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There are in fact a lot of ways to make money on Runescape as a F2P account, but many of them are time-consuming to be able to start doing, below I’ve listed skills and tactics to be able to make money.
Combat
Fighting high level enemies means you can get high value drop, my personal favourite is the cockroach soldier in the stronghold of security, but I recommend being around level 70 with food. Cockroach soldiers drop quite a few rune items which are worth a fair amount, e.g. Rune scimitars which sell for around 35k on the Grand Exchange.
Other good enemies to kill are Lesser Demons (Found on Karamja), which occasionally drop Rune med helms which give around 10k with high alchemy, Â Ankou (Found in stronghold of security) and Greater Demons (Found in deep wilderness). Another weaker alternative is to kill Hill Giants, which always drops big bones which can be collected and sold for quite a lot of money.
I would highly recommend Cockroach Soldiers though but you need to be a high level to kill them.
Mining
This is a very profitable skill, especially when you reach coal or better yet, level 60 mining which allows you entry to the mining guild which also has 5 mithril ore deposits which can also be mined for profit. This becomes even more profitable after reaching adamantite ore and it sky-rockets once you reach runite ore which sells for around 12k each. Sadly the only place to mine runite ore is deep into the wilderness and there is only one rock, so many miners world hop because it takes a long time to respawn.
Smithing
This is profitable at most levels as long as you’ve mined the ores yourself, otherwise at low levels isn’t very profitable. At higher levels it becomes much more profitable and again, reaching rune will definitely help you as many items are still in heavy demand.
A good tactic I’ve been using lately to make upwards of 200k an hour is to buy nature runes, mithril and coal ores on the Grand Exchange and with a fire staff, use superheat item (requires magic level 43) and make mithril bars, this provides an easy profit whilst also gaining you both smithing and magic experience.
Fishing
I personally find it very hard to make a profit whilst fishing but it is easily achievable by selling lobsters (cooked or raw) and swordfish (again cooked or raw), this is rather time consuming but is best done on Karamja. Personally I sell them raw as it saves time and reduces the risk of burning a fish and therefore not being ableÂ
to sell it.
Cooking
A good method for this is to get level 55 cooking and buying plain pizzas and anchovies off the grand exchange and then using them to make anchovy pizzas which sell to make an easy profit on the grand exchange. This is a fast method to make money without having to do much at all.
If you need to get your cooking level up, a good method is to buy raw trout in bulk from the grand exchange, and then cook them to get cooking experience, when you sell them back you make a very small loss, around 1-2 gold for each trout but this money is made back easily by making anchovy pizzas.
Magic
(Look at smelting for tips on how to use superheat item for profit.)
Another method is to use telekinetic grab (telegrab) (which requires magic level 33) on the Wine of Zamorak found north of Falador, the best way to do this is with a staff of air and 28 law runes, when you have 27 wines, drop one and use telegrab then you should have no law runes and should be able to pick up the one you dropped on the floor.
To level magic quickly, get rune essence (either buy it or mine it) and login to world 16 and go to the air altar and find someone to assist you who can do 6x air runes (the higher the better), buy a fire staff and collect mind runes from Lumbridge castle and finally auto-cast fire strike on the lesser demon in the Mage Tower for easy experience.
Runecrafting
This only becomes profitable after level 44 when you can get 5x air runes, buy (or mine) rune essence and take it to the Grand Exchange, then just make continuous runs from Varrock West Bank to the air altar and get a lot of air runes and sell them back on the Grand Exchange.
If you don’t want to spend so long on getting a high runecrafting, then be a runner instead, go on to world 16Â and go to the air altar and find someone to assist you who can do 6x air runes (the higher the better) and simply sell the air runes.
Woodcutting
Train until you can cut down yew logs, this takes a long time but can yield high profits, so stick with it as it is usually worth it – that’s all there is to woodcutting really.
Other Tips
When buying and selling, make sure you log how much you buy and for what prices. It’s very easy to make a loss when you’re not watching prices properly and it can be very hard to make back the money you lose.
Always look for a bargain, if someone offers you a good trade, take it and then sell the item for its normal price, it’s easy to tell if you are getting a good deal by looking at the wealth meter during trades or by looking at an items grand exchange price.
Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. The Leader of Saradomin’s force, Commander Zilyana, although the second lowest levelled of the God Wars bosses and the smallest physically, is widely considered by players to be the deadliest. Her max hit is the lowest of any of the bosses as well, a mere 310 with either melee or magic. However, her attacks are much faster than the other bosses and she can “charge” up her attacks so that several can hit at once. Her attacks are also very accurate. Prized drops from Commander Zilyana and her minions include Saradomin’s Godsword hilt, Godsword shards, and the Saradomin Sword. To enter Saradomin’s Encampment you will need Level 70 Agility and two pieces of rope (only the first time you go, so it is recommended to make a trip specifically to place these). There are many items which will render Saradomin’s minions outside the boss room unaggressive: these include Saradomin blessed Treasure Trails armour, a Saradomin god cape, holy symbol, and many others. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.
Strategy
A player cannot stand before either Zilyana’s melee and magic. Since the magic is long-ranged, there is no way to escape it without praying protection from it, and the only way to avoid melee while praying magic is to be outside of melee range. The method to use is made clear once you consider that Zilyana is tiny physically compared to the other monstrous bosses, and that the Saradomin boss room is larger than the others. The best way to fight is by ranging. Using melee is risky and you will take much more damage, especially in smaller teams. Your team should spread out as much as they can and range Zilyana. If she comes toward you trying to melee, run away in the opposite direction, and if she continues to follow, run around, hugging the walls. You may have to run around the room several times. If possible, take a few shots at each corner, but don’t let her catch up to you! You MUST bring a form of energy restoration: your two choices are Purple Sweets from Treasure Trails, or the much better choice of using a Spirit Terrorbird familiar with scrolls. Sweets can get very expensive: it’s very possible to chew through over a hundred per trip. If you fight Zilyana properly, you should only take damage from ranged, so you should try to emphasize that defence stat, while keeping a good ranged attack bonus. After killing Zilyana, every minion will focus on one player. This player should run to the very south wall, causing Bree to refocus on another player, who should pray range. Meanwhile, the rest of the team should run to the North Wall, and kill Bree, then Starlight, and finally Growler.
You will need a Zamorak and Saradomin item for killcount. The best spot to get killcount is by killing any Saradomin follower, such as Mages, Warriors, Priests, etc in the main area near the entrance. Many of these will be in combat, making them easy to kill without taking damage or needing to pray. You can also get killcount in the Encampment, but there are fewer monsters available.
Recommended Levels:
80 ranged
75+ defence
52 summoning
60 prayer (70 strongly recommended)
70 agility (required)
Keep in mind that these are suggested minimum levels. You can kill Commander Zilyana with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Having 52 summoning for a spirit terrorbird to carry extra supplies and to recover run energy is virtually mandatory, without one you will incur large expenses on Purple Sweets. Your familiar will follow you to the other side of the rope. Zilyana’s melee attacks are very damaging, and overall, you can get more kills ranging with less risk. Therefore, ranging Zilyana is recommended. Maging is ineffective against all God Wars Dungeon bosses. A Zamorak Godsword’s special is very helpful in order to freeze Zilyana temporarily.
Equipment
Recommended equipment:
Note: Items are listed from the best to the worst
Weapon: Rune Crossbow
Helmet: Verac’s Helm > Torag’s Helm
Amulet: Fury > Glory > Zamorak/Saradomin Stole* >Holy/Unholy Symbol*
Body: Armadyl Chestplate > Zamorak/Saradomin Blessed Dragonhide*
Legs:Verac’s Plateskirt > Torag’s Platelegs
Shield: Dragonfire Shield > Full Crystal Shield > Dragon Sq Shield
Cape: Ava’s accumulator
Boots: Ranger > Snakeskin
Gloves: Barrows Gloves > God Blessed Bracers*
*Note: Starred items are Zamorak/Saradomin items that will protect you from his minions outside the boss room. Having one of each is NECESSARY.
Recommended Inventory
Terrorbird Scrolls(at least 100)
Teleport
11 Super Restores
13 Saradomin Brews
Two Ranging Potions
Summon a Terrorbird before leaving. Your terrorbird should hold:
Three Terrorbird Pouches
Four Super Restores
Five Saradomin Brews
Solo
Soloing Saradomin has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements, as well as being more dangerous as you cannot rely upon your team to bless your grave.
