Archives for Runescape Autos category

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Well essentially runescape cheats are just programs that can perform tasks for you without you having to do anything. They can be downloaded for free from Free Runescape Cheats and www.gprunescape.com. They’re the only clean sites on the internet, and the rest come with malicious viruses such as keyloggers. The only way to get around this, is to scan any file you download thoroughly with more than 2 anti-virus scanners.

Runescape Autominers

In the beginning the Runescape autominer essentially was a macro that allowed you to select places you want the mouse to click on the screen and a sequence of clicks and time delays and intervals. So with this autominer players were able to essentially set up the macro program so that it ran without requiring the player to makes the clicks. However you couldn’t just leave the autominer running by itself because in the Runescape classic version you are automatically logged out of the game if you haven’t moved after 5 minutes. So whilst the runescape autominer would do the clicking for you, you still needed to passively watch over it to make sure that it was still functioning.
Well with the coming of Runescape 2 came a lot of new initiatives from Jagex to prevent the uses of macros such as Runescape autominers. They introduced random events that required players to actively be playing otherwise they risked dying and losing their items. This reduced the effectiveness of using macro programs that did your clicking for you. In addition to this it appears that with the coming of Runescape 2, Jagex has become much more receptive to the use of programs in conjunction with the game and as such thousands upon thousands of players are banned quite often for the use of such runescape autominers. So do be wary of the risks of downloading and using runescape autominers.

First of all you need to talk to Bert and agree to report the severed hand. He will give it to you. Go talk to the Guard Captain who is located to the South in the Dragon Inn. He will ask for a drink. Buy him one from the barman. Talk to him again to report the hand. He will do some unintentional stuff with the hand and give it back to you. He tells you to go talk to the wizards. Head east to the wizards guild, and ring the bell. Zavistic Rarve will appear and talk to you. You will find out that the hand belongs to his student. You will be asked to investigate. Go back and talk to Bert again. He will give you his work rota.  Head off to Brimhaven. South of the Restaurant you will see a small building with a sign saying ’Sand’. This is where Sandy is. Talk to him. You will find that he doesn’t want people prying into his business. Search his desk. You will find his copy of Bert’s Rota. Compare the two, and you will notice they are different. You now need to go back to Bert, and ask him about the discrepancies between the two rotas. He will be confused and ask you to talk to the wizards. He gives you a magical looking scroll. Go back to Zavistic Rarve and give him the scroll. He will tell you  that you need a truth serum to investigate Sandy. Also, he will tell you, that Betty in Port Sarim will make you one. He also gives you an orb to interview Sandy with. He will offer to teleport you to Port Sarim in exchange for an empty vial. First, though, get the following items out of your bank: Red Berries, White Berries, Bulls-Eye Lens, and two empty vials. When you arrive at Betty’s Magic shop talk to Betty. She will ask for a vial, so give it to her. She will then present you with a bottle of water, and tell you to make a rose tinted lens. First use the Red-berries on the bottle of water. Then use the White-berries on the bottle. Use this dye on the Bull-eye lens. Talk to Betty again, and she will tell you to stand in the doorway with the lens. Walk over to the doorway and stand on the inside. Use the Rose Tinted Lens with the Counter. You will be given an incomplete Truth Serum. To complete it, you need something of Sandy’s. You will need to go back to Brimhaven and pickpocket Sandy. When you have the sand from Sandy return to Betty. You will receive the completed Truth Serum. Head off to Sandy in Brimhaven. You now need to find a way to get the serum in his coffee. Distract him by using one of the possible lines that you can tell him (it is random which will work for you). Quickly pop the serum in the coffee. He will drink it. Activate the orb Zavistic Rarve gave you. Talk to Sandy, and he will tell the truth. Extract the confession from him, and return to the Wizard. You will be asked by Zavistic Rarve for 5 Earth Runes and a bucket of sand. He will do a bit of magic and you will see a cut-scene. He will then ask you to help recover his students body. Head off to Entrana. Talk to the Mazion by the sandpit. He will give you the dead wizard’s head. Go back to Zavistic Rarve and receive your reward. This completes the quest..

