Archives for Runesape Making Guide category
Welcome to the Varrock Sewers! This area is very interesting with many different attractions, despite the revolting odor you may encounter.
Quick Links
Getting There
A Map of the Dungeon
Inside the Dungeon
People
Monsters
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Getting There
Start off at Varrock, easily accessed by using the Varrock Teleport spell (requires 25 Magic, three Air Runes, one Fire Rune, and one Law Rune) or simply by walking.
The manhole, acting as an entrance to the sewers, can be found northeast of Horvik’s Armory.
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Map of the Dungeon
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Inside the Dungeon
(1) Rats
When you climb down the manhole, you will find a large area inhabited by some Level-1 Rats and three Level-3 and Level-6 Giant Rats. They are popular monsters for training on in the sewers. In the northwestern area, just south of a small stream of water, you can find Sir Prysin’s key if you are doing the quest, Demon Slayer. In addition, members can find Phingspet and Grimesquit, two women who play a role in the Rat Catchers Quest.
(2) Zombies
Heading north through the eastern passage, you will come across a couple of Level-13 Zombies. You can also see a few Level-1 Rats scurrying about.
(3) Scorpions
North of the Zombies, you will see some Level-14 Scorpions, some more Rats, a dead tree which you can chop down, and a small stream.
(4) Rack
If you continue southwest, you’ll arrive at a small room with two Level-6 Giant Rats. North of that is a room with a rack with a corpse beside it.
(5) Skeletons
Proceed northwest and you’ll come across a few Level-21 Skeletons a couple of dead trees, a small bed, and the stream you saw earlier. These Skeletons are trained on often because they are often maged from the other side of the stream. A popular spell used against them is Crumble Undead (requires 39 Magic, two Earth Runes, two Air Runes, and one Chaos Rune). It’s very powerful against Skeletons, Zombies, Ghosts, and Shades (the first three can be found in the sewers).
(6) Ghosts
Just west of the Skeletons, you will come upon a small room filled with some Level-19 Ghosts.
(7) Rune Respawn
Continue southwest and you’ll discover an area with a respawn of one Mind and one Body Rune. There are also some Level-24 Zombies. These Zombies can be trained on across the stream from the area you can find Sir Prysin’s key. You’ll also spot a ladder you can climb up.
(8) Grizzly Bear Cage
If you climb up the ladder you just saw, you’ll stumble upon a cage containing a dying tree you can chop down, two respawns of three and four coins, and a Level-21 Grizzly Bear.
(9) Web
Continue west and you’ll arrive at a room with two Level-25 Skeletons. To the south of the room is a web. You’ll need a sharp blade (e.g. scimitar, knife) to slash through it and continue through the sewers.
(10) Spiders
Once you make it past the web, to the southeast you’ll come across many Level-1 Spiders and Level-2 and 27 Giant Spiders. You can also find a Knife respawn. You can use a Knife with the web to cut through it.
(11) Deadly Red Spiders
Continue west along with the small stream of water and you’ll arrive at a very large room filled with Level-34 Deadly Red Spiders. They are popular to train on. There are also many coin respawns, a respawn containing six Earth Runes, an Iron Axe respawn, and two Red Spiders’ Eggs respawn. Red Spiders’ Eggs is an ingredient used for making Strength Potions if you give it to the Apothecary in Varrock, along with Limpwurt Roots and five coins.
(12) Moss Giants
To the west there are two rooms containing Level-42 Moss Giants. They are being trained on very often. The northern Moss Giant room also contains an Obstacle Pipe, which requires an Agility level of 51 to use. It leads to the Edgeville Dungeon.
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People
Grimesquit
Phingspet
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Monsters
Deadly Red Spider (Level 34)
Ghost (Level 19)
Giant Rat (Level 3, Level 6)
Giant Spider (Level 2, Level 27)
Moss Giant (Level 42)
Rat (Level 1)
Scorpion (Level 14)
Skeleton (Level 21, Level 25)
Spider (Level 1)
Zombie (Level-13, Level-24)
The Toy Workshop is a room underneath a building in the North-West corner of Draynor Village. There are two floors and it is used to make Marionettes and Tree Decorations. The dungeon no longer exists in RuneScape, as it was removed shortly after Christmas.
