Archives for Runescape guide category

Underneath the Karamja volcano lies one of RuneScape’s most challenging areas. This entire area is controlled by a powerful and ancient race known as the TzHaar. You can choose to either fight in the dangerous Fight Pits against some of Runescape’s strongest players, or take on the challenge of fighting Runescape’s strongest monsters in the Fight Caves. If you are one of the few who is successful in either of these challenges, you will be rewarded with Tokkul, which you can redeem for an impressive range of new and unique equipment, such as new weapons, a new shield , new jewellery, capes, ores, runes, and a new gem you can buy from the local stores!

Finding your way to the area is easily achieved. The easiest way to get there is to use a Amulet of Glory to teleport to Karamja and then walk to the volcano. You can also get there via the boats that leave Ardougne and Port Sarim. Once you enter the volcano, you will see a cave entrance — this is the entrance to the TzHaar Caves.

Walking through the area you will encounter many of the TzHaar creatures. These can be killed to obtain Tokkuls, or if you’re lucky, they will drop one of the new weapons. You will find a variety of shops in the TzHaar Caves. This is the only place you will find a shop that sells the new weapons, unless you can find a player selling them. However, please remember that the shops in the TzHaar Caves will only accept Tokkuls as payment. As we’ve mentioned, you can kill some of the TzHaar creatures to get some Tokkuls, or you can sell some runes to the local rune shop to get Tokkuls in return. You will also notice Sulphur vents in quite a few locations — these can be used to cook your food.

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The Fight Pits
The Fight Pits is a place where the TzHaar race holds daily contests to find the strongest warrior, and players are offered the chance to fight in a free-for-all competition against their peers to determine this! The Fight Pits are found on the Western side of the caves — just go to the bank and keep walking to the West.

If you’re planning on fighting against combat level 100+ players, you might want to take some food and some worthy equipment. Well, if you want to win, that is. If you die in the Fight Pits you will not lose any items, and you will not be teleported to Lumbridge. Instead, you’ll simply be teleported back to the waiting area. Whilst in the Fight Pits, you will notice a list of how many players are still alive and the name of the previous at the top of your screen. You can also identify the champion by a red skull above his or her head(see picture below). Some players will attempt to hide in the corners — this can buy you some time, but eventually you will be found.

When you are teleported back to the waiting room, you can still watch the players fighting by clicking on the viewing orb. This will give you a view of the Fight Pits. You can also choose which section of the Pits you want to look at by clicking the menu on the right.

Fight Pit Strategies

Although the goal of the Fight Pits is fairly simple, achieving this can be quite a task. If you attempt to win fighting solo you will be killed very quickly regardless of your level. Whilst waiting for the fight to begin, it is generally fairly easy to join a team. Simply look for other people who have a similar combat level, and ask them if they want to team up. Having a mage on your team will also greatly increase your chances of winning. On the world select page, Jagex suggests Worlds 79 and 148 to find other interested players.

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Experience
During all PVP (Player vs. Player) combat, the higher your opponents’ combat level is, the greater the amount of experience you’ll receive per life point of damage dealt.

For every life point of Damage Dealt:
Combat Level Attack, Strength or Defence XP Constitution XP Shared XP
Between 3 and 19 .40 .133 .133
Between 20 and 39 .41 .136 .136
Between 40 and 59 .42 .140 .140
Between 60 and 79 .43 .143 .143
Between 80 and 99 .44 .146 .146
Between 100 and 119 .45 .150 .150
Between 120 and 138 .46 .153 .153

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The Fight Caves
The Fight Caves is the ultimate player vs beast challenge for RuneScape’s strongest players. It consists of battling countless monsters, ranging from level 22 all the way up to the level 702 TzTok-Jad! If you wish to complete this activity successfully, you will need to have high combat skills. A suggested setup is provided below, however this will vary depending on your character’s levels.

As this activity can take multiple hours to complete; Jagex added an option to log out without losing your progress. To do this, click the logout button once at any time during a ‘wave’. You will get a message in your chat window that your logout request has been saved and you will automatically be logged out after the current wave. If you click logout again (twice), you will lose your place in the game and will have to start over. Next time you log in to your account, you will still be in the Fight Cave and the next wave of monsters will start. It is safe to log out during the waves of level 360s or even before Jad; this is because monsters will spawn after a few seconds have passed, but beware, you will not have a lot of time. If you do disconnect during this activity, there’s no need to worry as it will save your progress and will start you at the beginning of the wave that you disconnected on.

Setup

Ring of Life is not recommended, as this is a safe activity, and while wearing it in this activity, it loses its ability to teleport you when it normally would.

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The Monsters
Tzhaar Fight Cave monsters.
Pic Monster name Level Description
Tz-Kih 22 This monster does not hit hard, but watch out, they drain one prayer point every time they hit! Kill them before they can reach you if possible!
Tz-kek 45 Any time this monster is attacked with melee, you will get hit back 10 (LP) damage; to avoid this, range or mage it. It will also spawn two Tz-kek (lvl 22) monsters when it dies.
Tz-kek -2- 22 This is the spawn of the tz-kek (level 45) and it’s good for healing on (with a Saradomin godsword or Guthan’s set special).
Tok-Xil 90 This beast attacks with ranged and melee; both attacks can hit accurately, therefore, killing it is a priority.
Yt-mej kot 180 This monster uses melee attacks hitting around 250 damage. It will also heal itself so watch your life points if you’re in close combat.
Ket-Zek 360 This monster uses magic and melee attacks which can hit very high often, so pray protect from magic and stay out of it’s melee range. The only sensible way to kill it is with ranged, magic or halberd.
TzTok-Jad 702 The big kahuna, the monster of all monsters. It uses melee, magic and range attacks which can hit in the high 900s. Killing it requires a unique strategy not seen before in Runescape, covered below.

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The Monster Waves
Killing a level 702 is far too easy a feat to be worthy of the Fire Cape. Not only must you do this, but you must battle through 62 waves of attacks from lower level monsters before even getting a chance at TzTok-Jad. To see the list of monster levels for each wave, click the “show” link below.

Hide/Show:

Here is the following list of monster waves, listed simply by their level. Be sure to know which monster is which level before trying to use this. The list is broken up into sections before new monsters are to be introduced. You will notice that there will be 2 identical monsters of the highest level before a new subseries of waves starts.

This list is meant as a guideline primarily. At times, after killing a monster in a wave, it will respawn and you will have to kill it again to complete the wave. If you are playing with the RuneScape music on, you will be able to hear a sound that notifies you each time a wave is complete, in case you are unsure.

22
22 22

45
45 22
45 22 22
45 45

90
90 22
90 22 22
90 45
90 45 22
90 45 22 22
90 45 45
90 90

180
180 22
180 22 22
180 45
180 45 22
180 45 22 22
180 45 45
180 90
180 90 22
180 90 22 22
180 90 45
180 90 45 22
180 90 45 22 22
180 90 45 45
180 90 90
180 180

360
360 22
360 22 22
360 45
360 45 22
360 45 22 22
360 45 45
360 90
360 90 22
360 90 22 22
360 90 45
360 90 45 22
360 90 45 22 22
360 90 45 45
360 90 90

360 180
360 180 22
360 180 22 22
360 180 45
360 180 45 22
360 180 45 22 22
360 180 45 45
360 180 90
360 180 90 22
360 180 90 22 22
360 180 90 45
360 180 90 45 22
360 180 90 45 22 22
360 180 90 45 45
360 180 90 90
360 180 180
360 360
FINAL WAVE:

63: TzTok-Jad: level 702

Strategies and Tactics
The following strategies and tactics assume that you will be using the suggested inventory above. There is a suggested order in which you should kill each monster, listed by level, from first to last:

level 22 – Unless they’re blocked
level 90
level 360
level 180 – Make sure they’re blocked
level 45
Getting to the 90’s

Getting to the level 90’s is not hard at all. Just kill each level 22 fast so they don’t drain much prayer, and very minimal, or zero damage will be taken.

Getting to the 180’s

It gets a little harder here, but it still isn’t too bad. The level 90’s can do some damage, so pray ranged against them and kill them fast; a Saradomin godsword or Enhanced excalibur’s special should heal any damage taken. When you see two level 90’s, the coming waves will have the level 180’s.

Getting to the 360’s

Here is where knowledge of safe-spotting is needed. The most popular area to safe-spot monsters is the eastern area. Many users have named it “italy” or the “boot”, because of how it looks on your mini map.

Safe-spotting enables you to kill them without needing to pray melee. To do this, stand next to the wall and the bigger monsters will get stuck on the edge. Once the level 90’s start coming you can pray ranged and kill the 180’s first, or lure them both over. Do this by standing as far east as you can; to get the level 90 closer, then use long ranged to stay out of the 180’s attacking range and kill the level 90. After killing two level 180’s in the same wave start praying magic; you’re now at the level 360’s.

Getting to the boss

Now it’s time to beast your way through many level 360’s; keep protect from magic prayer on almost the entire time, unless you kill a 360 before other monsters. When the the level 45’s start to appear, do not bother with them until after the level 360 is killed. When the 90’s appear you won’t be able to protect ranged, so kill them first.

When the 180’s appear, you can trap them behind a level 360 (don’t get into anyone’s melee range), or use the same tactic as before; mentioned in the ‘Getting to the 360’s’ section. The most important things to remember is to keep magic prayer on, kill the 90’s fast and keep the 180’s trapped!

Once you’re on wave 62, the two level 360’s; kill off one and lure the other to the northeast corner. Then stop, clam your nerves the best you can, and finish it off; you’re now on wave 63, level 702 TzTok-Jad…

Killing the boss

Before the big guy spawns, turn range prayer on and stand along the “boot” (the partition that looks like Italy or a boot). Depending what side he comes from, he will either attack you from the distance, or get stuck on the other side of the “boot”. If you’re attacked, run forward until you can see Jad, to start using the right prayers.

Jad has three attacks, melee, ranged and magic; he will only use ranged and magic if you’re standing at a distance. Since each of his attacks can hit in the high 900’s, it’s almost impossible to tank his attacks; which is why you need to use prayer. But to use prayer, you need to learn what each of his attacks look like.

Attack Description
Ranged Jad will raise his two front legs and slam them on the ground, after a second or two, rocks will fall from the air.
Magic Jad will bow his head briefly and a fire ball will come out.
Melee No animation will forewarn you of this attack, so it’s wise to stay out of melee range. He will slash his right claw at you.

Once you recognize one of Jad’s attacks, it is important you turn on the appropriate prayer immediately. If you fail to, there is a good chance you will be hit as high as 970 damage. Once Jad gets to about half his health, healers (level 108) will come to heal him. You will need to attack them, by turning on long ranged and shooting each one. If you kill them, they will respawn shortly after. They can do a fair amount of damage so it may be wise to turn on a defence boosting prayer.

Once all the healers are attacking you, finish off Jad and you will earn yourself a Fire Cape!

The fire cape
If you get this far, we offer our congratulations for killing one of the strongest monsters in Runescape alone! For your efforts, you will be rewarded with a beautiful rare fire cape.

The cape is untradeable so only the very strongest and bravest players own them. Wear yours proudly, and show everyone what kind of warrior you really are!

Players with 93 Slayer can be assigned Ice strykewyrms by Kuradal. A fire cape is required to kill an Ice strykewyrm, unless you purchase a special ability from a slayer master.