90 ranged
90 defence
52 summoning
70 prayer
70 agility (required)
The strategy is somewhat similar to being in a team, but certain aspects are different. Since Zilyana will ALWAYS be focused on you, you must be constantly running: she cannot be allowed to melee you! You will still range her while praying magic. As soon as you enter, start running around the edges of the room. At each corner, you should be able to take one or two shots. Using the accurate style is recommended, as the timing is better and you get more accuracy on your few available shots. You should still use enchanted diamond bolts. A Zamorak Godsword’s special is still very helpful. The recommended equipment is the same.
Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.
To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.
If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Commander Zilyana or any of her minions drop any of these items:
Godsword shard 1, 2, or 3
Saradomin Sword
Saradomin Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.
Conclusion
Both in a team and alone, you can usually obtain more kills per trip than Armadyl, the other boss requiring ranging, because if done properly you will suffer much less damage. That said, killing Zilyana is different than most other Runescape bosses, and is often considered more difficult to learn. The drops from Saradomin Godwars are also highly valued by players. This boss has the highest requirements to team out of all God Wars bosses, but can be performed solo at lower levels than Armadyl. Kill count will usually take longer than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good Luck!
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This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the Kalphite Queen with items you are not willing to risk losing, and while in her chamber you should expect your death as a possibility at all times.
Overview
The Kalphite Queen (level 333) has two forms, each using different protection prayers. In both forms she will attack with all three attack types of combat and can hit over 300 with all of them. She is a formidible opponent, so to fight her you will need to be well prepared. If you succeed in defeating both forms of the Kalphite Queen, the rewards for killing her can be well worth the fight. Also, she sometimes drops a nice surprise; her head! The KQ head can be mounted as a trophy in your player-owned house using the Construction skill.
While fighting the Kalphite Queen, you will be in a multicombat area in which you will be attacked by her royal highness as well as level 141 Kalphite Guardians that have the ability to poison you.
It is possible to fight the Kalphite Queen on your own, but this requires very high levels and great risk (if you die no one will be there to bless or repair your gravestone). You are probably better off fighting the Kalphite Queen with a group of two (or more) high level characters.
Recommendations
Solo:
At least level 110+ combat with high defence
Full Veracs barrows armour (preferred) or high magic/range
Super sets, prayer potions, sharks (see equipment below)
A summoning familiar such as a Beast of Burden or a high level combat familiar.
Group:
Preferably two level 100+ combat
Both characters with Full Veracs or high magic/range
Super sets, prayer potions, sharks (see equipment below)
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Preparing for Battle
In order to fight the Kalphite Queen, you will need to decide whether you are going to take a group or go it alone. If you fight the Queen by yourself you get to keep all the rewards, but also have a much greater risk of losing your items. Alternately, if you fight in a group you have a high chance of defeating the Queen and much lower risk of permanently losing your items. If you are serious about Kalphite Queen killing, Veracs is a wise investment.
Solo:
To fight the Kalphite Queen on your own, Veracs is not only strongly recommended, but almost absolutely necessary. It is very hard to consistently hit the Queen without it. To solo the queen refer to the Higher Risk Melee Equipment or Slayer Task Equipment below. When going solo, it is likely that you will need to make more than one trip in order to kill the Kalphite Queen, since she will only be attacking you. Using a summoning familiar helps extraordinary here, as the possibility of using either a beast of burden to carry extra sharks for you or a combat familiar to deal extra damage makes it much easier to deal with the Queen.
Group:
This guide will focus mainly on using two people to kill the Queen Kalphite, but the same strategy applies to more than two people. Of course, everyone having Veracs/Slayer Task is recommended, but not required. Below are pictures of the recommended equipment configurations. They are the same whether in group or solo, and will be explained in the Strategies and Tactics section.
Whether going in a group or going solo, you or your team must have the following items just to GET to the Kalphite Queen:
1 Shantay pass per person (or fairy staff for fairy rings)
2 ropes per group; if ropes have not been added all ready.
Equipment
Lower Risk Equipment
This setup is not nearly as good as using Veracs, but will emphasize maximizing your range and melee defence. Without Veracs armour, you will need to bring range supplies for effectively killing the second form of the Kalphite Queen.
Higher Risk Equipment
Veracs is truly the armour of choice for killing the Kalphite Queen. Using it will allow you to attack both first and second form, while providing a nice prayer bonus that lets you focus more on attacking and less on potting!