Quick Links
A Map of the Dungeon
Inside the Dungeon
Inhabitants
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Map of the Dungeon
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Inside the Dungeon
Upstairs
From upstairs you can stand in the middle of the room and look down to see the whole of downstairs which includes some Workbenches and boxes with pieces of Marionettes in.
Decorations
In the East of the top floor are some boxes full of Christmas Decorations that you can paint on the West side of the floor.
To paint and collect decorations quickly it is best to collect decorations from the box nearest the bridge that runs across the middle of the room.
There are five different types of decorations that you can get out of the box. The one you get is completely random:
Bell
Box
Diamond
Star
Tree
Painting Room
To the West of the room is an area that you can paint your Christmas Decorations.
When you click on a table you will have the option the paint your decoration one of five colors. The colors on the top row from Left to Right are; Green, Yellow, Red; and on the bottom row are; Pink, Blue.
When you click on one of the paint colors you paint one of the decorations that are in your inventory.
This is what the Star Decoration looks like painted different colors.
Green
Yellow
Red
Pink
Blue
Leaving
There are ladders that will take you away from this floor. There is one that will take you down to the floor bellow so that you can make Marionettes.
There is also a ladder on the wall in the South of the room that will make you leave the dungeon altogether.
Downstairs
Downstairs there is a series of boxes that you can get body pieces out of. You must get body pieces out of the box in this order; Torso, Head, Arm, Leg. The Torso boxes are the biggest and the rest are the same size.
Torso Box
Leg Box
Arm Box
Head Box
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Inhabitants
There are seven Pixies located around the dungeon. Four are Upstairs and three are Downstairs. The Pixies each have their own name and will tell you what to do to make either Toys or Decorations.
Rosie
Rosie is the Boss. She will tell you how to make anything. She will also give you a box to store Marionettes or Baubles in.
Cait
Cait will tell you how to collect Baubles.
Sorcha
Sorcha will tell you how to paint Baubles.
Donacha
Donacha will tell you how to paint Baubles.
Ronan
Ronan will tell you how to make Marionettes.
Fionn
Fionn will tell you how to make Marionettes.
Cormac
Cormac will tell you how to make Marionettes.
The Karamja Dungeon, which lies under the infamous volcano in the north of Karamja island, is a popular dungeon for mid and high-leveled players. Its inhabitants are Skeletons of all tastes (from level 22 to level 45), your everyday Deadly Red Spiders (level 34) and their eggs; and for high level players, there are lots of Lesser Demons in the Volcano chamber and near the Wall passage and the Mighty Elvarg for those seeking to slay a Green Dragon and prove themselves worth of wearing a Rune Platebody, which all chicks dig. Elvarg is only accessible from the crash site in Crandor Isle until you finish the Dragon Slayer Quest.
Quick Links
Getting There
A Map of the Dungeon
Inside the Dungeon
Inhabitants
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Getting There
The dungeon itself is located below the Karamja Volcano, which is found to the west of Karamja village and to the east of Brimhaven. Just climb down the dungeon entrance at the top of the volcano to enter the dungeon.
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Map of the Dungeon
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Inside the Dungeon
(1) Entrance From Karamja
This rope leads up to the mouth of the Karamja Volcano. You can find level-22 Skeletons roaming around, four Gold rocks that are very un-crowded, and the entrance to the TzHaar City and Fight Pit (Members only), which strangely looks like an oven, with the exception that it’s used to cook unwary players.
(2) Deadly Red Spiders’ Lair
Right after the Skeletons’ place, level-34 Deadly Red Spiders have established their lair, where they attend to their valued eggs, which adventurers often scavenge for brewing strength potions along with Limpwurt roots and five gold pieces in Varrock’s Apothecary and some mosquito cake spider’s style. They don’t like intruders nor telemarketers, and are fairly aggressive against everyone approaching them.
(3) Lesser Demons
South of the Red Spiders’ Area, there’s the Lesser Demons (Level 82) area. It’s just like Miami, but with less tornadoes and more lava. There are a few rune respawns (obviously fire runes) and it’s a very nice spot to train for mages and rangers, due to the obstacles that offer them protection, while the demon is wide open to their attacks and just stands there, a fact that does confirm the theories crediting lesser demons with less brain power than an imp.
(6) Passage
Notice: Must have at least crashed on Crandor during Dragon Slayer to pass from here!