You can break Summoning 2 into two halves. The first is a rebalancing of the skill using your feedback. We have chosen to do this because we wanted Summoning to be one of the most well-loved and appreciated skills, so your help was needed to get it back on track.

What did we find out from the Forums? You told us that familiars did not stick around for long enough before they disappeared, and that renewing them was often a pain. With this update, each familiar stays out for a set period of time, regardless of the summoner’s skill level, so there is no need to renew your familiar. The period that each familiar stays summoned has, in general, been increased – the spirit dagannoth, for example, stays out for a whopping 57 minutes!

Secondly, you told us that summoning familiars just wasn’t rewarding enough. With the rebalancing, we have given each familiar a stand-out ability that makes them well worth summoning – a feature that budding Pikkupstixes have been eager for. You will now find that Summoning a creature is far more preferable to either selling the pouch or high-alching it.

Many of you felt that combat familiars should give combat XP. We definitely agree, so each combat familiar now gives XP when they cause damage. The amount is equal to how much you would have received, had you done the damage yourself. The experience will be in one of the combat skills, which depends on your choice of familiar – the spirit jelly, for example, gives XP in the Strength stat.

Taking your combat familiar into battle will reveal our next improvement: each creature is significantly tougher. They can soak up damage like never before and many will hit harder, making them more than useful for challenges like the God Wars. We can only encourage you to try them out and see just how improved their combat abilities are.

Acquiring charms has been made easier this week, with charm drops added to nearly 20 of our Slayer creatures. For those who prefer sleight of hand over the crossing of swords, we have also added charms to the Dorgesh-Kaan chests, so thieves can access them, too.

Recharging Summoning points has been made easier, with miniature obelisks scattered across the world to keep you topped up; you can now summon familiars almost anywhere and take them with you without worrying too much about having to dismiss them; buttons have been added to help you ‘dump’ items from your familiar to your inventory and your familiar to your bank; headgear and headdresses can hold more scrolls per item; many existing helmets can be enchanted to hold scrolls; and some of the familiars’ inventories have been expanded to a jaw-dropping 30 slots, so your pak yak can now hold more than you can

Are you looking for a new way to play RS2? If you want to automate any part of the game, you will want to check out Runescape 2 auto trainers. These awesome programs can basically do it all such power level your character and make loads of GP along the way. Just picture the possibilities with a program that will automate all your tasks for you!

If you’re an older or newer player, it doesn’t matter because anyone can learn to use it and anyone can benefit from it. Take your skills and level them up within hours by using a Runescape 2 auto trainer bot, go out and automate all your woodcutting, fishing, or mining and take all the items you collect and sell it for tons of profit.

Runescape 2 auto trainers are simple to use so there’s no reason to not take one and see what it can do for your game. Don’t sit around farming for things for hours on end when the Runescape 2 auto trainer and let it work for you. Stop the tedious tasks of mouse clicking or typing and let this program do its job.

Take a look at what types of Runescape 2 auto trainers are available for download at MmorpGuides.com. They have a wide variety of autos, macros, bots, and programs that could help you to making the gold you deserve. Stop sitting around waiting for the easy money when it’s within your grasp, all that is missing is the Runescape 2 auto trainer.

Well essentially runescape cheats are just programs that can perform tasks for you without you having to do anything. They can be downloaded for free from Rs2Cheating Programs and CheatScape.Org. They’re the only clean sites on the internet, and the rest come with malicious viruses such as keyloggers. The only way to get around this, is to scan any file you download thoroughly with more than 2 anti-virus scanners.

RuneScape AutoMagic Trainer cheating macro is designed for RuneScape, you can easily level up to level 60 magic in less than one day. THIS PROGRAM DOES EVERYTHING FOR YOU. It trains your account while you are eating, at school, or sleeping!Auto Crumbles of Undead Caster, Auto Varrock, Lumbridge, Falador, Camelot Teleporter, and Auto High & Low alcher.