Slayer Task Equipment
The Kalphite Queen’s prayers are not like a normal player’s. Instead of lowering damage or completely blocking styles, they simply radically increase her defence towards those types of attacks. Therefore, with enough high bonuses, she can be fought using only one style, and not making use of Verac’s armour. With the advent of the Godsword, in conjunction with a slayer task of Kalphites (necessitating the use of a black mask or slayer helm), it is now possible to achieve bonuses that can be as or even more effective against the Queen than Verac’s. This style also requires relatively high risk.
Note: These pictures are intended for trips of 2 or more. Remember that if you are going solo that you must take TWO ropes if you have not added rope all ready, and likewise if in a larger group, you only need 2 people to take a rope. (usually the 2 highest levels since they can spare the inventory)
Further Note: Ring of Life is not recommended, since the Kalphite Queen hits very high and you are more likely to get killed from higher LP than to be low enough for the teleport away. You can use it, but don’t rely on it
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Getting to Kalphite Queen
To get to the Kalphite Queen you and your team need to meet at the Shantay Pass bank, south of Al Kharid. If everyone in your group has unlocked the fairy rings from the Fairy Tale Part II quest, then using the Zanaris bank and fairy ring teleport BIQ will save you time and will eliminate the shanty pass. From either bank you can gather all your supplies and devise your plan of attack. When you are all ready, go through the Shantay Pass or teleport through the rings and head west. You will reach a well. If one of your members has not added rope all ready, one will need to be added, and then you can all go down into the Kalphite Dungeon.
Right before entering the second level and fighting the Queen you should drink a super set, turn on your prayer, and make any last minute preparations. The ideal location for this is shown as the “Potion Stop” on the map. Run past the Kalphite Guardians, and if a member has not added rope to the shaft all ready, one will need to be added to enter. the Queen’s Chamber. To reiterate, you MUST turn on your prayers before entering the room to ensure your protection. The Kalphite Queen can roam the room and may be near the rope where you enter!
Note: Some players wishing to take more food can choose to drink their super sets in the bank right when the team is going to head to the Kalphite Queen, and replace the pots with 3 more sharks. While this can grant you more space, you will have less of a stats bonus when facing the Kalphite Queen.
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The Monsters
In case you were wondering what monsters you will be facing on your way to the Kalphite Queen as well as in the second dungeon, here is a list. Most of the monsters will be capable of poisoning you, but most likely will not until you are about to face the Kalphite Queen (see Strategies and Tactics for why we recommend taking a normal anti-poison instead of super anti-poison). For a list of drops see the Rewards section below.
Kalphite Monsters
Kalphite Worker (Level 28)
The Kalphite Workers are little threat. They can not poison you, but the Queen will summon them in large quantities during the fight.
Kalphite Soldier (Level 85)
The Kalphite Soldier can be found in the first tunnel. It is aggressive and can poison you.
Kalphite Guardian (Level 141)
The Kalphite Guardian can be found in deep in the first tunnel as well as in the Queen’s Chamber. It is aggressive, can poison you, and hits fairly hard. You should RUN past these.
Kalphite Queen (Level 333)
This is what you are here for. She can hit over 30 with all three types of attacks (melee, magic, and ranged) and will put up a hard fight in both of her forms.
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Strategies and Tactics
Right before entering the final cave turn on your prayers. It’s recommended that you use protect from magic, since that is what will hit you the hardest. If you have a high prayer level (or if you have multiple prayer pots) you are best off using protect from magic, protect item, and your best boost prayer(s)(preferably piety-see below). If your prayer is not that high, then just use protect from magic and possibly protect item. Remember: Your prayer is almost as vital as your LP, if you run out of prayer you risk getting hit by all three forms of attack.
The best way to fight the Queen is for you and your partner(s) to spread out as evenly as possible so that the Queen must turn to attack you. If there are two of you, follow the picture below so that the Queen must turn 180 degrees between every melee or ranged attack. This will make the queen spend more time moving and less time attacking, making it easier to fight her without focusing on eating as much.
Once you get in this position, if a Kalphite Guardian is chasing you, tell your teammate to switch spots with you. This will cause the Kalphite Guardian to be out of reach, and should minimize the damage you take. Also, if you were poisoned by a Kalphite Guardian, use your anti-poison quickly! Odds are very small that you will need more than one dose per trip, which is why it is not recommended to use super anti-poisons.