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Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:

Minimum Suggested Levels

70+ Ranged, or 70+ Attack and Strength, or 70+ Magic (depending on your chosen style)
80+ Constitution
43+ Prayer to Protect from Melee attacks
Recommended Levels

80+ Ranged, or 80+ Attack and Strength, or 80+ Magic
90+ Constitution
70+ Prayer to be able to bless graves and use prayer longer
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Preparing for Battle
You will need a variety of items to successfully kill the Tormented Wraith. They are listed below:

What To Bring:

Required: Full black armour and Weapon – see the setup pictures for what combinations to use specific to each attack style.
Required: Jennica’s Ring – this is required for accessing the Spirit World portal!
Prayer Potions – Without prayer, you will not survive for very long! You don’t need to take a large amount, as the wraith commonly drops them.
Salve Amulet(e) (Melee only) – Use this or its unenchanted equivalent as your amulet if possible. Its advantages are extremely helpful!
Super Attack and Strength, or Ranging Potion – Be able to do as much damage as possible.
Nature and Fire Runes/Fire Staff – The wraith drops a number of black items that accumulate in your inventory. It is best to High Alch these to make some extra cash.
REQUIRED BLACK ARMOUR

For your armour and weapon setup, you MUST be wearing black items in the helmet, chest, leggings, weapon, AND shield slots in order to be allowed to attack the wraith. The slots that require black armour or weapon pieces are highlighted in the picture below.

Permitted Items in Each Slot:

Helm: Black med helm, black full helm, elite black helm
Chest: Black chainbody, black platebody, elite black platebody
Legs: Black platelegs/plateskirt, elite black platelegs
Weapon: Black darts, black knives, black dagger, black hatchet, black claws, black battleaxe, black spear (2h), black sword, black longsword, black scimitar, black warhammer, black 2h sword, black halberd (2h) and poisoned equivalents
Shield: Black sq shield, black kiteshield, black 2h weapon (counts as both), black defender
Free choice: Cape, Necklace, Gloves, Boots, Ring

It is possible to use the Elite Black equivalents that are obtained during the While Guthix Sleeps quest. The elite black platelegs give less negative attack bonuses to magic and ranged than their normal counterparts. Two-handed black weapons DO count as taking up both the hand and shield slots. Note that you CANNOT use black dragonhide armour whether or not you choose to range the wraith.

Magic Setup
Magic Setup

The wraith is extremely weak to magical attacks. Despite the fact that you will be wearing melee armor, it will take damage almost every time you cast your spell. Bolt spells are a cost-efficient alternative to the higher level spells if used with the Chaos Gauntlets.

Helmet: Black med helm > Black full helmet
Necklace: 3rd age amulet > Amulet of fury > Amulet of glory
Cape: God cape (Mage Arena) > Fire cape > Skill cape(t)
Quiver: N/A
Chest: Black chainbody > Black platebody
Legs: Elite black platelegs > Black platelegs/plateskirt
Weapon:Black claws > Black dagger (although you will not be using it)
Shield: None (If using Black claws) > Black defender > Black square shield > Black kiteshield
Gloves: Chaos gauntlets (bolt spells only) > Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Infinity boots > Wizard boots > Mystic boots > Lunar boots
Ring: Seer’s ring > Explorer’s ring

Melee Setup
Melee Setup

Despite your armour, you will need to use the Protect from Melee prayer to block the Wraith’s attacks. This setup shows how to make the best of the available black armour and weapons.

Helmet: Black full helmet > Black med helm
Necklace: Salve amulet(e) > Salve amulet > Amulet of fury
Cape: Fire cape > Skill cape(t)
Quiver: N/A
Chest: Black platebody > Black chainbody
Legs: Black platelegs/plateskirt
Weapon: Black scimitar
Shield: Black defender > Black square shield = Black kiteshield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Dragon boots > Rune boots > Climbing boots
Ring: Warrior ring > Berserker ring > Explorer’s ring

Ranging Setup
Ranging Setup

Depending on your level, it may be more effective to use ranged attacks. Below is the most suitable combination for ranging. Black crossbows and black bolts do NOT work against the Tormented Wraith.

Helmet: Black med helm > Black full helmet
Necklace: Amulet of ranging > Amulet of fury
Cape: Accumulator > Attractor
Quiver: N/A (there are no qualifying weapons that use ammunition)
Chest: Black chainbody > Black platebody
Legs: Elite black platelegs > Black platelegs/plateskirt
Weapon: Black knife
Shield: Black defender > Black square shield = Black kiteshield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Ranger boots > Snakeskin boots
Ring: Archer’s ring > Explorer’s ring

Getting to the Tormented Wraith
Use a Glory Amulet or other form of Edgeville teleport to go to Edgeville Bank, and follow the green route. Alternatively, you can teleport to Varrock and run from there (blue route), or use the Bounty Hunter teleport to come via the red route. If you have Ancient Magicks, you can use the Dareeyak teleport to reach the ruins just northwest of the Dark Warriors’ Fortress (purple route).

Once inside the fortress, go into the central outdoor area and stand somewhere in the green square (shown below). Right-click “operate” Jennica’s Ring while equipping it and you will be teleported to the Spirit Realm.

It is wise to have one of your black items unequipped before entering to avoid being attacked immediately after entry. Take your time to prepare inside the Spirit Realm; you are totally safe from the wraith if you aren’t wearing all of your black items. Once you’re ready for the fight, simply wear the item again.

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Strategy
As shown in the picture below, simply face the Tormented Wraith head on with “Protect from Melee” prayer active. Use the appropriate boosting prayers for the attack style you are using. Although there used to be safespots for ranging or maging, they were removed from the game in 2009.

If at any time you need to retreat to safety, open the door, walk one square inside, and close it, else the wraith may follow you inside. Unequip one black item in between kills to avoid taking hits by surprise when it respawns. You can exit the Spirit World area at anytime by either climbing up one of the ladders in the castle or leaving through the front door.

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Rewards
The Tormented Wraith will occasionally drop a Spirit Shield or sometimes even a Holy elixir.

You can use the Elixir (with 85 Prayer) on a Spirit Shield to create a Blessed Spirit Shield. If you don’t have 85 Prayer, you can talk to Brother Jered in the Monastery, who will charge you a large sum of money for the work. If you don’t want to use it for a shield, you can sell it on the Grand Exchange for a nice profit! For a full list of the wraith’s drops, view the Tormented Wraith Bestiary entry.

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Tips and Tricks
The wraith is an excellent source of blue charms.
Since familiars can’t wear black armour, they are unable to attack the wraith.
For low levels, duoing or trioing the Tormented Wraith can be both fun and more efficient!
If you die, remember that you will need Jennica’s Ring to return to your gravestone, so always remember to retrieve it at the Wilderness Farm before going back for your items!
Use crowded worlds so the Tormented Wraith will respawn much faster.
Note that the previous safespots have been removed from the area.

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Iron Dragons and Steel Dragons are some of the highest level creatures in Runescape that aren’t boss monsters. Never underestimate these guys as they could easily kill the best of us with melee or dragon breath. It is therefore extremely important to always have an anti-dragon shield equipped when fighting these.

They don’t simply have a close-range dragon breath but a long-range one. This makes them highly aggressive towards players up to 8 paces away, but only for about 20 to 30 minutes (like most creatures in Runescape). This long-range dragon breath prevents players from safely ranging these with a bow, but it is what allows mages to kill them because the dragon will always use its long-range breath if you are out of range of its melee or close-range breath.

It is very important to note that these dragons have among the highest defence of any monster in Runescape which is why high skill levels in the Recommended Levels section. Iron and Steel Dragons also have some of the most consistently valuable drops of almost any monster, and will sometimes drop a few valuable dragon items. For more information on the drops, check the Iron Dragon and Steel Dragon Bestiary pages.

Bronze Dragons are excluded from this guide. Players view them as not worth the potions and the time to kill. Bronzes have mediocre rune drops and can drop dragon platelegs and plateskirts, but the odds are immensely less than from Iron and Steel Dragons. Don’t waste your time on them unless you feel you are not ready for Iron and Steel Dragons or need a little practice before going up against the big guys. If you decide to fight Bronze Dragons instead, you should still use this guide as a general idea of how to fight them. This guide is meant for experienced players, as these dragons are not to be underestimated.

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Why Melee Iron/Steel Dragons?
Like most high level players, I grew tired of the same old monsters and the same old “click’n wait” that fighting had become, so I set out to fight a monster that I hadn’t fought in awhile, was fun, not crowded, and had interesting and valuable drops. First round at Iron and Steel Dragons and I was hooked. I have fought them for weeks on end ever since then.

While fighting the dragons, your main goal is to get a dragon drop in order to pay for the potions you are using and whatever else you want money for. A pair of dragon legs can fund a very large number of trips and a skirt, although worth far less than legs, can still fund several trips as well. In addition, both Iron and Steel Dragons are among the group of high level dragons which have a chance of dropping the highly valuable draconic visage.

As mentioned earlier, Iron and Steel Dragons consistently drop valuable items, more-so than almost any non-boss monster in Runescape. This makes them a magnet for meleers and magers interested in scoring some cash. But which method works better? I am sure you have heard your friends or people on the forums talking about how magic is best to use. Well, here’s why I believe if you are strong enough, you should melee them instead and save yourself a lot of money.

About 4 days into my week at Iron and Steel Dragons, I began wondering why everyone thought I was crazy for meleeing them. So, I decided to try magic for a short while. I threw on some mystic, grabbed runes for fire blast and magic dart, and made my way to the dragons. It was soon apparent to me that I was barely hitting the dragons any more often than I was when meleeing them. I also noticed how incredibly short-lasted my runes were. I brought enough runes to cast 3k fire blasts or magic darts, and after about 25 Iron/Steel Dragons, I had already used nearly 1000 death runes. That’s roughly 10k gp worth of runes per dragon, not even counting the other runes used in the spells.

Thinking this was simply because I used death runes, I tried the same experiment with fire bolt and chaos gauntlets. Again, I found the amount of runes it took to kill the dragons to be repulsive. It took nearly 1000 chaos runes just to kill about 20 Iron/Steel Dragons. That’s approximately 7k gp worth of runes per dragon, not even counting the other runes.

Compare all this to meleeing the dragons where I usually use not even one dose of prayer potion per dragon. For the round of dragons I did in order to post an example of an average trip’s loot in section 7.0, I killed a total of 52 dragons with 40 doses of prayer potions. While doing this trip I killed mostly Steel Dragons and I even accidentally drank 2 doses of Prayer Potions during the trip.

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Recommended Levels
Recommended Levels For Iron Dragons
12 Agility
80 Attack
80 Strength
80 Defence
80 Range
80 Magic
80 Constitution
55 Prayer
It is still possible to kill Iron Dragons with levels under these, but be wary about doing so as you may use too many potions to make a consistent profit.

Recommended Levels For Steel Dragons
12 Agility
90 Attack
90 Strength
90 Defence
90 Range
90 Magic
90 Constitution
65 Prayer
It is still possible to kill Steel Dragons with levels below these, but be careful if you plan on doing so. You may end up having to use too many potions to make a decent profit.

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Recommended Equipment for Melee
NOTE: A hatchet is only needed if you are killing Iron/Steel dragons in Brimhaven Dungeon. Please also note that you need to pay 875gp or have Karamja gloves 3 to get into that dungeon.

Ideal Setup

Here are the best equipment and inventory setups for killing metal dragons.
Setups while killing Iron/Steel dragons on a slayer task:

While on a slayer task with Dragonfire shield.

Head: Slayer Helmet
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Abyssal Whip
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

Head: Slayer Helmet
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Leaf-Bladed Sword
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

When not on a slayer task with a Dragonfire shield.