Runescape auto bots or marcos are programs created to assist in a range of jobs in a game that would originally be in the control of the gamer they are useful tools but are considered cheating in most games and the users of these programs are frowned upon by most but still these programs are an entrenched part of any game these days. In Runescape there are many different skills you can raise your levels in. There are also just as many macros that can assist you in raising these levels. Most Runescape players who use Runescape autos (Autobots) are as stated in the above paragraph frowned upon by the Runescape society because the use of autos is against the rules and because often the auto bots will be competing against regular playing users for precious resources. You may find many Runescape cheating websites with autos for download, but if you’re considering using one you must be very careful on what exactly you are downloading. This is because of scammers get many unsuspecting Runescape player to download what they believed was a Runescape auto bot but in actual fact they are just downloading a key logger to scam people out of their Runescape names and password. When you use this program it collects your Runescape name and password sends this information to their email so they can gain access to your Runescape account. There are sites out there that are some websites that do offer real macros but in respect for the rules of the game we won’t be listing them here. Nonetheless if you do find a site offering auto programs make sure you run a quick scan on them first before using them. Here are some of the popular Runescape autos in use at the moment: Runescape Autofighter Now there are 2 versions of Runescape autofighter, there is version A and version B and as to which one you choose to download depends on the speed of your computer. Version A is the best version and is only made to work with computers with high CPU and RAM. While Auto fighter version B is for slower computers. This is a program that runs on a color system. This is where you must choose a color on the monster you wish to fight and as a program this auto choose to fight all things that have that color on them. That is where its downside is as you may have chosen a common color brown on a goblin; well the trees are also brown so the macro may choose the tree as the object to fight. Another good/bad thing about the macros is if you have food you can make a setting to where the macros makes you eat after you are down so in health past a certain point. You may change when the macros makes you eat but you must have the food in your inventory and the auto also will allow you to set a certain amount of life for when you run out of food where it will log you out and this is good if you just won a fight but remember that the rule of you having to wait 10 seconds before you’re able to log out after a battle. So this doesn’t make it that useful in some ways.

Items needed: food. Lockpicks (can be gotten during quest), anti poison potion and around 15-20 prayer pots.

Go to the ardougne picnic area. (red for picnic blue for Rasolo the merchant)

Talk to Rasolo the merchant nearby and tell about the diamonds. He will tell that you have to need a special ring to see Damis and to get inside his lair.

He will give you the ring if you get his gilded cross back.

Go to the bandit camp with lots of food and a few anti poison potions and search for a tent in the south west of the camp. Look inside and you will see a chest. To open the chest you need to have Lockpicks. Either steal them from the low lvl bandits there or buy them at the rogues den. Steal or buy around 20 and use them to pick the 3 locks on the chest. Eventually you will open the chest and get the cross.

Note: the chest may poison you and you could break a lot of Lockpicks.

Now get back to Rasolo and give him his cross and you will get a ring of visibility.

Now get ready for a hard battle

Bring 15-20 prayer pots and fill the rest of you’re inventory with shark or swordfish and a way to teleport out.

Now go back to the picnic place and put on you’re ring of visibility. You will see a ladder. Climb it down and walk

all the way east

then all the way north

then a bit to the east

then all the way south

then all the way east until the floor get red.

Get inside the big room and put on protect from melee…Damis, a prayer sucking demon will appear he also got 2 forms! An lvl 107 and 174

Killing Damis

The weakness of this demon is earth.

I suggest to take:

20 prayer pots and filled the rest with swordfish. Wear full prayer robes with a wizard’s hat. Use protect from melee. The first form one was really easy I just killed him with earth wave and blast. The second form was very dangerous because he drains prayer 4 on every hit he made. I needed to prayer pot every time my prayer was below 10-20 (note it goes very fast). Use earth wave to kill him.