First Form
To attempt a quick defeat of the Kalphite Queen’s first form, have at least one player in the group use a Dragon Dagger (p++), and those wanting to attempt large hits can use a Dragon Mace. Have everybody use all their specials on the first form. Eat as necessary. Once you have defeated the first form, the second form will fly out of the shell. If needed, your group can teleport out and quickly resupply and run back in. If your group can continue, switch over to full Veracs (if you used the high level form) or switch over to your range/mage gear.
Note:For those who have completed the Contact! quest, you can attempt using the Keris for high hits against the Kalphite Queen. This special is much more random than ordinary weapons, so while it may hit greatly, the results are very unpredictable.
Second Form
Melee with your full Veracs/Godsword Slayer Task combo or use your ranged/mage from a distance to kill the second form of the Queen. She will continue to hit hard with all three types of combat (30+ in each type). It is still recommended to use protect from magic prayer since that is what hits the hardest.
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Rewards
What fun would it be fighting the Kalphite Queen without a good reward? None at all! Here’s a table of what you and your team could earn while defeating her:
Kalphite Queen’s Highly Valued Drops
Pic Name Item Function
Dragon Chainbody Very strong chest armour
Dragon 2h Sword A Powerful two-handed weapon
Shield Left Half Merged with Shield Right Half to form Dragon Sq Shield (not unique to Kalphite Queen, but chances are higher from her)
Dragon Med Helm Dragon Helmet slightly stronger than runite (also not unique to Kalphite Queen, but chances are higher from her)
Lava Battlestaff A magic battlestaff that supplies unlimited earth and fire runes simultaneously (Not as valuable as it once was before Slayer, since it is no longer unique to Kalphite Queen, but still considered one of her rarer drops)
The Kalphite Queen also drops several other prizes, including 500 mithril arrows, power amulets, and rune chainbodies.
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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.
To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.
If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the Kalphite Queen drops a Dragon Chainbody, Dragon Spear, Dragon 2Hed Sword, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.
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Extra Tips
There are a few things to emphasize here, but most extra tips were already covered in Strategies and Tactics.
Keep your LP as high as possible without wasting food. Never let it drop below 500. If you feel confident, wait until you need to eat 2 sharks at a time.
Pay attention to your prayer while not eating, to make sure that you do not run out of prayer points!
Avoid the Kalphite Guardians while fighting the Queen. This can take some practice, but a group can almost always get out of being attacked by them. This is when a “spot swap” can come in handy. That is when the two players in a duo team switch spots at the same time. This way the Guardians can not reach their targets.
If you run out of prayer and have no potions left, teleport immediately.
Teleport to home, then back to Al Kharid after each trip. You can bank and return about as quickly as the Queen respawns, so it is rarely worth the time waiting for a respawn.
If you think you’re barely going to make it, teleport before it’s the last moment. You can’t always count on your teammates to save your gravestone.
Collect Potato Cactus around the edges of the room before you teleport if you are not close to dying. This can be quite profitable over several trips.
Using a summoning familiar can greatly decrease the difficulty of killing the Kalphite Queen. Using either a Beast of Burden or a combat familiar both gives the Queen an additional target and can either carry a lot more food or deal extra damage, allowing you to kill the Queen quicker.
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Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. Bandos’s chosen General is General Graardor.
He is usually referred to by players as the easiest of the God Wars Dungeon bosses to defeat. However, you should always be aware while fighting, he can still hit very hard, up to 690 at maximum. He has two attacks, one a melee attack which hits up to 600, and secondly a ranged-based attack which can hit a maximum of 350. He will only target one player with his melee attack at once: if you are his target, always pray protect from melee. His ranged attack hits all players. Very few items give protection from his followers: the Ancient Mace, Bandos godsword, and the items from the Bandos armour set. You can also take a dip in the Bandos pool if you’ve completed the As a First Resort… quest. To enter, you need a hammer and 70 strength. General Graardor’s most prized drops include Bandos armour pieces, as well as godsword shards and his godsword hilt. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.
