots 10,000gp
The Magic Store Owner will sell you runes that are necessary for casting all your spells. He sells every type of rune except Cosmics, Astrals, and Combination Runes, along with the four elemental magic staffs. The Magic Store Owner dresses like the attackable level-9 Wizards, so it might be a little tricky to point him out. However, he does not wear a blue cape nor have buttons on his robe top, so that should help you find him in the wizard crowd.
Magic Guild Store
Picture Item Cost
Air Rune 17gp
Water Rune 17gp
Earth Rune 17gp
Fire Rune 17gp
Mind Rune 17gp
Body Rune 16gp
Chaos Rune 140gp
Nature Rune 372gp
Death Rune 310gp
Law Rune 378gp
Blood Rune 550gp
Soul Rune 410gp
Fire Staff 1,500gp
Water Staff 1,500gp
Air Staff 1,500gp
Earth Staff 1,500gp
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The Top Floor
The top floor of the Wizards’ Guild is probably the most magical. There is a lot of magical energy flowing through the top. The main attraction on the top floor is the portal system. There are three portals that will teleport you somewhere that is magic related. The East portal will teleport you to the Wizards’ Tower, south of Draynor Village. The South portal will teleport you to the Dark Wizards’ Tower, west of Falador. Finally, the West portal will take you to Thormac the Sorcerer’s House, south of Seers’ Village.
Other than the portals, there isn’t anything else on the top floor that is really interesting. There are three level-9 Wizards that are attackable and two vials that respawn on a table near the west portal.
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The Basement
In the southeast corner of the ground floor, there is a ladder. Climb down the ladder to appear in the basement. The basement serves as a training ground. Eight zombies are trapped within a cage and players are to mage them for experience. They are level-24 and respawn very quickly. Wizard Frumscone is in charge of the Zombies. He will make sure you only mage them. If you try to open the gate into the cage, Wizard Frumscone will stop you.
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Outside Attractions
In the back of the Wizards’ Guild, there is an open grave. This grave belongs to Clarence, the murdered wizard from the quest, The Hand in the Sand. At the end of that quest, you returned Clarence’s head to Zavistic Rarve. The head is currently in the coffin, but the rest of the body is missing. You can find the remaining body parts after completing the quest, Back to my Roots. Kill the creatures in the Karamja maze for body parts and return all of them to Zavistic. The Wizards’ Guild staff will have a ceremony and lay Clarence to rest. More information can be found in the miniquest guide, Clarence’s Funeral.
Prologue:
Guthix first came to the empty void now known as Runescape long before the first age began. He then created the world of Gielnor, now known as Runescape, and all of it’s abundance. He created the natural laws that governed the order of things, and he created nature. He also created life. His new realm was flowing with life, including elves, dwarves, gnomes, and humans. Guthix saw that everything was peaceful, good, and in balance, and then he slept. Shortly thereafter, a new deity entered the world of Gielnor. His name was Zaros, but he was known as the Empty Lord. He used nature for his own good, and built cities and fortresses, forcing the creatures of Gielnor to be his slaves. He soon forged an empire more powerful than any other that ever existed. He ruled it with an iron fist, and used the Mahjarrat tribe from the realm of Freneskae as his soldiers. He also created creatures that are now forever gone from Runescape. Monstrosities that, according to most, we should be glad are gone. Zaros also had a goal, which was to dominate all of Gielnor, and to control it’s vast population, and to harvest it’s mass materials for himself.
Yet what is the most shocking of all this, is that he would have succeeded.
Chapter I
“The Islarin tribe has been wiped out, my lord…” Zamorak bowed down and knelt before his master, the Empty Lord of Runescape, whose spirit was mysteriously present on the throne inside the large dragon jaws inside the chamber. “They were no match for your magics, sire.”
“Do you know of Amscut?” The deep, horrid voice of Zamorak’s master seemed to ignore his victory.
“Yes, my lord,” Zamorak raised his head from his bow. “‘The Devourer,’”
“She openly mocks me, and defiles my lands with her wretched filth!” Zamorak began shivering from the anger in his Lord’s words. “Destroy her army, and bring her to me.”
“Is that all?”
“Go, now.”
“Yes, my lord,” Zamorak bowed and exited the chamber.
“SOLDIERS… MARCH!” Zamorak’s chief lieutenant, Thammaron barked orders at the army of vampires and demons that were pouring out of Senntisten by the thousands, going south to annihilate Amscut ‘The Devourer’ and her undead or possessed army. Massive, Greater Demons flew low over the army, ready to defend them from the Wyrms, which were dragon-like beast of the air. They sometimes could become hypnotized by The Devourer, and Zamorak’s horde took every precaution and always overestimated their opponent intentionally.