Other ways

Bring a dragon scimmy or long fight him melee style with full prayer robes. A tip is to pot first and then look of you’re prayer is low because the time you take to look if you’re prayer is low could be fatal for you.

If you do not want to fight him face to face there is another way. This is quite difficult though. There is a torch on the south side of the wall in the room where you can hide behind. If you bring a poison dragon dagger (s) (+) or (p) you can poison him and hide behind the torches until he dies. Still this is very dangerous because you may have chance that he follows you behind the torches and you could die very easy.

Just remember to pot prayer fast. And teleport away if it gets to hectic.

After you killed him grab the diamond and put in on the bank fast before the stranger wil attack you.

Congratulations on getting a Runescape membership! Pay to Play (P2P) offers a huge new universe for members to explore, including tons of cities, dungeons, monsters, skills, quests, money-making, and more!
This guide will discuss some new travel possibilities, recommend some quests that are helpful to new members, address starting each of the new member skills available (Agility, Construction, Farming, Fletching, Herblore, Slayer and Thieving), and discuss other member features encountered while becoming acquainted with the wider domain of Runescape P2P.
If you are new to the world of Runescape in general, you may also want to look at Tip.It’s Beginners’ Guide, which contains basic information about the game that applies to both Free To Play (F2P) and P2P.
When reviewing the many helpful Tip.It guides, be reminded: as a member, the “shaded” members items in tables are available to you!Return to Top
Getting Around and New Areas to Explore
The Runescape P2P surface land is many times larger than Free to Play (F2P): see Tip.It’s 1.4MB interactive World Map. New members may want to keep a map handy for quick reference while becoming familiar with new areas.
Enchanted jewellery transports are a significant member advantage. The Getting Around Guide lists the various methods of transportation available in Runescape, most of which are exclusive to members. The Gnome gliders and Spirit trees both have quest requirements, as do many others.
An early issue confronting new members is “How do I get to the member areas?” On Karamja, just walk west to the Brimhaven gate. Then you can head north and pay 30 gp to take the ship to Ardougne, home of the Market Square thieving area.
From Falador, just walk west of Doric’s house to pass through the member gate into Taverly.
Alternatively, from the Crafting Guild southwest of Falador, walk north through the member gate next to the Makeover Mage to head towards Taverly (past the famous “Member” Dungeon).
The Fishing Contest quest will allow you to bypass climbing over White Wolf Mountain (with its’ many hostile level 30+ wolves) when travelling between Taverly and Catherby.
The Priest in Peril quest unlocks the Morytania region (east of Varrock).
The Death Plateau quest unlocks the Troll Stronghold area north of Burthorpe.
The Lost City quest unlocks the fairy city of Zanaris, home of the Cosmic runecrafting altar.
Starting the Giant Dwarf quest unlocks Keldagrim, underground home of the dwarves.
Starting the In Aid of the Myreque quest unlocks Burgh de Rott, a city in Morytania.
The Regicide quest unlocks the elven land of Tirannwn, but it’s the fourth in a quest series which starts with the Plague City quest.Return to Top
Skills
The members-only skills are Agility, Construction, Farming, Fletching, Herblore, Slayer and Thieving.
To start training Agility, go to the Tree Gnome Stronghold Agility course. Agility is helpful for short cuts which get you around faster, and in numerous quests. With increased Agility, you also have more energy so you can run longer (good for getting places, and an advantage in the Wilderness!) Run energy is discussed in the Getting Around Guide. You can improve your run energy by getting some boots of lightness from the Temple of Ikov north of the Ardougne farming patches (the quest is not required) – simply take a lit candle and a slashing weapon (such as a dagger or sword) into the temple, then go west and down the stairs. Slash the web in front of the only red dot in the room, and grab several pairs of the boots to keep backups. Agility is the only member skill that works in Free to Play (F2P) worlds – your run energy will deplete slower in F2P as well as P2P.
To start training the long-awaited Construction skill, go to an Estate Agent office in Varrock, Falador, Seers’ Village, or East Ardougne (locations shown in guide). Purchase a house for 1K, and follow the Construction Beginner’s Guide Walkthrough for step by step instructions to achieve level 5. Use Tip.It’s handy, unique and sortable Construction Table to learn what you can build at each level, including the materials and other requirements for each item.