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Strategy
The best strategy to fight Bandos is by using a tank method. In this method, one player will enter first, praying melee. This is usually the highest levelled player in the group. His outfit will emphasize ranged defence, and he will suffer all damage from General Graardor. Other players should emphasize prayer and attack bonus, while still having fair defence to protect from the minions, as well as in case the General turns on them from spawning or killing the tank. These players should pray ranged while Graardor is alive. The tank should always enter the room first and engage Graardor. Then, and only then, should the rest of the team enter. After killing Graardor, the minions should be killed in this order: Steelwill (praying magic), then either Grimspike (praying range) or Strongsack (praying melee). Then, everyone but the tank should go to the very north-western corner, because Graardor spawns on the south-east side. The tank should engage him as soon as possible. While tanking, if you need to eat or drink a potion, run quickly under Graardor, eat, and then attack him. With practice, you can avoid getting hit while eating.
The best spot for kill-count is outside the Stronghold, near the ice bridge to Zamorak’s Fortress, on goblins and hobgoblins. For this spot you will need to bring a zamorak item. The other spot is on hobgoblins, outside the Stronghold, but just south of the Bandos boss room. You do not need an item for this spot.
Suggested Levels (warrior)
70 attack, strength, and defence
60 prayer (70 strongly recommended)
If ranging, 70+ ranged
Suggested Levels (tank)
85 defence
80 attack and strength
70 prayer
Keep in mind that these are suggested minimum levels. You can kill Graardor with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Ranging and meleeing are both good choices. Maging, however, is ineffective against all God Wars Bosses, due to its low accuracy and the low defence of robes.
Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burden or combat familiars are also an aid. Note: don’t bring an aggressive familiar, like a terrorbird if you’re not the tank. If your familiar attacks him, he’ll focus on you. Instead, bring a passive familiar, like a bunyip.
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Equipment
Recommended equipment (warrior):
Note: Items are listed from the best to the worst
Weapon: Godsword > Abyssal Whip
Helmet: Helm of Neitiznot > Berserker helm > Warrior helm
Amulet: Fury > Glory
Body: Bandos Chestplate* > Verac’s Brassard > Other high defence platebodies
Legs: Bandos Tassets* > Verac’s Plateskirt > Other high defence platelegs
Shield: (If using whip) Rune Defender > Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life
*Note: Starred items are Bandos items that will protect you from his minions outside the boss room. Having one (or dipping in the Bandos Pool) is NECESSARY.
Recommended inventory (warrior):
8 Prayer Potions
2 Super attack and 2 super strength potions/ 2 ranging potions
Hammer
Teleport
Summoning pouches (optional)
Rest food (sharks recommended)*
Note: You should share food with your tank when needed – the tank will suffer much greater damage than warriors.
Void
Void is recommend for large teams because of it’s low defense.
Recommended equipment (tank):
Weapon: Abyssal Whip > Godsword
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Guthan’s/Dharok’s/Torag’s Platebody > Karil’s Top > Bandos Chestplate*
Legs: Torag’s Platelegs > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life
Recommended inventory (tank)
19 Saradomin Brews
7 Super Restores
Hammer
Teleport
Summoning Pouches (optional)
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Solo
Soloing Bandos has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements.
Recommended Levels:
90 attack, strength and defence
70 prayer
52+ summoning
70+ magic
The strategy is similar to acting as the tank in a team. You will pray melee, emphasize range defence, and fight the boss. However, godswords help much more on killing the boss, and you need to deal much more damage, while taking more damage than in a team. You will use sharks instead of brews and restores.
Recommended equipment (solo):
Weapon: Godsword > Abyssal Whip
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Karil’s Top > Bandos Chestplate*
Legs: Bandos Tassets > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Blessed Spirit Shield > Obsidian Shield
Cape: Soul Wars > Fire cape > Skill Cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon
Recommended Inventory (Solo)
Super attack, super strength, and super defence potion
Three prayer potions
Hammer
Teleport
Rest Sharks
Praying Piety as well as melee protect can speed up your kills and limit damage, but it does use far more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.
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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.
To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.
If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if General Graardor or any of his minions drop any of these items:
Godsword shard 1, 2, or 3
Bandos Boots, Chestplate, or Tassets
Bandos Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.
Conclusion
Bandos is one of the most simple God Wars dungeon bosses to understand and is a good first boss for beginners to try out. Killcount can be had on low-leveled creatures, and the boss’s attacks can be avoided so long as you are not tanking. It is also one of the more popular bosses to team, so finding a group is usually easier than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good luck!
