Archives for Lumbridge Tutors category

Overview
The Chaos Elemental is a unique level 305 monster that floats in the north-eastern part of the Wilderness, near the Rogues’ Castle. It has a variety of strange attacks which make it a fun and challenging fight. It can teleport you several squares away, and even unequip your items. The Chaos Elemental uses multi-target prayer-penetrating Ranged and Magic-based attacks. In this guide, you will learn ways to deal with these annoying effects. You will learn the basic setups for hunting the Elemental, both with a team or going solo. Without taking proper equipment, you may find yourself in a bit of a chaotic situation. With some skill and luck, you may receive a Dragon 2H sword for your efforts!

Chaos Elemental Basic Facts (Bestiary Profile)
Combat Level: 305 Life points: 2500 Maximum Hit: 280 Attack Style(s): Special
Experience Summary
As this is a boss monster, it is not a very efficient training method. The Chaos Elemental has a very high defense and is therefore very slow experience.
Drops Summary
The drops from the Chaos Elemental are very random. You receive two drops per kill. The unique drop is the Dragon Two-Handed sword, which is a powerful weapon among mid-level players.
Special Notes
The Chaos Elemental has many unique attacks. Its attacks are not limited to any particular style, although it is mostly magic-based. Protection prayers will not fully absorb damage! One of its attacks will teleport you to a random place nearby and another will unequip some of your gear, unless your inventory is full.
Notable Drops
Dragon 2H Sword

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Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:

The most effective way to hunt the Chaos Elemental is Range, but there are melee alternatives.

Minimum Levels for Ranged

70+ Ranged, Black Dragonhide is almost a must.
50+ Magic, Magic Defence is key to surviving a long time.
60+ Defence, Defence in general is important to deflect some of its hits.
37+ Prayer, Protect from Magic is a must.
Recommended Levels for Ranged

80+ Ranged, This is especially helpful if you will be using Void.
70+ Magic
70+ Defence
70+ Prayer, Blessing is a very helpful ability to have in a team.
Minimum Levels for Melee

75+ Attack and Strength, Godswords seem to be very effective weapons against the Chaos Elemental.
50+ Magic
60+ Defence
37+ Prayer
Recommended Levels for Melee

80+ Attack and Strength, the more powerful, the better.
70+ Magic
70+ Defence
70+ Prayer
Of course it is possible with lower levels, but such kills will be extremely slow and a waste of supplies. If you plan to solo the Chaos Elemental, 90+ Stats in either Range or Melee are highly recommended, depending on what you use.

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Preparing for Battle
Be aware that the Chaos Elemental is located in Deep Wilderness, and you are thus at the mercy of any Revenant party that may pass by, so be prepared for a quick escape.

What To Bring:

Games necklace – for quick banking.
Forinthry bracelet – for preventing Teleblock and easing your escape from a Revenant attack.
Rune Crossbow or Godsword – the preferred weapons for the Chaos Elemental. Ruby and diamond bolts allow for high hits, and the Godsword’s high accuracy is a bonus.
Familiar Pouch + Scrolls – Terrorbirds are helpful for boosting Run Energy, since you will be running frequently. War Tortoises can store more food.
Super Attack and Strength, or Ranging Potion – Be able to do as much damage as possible.
Prayer Potions – Protect from magic is needed when fighting this creature.
High Level Contained Food – Keep your inventory completely filled at all times, to prevent the Chaos Elemental from unequipping your items. For this to work, you should use food that comes in containers, such as pies or curries.
Equipment
Ranging Method

With this method, you will be using Ruby and Diamond bolts, with Magic prayer active. You can use Karil’s leather armour for increased Magic defence, or Armadyl armour for an increase in both Magic defence and Ranged offence.

Helmet: Armadyl Helm > Archer Helm > Robin Hood Hat > Helm of Neitiznot
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring

Melee Method

You will be using high-power melee weapons to penetrate the elemental’s tough defence. Magic prayer will be active. Again, you can switch the dragonhide with Karil’s or Armadyl. Use your best RFD Gloves.

Helmet: Armadyl Helm > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring

Void Range Method

The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic.

Helmet: Void Ranger Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring

Void Melee Method

The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic. You can switch out the Fire Cape for an Obsidian Cape or a Skill Cape.