North of the Spiders Lair, a passage apparently leads to a dead end. If you already passed from there while doing the Dragon Slayer quest, you can open a hidden passage in the wall! Too bad that you barely got the time to move it a bit that a Lesser Demon will pop up and try to carve “HI” on your armor with its claws.
(3 - Top) Lesser Demons
This place is a little bit nicer than the southern place, mainly because the bloodstains left by unfortunate adventurers are less visible on the darker ground. There are some handcuffs on the wall: rumors are that those lessers seldom capture those who dare to fight them, tie them to those handcuffs, and start training for the yearly darts championship.
(Green Dot) Elvarg
Elvarg the Green Dragon (level 83) lives in a place of its own, in some ruins near the level-45 Skeletons place. Having lost a bet long ago, she’s condemned to stay there forever and witness the endless stream of newbies that look forward to kill her in order to get the ability to wear Rune Platemail and the possibility to brag for a few minutes with one’s online friends. Enjoy your little moment of glory, because you can kill her only once. Rumors are that her place will be taken by the KBD once a more powerful monster comes to existence.
(4) Skeleton Place
Level-45 skeletons roam around this area, guarding the door leading to Elvarg’s lair. Some say that they were once giant warriors that got eaten one by one by Elvarg as snacks. Now that they’re just a bunch of bones kept together by some rusty iron wire, Elvarg has significantly dropped in weight, relying on curious newbies and brave hamster warriors to keep a small but steady food supply.
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Zogre Flesh Eaters
Difficulty: Medium
Length: Medium
Members only: Yes
Reward:
• 1 quest point
• 2000 Ranged, Fletching and Herblore XP
• Ability to make Brutal Arrows and cure disease potions.
Start: Talk to Grish south of the Castle Wars entrance [map].
Needed skills: 8 Herblore, 30 Ranging, 4 Smithing, 20 Strength, 30 Fletching. Must be able to defeat a level 111 enemy.
Needed quests: Jungle Potion, Big Chompy Bird Hunting
Needed items:
Knife
Snake Weed (see the Jungle Potion quest guide for more info. Can be found during the quest.)
Rogues Purse (see the Jungle Potion quest guide for more info. Can be found during the quest.)
Water-filled Vial (Use an empty vial on a fontain or sink, or buy one in Ardougne General Store)
You will need these items to make arrows and bows, you should keep them in your bank until they’re needed:
Bow String (Read our Crafting Guide for more info)
Achey Logs or Hatchet
Feathers to make arrows
Wolf Bones
Nails of your choice, to use on the arrows.
Recommended:
Food, armour and potions to defeat a level 111 foe.
Watchtower Teleport
60+ Combat level, good Ranging and Prayer level
Done The Grand Tree and One Small Favour quest to be able to use the Gnome Gliders to the Ogre Swamps.
Walkthrough
Starting the quest
1. To start the quest, talk to Grish south of the Castle Wars [map]. Ask him about the Zogres. He will tell you about an underground place. He will also give you 3 Cooked Chompy Birds and 2 Super Stat Restore Potions.
2. Head to the east, and speak to the Ogre Guard standing by the barricades. Tell him about Grish, and he will let you in. Go over the barricades, and go all the way to the end and climb down the stairs to enter the dungeon.
The Dungeon
3. Go to the northwest corner of the dungeon, to a blackened area. A short cinematic sequence will appear. When it’s finished, you will see a Broken Lecturn, a Skeleton and an Ogre Coffin.
4. Search the Broken Lecturn, and you will find a torn page of a Necromantic book.
5. Search the Skeleton. A zombie will appear and attack you. Kill it. Once you’ve killed it, search the skeleton again, and you will find a Ruined Backpack. Inside, you will find a Dragon Inn Tankard, a Knife, and rotten food.
6. Use the knife on the Ogre Coffin west of the skeleton, and then search it to find a Black Prism.
NOTE: If you fail to open it, try until you manage to open it.
Sithik Ints
7. Head to Yanille (use Watchtower teleport to get there faster), and go to the inn. Show the tankard to the bartender, and he will tell you that the tankard belongs to Brentle Vahn. He will also tell you about a wizard.
8. Go to the Wizards’ Guild [map], if you can’t enter it, ring the bell outside. Talk to Zavistic Rarve, and he will tell you about the dark arts. He says that Sithik Ints might have more information.