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Castle Wars received a number of improvements late last week, making it a very desirable location to be (and own), which begs the question: which of the three Triumvirate factions has the right to claim it? Is it the place for the sport of Lords, a violent courtroom for the Judges to sentence and execute their fellows, or an excuse for the Reavers to have a good old punch-up? It’s a tough question that requires a tough response, and that response is…the Castle Wars Triumvirate Challenge!
This weekend (Friday 4th to Sunday 6th June), members of the three Triumvirate factions will meet to take part in 27 Castle Wars battles across three game worlds (and three time zones), supported by J-Mods from each faction.
Full sign-up details for this challenge can be found on the Castle Wars Triumvirate Challenge thread, on which you’ll also find more information on where and when each battle is set to take place.
To take part in this challenge, though, you’ll first need to become a member of one of the three Triumvirate factions – Reavers, Judges or Lords – if you’ve not already done so. You can do this on the main Triumvirate thread.
May the best faction win!
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Hi, and welcome back to the Behind the Scenes! We used to publish articles like this to let you know about upcoming updates, so you could plan ahead. For a number of reasons, we tried other ways of talking about content, but nothing was as popular as the Behind the Scenes. But now…it’s back!
Behind the Scenes – June
Characters from RuneScape are due to be arrested for crimes ranging from Littering to Assault & Battery, and will need a hero to represent them. To prosecute or defend their cases, you’ll need to obtain a ‘court summons’ from Treasure Trails, by pickpocketing NPCs or from a few other methods. After gathering evidence, interviewing witnesses, comparing fingerprints and identifying weak members of the Jury, you’ll have the chance to prove their innocence or send them away for a very long time. The choice is entirely yours, and healthy doses of Attack or Defence XP await those clever enough to solve the case.
The cases are written to make you think and raise a chuckle, so we’re hoping you’ll enjoy solving them as much as we enjoyed writing them. Fancy prosecuting the Drunken Dwarf for disruptive behaviour? Perhaps you feel his freedom to call everyone “matey” and ram kebabs in their hands is a basic Dwarven Right (don’t worry, it won’t result in the return of him as a random event). Thanks to everyone who gave us feedback after reading the blog: it really helped to shape the content, especially in terms of where the court summons drops come from.
The first courtroom launch will feature 5 different cases and a new piece of costume. You can expect more cases over the next twelve months: we have 16 cases planned in total!
Also this month, we will be introducing ancient effigies to the game, available through high-level combat. These objects ask very experienced (level 91-97) players to use a variety of skills to engage in a little restoration. Players with insufficient skill levels will still be able to use the Assist System to work at the effigy and claim the benefits. Naturally, asking for skills of these kinds of levels makes for some very generous XP rewards.
After 2008’s Spirit of Summer and Summer’s End quests, and the Mysteries of the Mahjarrat quests in 2009, we decided to release another complete quest series this year. As usual, we want to outdo ourselves and, rather than settle for a storyline made up of just quests, we have decided to make three quests and a related activity! Throughout the series, you’ll learn more about the different orders of knights in the game and the relationship between them all, especially regarding the mysterious Void Knights and their pests.
June will see the launch of the first of these quests – Quiet Before the Swarm: an ‘intermediate level’ quest (the highest requirement is 42 Strength) that is heavily puzzle and story-oriented, linking to favourite characters of ours like Sir Tiffy. There’s no equipment preparation needed for the quest, aside from completing (but not necessarily winning) a single game of Pest Control. If you fancy a game, try World 144, and if you’d like to read more about the Void Knight series, read the blog.
In other news…
Some of the ‘In other news…’ you can expect to see this month will be: adding a waypoint marker to your world map; making it easier to get hunter supplies from the penguin areas; and adding new functionality to the Orb of Oculus (machinima camera). We’ve also opened RS Classic sign-up until Tuesday 15th June for any members who fancy a nostalgic trip to yesteryear.
If community events are more your type of thing, why not get involved in our Triumvirate community game? There are a series of events happening, focusing on three factions – the Reavers, Lords and Judges. These events are run and organised by our Player Support teams and you, the players. If you’d like to know more, check out the main Triumvirate thread. This weekend sees a huge series of 27 Castle Wars battles, making use of last week’s Castle Wars update (originally intended for a June launch, but launched a week early for you to war over the Bank Holiday weekend). I hope to see you there!