Head: Helmet of Neitiznot
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Abyssal Whip
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

Here is the best inventory to go along with it:

While on a slayer task with OUT either an Anti-dragon shield OR a Dragonfire shield.

NOTE: If you plan on NOT using any kind of anti-dragonfire type shield then you MUST have Super antifire potions or you will still take damage from the dragonfire. Also this method is not recommended unless you are on a slayer task.

Setup with a Zamorakian Spear

Setup with a Leaf-Bladed Sword

The corresponding inventory.

Through trial and error I have come to this setup and it works perfectly for me. I usually run out of Antifire potion doses the same time I run out of Prayer potion doses. This won’t necessarily be true for everyone as my melee stats are maxed out. If you’re around 90 attack, strength, and defence, I’d recommend taking an extra Prayer potions and Antifire potions. If you’re around 80 attack, strength, and defence, I’d recommend taking 2 extra Prayer potions and an extra Antifire potion. Try to experiment and see what works best for you.

I bring two Sharks just in case I get hit before I have Melee Protect activated and also in case I run out of prayer and still have to kill the last dragon I am fighting. You never know which one will drop a pair of Dragon platelegs or Dragon plateskirt. Most of my best drops have been from the last half-dozen dragons of a trip.

Although the armour looks like initiate it’s not, it is proselyte. I highly recommend it over initiate as it has better melee defence and better prayer bonus. A full set of proselyte, including the helm, is only around 25k gp. You must have completed Slug Menace to use proselyte.

Minimalist Setup
This is the minimal I would ever suggest using when trying to skill Iron/Steel dragons:

While on slayer task

and when not on slayer task.

Suggested inventory is the same as for the Ideal Setup:

If you don’t have the items shown in the Ideal setup, try this setup instead. It works better than you might think as Iron and Steel Dragons are weakest against stab attacks. So if you use this setup with the Leaf-bladed sword, be sure to attack the dragons using the stab attack style otherwise you will not hit them much at all.

The little crystal in the corner is a Tiny elf crystal to teleport out when a trip is finished. The cool thing about Tiny elf crystal is it’s a one-inventory-spot teleport, and the place it takes you has an altar for recharging prayer and a bank. Tiny elf crystals are obtained by starting Mourning’s End Part 1 and by killing Elves in Lletya. This can be replaced with a Teleport Tablet or an Ectophial.

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Additional Equipment Information
If you are going to use a Zamorakian spear please note that you HAVE to be using it in conjunction with Super antifire potions otherwise you will be taking constant damage using normal Antifire potions.

If you wish to bring an Amulet of Fury and/or a Dragonfire shield, go for it. They’ll help a bit but since you’re already praying from their attacks, the Amulet of Fury will only help your prayer bonus and the Dragonfire shield will only raise your strength bonus a bit. But they’re certainly a better choice if you don’t mind losing your other items (these two will protect over almost everything else if you die).

If you don’t have a Warrior helm then a Helm of neitiznot, a Proselyte sallet, or an Initiate sallet is your best bet. The added prayer bonus really helps out against these dragons.

I recommend stocking up on some bronze hatchets to cut the vines in the dungeon on the way to the dragons. Once you get to them you can just drop it to open up a free inventory spot.

Super strength potions aren’t entirely necessary if you can’t afford them. I still highly recommend using them as they help out a ton against these dragons’ high defence. As far as the other potions go, you will need those without question in order to succeed at meleeing metal dragons.

If you’ve completed the Rum Deal Quest, holding a holy wrench in your inventory will increase the number of prayer points restored from drinking a prayer potion by one or two.

During a slayer task of Iron or Steel Dragons, a Black mask or Slayer helmet is highly recommended. They give a 15% bonus to attack and strength.

If you don’t have a Tiny elf crystal, the next best thing would be a Teleport to house. If you don’t have that, I’d recommend an Ectophial. The single click teleport is better because it takes only 1 inventory space and it’s also a great way to escape in an emergency. Don’t use the home teleport spell, it doesn’t work during combat so you can’t teleport out in an emergency.

Instead of using Sharks, you may also use a Basket of Strawberries(5). A Basket of Strawberries(5)can hold 5 strawberries which heal 60 LP each, so one basket can heal a total of 300 LP, instead of 200 LP with a Sharks.

Saradomin brews can heal about 160 or 170 LP per dose and raise your defence as much as a Super defence potion. The only downside to using a Saradomin brew to heal is that it lowers all your other combat stats, which is why I recommend using them in conjunction with a Super restore potions. The Super restore can restore a couple more prayer points, depending on your Prayer level, than prayer potions and they will raise any lowered stats back to normal. Nothing in this cave can lower your stats and these potions can be more expensive and harder to come by so I don’t recommend it unless you have the cash to spare.

If you don’t have a Fire cape then the next best thing would be a Trimmed skill cape of any kind. Trimmed skill capes offer the same defence as an Obsidian cape but with an added +4 prayer bonus, which can be a huge help. They’re also only 99k to replace if you lose them. If you don’t have a Trimmed skill cape then go for a normal skill cape, which doesn’t have the +4 prayer bonus like the trimmed version, but they will still offer good protection at a relatively cheap price. If you still don’t have any of those, go for either a Cape of legends or an Obsidian cape if you’re prepared to buy another if you die.

If you wish to use a different setup than these, base it on at least initiate plate and initiate legs, and then focusing on attack bonuses instead of prayer bonus from there. If you have proselyte armour, use that instead of initiate.

Accuracy is far more important than prayer bonus while fighting these dragons. Make sure that whichever setup you choose that you are aware which of your items will be protected if you die. These dragons are not to be underestimated.

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How Do I Get To Iron / Steel Dragons?
It’s good to start each trip in Ardougne. Head to the docks in south Ardougne and pay the captain 30 gp to be taken to Brimhaven.

Once in Brimhaven, walk east towards the Agility Arena, and once you’ve reached that, turn south. When you come across a pub filled with pirates (farthest south building), there should be a bronze hatchet on one of the tables. Take that, as you will need it to get through the dungeon. Walk due west until you pass the water to the south. From here, start walking southwest towards the gold mine. Once you reach the gold mine and the dungeon symbol, speak to the NPC named Saniboch or right-click him and select the “Pay” option. This is where your remaining 875 gp comes in. Paying Saniboch allows you to enter the Brimhaven Dungeon. Refer to the map below for easier instructions.

This is where it can get confusing, if it hasn’t already, so please refer to the map below for continued instructions on reaching the Iron and Steel Dragons.

Frozen Fortress

After completing Temple at Senntisten quest you can kill irons and steels at the frozen fortress. There you will find 7 Iron dragon spawns and 7 Steel dragon spawns. It is located just west of the Ice Plateau in the deep wilderness.To get here you can use the lunar teleport spell, Lava titan teleport, or the wilderness teleport obelisks.

Kuradal’s Dungeon/Ancient Cavern

NOTE: You can only kill these here if you have received a slayer task of either Iron or Steel dragons directly from Kuradal herself.

To get to Kuradal you can use a games necklace to teleport to the barbarian outpost and then run south to the whirlpool and jump in. You can also use the fairy ring code BJQ and you will end up at the Purple fairy ring location marked on this map.

Kuradal’s dungeon is located at the south end of the Ancient Cavern.

Killing Iron/Steel dragons in this location has the extra benefit of using a Ferocious ring (only dropped by monsters in Kuradal’s Dungeon) which gives +4 damage to any successful hit in Kuradal’s dungeon.

NOTE: This also includes the deflection prayer.

Strategies
Initial Preparations
When you reach the actual area the Iron and Steel Dragons are in, drink 1 dose of antifire, 1 dose of super attack, 1 dose of super strength (if you have them), and to turn on Melee Protect prayer. Antifire potions last about 5 minutes per dose, so you should be able to kill at least a couple dragons before having to drink another dose. Check this next section to find out exactly where you should stand.

Best Places To Stand
If you are planning on fighting Iron Dragons, I recommend fighting them in the spot shown below. There aren’t many Steel Dragons nearby and there are enough Iron Dragons to keep you busy. Just alternate between them. Try not to step out of the area highlighted in the image, as this will most likely run you into a Steel Dragon or bring you outside of the Iron Dragons’ range, causing them to become aggressive again. A lot of people have asked me why I don’t suggest the southeast corner. The only reason I don’t recommend that corner is that it takes a long time to reach there if you don’t want to get attacked by any Steel Dragons. The spot I recommended is relatively close to the entrance of the cavern, so it’s not as difficult to reach.

If you are planning on fighting Steel Dragons, I advise fighting them in the spot shown below. These two are close enough together to allow them to go non-aggressive after a short while. There also aren’t any Iron Dragons between them, allowing you access to only Steel Dragons. Try not to wander outside of the area highlighted on the map as it will run you into Iron Dragons or may bring you out of range of the Steel Dragons, causing them to become aggressive again.

If you are interested in killing both, I suggest you use the spot shown below. There are 3 Iron Dragons and 1 Steel Dragon in this area and because they are packed so closely together, they will eventually become non-aggressive, making things easier. Try to stay inside the highlighted area in order to keep these dragons non-aggressive.

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General Guidelines
For general beginners I actually recommend trying Steel Dragons first. If you become annoyed at how little you are hitting them, switch to Iron Dragons. Switching from Steel Dragons to Iron Dragons will be like hopping into a luke-warm swimming pool after getting out of the hot-tub. You will notice a tremendous difference in how much you hit, and you will probably enjoy yourself much more than if you had started out on Iron Dragons. Steel Dragons really do make Iron Dragons seem like wimps.

The first few attacks on the dragon should almost always be with your dragon dagger(p++). It’s best to use a special but if you don’t have enough energy that’s fine. I try to deal damage at least 2 or 3 times with the dagger in order to ensure that the dragon is poisoned. Correct me if I’m wrong, but in my experience, you only poison your enemy if you deal damage. One thing you can do to help poison the dragon and also to help keep you busy and on your toes is to switch off every hit between your dagger and an abyssal whip without skipping a turn. It’s quite fun and it helps you have a better chance at poisoning it while still dealing good damage to it with the whip. Poisoning the dragon is important regardless of your level.

While fighting Iron and Steel Dragons, try to always keep an eye on your prayer points, attack and strength levels, and your chatbox. In the chat window, if the antifire potion is working, the last word you will see after being hit by dragon breath is “…breath!”. If the Antifire Potion is not working, the last word you will see is “…fire!” Before it wears out, you’ll receive a warning in red in your chatbox. You’ll also get a message in red when it finally does wear off completely and you may also hear a “pouring” noise if your sound is on. Drink another dose of antifire potion or mix, or you’ll start to notice damage from the fiery breath.

You should try to keep your attack and strength levels at least 8 to 10 levels over your normal level in order to keep up a good pace. So if you’re 80 strength and you super potted a few mins ago and you’re now 88 strength, drink another dose. This is important because if you forget to pot (like I sometimes have) you will hit the dragons far less often and you will be using way too many prayer and antifire potions to kill the dragons.

For the first 20 to 30 minutes, when the dragons are still aggressive towards you, play it safe and keep your Melee Protect prayer activated so they don’t hurt you while you’re picking up loot. After they become non-aggressive, try to turn off prayer whenever possible so as to save potions.

If you find yourself fighting a dragon that has less than half health left and you’re low on prayer, make sure you are ready to fight without prayer. To kill a newly spawned Iron Dragon should take between 15 and 25 prayer points, so keep that in mind. If you don’t have enough prayer points, make sure you have at least 2 kinds of food on you that can heal ~200 LP each. The dragons drop curry which is a good thing to stockpile for the end if you have the free space to do it as it heals 190. If you have leftover super attack and/or super strength potions, don’t be hesitant to pot up for the very last dragon, even if your only a few levels below your potted level. Super attacks and super strengths are very cheap, so don’t worry about it. Alternatively, if you have some prayer points left but don’t think you have enough left for a Steel Dragon, kill a couple Iron Dragons instead.