To start Farming, you need some potato seeds. Go to Draynor Village market square and buy some seeds from Olivia’s stall (or steal them if your Thieving is 10 or higher). Then go northwest to the farm located north of Port Sarim’s bar, just southeast of Falador. Inside you can buy most of the Farming equipment you will need (a Seed dibber, a Rake, and a Watering can) for very little money (less than 100 gp). Fill your Watering can at the Sink or Rain barrel. Proceed north outside and hop the stile to the farming patch, then follow the instructions in Tip.It’s Farming guide to plant your first crop.
Fletching isn’t hard to begin – just get a regular Knife and some Logs and use the Knife on the Logs. To make Bowstrings, pick Flax (small plants with blue flowers) located in a field south of the Party Castle in Seers’ Village. Use the Flax on the Spinning Wheel upstairs in the house just north of the church. Spinning Wheel locations are marked on Tip.It’s 1.4MB interactive World Map. For a personal touch, visit the Ranged Guide tutor in Lumbridge (just north of the castle, south of the general store) – she can also advise members about fletching.
Herblore is unlocked by completing the Druidic Ritual quest. Herblore is a key part of both the Hero’s quest and the Legends quest, so start using those Guams and Marrentills (frequently dropped by Al Kharid warriors) right away!
The Slayer skill is begun by visiting a Slayer Master to get an assignment. The easiest one is Turael in Burthorpe (north of Taverly), in the first house on the east side of town. See the Slayer skill guide for further info. Consult Tip.It’s Bestiary to get detailed information on any monster.
To start Thieving, pickpocket Men (level 2) and Women (level 2) until your Thieving reaches 5 or 10. Then you’ll want to travel to Ardougne market square, the RS thieving mecca. See the Thieving skill guide.
All F2P skills have portions that are members-only. To learn about these added member techniques, check any of Tip.It’s Skill Guides and look for sections marked “members only”, items marked with an asterisk *, or for table rows highlighted in grey. For example, member Crafting includes the art of glassblowing, to create various useful glass items and earn crafting xp. New members may want to sail from Port Sarim to Entrana (don’t bring any weapons or stat-boosting gear) to learn about this from Fritz the Glassblower. Other members-only Crafting abilities include making dragonhide and snakeskin armour, spinning flax into bowstrings, making battlestaves, and more. Return to Top
Beware
Things for members to watch out for include poisoning, desert effect, and of course the Wilderness.
While touring Karamja and some dungeons, be aware that as a member you can get poisoned by certain monsters such as some spiders and Karamjan Tribesmen. Thieving certain chests also may release a cloud of poison. Regular poison starts by doing 4 HP damage each time it hits you (shown as a green “splat”), and takes a while to wear off – lower level members won’t survive it without Antipoison potions. See the Herblore Guide Poisoning section.
You can also die of the “desert effect” in the Kharidian desert south of Al Kharid (through Shantay Pass, where you will be warned). Take precautions when going there: wear desert robes, carry waterskins, and use a Knife to cut Kharidian cactus to replenish your water supplies.
The Wilderness is just as lethal in P2P as it is in F2P. If you’re new to Runescape, be aware that dying in the Wilderness deprives you of all but the three most valuable (store price) items you are carrying or wearing. If you have been in a fight in the Wilderness, you get a “skull” floating above your head, and dying will deprive you of ALL of your items. High level and P2P Wilderness areas also do not allow players to teleport out (not even Ring of Life or other enchanted jewellery teleports), so keep these dangers in mind. East Ardougne (west of the palace) has a “teleport lever” that transports you to the highest-level, exclusively members-only Wilderness area. Our 550KB Wilderness Map shows this area’s features, which include an Agility course and the Mage Arena mini game. Return to Top
Weapons
A wide range of exotic weaponry is available to members, with new ones being added all the time.
Although Dragon weapons have in many cases been outclassed by newer weapons, the more powerful weapons require large amounts of cash or very high skill levels to obtain (80+). Dragon weapons offer excellent benefits and are within financial reach of most rune-armoured players, although they do require 60 Attack to wield. They offer a nice bonus for training Strength. They can be purchased from other players; most are also available from a shop after finishing a quest. You may not be able to wield some of them without the related quest. See the Dragon weapons section of the Combat guide.
The Combat guide also has detailed information on the more expensive and rare weapons available to members.Return to Top
Guilds
There are six members-only Guilds. Like the F2P guilds, each has certain entrance requirements. The name of each guild in the table below is linked to the related guild guide containing detailed information.
Member Guilds
Guild Skill Required Location Features
Fishing
 68 North of Ardougne Bank, shop, all fishing
Hero’s
 Hero’s quest North of Taverly Amulet of Glory recharge fountain, dragon weapon shop, mining, caged Blue dragon
 