“How many legions are leaving?” the sting of Zamorak’s voice always seemed to hurt Thammaron’s ears.
“Ten legions, sir,” Thammaron responded. “Amscut will pay for her insolence to our Lord!”
“Our forces will overwhelm her, but be careful, as she is not as brainless as her army suggests!”
“Yes, sir,” Thammaron said.
“And one more thing,” Zamorak’s eyes seemed to pierce through his helmet as he looked at Thammaron. “Our master wants her alive!”
“Yes, sir!”
********************************
Ten of the army’s twelve legions were assembled on the desert field in front of the lone mountain on which the Fortress of Pyrantia, the home of the Devourer, rested. Zamorak smiled. He knew that victory would be theirs.
“Azzanadra,” he looked towards one of his master’s top commanders and warriors. “Take three legions and go around the mountain and flank them. I want this battle ended by dawn! Destroy the fortress and bring Amscut back alive, am I understood.”
Azzanadra smiled his demonic smile. “Yes, sir…”
Suddenly, a screech came from the fortress, followed by a war cry from thousands of undead and possessed creatures charging at the armies of Senntisten. Amsacut’s army was mainly undead, zombie-like ghouls, and possessed humans whom the Devourer had cast a spell upon to hypnotize them to do her bidding.
“MAGES! PREPARE YOUR STAFFS!” roared Thammaron. “TAKE AIM!” Thammaron sucked in air to make his final call. “FIRE!” A wave of ice spells came crashing upon Amscut’s possessed army, freezing the first three rows. Simialr shadow and smoke spells were fired as well, blinding and poisoning the front line. Then came the blood spells from the vampire Draynor, the most powerful of all vampires, and his target’s life seemed to just drain away in a red smoke.
“DEMONS!” Thammaron bellowed. “BREAK THEIR LINES!” First the Greater Demons flew in, landing in the middle of the army and smashing them with their massive weapons and wiping them out, and then their lesser counterparts, along with many imps, came crashing into their already weakened front line, wiping them out with such ease and viciousness, that they knew that victory would come within the hour.
“To the keep!” Azzanadra pointed his diamond sword at the castle of Amscut. “Bring the Devourer out alive!”
Three legions rushed to the un-guarded backside of the fortress, destroying everything in their path, and killing the undead that inhabited the interior. Azzanadra lead the way to the highest tower, where Amsacut was fending off the Greater Demons sent by Zamorak. Azzanadra pointed his magical sword at her, and the ice diamond on his sword glowed as a silver substance shot at her, freezing her for several seconds, which was enough for the largest of the Greater Demons to grab her and bring her back to their Lord.
The now tiny forces of Amscut were retreating back to the fortress, only to be massacred by Azzanadra’s forces that occupied the castle. Soon the forces were rounded up and slaughtered. The orders of Zaros had been carried out.
********************************
Amscut’s lips trembled, along with the rest of her body, partly from the cold nights of Senntisten, and maybe because of her tattered and ripped robes, but mostly because of the Empty Lord’s anger, and his power, which was enough to end her life in any second.
“You have mocked me time and time again!” she trembled at Zaros’ voice. “Your wretched filth has defiled my lands! This will stop!”
“Y-y-yes l-lord Zaros,” she stammered, and then began to cry. “J-just l-let m-m-me g-go free!”
“You are bound with adamantine chains, your army has just been annihilated and your power has been drained!” Treus Dayth, a cunning Mahjarrat warrior known as ‘The Serpent’ cut in. “You are in no position to bargain.”
“Zamorak, get this wretch out of my court!” Zaros ordered. From the anger in Zaros’ voice, not only Treus Dyth shook with fear. Zamorak grabbed him and dragged him across the courtroom and threw him into the courtyard. The Empty Lord turned towards Amscut, his evil appearance frightening her even more. Suddenly, Amscut dropped down and fainted. “Remove her from my sight!”
“Shall I kill her?” Zamorak asked.
“You have much to learn, Zamorak,” Zaros spoke. “If you kill her, she will be freed from all suffering. Let her linger on in the desert, where she will remain for a milenia!”
Zamorak nodded, and cast a teleportation spell on the unconscious Devourer. Immedately, purple cubes surrounded her, then disappeared, and she was gone.