9. Sithik Ints is located upstairs in the house just north of the Wizards’ Guild. Talk to him, and ask him about the Undead Ogres. You force him to let you search the room. Search the cupboard, the closet and the drawers. You will find 3 books: Book of H.A.M, Necromancy Book and a Book of Portraiture. You will also find some papyrus and charcoal.
10. Read the three books. Then, use the papyrus with Sithik. The sketch you draw must be described as realistic when examining it. If it’s not realistic, search the drawers for more papyrus, and sketch Sithik again.
11. Use the torn page you found earlier in the quest with the Necromancy book.
12. Head back to the inn, and show the portrait you draw to the bartender. He will tell you that it is the man last seen with Brentle Vahn. He will sign the portrait too.
13. Go to the Wizards’ Guild, and show the signed portrait to Zavistic Rarve. Zavistic will give you a strange potion, and tells you that the effect of it won’t revert until Sithik has told the truth.
14. Go back to Sithik Ints’ room, and use the Strange Potion on the Cup of Tea. Then, go downstairs, and go upstairs again. You’ll see that Sithik has turned into an Ogre! Sithik will also tell you everything he knows about the Undead Ogres, how to make brutal arrows used to kill the Zogres, and how to make a cure if you are infected by the zombie disease.
15. If you don’t have the Snake Weed and Rogues Purse, go to Karamja (either by teleporting or by boat), and find the herbs. (see our Jungle Potion quest guide for more info).
16. Use the Rogues Purse to the Water-filled Vial, and then add the Snake Weed. You will get Relicym’s Balm, which cures disease if you’re infected by the zombie disease.
17. Go to Grish, where you started the quest, and he will tell you how to make a Composite Ogre Bow. He will also give you an Ogre Gate Key.
The fight
18. If you don’t have the Achey Logs, go to a place with Achey Trees (see our Big Chompy Bird Hunting guide for more info), cut the trees to get some Achey Logs.
Then, use the the knife on the Achey Logs, while carrying Wolf Bones, and finally, add a bow string. To make the Brutal Arrows, cut the Achey Logs into bow shaft. Then, add feathers to the shaft to get Unflighted Shafts. Finally, add the metal nails to the Unflighted Shafts to get Brutal Arrows.
19. When you have enough arrows to defeat a level 111 enemy, take your armour, food and potions. Note that you do not need to kill the enemy with Brutal Arrows, but it’s way easier. You can also bring a weapon, just incase.
20. Go to the Dungeon east of Grish, where you was in the start of the quest. Go past the two big stone doors, and go down the stairs. Go to the east, and search the stand. A level 111 Slash Bash will attack you.
Note that he drains prayer quickly and use weak ranged. You should use Protect from Melee.
21. When you’ve killed Slash Bash, pick up the Ogre Artifact and the bones. Head back to Grish to claim your reward.
What Lies Below Quest Guide
Guide written by Aliensvortex » Global RuneScape Home » Quest guides » What Lies Below
Sponsors
What Lies Below
Difficulty: Medium
Length: Short
Members only: Yes
Reward:
• 1 quest point
• 8000 Runecrafting XP.
• 2000 Defence XP
• A Beacon Ring
• A new and quicker way to get to the Chaos Altar.
Start: Speak to Rat Burgiss south of Varrock. [map]
Needed skills:
• Level 35 Runecrafting.
• Ability to defeat level 47 King Roald and 5 level 35 Outlaws.
Needed quests: Rune Mysteries
Needed items:
• A Bowl (sold for 5gp in Varrock general store)
• Chaos talisman or Chaos tiara
• 15 Chaos runes.
• Items to fight 5 level 35 Outlaws and level 47 King Roald.
• Teleport runes to Varrock are recommended.
Walkthrough
1. Start the quest by talking to Rat Burgiss south of Varrock, on the road leading to Lumbridge. [map] Ask him if you can get his valuable papers back. He tells you to kill the outlaws that stole his papers and get 5 of his papers back. You also get An empty folder to store the paper in.
2. Head to the Outlaws camp which is located northwest of Varrock, east of Edgeville. [map] Kill 5 Outlaws and pick up Rat’s papers. Use all 5 papers with the folder.
3. Go back to Rat Burgiss with the folder. He then gives you a letter that he wants you to bring to Surok Magis in the library in Varrock Castle.