Legend’s
 Legend’s quest Northeast of Ardougne Bank, shops, Shadow warrior dungeon
 
Magic
 66 Yanille Bank, rune shop, training dungeon, teleports to other wizard towers
Range
 40 Southwest of Seers’ Village Several shops, archery game, practice towers
Warriors’
 130 combined Attack and Strength West of Burthorpe Games room Bank, several shops and training areas
Return to Top
Minor money-making tips
There are many ways to make money as a member, but they may involve having high levels or already having some assets to invest. If you become a member at a lower level, you may be anxious to make some cash. In addition to the ways you already know (such as mining ore, merchandising, etc.), there are some low-level ways to make cash in P2P. One is Pure essence mining (requires 30 Mining) – members also have three additional essence mine teleport locations (see the Runecrafting guide). Another method is picking Flax (no skill required), and/or spinning Flax into Bowstrings (10 Crafting required; described in Fletching skill mentioned above). Fletching itself is a third low-level cash source – players will buy feathers, arrow shafts, headless arrows and arrows. All of the above items should be sold in bulk (no less than a hundred, but preferably thousands) to obtain the best prices – consult Tip.It’s Market Forums to survey current values.
A fourth method for obtaining quick runes (or possibly cash) is “essence running”. This activity supports higher level runecrafters who want to train but don’t want to keep running to the bank for more essence – a hungry player can fill this gap. Show up at the altar with a full pack of the appropriate essence (regular for 6 basic runes, pure essence for member-crafted runes) and receive payment (runes and/or cash and/or matching noted essence) in return. Then run to the bank, change noted essence into essence (depositing your cash and/or runes), and repeat as many times as desired. Popular worlds for essence running include 66 and 99 (Laws), and 91 (Natures). If you don’t yet have level 30 Mining (to get pure essence), you can try taking regular essence to the F2P world 16 Air altar.
If you are not yet comfortable enough in Runescape to try any of the above ideas, a far smaller (and smaller-paying!) job is available. Talk to the Wise Old Man, who lives just north of the bank in Draynor Village. Although he has a shady past, he has two things to offer: (1) he will look at your bank and tell you which F2P quest items you can safely throw out, and (2) he will hire you to run errands, in return for very small amounts of coins or experience. The tasks involve basic things like mining copper ore or baking bread. A former F2Per won’t want to bother, but someone who is entirely new to Runescape might want to try it

Requirements
Skill: 37 Slayer, 41 Summoning, 61 Agility, 64 Ranged, 64 Mining, 64 Strength, 66 Thieving
Quest: Defender Of Varrock, Shades of Mort’ton, Troll Romance, The Tale of the Muspah, Missing My Mummy
Item: Pickaxe, Sacred Oil, 3 Dwellberries, Ring of Life, Macaw Pouch or Ravenous Locust Pouch, Rope, Mithril Grapple, Crossbow (Mithril or Higher), Insulated boots (purchased from Slayer masters)
Other: Must have completely restored Senliten

 - These skills may be temporarily boosted with Stat Enhancers to complete the quest.
 - Stat Enhancers can NOT be used on this skill to meet the quest requirements.
For Skill requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.