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Conserving Free Inventory Space
Free inventory space is a luxury at Iron and Steel Dragons. They have so many great drops you will be forcing yourself to drop something good to make room for something better at some point or another. This is the reason I advise you to not bring your own hatchet. By taking the bronze hatchet from the pub in Brimhaven, you are able to drop it when you reach the dragons to gain an extra inventory space.

Bury all your bones until you have 1 or 2 prayer potions left. Near the end, feel free to pick them up and save them for later if you have the space. If you’re trying to raise prayer, it’s a good idea to bank the extras and save them for bonus xp at a later time. But all the dragon bones you pick up prior to the end of your round you really should bury.

If you are lucky (or unlucky, depending on how you look at it), you will get a Gravedigger random event. If you get this random event, click on the Mausoleum behind the Gravedigger and deposit all the loot you can. This Mausoleum works just like a deposit box at banks, meaning it’s deposit only. This random event can save you from dropping quite a few valuable items to make room for more loot. You can also get zombie clothes and emotes from this event. Furthermore, it is important to note that while you are participating in this event, you will most likely still have your prayer turned on. Don’t freak out about this; prayer points do not drain during the Gravedigger random event however I’m pretty sure, but not positive, that the antifire potion’s effect can wear off during this event.

As mentioned earlier, try to keep teleportation devices/runes to at most two inventory spaces. One space is ideal so try to only use teleports such as tiny elf crystals, house teleport tablets, or ectophials for teleporting out of the caves. To save money, teleport somewhere that is near an altar, such as Lletya (altar above the bank) or your house’s chapel if you have one. This will keep you from drinking any prayer potions which could be put to better use.

Using a summoning familiar helps a TON at conserving inventory space at Iron/Steel Dragons. Since the area is single-combat, you can’t use fighting familiars. Also, since you’re praying against the dragon’s attacks, you don’t need a healing familiar. Therefore, the best summon to use is a Beast of Burden, such as a Bull Ant, Spirit Terrorbird, or a War Tortoise. When you use a summon, bring it pre-summoned carrying extra potions (prayer, antifire, and boost) with another pouch of the same type. When the first familiar’s timer runs out, summon another and store your loot and excess potions in it. There is a summoning obelisk right by the entrance to the dragon area if you need a recharge.

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One Trip’s Loot
Hide/Show:

To give you an idea of how common or rare the drops are, I did one round of dragons and kept a log of the drops:

(Iron Dragon) 15 Blood runes
(Iron Dragon) 270 GP
(Steel Dragon) ~800 GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Clue (lvl 3)
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Iron Dragon) Runite limbs
(Steel Dragon) Addy kiteshield
(Steel Dragon) ~600 gp
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) Runite bar
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 12 Rune darts (p)
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) 3k GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Rune mace
(Steel Dragon) Addy kiteshield
(Steel Dragon) 7 Rune javelins
(Steel Dragon) ~500 GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) Uncut emerald
(Steel Dragon) 20 Blood runes
(Steel Dragon) 3k GP
(Steel Dragon) ~300 GP
(Steel Dragon) Nothing
(Steel Dragon) Runite limbs
(Steel Dragon) 7 Rune javelins
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) 20 Blood runes
(Steel Dragon) 20 Blood runes
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) ~400 GP
(Steel Dragon) Rune mace
(Iron Dragon) ~500 GP
(Iron Dragon) Addy battleaxe
After the runite limbs are made into rune crossbows you can fetch around 25 to 35k each for them. You can also just high alch the runite limbs for 9.6k gp each. Blood runes are pretty common, and this round the blood runes alone covered all the costs for the potions.

Good luck and enjoy.

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Frequently Asked Questions

Why don’t you explain how to kill Bronze Dragons?

Bronze dragons are one of the few monsters in RuneScape I despise killing. They have bad loot considering they’re a metal dragon, they almost never drop dragon platelegs/skirt, they’re surrounded by annoying wild dogs, and you can’t turn a consistent profit by killing them. Don’t expect to come out with anything valuable while killing these.

If I wanted to try ranging these, how would I do it?

If you wish to range metal dragons, keep in mind you MUST wear an antifire shield. I have seen it countless times where people think they’re fully protected with just an antifire potion. Antifire potions only lower dragonfire damage to low 30s. They only block 100 percent of dragonfire if they’re used in conjunction with either Protect From Magic prayer or an antidragon shield. This means you can generally range with only darts, throwing knives, throwing axes, toktz-xil-ul (obsidian throwing rings), crossbows, chinchompas, and finally, javelins. However, given the recent boost to the power of the crossbow and bolts, it is definitely one of the best choices for ranging them. Use bolts that are at least mithril, bring about 7 antifire potions and 1-2 sharks. With this method you must remember to stand at least 3 paces away from the dragons so you will be safe from their melee attacks.

If I wanted to try maging these, how would I do it?

If you want to try out using magic for yourself to come up with your own conclusion of which method is best, this is generally the way most people do it. Wear high magic bonus robes such as mystic or ahrim along with an antidragon shield. Use bolt spells with a pair of chaos gauntlets or blast spells/slayer dart. Bring about a half-dozen antifire potions, 1-2 sharks, and 1 prayer potion in case you get attacked with melee while collecting loot. Then make sure to stand a few paces away from the dragon, drink an antifire potion, and mage away.

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Requirements
To visit The Beast at all, you must have completed the Summer’s End quest. In addition, the recommended stats to fight the Corporeal Beast are:

85 ranged(if ranging)
85 Strength and Attack(if meleeing)
85 defence
You can fight the Corporeal Beast with lower stats, but you will be much more effective and less likely to die with the recommended stats. Of course, a larger team requires lower stats, and you need higher stats to succeed in a smaller team.

Location

There are 4 main ways to get to the Corporeal Beast Lair. Two are convenient, two aren’t so convenient.

The best way of getting there is the RED route. You get there by using a charged Games Necklace, and teleporting to Clan Wars.
The second best way is the GREEN route. You get there by using the above mentioned Games Necklace and teleporting to Wilderness volcano (previously Bounty Hunter). Although it isn’t as quick as the red way is, it is decent for banking after fighting the Beast. You also save an inventory space over Clan Wars as you can bank your games necklace.
The third best way is the GRAY route. It’s just a direct route walking from Edgeville.
The worst way to get there is the BLUE route. Similar to above, except walking from Varrock East Bank.

Note that this is the wilderness, and there is always a danger from revenants, especially the area right below the dungeon.

Once you enter the dungeon, you will arrive in the arena where you already fought the Beast in the quest Summer’s End. It should look familiar, so you run east, go through the mini doorway into the room where the battle to bury your soul took place, run east again, and that doorway leads to the boss.

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Setup
As of right now, there are 2 main ways to fight the Corporeal Beast. It’s up to you what style to bring, mainly depending on your stats and how much money you’re willing to spend.

When choosing gear, keep in mind that defence bonuses have reduced effects against the Corporeal Beast, so bringing armour that increases attack bonuses is often preferable. Expensive gear makes much less of a difference here than at other boss monsters, so you may wish to keep it in the bank.

Range

The first method is the ranging method. There are three different inventories you could use here.

The first two inventories have their pros and cons. While the shark method is cheaper, you have to bank after pretty much every kill. The brew method, while being a lot more expensive, will allow you to stay there longer.

Recommended
Equipment: Inventory: Alt. Inventory:
Archer Helmet
Amulet of Fury
Black D’Hide Top
Black D’Hide Chaps
(Barrows) Gloves/Black Dragonhide Vambraces*
Rune C’bow
Unholy Book
Snakeskin Boots
Ring of Life
Ava’s Accumulator
Ruby Bolts (e)
Diamond Bolts (e)
2 Range Potions(4)
Games Necklace
6 Super Restores(4)
10 Saradomin Brews(4)
7 Sharks
Teleport Tabs
Diamond Bolts (e)
2 Range Potions(4)
Teleport Tabs
Games Necklace
4 prayer potions
18 sharks

*Note: Vambraces offer 2 more magic defence at the cost of one less range attack bonus, as well as being much cheaper.

Not everyone is willing to take that much pricy gear into a place with no grave, or might not have the cash to do so. The third inventory and setup can be used for players with this in mind:

Budget
Equipment: Inventory:
Archer Helmet
Glory Amulet
Black D’hide Body
Black D’hide Chaps
Black D’hide Vambraces
Rune C’bow
Rune Kiteshield
Snakeskin Boots
Ring of Life
Ava’s Accumulator
Ruby Bolts (e)
Diamond Bolts (e)
1 Range Potions(4)
Games Necklace
4 prayer potions
21 Sharks
Teleport Tabs

Melee

Another method is meleeing. After some testing, it was discovered that the Corporeal Beast is weak to stab attacks, so the main weapons used here are guthans (healing effect, using spear’s stab option), or Zamorak Spear with Initiate or Proselyte for boosting prayer bonus. For meleeing, the brew/restore setup isn’t nearly as good as the range one.

Recommended
Equipment: Inventory:
Helm of Neitiznot
Proselyte Hauberk (plate)
Proselyte Cuisse (legs)
Skill Cape
Amulet of Fury
Zamorakian Spear
(Barrows) Gloves
Dragon Boots
Berserker Ring
Super Attack(4)
Super Strength(4)
4 Prayer Potions (4)
Games Necklace
20 sharks
Teleport Tabs

Like with ranging, not everyone can be expected to bring that much pricy gear. Pretty much anything can be swapped out to a less expensive alternative. Dragon boots can be reduced to adamant or rune, fury to glory or a stole, fire cape to legends, obsidian, or a skill cape. The only item that is a real ‘must have’ is the weapon. It doesn’t even have to be a Zamorakian Spear, all it has to have is a ’stab’ option.

Notes

None of these are set inventories, it can vary depending on your range (if you’re ranging), attack and strength (if you’re meleeing), defence and constitution levels.
Cannons can be set up in the Beast Lair, and help a lot when taking out the cores, so once you feel comfortable there, substitute the cannon and cannonballs in place of either 1 restore, 2 brews, and 2 sharks, or 1 prayer potion and 4 sharks, depending on the inventory you choose.
The inventory you pick also depends on what size team you have. If you’re at a mass trip, you might as well take the cheap way out and use sharks. If you’re with a smaller team which needs as many people as they can at all times, the brew/restore option is better.
Even though the Beast will eat summoning familiars, it’s sometimes a good idea to bring a familiar with beast of burden capabilities; this is recommended for 1-3 person teams as the trip goes by fast. The trick is to dismiss the familiar once you enter the cave and pick up the supplies it drops when needed.
Fighting the Beast

Fighting this monster is no easy task. In order to kill it in a decent amount of time, it is advised you have 10+ people.

When you’re about to enter the final lair, you will receive one of the messages warning you about the dangers of the place before you. Unlike the other ones, this one you cannot choose to hide after you go to it a certain amount of times.

Once your team enters, use the prayer Protect from Magic (Its melee attack is less accurate), and start killing it as you would any other monster.

After a little while, normally when the Corporeal Beast is around half life points, it will release a Dark Energy Core. The Core has 250 LP, and its sole purpose is to heal the Beast back to full health. There are two main methods to avoid it.