4. Go to the library in Varrock Castle and bring the letter to Surok Magis. [map] He tells you that he can make clay into gold bars. He needs a Bowl and wand incasted with the power of chaos. He gives you a regular wand and a diary.
5. You need to go to the Chaos Altar. There are now three ways to do it:
The safest and best route is to use the tunnel of chaos, but you need level 42 Mining. Go out of the Eastern gate in Varrock, then head north to the Saradomin statue. [map] When you get there, talk to Anna Jones to get a Bronze Pickaxe. Use the pickaxe with the statue to reveal a tunnel, and enter it. Follow it to the north until you reach a portal which leads to the second level of the Chaos Maze.
Head to the Chaos Altar north of Edgeville and enter it like you would enter any other altar using a Chaos Tiara or Chaos Talisman.
If you have completed the Mage of Zamorak mini-quest and gained access to the abyss, you can use it to get to the Chaos Altar.
6. Go to the bottom level of the maze, and use the wand on the altar to infuse the wand with chaos runes.
7. Go back to Surok Magis in the library with the infused wand. He says that he needs some time to prepare the spell, and gives you a letter that you have to bring to Rat Burgiss.
8. Bring Surok’s letter to Rat, who reveals that he is the Commander of the Varrock Palace Secret Guard, and tells you that Surok had discovered a spell to control the king’s mind. He then tells you that Zaff has a counterspell, and you have to speak to him and he will tell you what to do.
9. Go to Zaff, who runs the staff shop just north-west of Varrock square. Tell him that Rat Burgiss sent you. He says that you have to fight the king until he’s very weak so the counterspell can be cast. He gives you a Beacon ring that you need to operate when the king is almost dead. He also gives you some instructions for the ring.
10. Now, go back to Surok Magis and tell him that he is under arrest. Obviously, he won’t accept, and asks you if you’re ready for a fight to death. Tell him to bring it on, and he summons the king who is already under his control.
11. Fight the king, and when he is almost dead, a message telling you that it’s time to summon Zaff will appear. Operate the ring, and Zaff will be summoned and cast the spell on the king, then teleporting him away. Surok attempts to teleport away, but Zaff stops him and places a magic block on the room.
12. Return to Rat Burgiss who rewards you.
Waterfall Quest Guide
Guide written by Aliensvortex » Global RuneScape Home » Quest guides » Waterfall Quest
Sponsors
Waterfall Quest
Difficulty: Medium
Length: Long
Members only: Yes
Reward:
• 1 quest point
• 13,750 Attack XP
• 13,750 Strength XP
• 2 cut diamonds
• 2 gold bars
• 40 mithril seeds (allows you to grow flowers wherever you want, this is not a part of the Farming skill)
Start: North of Baxtorian Falls, talk to Almera [map].
Needed items:
• Rope (You should have more than one, just in case. Can be bought from Ned in Draynor Village for 15 gp each)
• 6 Air Runes
• 6 Water Runes
• 6 Earth Runes
Recommended items:
• Good weapon and armour
• Prayer Potion
• Food
Walkthrough
Almera [map] tells you that her boy is looking for a treasure in the waterfall. After talking to her, head to the back of her house, and board the raft.
2. You will end up on an island with a bare tree. The boy, Hudan, is also there, so talk to him.
3. After you’ve talked to the boy, use the Rope with the large rock, then with the dead tree, and you will end up at the entrance of the Waterfall dungeon. Do not enter it (you will be hurt), but jump in the barrel and you will fall down the waterfall.
4. Go just north of where you ended up, and you should see a house. Inside is Hadley, talk to him. He will tell you that the area is beautiful and tell you about the life of Baxtorian and his wife.
5. Then, go upstairs and search the bookcase, and you will find a book named “Book on Baxtorian”. Read it, then speak to Hadley again. (If you want, you can go look at the grave of the lady, and you will notice that the tomb has a hole for a pebble. You must get this pebble. But this is NOT required.)
6. The pebble is found in Tree Gnome Village, directly west of the fight arena. To get inside the village, you must go through a hedge maze.
Make your way through the maze until you are south of the Gnome Village, and you will see a ladder. Go down the ladder, into the small dungeon. Then, go east and search the crates/boxes until you find a key.