Recommendations
Skill: High Defence level (to avoid Armoured Zombies), 43 Prayer (Protect from Melee/Range),
Item: Super restore, some food, Melee armour, money for Shantay passes, Waterskins OR Enchanted water tiara, Ring of Charos (a) (cheaper Carpet rides), Teleport runes to Trollheim, Amulet of Glory (Teleport to Al Kharid) OR House Teletabs (with an Amulet of Glory in your Player-Owned House, Ring of slaying.
Other: Player-Owned House in Pollnivneach
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The icy waste to the north of the troll country is as mysterious as any land in RuneScape, no less because of the interest the Mahjarrat take in it. Ali the Wise thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.

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Part 1:
The Mysterious Tunnel Step 1
Speak to Ali the Wise
Enter the Tunnel
Mine through the first cave-inItems needed: Pickaxe, Armour to protect against Ice trolls, Food

Speak to Ali the wise in Nardah, and he will tell you of a tunnel atop Trollweiss mountain that leads to the Mahjarrat Ritual Area. Make your way to Trollheim (Teleport, or walk from Burthorpe), climb down the mountain and head through the north-west part (next to the path to God Wars Dungeon). Enter the cave nearby, and run past the Ice trolls till you arrive at a crevice. Enter it, and you will appear outside atop of Trollweiss Mountain. Make your way east, and enter the nearby cave.

Inside the cave is a series of obstacles that need to be mined in order to pass. Go through the eastern path and mine the smallest piece of rubble to clear it. Loop around until you arrive at the next bit of rubble, then mine the two smallest pieces of rubble to clear the pathway. Continue on and pick up the stone tablet (Picture).

You will now arrive at a more complex cave that needs to be mined. The key to remember about this puzzle, and future ones, is that each rock needs to be mined from different sides to clear it (the number of sides is based on how big the rock is). You are also unable to mine the largest rubble.

Step 2
Mine through the cave-in’s
Pick up and read the various tablets (optional)
Search the bookcase
Speak to Arrav
Search the Tapestry to obtain the Key and PlansFirst, mine the rubble in the bottom left corner twice from two different sides. Then, mine the topmost rubble on the first row. Mine the middle rubble on the first row from all three sides to clear it completely. Clear the next two pieces of rubble, and step into the spot where the last one was. Mine the rubble to the north, and it will cause the cave-in to shift, opening up another piece of rubble. Step into the open space and mine the rubble directly north to clear it. Mine all three rubble surrounding you, then mine the western-most rubble from the west side. Next, mine the rubble in the upper left corner, and the one next to it. The rest should be fairly straightforward. Pick up the Granite tablet and read it while you’re there.

Pick up the Slate tablet and read it (Picture). Head down the south path, and mine both bits of rubble. One of them will shift, allowing you to mine the other from another side to partially clear it. Walk back up north to where you found the Slate tablet and head east for another cave-in.

Mine the four smaller pieces of rubble once each; the third from the top will shift, allowing you to clear the row of rubble. Clear the two small bits of rubble on the second row (on either side of the one that shifted). Mine the two bits of rubble on the third row once each, then mine the bottom-most rubble on the second row to clear it. Step into that spot and mine the rubble directly east, causing it to shift. Clear the two small rubble on the third row. Mine the rubble on the fourth row from two sides to clear it. Clear the last piece of rubble to pass through the cave-in.

Head down the south path and pick up the Shale tablet and read it (Picture). Now, mine all the rubble you can from the west side. Loop around and come in from the north side of the cave-in and continue mining all the rubble you can. Loop around the third path to the left, and mine the rubble until you have cleared the path. You should arrive on the south side of the third cave-in. Mining one of the rubble will cause it to shift, opening up the two small rubble. The rest is straightforward. Continue mining until you arrive in a small cellar room.