The first is having the rangers pick it off. The meleers have a tough job of killing it because when they get close, the Core starts draining energy. Unfortunately, the Core will not stay still long enough to be attacked unless it is feeding off someone else, so what you do is have one person stay and have the core attack them, while the rest of the rangers attack. After the core is dead, it will spawn in a short amount of time, and you will repeat the process.

The second is the preferred method. When the Core jumps towards you, run away. It will sit there not knowing what to do for a second or two, then jump. Nobody takes damage if the Core can’t reach anyone, and the Beast won’t get healed. Conveniently, the Zamorak Spear’s special attack pushes back the opponent and stuns it for a few seconds. This can be extremely useful, like the picture below shows:

The Corporeal Beast has four different attacks. Three of them are magic-based, and one is a melee attack. All of these hit through prayer, but damage take is reduced by using prayer.

Melee-The Beast will head-butt you or kick you. Inaccurate, but can hit in the 500’s! If you go underneath the beast, then he will use his third melee attack, a stomp.
Multi-target Magic-The Beast will shoot one of the attacks similar to those used in the quest at you. This will hit you, then split into five different attacks. These can hit both the target and bystanders. This attack has high KO potential. Your team should spread out to lessen damage from this attack. This attack can also be dodged similar to the quest Beast’s attacks.
Regular Magic-Will only hit around 200 or so, but can also drain your combat stats if they are boosted.
Larger Magic-This attack can hit over 400 against those praying magic, and over 600 on those not praying!
Concerns

Before fighting this Beast, please keep in mind the following concerns:

Even though you don’t get a gravestone when you die, your items still stay there, and it is possible to go back and collect some of your items before they disappear.
No protection prayers will stop the Dark Energy Cores from hitting you.
The Corporeal Beast can hit up to 650’s, so even if you’re eating as fast as you can, it is possible to get killed at all times.
If the Dark Energy Core is stealing life points, a message will appear in your chat box “The dark core creature steals some life from you for its master.”
When the Beast attacks you, it may drain some stats; if it does, it will say in the chat box “Your (Skill) has been slightly drained!”
Stunning the Corporeal Beast with a Zamorakian or Dragon Spear doesn’t work. A message appears in your chat box saying “That creature is too large to knockback!”
Special weapons that are useful include: dragon halberd for high hits, and dragon dagger. Be aware that poison is ineffective on the Beast and wears off very quickly.
Do NOT bring familiars when fighting the Corporeal Beast. He feeds on souls, and if the familiar gets close enough to him, he will eat it and the Beast will regain a large amount of life points.
Although it may seem like an easy task, the Corporeal Beast has a damage reductor around it. Even though it has 20000 life points, the max with ruby bolts (e) is 1000, and it’s rare to see above a 300 with even the most powerful weapons, super pots, and piety!

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Overview
The Tormented Demons are a powerful race of demons who have been summoned from their realm by Lucien to wreak havoc upon the Guthixian Temple. To hunt these demons, you must have completed the While Guthix Sleeps quest.

Tormented Demon Basic Facts (Bestiary Profile)
Combat Level: 450 Life Points: 3260 Maximum Hit: 260 Attack Style(s): All
Experience Summary
As this is a boss monster, it is not a very efficient training method. However, in comparison with other boss monsters, Tormented demons have significantly lower defence, and you will be getting more experience more often as a result.
Drops Summary
Tormented Demons have fairly reasonable drop rates and therefore yield great profit for those who spend time killing them. The highly coveted Dragon claws are worth a very large amount of money to players.
Special Notes
Tormented Demons use all styles of attack, and also use protection prayers, switching after you have dealt 310 damage to them. They also have a fire shield, which must be weakened using Darklight in order to deal any serious amount of damage.
Notable Drops
Dragon Claws, Ruined dragon armour lump, Ruined dragon armour slice, Ruined dragon armour shard

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Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:

Because the Tormented Demons pray against your attacks, you will need to bring at least two styles to kill them. The most effective combination is Ranged and Melee.

Minimum Levels

80+ Ranged, Attack, and Strength
70+ Defense
80+ Constitution
43+ Prayer, the use of protection prayers is an absolute must!
Recommended Levels

90+ Ranged, Attack, and Strength
85+ Defense
90+ Constitution
70+ Prayer, Blessing is a very helpful ability to have in a team, and piety will make your hunting much easier.
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Preparing for Battle
You will need a variety of items to successfully hunt down Tormented Demons. They are listed below:

What To Bring:

Sapphire Lantern – necessary for reaching the Guthixian Temple.
Darklight – you will need this to weaken the demons’ fire shields.
Rune Crossbow and a Godsword/Dragon Halberd – You must bring two styles of attack, using Ruby Bolts(e) as well as Broad bolts is a cost-efficient, yet powerful Ranged method. For your melee style, a dragon halberd will be slow and easy, whereas a godsword will make your kills faster, but more risky.
Familiar Pouch + Scrolls – Healing familiars are extremely helpful in teams, but if you are going solo, it would be wise to bring a Beast of Burden for extra food.
Super Attack and Strength, and Ranging Potion – Be able to do as much damage as possible.
Prayer Potions – Without prayer, you will not survive for very long!
High Level Food – Sharks and/or tuna potatoes work best, you can alternatively use Saradomin Brews and Super restores, however with this option, the fights will be longer.
Below are two inventories, depending on the food you wish to use. If you are not using the Void Setup, replace the Void Helmet with an additional piece of food.

Inventories

Equipment
Standard Setup

With this method, you will be using non-void equipment to give you high accuracy bonuses.

Helmet: Verac’s Helmet > Helm of Neitiznot
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Power
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Bandos Tassets > Verac’s Plateskirt > Torag’s Platelegs
Weapon: Rune Crossbow > Zanik’s Crossbow
Melee Weapon: Godsword > Dragon Halberd
Shield: Unholy Book > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo)> Archer Ring > Explorer’s Ring

Void Setup

Void is the best option by far at Tormented Demons. The offensive bonuses help a great deal, and the low defense is unimportant since you are praying against any attacks.

Helmet: Void Ranger Helmet and Void Melee Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Power
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Void Knight Top
Legs: Void Knight Bottom
Ranged Weapon: Rune Crossbow > Zanik’s Crossbow
Melee Weapon: Godsword > Dragon Halberd
Shield: Unholy Book > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Ranger Boots > Snakeskin Boots
Ring: Ring of Wealth (solo) > Archer Ring > Explorer’s Ring

Getting to the Tormented Demons
Teleport to Lumbridge. Go inside the Castle and downstairs into the cellar. Enter the Lumbridge Swamp caves. Head south to the Tears of Guthix area where the light creatures are flying around. Use your Sapphire Lantern with them to reach the Guthixian Temple. Go through the Guthixian Temple until you reach the area shown in the map. Prepare yourself (drink potions, activate prayers) in the spot indicated by the potion icon. The red line marks the attack range of the demons, and once you are over this line, you should be prepared for attack.

Head to the area marked in green. While there are many spots in the temple that can be used to kill Tormented Demons, the green area is the easiest and most useful, as it features a safe zone where no demons can harm you.

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Strategy
The Tormented Demons can pray against all attack styles, and use all attack styles, shown in the table below. In addition, they have a unique 4th type of magical attack. It begins to charge itself and look upwards, as shown in the picture, and releases a fireball that will damage all nearby players. This attack can also reach over obstacles! There is a delay between the demon charging itself and the actual damage, so you can use this time to activate Protect from Magic. This attack is highly dangerous if not handled with correctly, the demon will immediately launch a second attack after this and you could be killed very quickly!

Another one of the demons’ unique abilities is their fire shield. This fire shield is active at all times, significantly reducing any damage dealt to them. The only way to deactivate the fire shield is to successfully damage the demon with Darklight.

Tormented Demon Attack Styles
Magic
Ranged

Melee
Multi-target Magic

Luring the Tormented Demons
In order to deal with Tormented Demons effectively, they should be lured into alcoves so that only one demon is targeting you or your team at one time. Any battle situation with more than one demon engaging you is EXTREMELY dangerous! With time and practice, luring becomes second nature.

Wait for a Tormented Demon to spawn in the area shown, and then run out from behind the rock to get its attention. Once it sees you, run back behind the rock (follow the blue arrow) to the blue square. The demon should follow the red path and stop in the red square. Beware of other demons interfering with this process! Sometimes you will need to lure different demons than the particular one shown, and sometimes you will also need to lure demons away from the area to ensure safety. Always have auto-retaliate switched to “off” when luring, as you can unintentionally run into danger even when you think you have control of your character.

Killing the Tormented Demons
Approach your lured demon with magic prayer active. Tormented Demons ALWAYS use magic attacks first after spawning, so your best bet is to start with this prayer. Use the attack style that they are not praying against. They usually start with melee prayer active, so use ranged attacks until they switch to Protect from Ranged. Take out Darklight (it is very helpful to use Piety here) and attack the demon once more. Once the demon’s fire shield has been weakened, switch back to either your main melee weapon, or, if the demon has already switched prayers again, your crossbow. Continue attacking the demon, switching weapons and prayers based on its own attacks and prayers. Use Ruby bolts(e) for the first half of the demon’s health bar, and then switch to Diamond bolts(e) or whatever secondary ammunition you brought. This fight requires a great amount of focus and quick reaction!

You should stand in the spot shown above while fighting the demon. This allows you to easily step away to safety behind the rock should the need arise. Be wary of the demons’ habits. As you slay more and more demons, you will learn to predict around what times they will switch attack styles. In addition, you will learn when they switch prayers. They switch prayers once you have dealt 310 damage with a certain style. When fighting a demon with its fire shield active, it seem to switch prayers after approximately every 100 damage dealt with a certain style.

If you need to heal or stop the fight, retreat behind the rock with magic prayer active as shown in the picture above. You will be completely safe at this time to heal, exchange items with a familiar, or home teleport away. If at any time you have more than one demon attacking you, cease the battle with the original demon and try to lure away the second demon. Usually this involves stepping out of the safe area, running behind various obstacles. The demons will only walk closer to you if they cannot reach you, otherwise, they will use their long range attacks. Use this to your advantage!

If you are in a team, it is more effective to have designated meleers and rangers, rather than waste time and inventory space switching styles.

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Rewards
The coveted rewards from the Tormented Demons are the Dragon Claws and Ruined dragon armour pieces. The dragon claws have an extremely powerful special attack, which makes them popular among Player Killers. The ruined dragon armour pieces (there are 3 unique pieces) can be smithed together to create a Dragon Platebody. For a full list of drops, view the Tormented Demon Bestiary entry.

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Tips and Tricks
Killing with a team is much more effective, especially if you don’t have particularly high combat levels. You also have someone to chat with while you hunt.
It is fairly easy to bank with a Lumbridge Teletab or the Home Teleport spell. Use the chest in Lumbridge Cellar.
If you die, there is still hope for your items! It takes around three minutes and thirty seconds to go from the Lumbridge Spawn point, grab a Sapphire Lantern from the bank, and run to your gravestone.
Use crowded worlds so the Tormented Demons will respawn much faster.
Once you become more used to killing the demons, you may want to try using Piety and Eagle Eye to speed up your kills.

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King Black Dragon Guide

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the King Black Dragon with items you are not willing to risk losing, and while there, you should expect your death as a possibility at all times.

Overview
The King Black Dragon is one of the toughest monsters in RuneScape. He has three heads, he deals massive damage, he looks tough. Then why bother killing him? Please refer to Tip.It’s King Black Dragon Bestiary entry to find out all the nice items he drops. Although he is hard to kill, he isn’t impossible. This guide will help you with slaying him.

