Archives for RuneScape category

Runescape, a great game. Millions of people play every day and at the end of the day, everyone enjoys this. There are many arguments about how old you need to be to play Runescape, but all you need to play it is to know how to use a computer. When you start up on Runescape, there is much to do and if you don’t know how to do it, then Runescape NPC’s tell you how. There are only a few reason on why children shouldn’t go on Runescape and I’ll clear them up in this argument.

Firstly, people being rude on Runescape. If a child (say 8 years old for this case) went onto Runescape and saw someone swear on Runescape, it would be good for the child. This is because they don’t learn about any swear words because ALL swear words and any rude words are blocked with the * function. Also, this would be good because they learn about the world around them and how some people are not as nice as others and they will learn about who to make friends with and who not to. Also, children are honest to people. This means that if they see somebody bullying somebody else, they would report it instead of so called ‘cool’ people who find it better to join in. Therefore, in one sense, children would be making Runescape better for children to play on.

The next reason, violence and fighting. I would stop children going onto Runescape if there was blood and gore on the screen while fighting on Runescape, but there isn’t. All that happens when you fight is that you get a number on how many hit-points you took off your opponent. People may argue that because there is fighting in it, children shouldn’t be allowed to play it at all. One day though, they’re going to find out about fighting and what it’s all about. Why can’t it be the day when they go onto Runescape? If violence isn’t the child’s thing, then there is plenty of other things that he/she can do to entertain themselves. For example, the could go fishing or woodcutting. So why should they not be allowed onto the Runescape game?

Finally, children might not understand the concept about Runescape and what you’re meant to do on it. They might not really know what the point in an RPG game is but that doesn’t matter. If they don’t get what the point in Runescape (one of the best MMORPGs ever) then they’ll just stop playing.

In conclusion, I think that children should be allowed to go onto Runescape, but they should be at least into their first year in Primary School so they have friends already so they know which friends to make on Runescape and which people not to make friends with. Also, if they are this age, then they won’t release personal information about themselves.

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Castle Wars received a number of improvements late last week, making it a very desirable location to be (and own), which begs the question: which of the three Triumvirate factions has the right to claim it? Is it the place for the sport of Lords, a violent courtroom for the Judges to sentence and execute their fellows, or an excuse for the Reavers to have a good old punch-up? It’s a tough question that requires a tough response, and that response is…the Castle Wars Triumvirate Challenge!

This weekend (Friday 4th to Sunday 6th June), members of the three Triumvirate factions will meet to take part in 27 Castle Wars battles across three game worlds (and three time zones), supported by J-Mods from each faction.

Full sign-up details for this challenge can be found on the Castle Wars Triumvirate Challenge thread, on which you’ll also find more information on where and when each battle is set to take place.

To take part in this challenge, though, you’ll first need to become a member of one of the three Triumvirate factions – Reavers, Judges or Lords – if you’ve not already done so. You can do this on the main Triumvirate thread.

May the best faction win!

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As we did just over six months ago, we are delighted to offer everyone another opportunity to try RuneScape Classic for themselves! For two weeks starting from today, Classic will be open for new sign-ups from RuneScape members only.

If you log into Classic during this two-week period (using your normal username and password), you will continue to be able to do so after the two weeks are over. If, however, you do not, you will miss out on the chance to do so, so give it a try.

If your RuneScape account is already ‘Classic-enabled’ (either from the last time we did this or from before that), then you do not have to log into Classic during these two weeks to keep it as such, but you are more than welcome to log in to say hello to those players new to Classic.

You can access RuneScape Classic here. New sign-ups should log into Classic worlds 2-6; Classic 1 is only accessible to those veteran Classic players who have stuck with it all the way through.

RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history.

If you have any questions or wish to discuss this, please visit the Recent Updates thread in your forum community.

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Not so long ago, we ran a player poll to find out which team you wanted to see in our very first video Q&A. With a massive 39% of your vote, the RuneScape Content team came out top (with the Graphics team following closely behind).

I caught up with Mods Tim, Nancy and Trick to ask questions collected from the forums, so if you’d like to put faces to names, are interested to hear a bit about life in the team, or just want to hear how they’d describe themselves in three words, you’ll want to see our first video Q&A with the Content team.

Click here or on the image below to go to our official YouTube channel where we’re hosting the video Q&A. You’ll also find stacks of other videos there, created by our talented video-making community. While you’re there, please do subscribe if you haven’t done so already, and show your support to RuneScape’s beret-wearing video creatives!

The next video Q&A will be with the Graphics team. If there’s something you’d like to ask them, you can post your questions on this forum thread.

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Hi, and welcome back to the Behind the Scenes! We used to publish articles like this to let you know about upcoming updates, so you could plan ahead. For a number of reasons, we tried other ways of talking about content, but nothing was as popular as the Behind the Scenes. But now…it’s back!