Helmet: Void Melee Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring

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Getting to the Chaos Elemental
Teleport to either Bounty Hunter or Clan Wars, and head to the Wilderness Portal shown in the map. If you are bringing a familiar, summon it at Bounty Hunter and fill the empty inventory space with another piece of food. You do not want ANY empty inventory spaces while fighting the Chaos Elemental.
Keep using the Wilderness Portals until you arrive at the Rogues’ Castle. Head into the Rogues’ Castle, which will be your regroup and preparation area. When you are ready, you can try to lure the Elemental, which is described later.

If the Chaos Elemental is inside the Rogues’ Castle area, run to the north area near the invisible Spirit Portal. Usually, the Chaos Elemental will never be able to reach that area.

The Ardougne Teleport lever is NOT recommended as a way of getting to the Chaos Elemental. This is because you can only approach from the Western side, and are thus vulnerable to its attacks for a long period of time, with the safe area of the Rogues’ Castle being very far away. The Chaos Elemental’s teleport attack will also prevent you from easily running to safety.

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Strategy
The Chaos Elemental uses a variety of different attacks. Its’ main damaging attack is a prayer-penetrating magic/ranged projectile, which can deal up to 280 damage. In addition to this, it has two special attacks with unique effects:

Green Orb Attack: Unequips some of the items you are wielding. It will not do so if you do not have free inventory space.
Red Orb Attack: Teleports you to a random location around the Chaos Elemental.

Chaos Elemental Wander Range
Below is a comprehensive map showing the wander and attack range of the Chaos Elemental. Consider yourself safe from its attacks if you are not within the Red region. Keep in mind that this region represents the Wander Range and Attack range, so while it may not be able to actively wander the north side of the Scorpion Pit, it can still reach you with its’ projectiles!

Luring the Chaos Elemental
Here is a detailed look at luring the Chaos Elemental, which can help greatly if you are ambushed by Revenants.

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On Wednesday 26th May, we conducted another Big Ticket prize draw!

Right now, we’re in the process of contacting the lucky winner to arrange their visit and get their lifetime RuneScape membership added to their account! So, keep an eye on your inbox in case that winner is you!

As soon as everything is confirmed, we’ll announce the name of the lucky person on the official Big Ticket FAQ/Discussion forum thread. We’ve now awarded four Big Tickets in total (three prize draws and one competition winner) so there are still 20 Big Tickets waiting to be claimed. For those of you eager to win, here’s a quick reminder of how to be in with a chance of getting your hands on the best prize we have ever offered to our players:

Enter any competition which offers a Big Ticket as a prize.
Enter our monthly prize draws by simply being a member on the time and date of the draw; the more membership accounts you have, the more automatic entries you will have in each draw!
Send us a postcard in the mail for a free entry in a monthly draw. Make sure your postcard is marked ‘Big Ticket Draw’ and send it to Jagex, St. John’s Innovation Centre, Cambridge, CB4 0WS, United Kingdom. The postcard must include the date of the draw you are entering and your RuneScape account name.
Get involved in the community! Whether that’s by being part of a clan, fansite, roleplaying organisation, story-writing club or any other areas of the community… We’ll be giving Big Tickets to those players who we feel really contribute to making RuneScape what it is today!
Speaking of prize draws, the next one will take place at 15:00 (3PM) BST on Wednesday 30th June 2010. At the time of the draw, all accounts with membership will automatically be entered, as well as all postcard entries received before the next draw. Don’t forget to include the date of the draw on your postcard.

For more information about the Big Ticket competition or to ask us a question about Big Tickets, check out the Big Ticket FAQ/Discussion thread, and if you want to see all the competition rules, take a read through our Big Ticket Prize Draw Terms & Conditions.

Good luck, everyone!

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Over the last few weeks, we’ve been working hard to make our subscription cards easier to purchase. As a result, you can now find our 30- and 90-day membership cards in GameStop stores in the USA.

Once you have purchased your card, you can use the PIN number on the back to subscribe to RuneScape. You can do this by:

Click “Account” on the home page;
Choose “Start/Extend Subscription”;
Log in;
Select “Subscribe by RuneScape Card” as your payment method;
Accept the terms and conditions.

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To some of the slayer masters can get you tasks to complete that will help you level this skill. For Master Mazchna you’ll need a combat level of 20 to do any of these tasks, although some are the same or similar to Turael’s tasks. That is his requirement. He is above Turael in tasks, but below the rest of the Masters. You’ll be able to find him close to the clothing vendor in the NE section of Canifis.

Cave Bugs and Cave Slime – Mazchna may have you go off to slay these two. They are going to be found in the Lumbridge Swamp Caves.