You don’t want to fight this monster alone. You want to bring your friends with you, although you can kill him on your own as well. We will tell you about that later on. The King Black Dragon sometimes drops a nice surprise; his head. The King Black Dragon head can be mounted as a trophy in your player-owned house using the Construction skill. The best item he drops is a draconic visage, used to make a very powerful Dragonfire shield.

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What to bring
Melee

As you are using melee, use the best weapon you have. A 2-handed weapon is not recommended unless you possess super antifire potions. A weapon with poison ability (daggers and spears) is useful, because poisoning the KBD can add up during each of your kills. The Saradomin godsword and Enhanced excalibur have useful specials here because they can heal you.

Bringing an Anti-dragon shield or a Dragonfire shield is highly recommend unless you can bring Super antifire potions.

Recommended equipment: Recommended Inventory:
Helmet: Helm of Neitiznot > Proselyte sallet > Berserker helm
Amulet: Amulet of Fury > Amulet of Glory
Body: Armadyl Chestplate > Karil’s Top > Black d’hide body
Legs: Armadyl Plateskirt > Karil’s Skirt > Black d’hide chaps
Weapon: Abyssal Whip > Dragon Scimitar > Dragon Longsword
Shield: Dragonfire Shield > Anti-dragon shield
Cape: Fire Cape > Skill cape (t) > Skill cape
Boots: Dragon Boots > Rune boots
Gloves: Barrows > Dragon > Rune
Ring: MA (i) rings > Ring of Life
1 Super Attack (4)
1 Super Strength (4)
2 Antifire potion(4)
2 Super antipoison(4)
3 Prayer potion (4)
Dragon dagger(p++)
Hatchet only for canoe
Sharks
House Teletab

KBD Setup with Super antifire potions
Hide/Show:

The normal Zamorakian spear setup; use protect from melee and piety/turmoil

A setup for high defense and strength

A setup for a stronger offense and good for teams; use protect from melee

Inventory

——————————————————————————–

Melee Notes:
When using this method of attack, you should use Protect from Melee. Protect from Magic and Protect from Range do not work.
Always make sure you’re protected from the fire-breath and poison, as the fire breath (up to 50 damage w/ shield on) and the poison will add up.
If you happen to have Black Dragons as a Slayer task, wear a Black mask/Slayer helm, as this will make killing the KBD much faster.
Summoning helps; bringing a familiar is highly recommend.
A House teletab is recommended over Ectophial because you’ll be teleported to your house, which is a safe place to die (from poison, for example) as you’ll be able to teleport back to your house easily.
Lava Titans have the special ability to teleport you to the Lava Maze, which is the fastest means of getting to the KBD.
Bringing a hatchet is for players that use a Waka Canoe to get deep into the Wilderness. If you use another means of getting to the KBD, replace the hatchet with whatever you need.
Always remember: when attacking the King Black Dragon with a melee group of two or more, encircle the KBD, making sure he’s in the middle of everyone.
If you have high defence and you’re in a group of four or more, you may choose to skip the Protect from Melee prayer, and use another or save your prayer points.

Rangers

This method requires an adamant or higher crossbow and it’s suggested to use ruby enchanted adamant bolts. When using the bolts there is a chance that you will deal 20% of the Kbd’s life points up to a maximum hit of 480. If this effect does occur, you will lose 10% of your current life points.

Recommended equipment: Recommended Inventory:
Helmet: Armadyl Helmet > Blessed Coif > Black D’hide Coif
Amulet: Amulet of Ranging > Amulet of Fury > Amulet of Glory
Body: Armadyl Chestplate > Karil’s Top >Black d’hide body
Legs: Armadyl Plateskirt > Karil’s Skirt > Black d’hide chaps
Weapon: Rune Crossbow
Shield: Dragonfire Shield > Anti-dragon shield
Cape: Ava’s Accumulator > Fire Cape > Skill cape (t) > Skill cape
Boots: Ranger Boots > Snakeskin Boots
Gloves: Barrows > Dragon > Rune
Ring: MA (i) rings > Ring of Life
3 Ranging potion(4)
5 Antifire potion(4)
1 Super antipoison(4)
House Teletab
Sharks

Summoning

Those who are skilled in Summoning can bring a familiar to aid them to fight the King Black Dragon – there is a summoning obelisk in the lair. The following familiars will be of great use:

Beasts of Burden – Bull ant, Spirit Terrorbird, War tortoise, Pak Yak – These carry extra items such as sharks for you, allowing you to stay longer for more kills.
Combat familiars – Minotaurs and Titans – These deal damage to the King Black Dragon allowing faster kills.
Healers – Bunyip and Unicorn Stallion – These heal life points, allowing you to survive longer.
Getting there
The King Black Dragon Lair is located in level 42 wilderness beneath the Lava Maze. There are several ways to reach it, but try to avoid revenants on your way there! Even if they don’t kill you, they can sap you of some of the prayer and health you’ll need to defeat the King Black Dragon.

The shortest route (blue) involves creating a Waka Canoe from one of the several stations as discussed in the Getting Around guide and taking it north to the Wilderness. This method is ONE-WAY ONLY and requires a usable hatchet and a Woodcutting level of 57 or higher.

To reach the lair from the canoe drop off location, run north-west to the south-eastern tip of the Lava Maze. Head west along the southern border of the maze, but beware of the Green Dragons that wander in the area and as always, revenants.

Another possible route starts in the wilderness volcano (previously Bounty Hunter) safe area (green) and heads along the east and northern edges of the volcano until passing south of the canoe drop off point.

Players might also choose to outfit their party in Ardougne, pull the lever and run from the Deserted Keep to the Wilderness gate (yellow), then run west along the northern edge of the Lava Maze. This method requires a knife or sharp weapon to cut the webs just north of the keep.

Once upon a time, players would trek all the way from Edgeville and some sentimental players might still prefer this method (red), though some might also use the agility shortcut (level 21 Agility required) to outfit at the Grand Exchange.

If attacked by a particularly powerful band of revenants during the early part of the trip, the Stealing Creation Activity and the Wilderness volcano (previously Bounty Hunter) bank spot are safe spots, but you could also run south until you get to a level of Wilderness where you can teleport to safety.

Once you reach the Lava Maze’s western edge, enter the cage with four level 82 lesser demons. Drink your stat boosting potions and Antifire potions before continuing. Doing it before descending into the dungeon will mean spending less time among the five level 64 poison spiders. You don’t want to get poisoned before getting to the fight!

Climb down the ladder and run to the southern wall. Use the lever to teleport into the KBD’s Lair.

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Killing The King Black Dragon With A Group
As you teleport into the cavern, melee fighters and mages who have anti-fire shields should turn on protect from melee before fighting the King Black Dragon.

Melee fighters and mages should surround the King Black Dragon within melee distance so that the King Black Dragon wastes time spinning between attacks, thus minimizing damage to your team.

All players should bring anti-poison potions to minimize damage from the King Black Dragon’s attack which poisons players.

Here is a picture of the King Black Dragon hitting extremely high. This is why people without anti-fire shields must be very careful of their health points. If you drink an anti-fire potion and use protect from magic you can knock his max hit down to around 250.

The King Black Dragon has three dragonbreath attacks.

The first is a very powerful dragon fire attack that can hit foes from a distance. This blast can hit in the mid 600’s and occasionally lowers your combat stats.
The second is a poison blast which deals damage to foes and poisons them. The poison hits up to 80.
The third is an icy blast that freezes the foe in place for about five seconds and may lower foe’s combat stats. With an anti-fire shield the spells max out at 250.

Keep your life points high and make sure your prayer does not run out.

When the massive dragon has been slain the player who dealt the most damage collects the drop.
Please refer to our Bestiary for drops.
At this point, you should decide if you will stay or teleport out of the lair. Most people choose to teleport to Edgeville using a glory amulet. If you want to test your skills you can wait for the King Black Dragon to respawn.

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Soloing The King Black Dragon

Recommended levels:

Combat: 95+
Attack: 80+
Strength: 80+
Defence: 60+
Mage: 80+
Prayer: 60+

Recommended equipment: Recommended Inventory:
Helmet: Helm of Neitiznot > Berserker helm
Amulet: Amulet of fury > Glory
Body: Karil’s top > Black d’hide body
Legs: Karil’s skirt > Black d’hide Chaps
Weapon: Abyssal whip > Dragon Scimitar
Shield: Dragonfire shield > Anti-dragon shield
Cape: Fire cape > God cape
Boots: Infinity boots > Dragon boots
Gloves: Barrows gloves > Regen bracelet > Combat bracelet
2 Prayer potion (4)
1 Super attack (4)
1 Super strength (4)
1 Antifire (4)
1 Super antipoison (4)
1 Dragon Dagger
House tele
Sharks

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The Strategy

Once you’re at the poison spiders, drink 1 dose of super anti-poison, antifire, super attack, super strength and super defense.
Pull the lever and put on protect from melee, then use your dragon dagger’s special attack on KBD. Once you have used all of your specials, switch to your main melee weapon.
Once it’s dead, pick up the drops, eat and wait for the King Black Dragon to respawn.

Why is this strategy good?

Because if you have a high Mage lvl and Mage defence, his attacks won’t hit you that often.

By the time he’s dead, you’ll have to use 3 to 5 Sharks normally. Just re-pot (all potions) when necessary and keep your Prayer above 20 just in-case. Usually you use 4 Sharks per kill and maybe 40 Prayer points.

Once it’s dead, pick up the drops.

If you notice that he starts hitting you often, it’s probably because the antifire potion has wasted away so watch out for that.

If you have a slayer task of Black Dragons, exchange the Helm of Neitiznot for a black mask or slayer helmet for the 15% boost in attack and strength.

No matter which method – group attack or soloing – you should always keep an eye on your prayer points, attack and strength levels…and your chatbox. In the chat window, if the antifire potion is working, the last word you will see after being hit by dragon breath is “…breath!”. If the Antifire Potion is not working, the last word you will see is “…fire!” Before it wears out, you’ll receive a warning in red in your chatbox. You’ll also get a message in red when it finally does wear off completely and you may also hear a “pouring” noise if your sound is on. Drink another dose of antifire potion or mix, or you’ll start to notice damage from the fiery breath.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the King Black Dragon drops a Draconic Visage, Dragon Spear, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. Bandos’s chosen General is General Graardor.
He is usually referred to by players as the easiest of the God Wars Dungeon bosses to defeat. However, you should always be aware while fighting, he can still hit very hard, up to 690 at maximum. He has two attacks, one a melee attack which hits up to 600, and secondly a ranged-based attack which can hit a maximum of 350. He will only target one player with his melee attack at once: if you are his target, always pray protect from melee. His ranged attack hits all players. Very few items give protection from his followers: the Ancient Mace, Bandos godsword, and the items from the Bandos armour set. You can also take a dip in the Bandos pool if you’ve completed the As a First Resort… quest. To enter, you need a hammer and 70 strength. General Graardor’s most prized drops include Bandos armour pieces, as well as godsword shards and his godsword hilt. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

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Strategy
The best strategy to fight Bandos is by using a tank method. In this method, one player will enter first, praying melee. This is usually the highest levelled player in the group. His outfit will emphasize ranged defence, and he will suffer all damage from General Graardor. Other players should emphasize prayer and attack bonus, while still having fair defence to protect from the minions, as well as in case the General turns on them from spawning or killing the tank. These players should pray ranged while Graardor is alive. The tank should always enter the room first and engage Graardor. Then, and only then, should the rest of the team enter. After killing Graardor, the minions should be killed in this order: Steelwill (praying magic), then either Grimspike (praying range) or Strongsack (praying melee). Then, everyone but the tank should go to the very north-western corner, because Graardor spawns on the south-east side. The tank should engage him as soon as possible. While tanking, if you need to eat or drink a potion, run quickly under Graardor, eat, and then attack him. With practice, you can avoid getting hit while eating.