Enjoy!
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Use a less-populated world for best chances. You may get lucky and wind up as each other’s target. This is best, then you just teleport to the target, and you don’t get a penalty after killing them.
2) Transfer relatively small amounts each time (~1 mil) in case you get jumped and lose your items.
3) Do it on non-member’s world, so the other people in the cave will be less powerful (no ancient magic, whips, etc).
4) Bring lots of food and good armor / weps on your lvl96 in case you get attacked while waiting out your penalty.
5) Bring good food on your lvl 54 (wear full rune too) in case you get attacked trying to find the lvl96.
6) Do your fighting away from the cave wall, so that other people don’t see you.
Party room won’t work. Other people are always there, and they’ll get most of the money.
Staking is limited to same amount as trading, and the limit is 30k (assuming both have like 200 quest pts).
And as you say, drop trading doesn’t work.
So that leaves Bounty Hunter. Your best bet for transferring it.
Posted on 2009 under RuneScape, Runescape Gold Guides |
20
Oct
Getting the Varrock Armor in RuneScape is somewhat time consuming, especially if you want to get the Varrock 3 set. Yes, like some other RuneScape armor sets, there are three different levels of Varrock Armor. The steps outlined below list how to get the first level of Varrock Armor.
Completing the Varrock Achievement Diary
Complete the following requirements to finish the Varrock Achievement Diary. You can do some of these in any order, although you will need to complete step 1 to begin the diary quest.
1.) Speak to Rat Burgiss (south of Varrock), Reldo (Varrock Castle), or Vannaka (Edgeville dungeon). Ask any of them what the achievement diary is.
2.) Go to Thessalia in Varrock and ask her what different outfits your character can wear.
3.) Visit Aubury’s Rune Shop and have him teleport you to the essence mine.
4.) Mine iron ore south-east of Varrock
5.) Create a plank using the sawmill. You will need a plain set of logs and 100 gold.
6.) Visit the Stronghold of Security and go down to the second level.
7.) Leap the fence just to the west of Rat Burgiss.
8.) Go to the Lumber Yard and cut down a dying tree.
9.) Buy the Varrock Herald for 50 gold from Benny.
10.) Give a bone to any of the dogs in VArrock
11.) Create a bowl on the pottery wheel and fire it in the oven in the Barbarian Village (you must be in the village).
12.) Go to Edgeville Dungeon via the entrance located south of Edgeville.
13.) Speak to the Varrock estate agent and have him more your house portal. This will cost 5,000 gold and you must already own a house.
14.) Obtain 50 kudos and then talk to Haig Halen, the Varrock museum curator.
15.) Use an earth talisman or tiara to visit the Earth Altar.
16.) Visit Varrock’s church and offer Elsie a cup of tea. Listen to her story.
17.) Mine limestone near the Paterdomus temple east of Varrock.
18.) Go to the river located to the east of the Barbarian Village. Fish until you catch a trout.
19.) Go through the Varrock Sewers until you find a web and then slash it.
20.) Go to the highest point in the city of Varrock by going up to the Church’s third floor.
21.) Return to Rat Bugiss
Conclusion
That’s all it takes to get the Varrock Armor 1 set. If you lose it, just speak to Rat again and he will give you another set. The armor gives you better discounts from Varrock merchants, gives you the chance of mining two ores at once while mining, and gives you the chance of smelting two bars instead of one when smelting. Once you have the Varrock Armor 1, you can then begin the next list of tasks to get the Varrock Armor 2 and then Varrock Armor 3.
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Fishing is one my best skills because i make alot of money off of it. Fishing is very useful because if we had no fish in runescape we would be eating cake and all that other crap. Sharks and Monk fish are the best to eat while in combat because it heals about 20 of your hp. But anyways lets get started on your journey to 99 fishing.
You can fish sharks at 76 but it takes to much time just to get 1 shark. That?s why you fish it at level 85 because you?ll get it faster then at level 76 trust me. Bank your sharks as you will make more money than you ever had made in a while. Shark gloves help you if you want them. They just give you extra 100 xp per shark. Place is the fishing guild. (Harpoon needed to fish sharks.)
Met de de Runescape Money Hack kunt u het geld dat u in RuneScape heb veranderen naar elk bedrag dat u wilt ( maximaal 999 miljoen, client-side ).
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