Cave Crawler, Pyrefiends, and Cockatrices – These two are both found in Fremennik Slayer Caves.

Bears – Bears are another animal that may be on the list to slay. These are going to be in the Ardougne Mine or you can travel north of Falador to find them.

Banshees and Crawling Hands – These both are going to be found in the Canifis Slayer Tower. They are just one of many that Mazchna may give you to slay to level up your skill.

Ice Warrior – These are going to be found in the Port Sarim Ice Cavern to finish this Slayer task.

Kalphites – Rounding out the list of things that Mazchna may send you to kill, the Kalphites are in the Kalphite Dungeon.

Mogres – Mogres are going to be seen in the Mudskipper Point for this task.

Skeletons – If he sends you to kill skeletons you’ll have a variety of spots to choose from. Skeletons are going to be in the Draynor Manor, around the Karamja Volcano, and the Edgeville Dungeon.

Bats – These flying creatures are another on the list. They are found in the Taverley Dungeon and all near the Keep La Faye.

Catablepon – If you are sent to slay Catablepons you will need to be in the Stronghold of Security to find them.

Vampires – To go and slay the vampires that you are going to be sent for in a task, you’ll need to go to the Canifis east swamp.

Wall Beasts – If sent to slay Wall Beasts you are going to find those in the Lumbridge Slayer Dungeon.

Zombiesand Hill Giants – These are both found in the Edgeville Dungeon, so if he sends you to do either of these, there they are.

This is for member’s only construction skill. The great thing about Construction and Player owned houses is that you can design your house any way you’d like. At first, you’re limited to very basic things, such as chairs and rugs. But you’ll eventually be able to build other kinds of cool rooms, make wicked furniture, and way more interesting things to accommodate your house and your way of living.

Right-click on one of the Door Hot spots in Building Mode and a menu will appear. If you have the appropriate level, and enough money, you can build another room. Each room has specific types of “Hot spots” – this is where you can build kinds of furniture. When you build furniture, the hot spot is “filled,” so you can’t build anything else there until you remove the furniture.
Build other things. Right-click on one of the hot spots (for instance, a Chair Hot spot) and select the “Build” option.
If you are a higher level build a bigger house (this will take up more materials), this will make people like your house .
Get a high enough smithing level to be able to make steel nails and a Wood Cutting level of 15 to be able to cut oak logs. Make around 1000, and then cut or buy about 250 normal logs and 250 oak logs. Take them to the sawmill operater, along with around 30,000gp, and have them made into planks. Get building!!!
Sometimes you will also bend a nail while building furniture, so you’ll probably want to have some extra ones with you while building.
Later on, if you wish to remove an item from your house, just right-click on it and select the “Remove” option.
Items that are crossed off can’t be built (you may need a higher level, or more supplies), while yellow ones can be built.
Don’t destroy something you like because if think you can make a better one of that furniture you might not be able to.

The inclusion of a separate slayer skill seems unnecessary to the outside observer, but it does allow a player to kill special monsters to gain special gear.

Gaining levels in the slayer skill gives a player access to more powerful monsters. Why a separate skill was included to do this rather than simply including members-only content is unknown. Speculations as to why this is the case abound, but most of these speculations are not suitable for print.

Starting with the Runescape Slayer Skill
The slayer skill does not take a lot of prior knowledge on the part of the player. In order to become a slayer, a Runescape character must go to one of the villages in the game and speak to a slayer master. The slayer master will then give him a task that is usually killing a certain number of monsters and returning.

Charts for the slayer skill can be found on the Global Runescape and Runescape tips fan sites, but space limitations prevent charts from being compiled on Suite 101.

Special Monster Slaying Equipment
The slayer skill differs little from combating other monsters in Runescape, except that certain monsters require special equipment. Earmuffs, for example, protect a character from the wailing of the banshees and a rock hammer is useful for killing weakened gargoyles.

A Few Monster Slaying Tips
The slayer skill is straightforward, but there are a few tips that will help a player raise the skill more quickly. A short list is included below.

Starting with a slayer master at the right level for the character makes leveling up easier
If a mission is too hard, abandon it. Slayer experience is gained for every monster killed.
Figure out whether ranged, melee, or magic will be the most effective combat type for a mission
Research special equipment needed for the missions and items that might help beforehand
Be cautious. Some slayer missions take place in PvP zones
It may seem that the Runescape programmers may have been running out of ideas when they included the slayer skill, but it is not entirely useless. When a character reaches a slayer skill level of 99, he can buy a special cape to show off his achievement, and he can earn beneficial items by completing the tasks from the slayer masters.