The best spot for kill-count is outside the Stronghold, near the ice bridge to Zamorak’s Fortress, on goblins and hobgoblins. For this spot you will need to bring a zamorak item. The other spot is on hobgoblins, outside the Stronghold, but just south of the Bandos boss room. You do not need an item for this spot.

Suggested Levels (warrior)

70 attack, strength, and defence
60 prayer (70 strongly recommended)
If ranging, 70+ ranged
Suggested Levels (tank)

85 defence
80 attack and strength
70 prayer
Keep in mind that these are suggested minimum levels. You can kill Graardor with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Ranging and meleeing are both good choices. Maging, however, is ineffective against all God Wars Bosses, due to its low accuracy and the low defence of robes.

Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burden or combat familiars are also an aid. Note: don’t bring an aggressive familiar, like a terrorbird if you’re not the tank. If your familiar attacks him, he’ll focus on you. Instead, bring a passive familiar, like a bunyip.

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Equipment
Recommended equipment (warrior):
Note: Items are listed from the best to the worst

Weapon: Godsword > Abyssal Whip
Helmet: Helm of Neitiznot > Berserker helm > Warrior helm
Amulet: Fury > Glory
Body: Bandos Chestplate* > Verac’s Brassard > Other high defence platebodies
Legs: Bandos Tassets* > Verac’s Plateskirt > Other high defence platelegs
Shield: (If using whip) Rune Defender > Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

*Note: Starred items are Bandos items that will protect you from his minions outside the boss room. Having one (or dipping in the Bandos Pool) is NECESSARY.

Recommended inventory (warrior):

8 Prayer Potions
2 Super attack and 2 super strength potions/ 2 ranging potions
Hammer
Teleport
Summoning pouches (optional)
Rest food (sharks recommended)*

Note: You should share food with your tank when needed – the tank will suffer much greater damage than warriors.

Void

Void is recommend for large teams because of it’s low defense.

Recommended equipment (tank):
Weapon: Abyssal Whip > Godsword
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Guthan’s/Dharok’s/Torag’s Platebody > Karil’s Top > Bandos Chestplate*
Legs: Torag’s Platelegs > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

Recommended inventory (tank)

19 Saradomin Brews
7 Super Restores
Hammer
Teleport
Summoning Pouches (optional)

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Solo
Soloing Bandos has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements.

Recommended Levels:

90 attack, strength and defence
70 prayer
52+ summoning
70+ magic
The strategy is similar to acting as the tank in a team. You will pray melee, emphasize range defence, and fight the boss. However, godswords help much more on killing the boss, and you need to deal much more damage, while taking more damage than in a team. You will use sharks instead of brews and restores.

Recommended equipment (solo):

Weapon: Godsword > Abyssal Whip
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Karil’s Top > Bandos Chestplate*
Legs: Bandos Tassets > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Blessed Spirit Shield > Obsidian Shield
Cape: Soul Wars > Fire cape > Skill Cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon

Recommended Inventory (Solo)

Super attack, super strength, and super defence potion
Three prayer potions
Hammer
Teleport
Rest Sharks

Praying Piety as well as melee protect can speed up your kills and limit damage, but it does use far more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.

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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if General Graardor or any of his minions drop any of these items:

Godsword shard 1, 2, or 3
Bandos Boots, Chestplate, or Tassets
Bandos Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

Conclusion
Bandos is one of the most simple God Wars dungeon bosses to understand and is a good first boss for beginners to try out. Killcount can be had on low-leveled creatures, and the boss’s attacks can be avoided so long as you are not tanking. It is also one of the more popular bosses to team, so finding a group is usually easier than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good luck!

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What are the Revenants?
These tormented souls are the guardians of the wilderness, which was one of the sites of the great God Wars of the Third Age. They are significantly more powerful than other monsters, simulating players of the old wilderness more than NPCs. They are aggressive to all players, but use a wilderness level system to determine which players they are able to engage. There are many different kinds of Revenants, with a combat level range of 7-135. Their order is as follows: Imp (level 7), Goblins (levels 37, 30, 22, and 15), Icefiend (level 45), Pyrefiend (level 52), Hobgoblin (level 60), Vampire (level 68), Werewolf (level 75), Cyclops (level 82), Hellhound (level 90), Demon (level 98), Ork (level 105), Dark Beast (level 120), Knight (level 126), and Dragon (level 135).

Monster Profile
Revenant Basic Facts (Bestiary Profile)
Combat Level: 7-135 Life points: 100-1550 Maximum Hit: 100-350 Attack Style(s): All
Experience Summary
Compared to other monsters, Revenants offer little in the way of experience. You will receive only one combat XP per damage dealt. In addition, their high defence and difficulty level make training highly inefficient.
Drops Summary
Revenants usually drop small amounts of coins for your hard efforts, but sometimes they will drop more high value items such as Obsidian Capes, Dragon Daggers, and Glory Amulets. Wearing Jennica’s Ring, a reward from the Spirit of Summer quest, will double the chances of receiving one of these unique items.
Special Notes
Revenants have the ability to poison, teleblock, and freeze you for a short time. Their wander range is extremely big, sometimes as large as half of the wilderness.
Notable Drops
Amulets of Glory, Dragon weapons, Sharks, Clue Scrolls

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Revenant AI and Behaviour
The normal monsters of RuneScape are generally very predictable and limited in their abilities. The Revenants are a little different, and it is important that you are fully aware of what they can do.

Revenants are similar to NPCs in that they have spawn points and wander radii. They cannot run, and can be trapped on obstacles. Unlike most NPCs, They have set patrol routes (shown later) that cover most of the popular spots in the Wilderness (Green Dragons, King Black Dragon Entrance, Wilderness Portals, Mage Arena, Agility Course, etc.). Knowing these patrol routes can be a crucial advantage when venturing into the wild.

Revenants use all three attack styles, and, unlike most other NPCs, will use the style you are not praying against. Their magical attack, which also teleblocks the target, is a skull-like projectile. Their ranged attack is an icy dart that can freeze players for five seconds. The melee attack is specific to the individual Revenant, ranging from the slash of a claw to the swing of a sword.

Revenant Attack Styles
Magic Ranged Melee

When in combat, Revenants have a little more advanced tactics than the average monster. They can heal themselves and cure poison a limited number of times. In addition, they are less prone to being trapped on objects (although it is still quite easy to do so), as they will strafe in one direction when unable to reach a target. They also have a unique ability to pass through fences and doors. However, they can only do so when NOT engaged in combat. Once a Revenant is targeting you, they lose this ability, and you can trap with ease. However, do not assume that you are safe if you have simply run off screen. Revenants will follow you for an extremely long distance before giving up (usually around half the size of the wilderness).

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Survival – Easy When Prepared
Many players go into the wilderness for treasure trails and quests and activities. For any of these things, survival is the sole objective. Below is the recommended setup for resisting Revenant attacks.

Survival Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

In this setup, there is an obvious emphasis on Magic defence. This is because you will be tanking any magic attacks, while protecting from Range attacks with prayer. If you cannot use some of these items due to level or activity, wear any item that gives corresponding defence bonuses.

Helmet: Armadyl Helmet > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Magic
Cape: Fire Cape > God Cape
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Depends on your activity
Shield: Spectral Spirit Shield > Mind Shield > Holy Book
Gloves: Forinthry Bracelet > Barrows Gloves > Black Dragonhide Vambraces
Boots: Ranger Boots > Snakeskin Boots
Ring: Jennica’s Ring > Ring of Life

Note the use of the Forinthry bracelet. This is a crucial item for escaping Revenants, as this PREVENTS you from being teleblocked. Also note that Jennica’s ring is very helpful, as it enables access to several safe zones all around the wilderness. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch, and its special ability can only be used in multi-combat. You should summon the wolf when you are attacked.

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Patrol Routes and Spawn Points
Revenants have a weakness in that they are very predictable. They follow set paths and have many spawn locations scattered around the wilderness. Some spawn points and hotspots include:

Zamorak Mage near Edgeville
Chaos Elemental, Rogue’s Castle
Forgotten Cemetery
Mage Arena
Green Dragon locations
Dark Warriors’ Fortress
Agility Course
Mining Sites, especially Rune Rocks
Below is a map based on several months of observation that shows the general paths Revenants follow when wandering the wild. When a player is sighted, however, they will break from these predetermined paths and engage freely. However, Revenants patrolling a set hotzone area, such as the Zamorak Mage near Edgeville, will not chase players too great a distance.

As you can see, their patrol routes effectively cover the entire wilderness, which may make you ask, “Why is this helpful?” This map will help you to understand the different “hotzones” that they patrol through, and what places they can suddenly appear and attack. Revenants will spawn and “latch on” to a patrol route. They will follow this route until they reach a dead end or have been in the game for a certain amount of time.

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Survival Tactics and Strategies
If you run into a Revenant during your activities in the wilderness, and you are not intending to fight them, here is the general process you should go through:

Activate Protect from Ranged (magic if wearing melee gear), and Protect Items. Turn off Auto-Retaliate. If in over level 50 wilderness, drink an antipoison potion.
Attempt to trap the Revenant, and log out if successful.
If you cannot trap the Revenant, run towards the nearest Safe Zone or use one of the escape routes (discussed below).
If you are being engaged by multiple Revenants in multi-combat style, activate Steel Skin and drink a super defence potion and run to the nearest safezone.
Trapping
Trapping pursuing Revenants is an alternative to fleeing, and it can be very easy, even with a multiple Revenant attack. While they will try to strafe in order to prevent this, with enough practice you can learn to use the landscape to your advantage. As shown below, you can use trees, rocks, and other objects to keep away from harm.
It should be noted that Revenants are NOT trapped by doors and fences if another Revenant is attacking you in single combat. Remember, if the Revenant is not “on” you, it can pass through obstacles!

Here’s a basic plan to remember: Pray, Trap, and Run!

Death
If you die during a Revenant attack, there are multiple easy ways to recover your items. If your grave is blessed, then withdraw Saradomin Brews for healing, a slash weapon, a Forinthry bracelet, and a teleport. Also bring a Terrorbird + Tireless Run Scrolls if you had a familiar, or the equivalent Beast of Burden Familiar and 2 Super Energy potions. You can carry a full load or half load of Sharks in the beast of burden in case you do need them. If your grave is not blessed, it is still worth trying to use the Wilderness Portals or other quick wilderness teleports to get to your gravestone. The 500,000gp investment in an Angel gravestone is entirely worth it!

Teleblocks and the Forinthry Bracelet
With the Forinthry bracelet, even if you do get teleblocked, it’ll use a charge for a self-teleport if you attempt to do so. This doesn’t count using the Pillars nor the Mage Arena Bank levers, as well as the Lever to Ardougne. If you get teleblocked without the Bracelet on, you can still equip one to teleport. A good hint if you get teleblocked is to wear your Forinthry and enter a non-wilderness area, as a Teleblock will instantly wear off this way. Non-wilderness areas include the banking area by the Wilderness Volcano and the Stealing Creation pre-game area. If you are in the deep wilderness, then the aforementioned techniques of the Ardougne Lever and the Mage Arena Bank Lever are your best choices. Entering the Chaos Tunnels may also be a way to exit to a “non-wilderness” coded area, and perhaps also using Jennica’s Ring near a Portal. Another area, but not recommended unless you have a quick reaction and a shield that would protect you from dragonfire, would be entering the King Black Dragon lair and tabbing out before it has a chance to hurt you.