Then, go to the west side now and open the jail door, by using the big key on the gate. Talk to Golrie, and he will drop lots of junk. Search it to find Glarial’s Pebble.
7. Go back to Ardougne and bank all of your armour, weapons and runes that are in your inventory. Bring food and the pebble.
8. Head to the Tombstone of Glorial, just north-east of Hadley’s tourist info center. Use the pebble on the grave and you will go inside. Note that if you have any armour or runes, you will not be able to get in!
9. Once you’re in the cave, open and search the chest to get Glarial’s Amulet. Then, go to the coffin south of the ladder, and open it. You will get Glarial’s Urn.
10. Exit the tomb, and head back to the bank, and take weapons, armours and food. Prayer Restore Potions are also a good idea, since there will be Shadow Spiders draining your prayer. Also, withdraw your Air, Water and Earth runes. Wear the Amulet, and remember to take the Urn with you, too.
11. Head back to Almera’s House (where you started the quest), and take the raft from behind the house. Just as before, use the rope on the rock to get across, then with the tree. Now, go inside the Waterfall Dungeon.
12. There are three different paths. First, head to the east, past the Shadow Spiders (level 52), and enter the room where there are also Skeleton Mages (level 16) and Skeletons (level 45). Go to the north part of it, and search the crates to find a key.
13. Go back to the entrance, and take the path to the west, and run past the Fire Giants (level 86) - unless you want to fight them. Go to the door in the north, and use the key you just found with it. Then, pick up the next key to use it on the next door. You will enter a room with 6 pillars.
14. Use one Air, Water and Earth rune on each of them. Then, unequip Glarial’s Amulet, and use it on the Statue of Glarial. Then, use the Urn with the Chalice, and you will complete the quest.
NOTE: DO NOT TRY TO TAKE THE CHALICE!!! If you do, you will be swept away, and you will need to get another amulet and start the quest again! (You won’t need to place the runes again though)
To get out of the dungeon, either teleport, or exit it and jump in the barrel like you did earlier in the quest.
Posted on 2008 under RuneScape, Runesape Making Guide |
19
Aug
The way we implement textures in RuneScape is slightly different from the norm as, even though PC graphics cards can deal with textures, they still need to be downloaded by the RuneScape game client. As textures can have large file sizes, they would take too long to download. Mod Nick explains the process: “The Graphics team create textures in an editor, which then converts it into a series of instructions at a fraction of the file size. Instead of the game downloading a texture, it’s recreated on the player’s computer from that series of instructions, as and when it’s needed. This is called procedural texturing.” Texturing is not the only thing we do procedurally, which is what has allowed us to keep the experience of playing RuneScape in the new detail mode the same as it currently is (e.g. a comparable loading time after the initial download and no extra steps required).
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Posted on 2008 under RuneScape, Runesape Making Guide |
19
Aug
The first and perhaps most obvious improvement is that everything in RuneScape has been given a texture. In the other detail modes, most surfaces are simply shaded, as textures require more memory, something that we have to be very strict with to make RuneScape run through Java in a browser. Mod Farley says, “For example, previously, a brown surface could have been depicting mud, wood or clay, its actual substance only being derivable from context, but with textures, it’s easy to tell apart a muddy path, wood flooring or a clay object at a glance.”
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Posted on 2008 under RuneScape, Runesape Making Guide |
19
Aug
“We brought in a team of almost 30 artists, giving opportunities to people new to the games industry, a lot of them straight out of university…they’ve really risen to the task.” Initially, we considered that a project of this scale might require more artists, but those we got proved to be so efficient and prolific, there was no need. “Some of them had limited experience, but they’ve all proven themselves. Some are now even running parts of the project on their own,” says Mod Farley. That Graphics project team, with the support of the Tools team, have put nine months of development into RuneScape’s new look, for a total project length of eighteen months.
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Posted on 2008 under RuneScape, Runesape Making Guide |
19
Aug
It wasn’t just the Tools team that was bolstered for this project: “I was brought on to the project when it went into full development, concepting all the areas, and worked with Tools on how this project was actually going to work,” says Graphics’ Mod Farley. He continues with, “The actual development work wasn’t too hard. The main problem was the sheer size of the task: how to manage over 32,000 assets, all those map squares, etc.” It was clear from the size of the project that the Graphics team would need new resources, so it could work on this graphical improvement while looking after all of its existing responsibilities
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