Is a sceptre formed from two skull halves and two staff halves. It has the power to teleport the user to the Barbarian Village. The bad thing about the sceptre is that you can teleport only 5 times. You can’t have more than one complete sceptre at a time, but you can have many pieces of the sceptre you want.

Why Should I Have One?

Everybody wants this sceptre. You can’t buy and sell the sceptre or its pieces, you need to find them. This sceptre is very cool and beautifull, and it can teleport you to Barbarian Village 5 times. If you have a high combat level, you should get as many pieces as you can, to use the teleport a lot of times.

Ok, I Like It, But… How Do I Get It?

Now, I hope your combat level is not to low. Wear the better armour you can, bring some food (tuna or better), and (if you want) some strength potions. Now lets start. First, go to the Barbarian Village, with your armor wielded, your food, and go down the entrance. This is the Stronghold of security. You need to have a security question and a bank PIN to enter some levels. When you enter the stronghold, pass the gates, answering the questions, untill you find Minotaurs(level 12). Kill them, untill one of them drop a half of the skull. When you get the half, continue to the end of the level. Get the prize and go down. Now you need to pass the gates again untill you find a Flesh Crawler(level 28) Kill it, untill it drop one of the staff halves. Now continue passing the gates, answering the questions, and when you find the end, get your prize, and go down. Now, continue passig the gates to find some Catablepons(level 49). Now kill them untill you get the other staff  half(it can be very slow). Beware the spiders, they are annoying. Now continue, and get your prize again, and go down. Now, pass the gates, carefull with the monsters. Find a boney ghost. It is the Ankou(level 82). I hope you have a lot of food with you. Fight it if you think you can, and try to get the other half of the skull. When you get it, use the halves of the skull in each other to form a Strange Skull. Do the same with the halves of the staff, to get a Runed Sceptre. Now use the Runed Sceptre in the Strange Skull to get a Skull Sceptre!!! Congratulations! You have the Skull Sceptre! To teleport, just “operate” it!

Bounty Hunter Combat Changes and Rewards

When we introduced Bounty Hunter in December 2007, we intended it, alongside Clan Wars, to be the first of a series of enjoyable PvP minigames. Three months on, we have had a chance to look at your Bounty Hunter feedback and comments, and have come up with changes that will really improve it!

For information on future PvP content and minigames, keep your eyes peeled. We have news for you in the coming weeks!

Combat Change:

First on our critical ticklist was the multiway aspect of Bounty Hunter. Occasionally, solo players would walk into Bounty Hunter and be ambushed by huge clans who they didn’t stand a chance against.

This was not what we intended to happen, therefore, we have tweaked the rules so multiway combat can only be used in certain circumstances. The aim is that going in with some friends or a clan does, of course, still give an advantage, but not to such a ridiculous extent. As such, a skilled solo player has a fighting chance as well.

So, this week, we have made Bounty Hunter single-way combat, meaning that only one player may attack another player at any time. There are two exceptions to this rule:

You are able to attack someone who is in combat if they are your Bounty Hunter target
You can be attacked when in combat if you are the Bounty Hunter target of your opponent
We would like to remind you that Bounty Hunter is a dangerous minigame, and you risk losing your items when entering the caverns.

Cash Rewards:

We have introduced another reason for being a bounty hunter: cash rewards for defeating your bounties.

Mandrith loves to reward bravery, so players who kill 10 or more bounty targets will earn cash rewards based on the market value of their combat items. This cash amount is worked out by taking only the second, third, fourth and fifth most expensive combat items you are carrying and giving you access to an amount of coins based on their value. You will have to defeat at least 10 bounty targets to receive your reward, which you can do by speaking to Mandrith.

There is a limit to the amount you can receive per 10 kills, according to the crater you entered:

Low-level crater – You may receive a reward up to a limit of 40,000gp for 10 kills
Medium-level crater – You may receive a reward up to a limit of 80,000gp for 10 kills
High-level crater – You may receive a reward up to a limit of 120,000gp for 10 kills
A summary of your kills will be given when you exit each crater. You do not have to kill all 10 players in one go – Mandrith will remember how many more kills you need for your next visit.

Bounty Locate Change and Rune Rewards:

Some of you felt that the Bounty Locate spell was only available to members and was slightly too high-level, giving the advantage to more experienced players.