Behind the Scenes – June

Characters from RuneScape are due to be arrested for crimes ranging from Littering to Assault & Battery, and will need a hero to represent them. To prosecute or defend their cases, you’ll need to obtain a ‘court summons’ from Treasure Trails, by pickpocketing NPCs or from a few other methods. After gathering evidence, interviewing witnesses, comparing fingerprints and identifying weak members of the Jury, you’ll have the chance to prove their innocence or send them away for a very long time. The choice is entirely yours, and healthy doses of Attack or Defence XP await those clever enough to solve the case.

The cases are written to make you think and raise a chuckle, so we’re hoping you’ll enjoy solving them as much as we enjoyed writing them. Fancy prosecuting the Drunken Dwarf for disruptive behaviour? Perhaps you feel his freedom to call everyone “matey” and ram kebabs in their hands is a basic Dwarven Right (don’t worry, it won’t result in the return of him as a random event). Thanks to everyone who gave us feedback after reading the blog: it really helped to shape the content, especially in terms of where the court summons drops come from.

The first courtroom launch will feature 5 different cases and a new piece of costume. You can expect more cases over the next twelve months: we have 16 cases planned in total!

Also this month, we will be introducing ancient effigies to the game, available through high-level combat. These objects ask very experienced (level 91-97) players to use a variety of skills to engage in a little restoration. Players with insufficient skill levels will still be able to use the Assist System to work at the effigy and claim the benefits. Naturally, asking for skills of these kinds of levels makes for some very generous XP rewards.

After 2008’s Spirit of Summer and Summer’s End quests, and the Mysteries of the Mahjarrat quests in 2009, we decided to release another complete quest series this year. As usual, we want to outdo ourselves and, rather than settle for a storyline made up of just quests, we have decided to make three quests and a related activity! Throughout the series, you’ll learn more about the different orders of knights in the game and the relationship between them all, especially regarding the mysterious Void Knights and their pests.

June will see the launch of the first of these quests – Quiet Before the Swarm: an ‘intermediate level’ quest (the highest requirement is 42 Strength) that is heavily puzzle and story-oriented, linking to favourite characters of ours like Sir Tiffy. There’s no equipment preparation needed for the quest, aside from completing (but not necessarily winning) a single game of Pest Control. If you fancy a game, try World 144, and if you’d like to read more about the Void Knight series, read the blog.

In other news…

Some of the ‘In other news…’ you can expect to see this month will be: adding a waypoint marker to your world map; making it easier to get hunter supplies from the penguin areas; and adding new functionality to the Orb of Oculus (machinima camera). We’ve also opened RS Classic sign-up until Tuesday 15th June for any members who fancy a nostalgic trip to yesteryear.

If community events are more your type of thing, why not get involved in our Triumvirate community game? There are a series of events happening, focusing on three factions – the Reavers, Lords and Judges. These events are run and organised by our Player Support teams and you, the players. If you’d like to know more, check out the main Triumvirate thread. This weekend sees a huge series of 27 Castle Wars battles, making use of last week’s Castle Wars update (originally intended for a June launch, but launched a week early for you to war over the Bank Holiday weekend). I hope to see you there!

Enjoy!

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Like the Ghost of Christmas Future, we’re here to offer a hint of what’s to come this Christmas, in the form of a new Christmas card and developer blog.

The Christmas card is available here and shows the three main characters of our upcoming Christmas event. We have also brought back some of our more popular Christmas cards for you to cut out and send to friends and family.

The developer blog, written by the Christmas event’s developer, explores how plot and atmosphere can be used to convey the magic of Christmas. For those who like to guess what their presents are before opening them, there might even be a few hints of what to expect from the upcoming event…

Remember, you still have a few days until the 18th December deadline for the Christmas Card Design Competition. Head here for more information and rules.

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Kuradal, daughter of Duradel, left Shilo Village to experience the fullness of combat and surpass her peers in the art of Slayer. Years later, she has settled somewhere she would call “comfortable” – the Ancient Cavern! Using only her raw power, she has rounded up various creatures of RuneScape and secured them in an off-shoot of the dungeon. Here, she’ll offer her skills as a new slayer master, allowing exclusive access to the dungeon if you have something in there to kill.

Is there more to this slayer master and dungeon? Kuradal is a keeper of many secrets and she has one task she might offer you that’s a little less conventional than other Slayer tasks…but that’s for you to discover. As for the dungeon, who knows what the creatures have foraged from their new location?

Summary:

To be assigned a task from Kuradal, you need 75 Slayer and 110 Combat.
86 Agility is required for the low wall-climb shortcut
90 Agility is required for the dungeon wall-run
Mod Chris L
RuneScape Content Developer

——————————————————————————–

In other news…

The Contact NPC spell from the lunar spellbook has been reworked. You should see at least one new face and some extra functionality that you might find quite useful!

The Cryptic Clue Fest event has now been removed.

All fonts should now be back to normal.

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We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe free-for-all Clan Wars battles, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

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