Search the bookcases (Picture) until you get some notes (these aren’t needed during the quest, but it gives you the names of all of the Mahjarrat). Climb up the stairs and talk to Arrav (Picture). Under the control of Zamouregal, he is forced to attack you, but partway through the battle, he will have to leave. Before he leaves, he tells you to search behind a flame tapestry (Picture), which will help you both.

Go inside the southern room and search the tapestry. You will receive a set of plans and a key to Zamouregal’s base. Study the plans, and a message will appear suggesting you speak to Ali the Wise to interpret them.
 

Step 3
Give the plans to Ali the Wise
Speak to Queen Senliten about preserving the heart
Prepare a Canopic jarItems needed: some food (Lobsters or better), Sacred oil, 3 Dwellberries, Ring of Life

Make your way to Nardah and speak to Ali the Wise. He will read the plans, and a cutscene will begin, showing you the interior of Zamouregal’s base. You will see various security measures such as human detection spells (Picture), electrical surges, patrolling zombies, and fire traps. You will also see the heart of Arrav, under the control of Zamouregal, heavily guarded by the security measures.

Ali the Wise will say that the trickiest part of the mission is to keep Arrav’s heart alive, in order to keep Arrav himself alive. You will then suggest that the Pharaoh Queen Senliten (restored during Missing my Mummy) may know how to keep a heart preserved.

Leave Nardah and make your way to Uzer. Head south until you reach the Pharaoh Queen’s tomb, and enter it. Make your way to Senliten the same way you did in the previous quest (beware of the puzzle floor that you’ll have to pass, as it can damage you). Speak to Senliten (you must have restored her to 100%) and tell her of your problem. She will eventually give you a Canopic jar, and instruct you to fill it with Sacred oil, 3 Dwellberries, and a Ring of Life. Add the ingredients into the jar in that order, then return to Ali the Wise.

Upon further studying the plans, Ali will suggest that you wear insulating protection, and have something that will allow you to view areas remotely. You will also need a rope, grapple hook and crossbow. Obtain a Macaw pouch, Insulated boots (from a Slayer master), rope, Mithril grapple, and crossbow. Make sure you have your base key before you enter Zamouregal’s base.

Part 2:
The Heart of Arrav Step 4
Enter Zamouregal’s base
Make your way past the Security measures
Obtain the heart of ArravItems needed: Filled Canopic jar, Rope, Mithril grapple, Crossbow, Macaw pouch or Ravenous Locust Pouch, Insulated boots, Base key

Make your way north of Varrock to the Chaos Temple and enter the dungeon. Run past the Armoured zombies (you do not have to attack them) and continue on until you reach a metal door (Picture). Open the door with your base key and go to the kitchen, making sure to avoid the human detection spells at all costs. Wear your insulated boots and enter the pipe; failure to wear your boots will result in an electric shock and being dealt 13 damage (or more). Make your way through the sewer to the other end, summon a Macaw or Ravenous Locust, interact with it, and select the Remote-view option. You will automatically squeeze in through the pipe and appear at the other side.

You only have five minutes for the next series of steps, so stay calm. Enter the room to the south and search the tables until you get the decoder strips. Pick-lock the chest to receive an Access code. This access code has four letters on it, which is random for all players. For instance, if your code is ABCD, the number on the strips refers to that order: 1-A, 2-B, etc. If you find that a letter has been repeated, you will have to remove the strip and place the other on top of the letter. Now, operate the keypad, and move the strips until they are placed above the corresponding letter. The cutout hole will reveal the number that needs to be entered. Keep doing this for each letter until you have entered the four-number code, and the door will be unlocked. Open the door and enter the room.

Once inside, equip your crossbow and mithril grapple, then grapple the pipes (Picture). You will cross to the other side. Use the Canopic jar on the pedestal to receive the heart of Arrav. Once you have the heart, leave the base, and speak to Ali the Wise in Nardah. He will work out a plan to free Arrav, and reward you for your efforts.