Well, we have made tweaks that should make the Bounty Locate spell more accessible and affordable! Firstly, we have reduced the Magic level required to cast Bounty Locate to 32, and reduced its cost to 1 law rune, 1 air rune and 1 fire rune.

We have made the spell available to F2P, and once you have made 10 Bounty Hunter target kills, you will receive a prize of 15 law runes, 15 air runes and 15 fire runes – the number of runes required to cast 15 Bounty Locate spells!

To get a running total of how many targets you need to kill, or to receive your rune rewards, visit Mandrith outside of the Bounty Hunter volcano. You do not have to kill all 10 players in one go – Mandrith will remember how many more kills you need for your next visit.

Summary

Where to access Bounty Hunter:
In mid-level Wilderness, north of Edgeville.

Requirements to use these Bounty Hunter changes:
None! Bounty Hunter and the Bounty Hunter changes are available to both free-players and members

Access to:

Single-way PvP combat, without being ambushed by clans
Cash rewards for killing 10 Bounty Hunter targets when you carry expensive items
Bounty Locate spell available to F2P
Bounty Locate spell reduced to level 32 Magic
Rune rewards for killing 10 or more Bounty Hunter targets

——————————————————————————–

In other news…

Mandrith has decided to make some amendments to his tutorial, so you may visit him at any point to read more about the Bounty Hunter changes.

Due to the recent improvements to Bounty Hunter, it will no longer be possible for you to take Summoning scrolls, pouches or summoned familiars into the dangerous minigame. This is because familiars cannot help you fight in single-way combat areas.

Players who return to their own gravestone in time can now pick up their Recipe For Disaster gloves if they died with them.

We’ve had a few words with Ordan at the Blast Furnace about his maths skills. He was getting a bit confused but he should now quote you the correct price for the amount of ore you wish to uncert.

The bank scrolling issue has been fixed so that it will now jump to the row of your bank that you were looking at when you last opened the bank interface.

This month we welcome a few new faces to RuneScape’s “who’s who” list in the form of giant Slayer beasts. These avatars just happen to be the main focus of our new safe, conflict minigame…Soul Wars! We will also be waving goodbye to a few of our old random events, adding a new feature that will let you sort your quests, building price-checking inventory options for your items, and adding a new distraction and diversion (whose bark is far worse than his bite).

Soul Wars

On the deepest, darkest, most mysterious of our backwater islands, an eternal struggle rages, unknown to the residents of RuneScape until now. Structured much like Castle Wars, this will be a “quick to access, tough to master” conflict-based minigame. The avatars of Destruction and Creation vie for control of the Soul Obelisk, an ancient and powerful artefact used to harvest the souls of the weak and unready. Get ready to grab your blade, staff or bow and battle through Slayer creatures, collecting fragments of their souls to feed to the ever-hungry obelisk. Rewards include combat XP while playing the game, Pest Control-style XP rewards and a few new pets for you to lead.

Random event update

Over the last year we’ve been very keen to make changes to RuneScape’s system of random events. After all, no one likes being forced through a long dialogue with a desperate doctor or an over-enthusiastic security guard while they’re surrounded by aggressive monsters.

The most obvious change in the update will be to the rewards. At the end of most random events, you’ll be handed a random event gift box. When you open the box, you’ll get the chance to choose a reward from a selection of items including coins, runes, ore, seeds, charms and perhaps even a genie lamp. If the random event previously offered emotes or costumes, you’ll be able to choose those from the random event gift box’s menu. So whatever kind of reward you want, there should be something in there for you.

We’re also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events. So, if you correctly solve every event you encounter, you’ll experience fewer events in the future. On a related topic, the game will remember which random events you get, so it can aim to give you a greater variety of events, rather than always giving you the same random events over and over again.

Some random events will be removed from the game. Poison-gas chests, smoking rocks, broken pickaxes and ents will become things of the past. The Drunken Dwarf will be retired as a random event, but he’ll still be free to roam the world, handing out kebabs to his mateys. You’ll still be able to obtain shade robes, strange fruit and security books; we do not intend to discontinue any existing rewards.

Other improvements include allowing you to have more than one set of costumes, giving value to old frog tokens (so don’t throw them away!), stopping run energy from draining in the maze and even giving the Sandwich Lady her own café!