Several hours later, Amsacut awoke to a blinding sun and extreme heat. She looked up to see mountains rising above the desert ground. She looked behind her and saw huge cliffs. She was trapped. She tried to use magic to quench her thirst and relieve the heat, but it was no use. She fell to her knees and cried out with despair. At that moment, many thoughts came to her, but what she did not know was that she would be trapped in that desert for a thousand years.
There was once a noob a hero and a …………………………………um what was the other oh yeah the MASTER!!! the noob was the most feared of all for he was the greatest level THREE!!!!!! the hero was considered a whim becasue he was a whimpy level 50er. pretty whimpy and the MASTER the whimpiest person of all barely even noticable level 167…. so the trio set off from lumbridge to the dreaded COW PENS!!!! OMG NO ONES EVER SURVIVED IN THERE!!!!!!!! PLZ dont go ull get killed by the cows monster milkers OMG!!! the noob the best of all already dead man he was awsome i guess he faced the king and the other 2 killed evry single cow so now they head toword varrok forgetting the noob was in lumbridge AND NO ITS NOT A CHEAT the MASTER sais awww.mman i was about to report the hero to oh well as they move on they hear someone yellling saying wai im out of energy and the hero and MASTER go OMG WE FORGOT THE LEADER…RUN…hes’ gonna kill us RUN!!!!…SAVE ME…haha!!!!!! caught ya!the hero and MASTER! ahh man now ur gonna wait a second! i just remembered the MASTER IS THE STRONGEST and from that time on hes was seen teloporting to lumbridge every 10 seconds and after all thos telaportATIONs he was only at level 4 after 3 years of work so fianly after 4 years of addiction he QUIT ….oh well the bright side is the MASTER got to level 267 and the hero!WOW!!! he got to level 266!??how?? the question still remains did he use highly addictive CHEATS??? thats the biggest memory and question in Runescape history.
Posted on 2008 under Dark Beast, Gprunescape Team |
16
Dec
Dark Beast
Dark Beasts are easy to kill by the time you have 90 slayer, they are located in the dungeon below the mourners house in West Ardougne, you need to at least start Mournings End Part II and wear the full mourner clothing set, you can not wear anything else to enter the mourners house with the exception of a ring.
It is by far easiest to wear proselyte and use protect melee prayer a God Sword is the weapon of choice to kill Dark Beasts but a whip will work fairly well, you can use Guthans but you will take a lot of damage and be using the spear a lot and therefore slow training down considerably, I always wear a ring of wealth fighting Dark Beasts because they drop dark bows.
Dark beasts look like a cross between a gorilla and a rhinoceros, they are slow clumsy animals that attack using Mage and melee attack styles.
Fighting techniques
Use melee protect prayer and pot up before entering the area, as soon as you enter all beasts will attempt to attack you, if you attack 1 first it will mage you and normally cause damage (about
then continue to melee attack, if you just run in they will automatically attack melee and this can save you the mage damage, they will all stare at you as you slaughter their friends but it is non multi area so they can not help, as soon as you have killed 1 another will start to attack, again if you let them attack it will save you the mage damage, you may need to move to give them space to attack you as I said they are slow and clumsy so need a bit of space.
They never get used to you so will always be aggressive, you can just keep topping up your prayer and watch the fight, they rarely have good drops but drop more blue charms than any other colour, I had 19 blue charm’s from 170 kills so not a great dropper but proportionally good compared to other charms.
Summary of: Dark Beast
Temperament: Constantly Aggressive
Combat Level: 182
Attack Style: Melee
Use Guthans: Possible but not recommended
Recommended armour: Proselyte or initiate
Slayer Level to kill: 90
Slayer XP: 225
Max Hit: N/K
Examine info: From a darker dimension
Drops: Adamant javelin, Adamant square shield, Adamantite bar, Air rune, Attack potion, Black 2h sword, Black axe, Black battleaxe, Blood rune, Blue charm, Chaos rune, Coins, Crimson charm, Dark bow, Death rune, Death talisman, Dragon medium helm, Dragonstone, Gold charm, Green charm, Grimy cadantine, Grimy dwarf weed, Grimy guam, Grimy harralander, Grimy irit, Grimy kwuarm, Grimy marrentill, Grimy ranarr, Grimy tarromin, Law rune, Loop half of a key, Nature rune, Nature talisman, Rune 2h sword, Rune Arrows, Rune chainbody, Rune full helm, Rune sq shield, Runite bar, Shark, Shield left half, Silver ore, Steel Arrow, Tooth half of a key, Uncut diamond, Uncut emerald, Uncut ruby, Uncut sapphire