Price check

Ever found yourself at the bottom of a lonely, dark, depressing dungeon, with only the sound of your Summoning beast to keep you company, when suddenly out of the bleakness come the infamous words ”price check plz”?. Quite often you’ll want to know how much something is worth, even if you are holding back the forces of darkness at the same time. Because of this often-heard request, we have decided to add it as a permanent feature. So you’ll be able to click on a button beneath your worn items to open a new price-check interface, into which you’ll be able to place objects from your inventory (including stacks) to see their trade value.

Quest list interface

This month we will also be adding a new filtering option to the quest list in game. This means that you will be able to filter out all the quests you don’t yet have the level to do, or filter the list so it displays all your completed quests last – to name just a few options.

Evil Tree

Also this month we will be bringing you a new distraction and diversion affectionately known as the Evil Tree. This twice-a-day event will focus on providing an alternative to your Woodcutting, Firemaking and Farming training. During this event, a small, innocent leprechaun will be appearing in a variety of locations, using his magical divining rod to try to discover the whereabouts of an exciting new species of plant. He knows that the plant grows into a tree at an alarmingly fast rate, and that budding farmers will be able to use their skills to coax it out even faster; but Farming’s not the only skill you will be using…since this tree is EVIL!

Well, perhaps for us that twist wasn’t so surprising (the name kind of gives it away) but for anyone who hasn’t read this it will be quite a shock to see the innocent, naive sapling turn into a menacing and malevolent fiend! Prepare to grab your tinderboxes and axes (the leprechaun has spares), and go toe-to-branch with this new challenge. Evil trees will come with similar level requirements to their less evil counterparts, and will range from normal, simple trees all the way up to elder trees…evil elder trees, of course. Rewards include generous XP in the aforementioned skills, and access to some unique services to complement your Woodcutting training.

Future Content
Mobilising Armies

Work continues on this tactical minigame, and we’ve been busily adding new features and continuously developing the game engine to support this new content. Recent additions include:

Altering the effect that different races of troops can have on your rewards.
Changing the way in which catapults are loaded.
Improving the way in which the camera moves around the battlefield.
Improving the on-screen information so you know what all of your troops are doing.
Updating the tutorial to be more interactive and straightforward.
Changing one of the scenarios to feature TzHaar.
As we have said before, this minigame is different from anything ever seen before in RuneScape. The more we test and play through the content, the more features we know we need to add to make the game work the way we want it to. This means that we’ve not been able to launch it as early in the year as we had initially hoped, but we will give you more news as soon as it is available.

As you may guess im into Runescapes God wars in a big way. all my melee stats with the exception of Prayer are 99 so I wanted to get the ranger armour from the Armadyl’s Eyrie boss Kree’arra.

Off I trotted to the dungeon and found a quiet place to kill a low level bird to get my 40 kill count, they are level 72 so it took a while and they can hit quite often so I needed to use prayer (range) when fighting just to get my 40, I got my 40 and swung into their camp, I ran like a mad man just to get to the boss room getting hit for 20’s regularly and being hammered by every bird in there because there was nothing available to make them tolerate me, I got to the boss with very little food and was very quickly slaughtered by Kree’arra and her bodyguards.

I wanted the armour and the chance of another shot at the KFC reject so I put up a post on the RuneHQ forum and a very kind player posted that you can use the pendant of armadyl’s from the Temple of Ikov quest.
I went to the hut by McGrubbers wood and went downstairs (If you haven’t done temple of Ikov quest or don’t have the shiny key you need to either start the quest or enter through the temple), if during the quest you sided with Armadyl you can just speak to the guardians and they give you the pendant if you sided with Lucien you need to kill a few and they drop it.

Equipped with my pendant of Armadyl, Zammy Cape, Sara book I went to the birdy Eyre, the only thing on the way that would attack me was the goblin monsters, I could have taken the Ancient Mace and that would have protected me from them but wanted the space instead.

In the Armadyl Eyre I used my Crystal Bow because they can not attack melee, this removes my Sara Book but that was OK I still had my Zammy cape and the only other monster in there are Zammy rangers, I killed my 40 level 72 and went off to the boss room.

I potted with range pot put range prayer on and went in, I stood in a corner and over came the dicky birds, I started to kill Kree’arra and was attacked by all the other birds as well, I managed to get her to half health and needed to tele because of lack of food.

It was late so I went to bed, If you live in the UK this following sentance may make sense to you, if not you may just think im a British nutter, I feel like chicken tonight like chicken tonight like chicken tonight, if your from the UK you may just think im an a English nutter anyway, I don’t have evidence to defend these claims so its a title I must accept.