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Safe Zones and Escape Methods
Use the many quest rewards, ladders and teleport features of the wilderness to your advantage. Whether you are looking to survive or kill, you should know all of these escape routes, as they could save your life.

Safe Zones (Non-Revenant Areas)

Clan Wars
Fist of Guthix Cave
Stealing Creation
Wilderness Volcano Bank
Escape Teleports (can be teleblocked)

Wilderness Portals
Mage Arena Bank Lever
Ardougne Teleport Lever
Spirit World Portals (requires Jennica’s Ring from Spirit of Summer quest)
Zamorak Mage (must have completed Zamorak Mage miniquest)
Escape Ladders

Agility Course Ladder (need 52 Agility)
Chaos Altar Ladder (must start Defender of Varrock)
Chaos Tunnels Entrances
As you can see, there are numerous ways to safety from an attack. However, for many of these safe zones, it is CRUCIAL that you are wearing a Forinthry bracelet. Without it, you will be teleblocked and unable to use about 75% of these areas for 5 minutes. That is actually a long time when it comes to trying to survive an attack.

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Combat – Taking Revenge
Revenant hunting is a somewhat popular activity among those seeking a combat challenge. Members have several advantages over Revenants when compared to free players, and thus free players should be very careful when attempting to hunt Revenants. Engage at your own risk!

Combat Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

This setup works wonders for any Revenant encounter. The Salve(e) amulet provides a 20% attack and strength boost, and the Whip/defender combination cuts through their high defence. Alternatively, you can use a Slayer Helm/Black Mask and Fury Amulet if you have a Ghost Slayer Task. Keep a Forinthry bracelet handy, as it can help immensely if you are done fighting, but get attacked anyway.

As shown in the picture, for added defence, you can use the Dragonfire Shield instead of a defender. If you intend to go anywhere near Dragons when hunting, such as the middle wilderness portal, where there are green dragon spawns both to the east and west, an Antifire type shield will be infinitely helpful, as the revenant may run, or let a Dragon fight you.

Helmet: Helm of Neitiznot > Berserker Helm
Necklace: Salve Amulet(e) > Salve Amulet >Amulet of Fury > Amulet of Glory
Cape: Fire Cape > Skillcape(t) > Soul Wars Cape >
Chest: Torag’s Platebody > Any high defence platebody
Legs: Torag’s Platelegs > Any high defence platelegs
Weapon: Godsword or Abyssal Whip
Shield: Rune Defender or Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet
Boots: Dragon Boots > Rune Boots
Ring: Jennica’s Ring > Ring of Life

Finding a Revenant can be tough. Sometimes, they are grouped together, wandering the very place you just looked. This is why it is generally a good idea to refer to the patrol route map. Walk on the route yourself, and eventually you will find one. Follow this plan of attack:

Drink Super Set, and make sure you are ready for the fight. If you are under attack, do this anyway.
Activate Piety + Protection Prayer (your choice, either Ranged or Magic), and engage with main weapon.
Make sure Auto-Retaliate is ON throughout the fight. This helps especially in Single Combat, but be aware of some issues if multiple Revenants are attacking you.
As Revenants will begin to heal at 1/4-1/3 health, bring out your Special attack weapon when they reach this point. Unload all your special attacks!
If the Revenant isn’t down, continue attacking with your main weapon. The fight will be longer than normal, but keep at it and you will succeed.

If you are in combat setup, and are ambushed, but unable to fight due to lack of food or other vital equipment, equip your Forinthry bracelet (as shown in inventory). This will help prevent any further teleblocking. Try to trap the Revenant, and hop worlds. If this fails, make for the nearest safezone. Always make sure you have at least 4-6 sharks available for emergencies, as being ambushed with no food can lead to a quick death.

With proper equipment, you can deal very devastating blows, as shown above, and quickly take the upper hand in combat. Don’t become overconfident however, as Revenants can make a deadly comeback at any time.

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Multi-Combat Heavy Engagement
If by chance you find yourself in a multi-combat zone with multiple Revenants (i.e. 3 Knights, 2 Orcs, or something similar), you should forget about using anything but protection prayers (no advanced curses). Using a protection prayer is simply much more efficient and if you use anything else you will be damaged very frequently. Equip Full Melee Gear and use magic prayer, as you will now have high defence versus all their attack styles. Be sure you have the combat stats to effectively take on whatever Revenants you encounter (being more than 10-15 combat levels below is a bad idea).

See if you can trap one or more of the Revenants, and make sure you have a safe area where you can eat. Below is an image showing an example of ways to deal with a multi-combat ambush at the Chaos Elemental. The basic idea is to trap all the Revenants, as well as the Chaos Elemental, and fight them 1 by 1 (if possible) or only 2 at a time. If you do not panic, you can survive multi-rev attacks.
The yellow dot represents the player, the blue dot the Chaos Elemental, and the red dots the Revenants. The third image shows a way of trapping the Revenants and escaping on the teleport pad.

Essentially, this is basic monster blocking and trapping, with some twists. Revenants can tell whether you are trying to trap them, and often strafe in one direction or move backwards to adapt to your tricks. So don’t think you are absolutely safe! It is best to trap the Revenant, and run to the nearest safe zone before they can free themselves. They will eventually teleport themselves out of obstacles, shown below.

Just remember the basic plan: Pray, Trap, and Run!

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Hunting with a Team
Team Revenant hunting can be a fun activity to do while waiting for herbs to grow, or just to pass the time. Pass by the spawn points, following the patrol routes as you run, constantly recharging energy with your terrorbird.

With a team, all players should activate Piety (if not already). Because it is much easier to kill Revenants, especially in a multi-combat zone, there is much less risk of death! If you encounter multiple Revenants in multi-combat, however, it is important that your team does not let all of them focus on one person. If you do so, you are not using the advantage of a team efficiently. Spread out and have 1 player attack each Revenant (see if trapping is a possibility as well).

Hunting with a small group may be fine, but 70+ prayer with decent Constitution and Defence (over 80 recommended) will be extremely helpful, mainly for Blessing a grave then having to retreat.

There tend to be Revenants near the Chaos Elemental as well, sometimes in groups of 3+. You probably should not venture there unless you have at least 3 people who can take the damage, and deal enough damage to be able to make a large overall difference.

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F2P – A Different Story
Revenants have a large advantage over F2P players, because they retain members’ abilities in F2P worlds. Therefore, they can teleblock and freeze (cannot poison, however) F2Pers! As well as this, they have the same max hits as in P2P, so they are much more difficult to deal with in F2P. Revenant hunting in F2P is highly dangerous and not recommended unless you are very experienced in combat.

Now then, what can one do to escape a Revenant attack in a free world? Wear your best melee equipment and using the Protect from Magic prayer. To avoid teleblock, keep your sound turned on, and once you hear the sound of a Revenant mage attack, teleport out. Of course, you may be above teleportable wilderness, and thus may have to simply keep running south or to the nearest safe zone.

Safe Zones and escape routes are also much more limited in F2P. There are no Spirit Portals or Teleport Levers. You cannot use a forinthry bracelet! So, your safe zones are limited to Fist of Guthix, the Wilderness Volcano banking area, the Clan Wars lobby, and the Stealing Creation lobby.

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Rewards
One of the downsides of fighting Revenants is their small set of drops in comparison to the monumental effort required to kill them. All of them commonly drop small amounts of coins, but high level Revenants can sometimes drop Glory Amulets, Obsidian Capes, and Dragon weapons. Jennica’s ring, a reward from the Spirit of Summer quest, improves the chances of receiving one of the rarer high-value drops.

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Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon.
Armadyl’s Titan, Kree’arra, although the lowest levelled of the God Wars bosses, has the highest max hit, an impressive 690 using ranged. He can also hit up to 500 with melee, and up to 250 with magic. However, he will only use his melee attack if no one is currently attacking him, so his melee is usually not a problem in groups. To enter Armadyl’s Eyrie you must have level 70 ranged and use a mithril grapple (and crossbow) to cross the gap. All of Armadyl’s minions fly too high to be attacked using melee weapons. His magic and ranged attacks are performed at the same time, and hit every player in the room. Prized drops from Kree’Arra and his minions include Armadyl ranging armour, his Godsword hilt, and godsword shards. Items which will render Armadyl’s minions outside the boss room unaggressive consist of: Armadyl ranging armour and the Armadyl Pendant. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

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Strategy
When fighting in a team, this boss’s attacks hit everyone in the room. Kree’arra will only use melee while not being attacked by anyone: this occurs very rarely in a team, and occurs less often in larger teams. Pray range ALWAYS, and emphasize range attack and magic defence, as well as prayer bonus. You can use ruby enchanted bolts for the first half of Kree’arra and then switch to diamond bolts, or just use diamonds throughout. Kill the minions in any order (usually Wingman Skree-magic, then Flockleader Geerin-ranged, and finally Flight Kilisa-melee) praying appropriately (Kree’arra’s minions, unlike other minions, do not switch targets while Kree is alive, and afterwards attack whoever is currently attacking them, instead of whoever dealt the last damage to Kree). Pray ranged before Kree spawns: the first attack without protection can be deadly, especially combined with the minion’s attacks.

You can get killcount either inside or outside of the Eyrie. Pray ranged and kill aviansies, preferably the lower levelled ones. They drop noted adamantite bars fairly often, which can often fund part of your trip. Aviansies to the east of the chasm require a Saradomin item. Armadyl and Zamorak items are necessities.

Suggested Levels

80+ ranged
75 defence
60 prayer (70 strongly recommended)
Keep in mind that these are suggested minimum levels. You can kill Kree’arra with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves is highly recommended. Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burdens or combat familiars are also an aid. Summoned monsters can cross the gap into the Eyrie. Melee does not affect any of Armadyl’s servants, and maging is ineffective. Therefore, you must range Kree’arra.

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Equipment
Recommended equipment:
Note: Items are listed from the best to the worst

Weapon: Rune Crossbow
Helmet: Verac’s Helm > Helm of Neitiznot
Amulet: Fury > Glory > Zamorak Stole* > Armadyl Pendant*
Body: Armadyl Chestplate* > Karil’s Leathertop > Zamorak Blessed Dragonhide*
Legs: Verac’s Plateskirt > Armadyl Plateskirt* > Karil’s Leatherskirt
Shield: Dragonfire Shield > Dragon Sq Shield > Granite Shield
Cape: Ava’s accumulator
Boots: Ranger > Snakeskin
Gloves: Barrows Gloves > God Blessed Bracers*

*Note: Starred items are Armadyl/Zamorak items that will protect you from their minions outside the boss room. Having one of each is NECESSARY.

Recommended Inventory
Mithril Grapple (requires crossbow)
Ruby Enchanted bolts (optional)
Teleport
Summoning Pouches (optional)
9 Super Restores
17 Saradomin Brews

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Solo
Solo Armadyl has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements. In addition, Kree’arra’s melee attack is used much more often when only one person is in the room.

Recommended Levels:

90+ ranged
90+ defence
70 prayer
52+ summoning
80 magic
The strategy is different than in a team. You will still pray ranged, but having a high melee defence is more important, and you will need to behave differently. Kree’arra only uses his melee attack when there is no one attacking him. This means that whenever you need to drink a potion, you may be attacked by melee. While eating, you should take a few steps away if he is close to you, sticking close to the walls, and attack him as soon as you can. Try not to let him melee you, he can hit very hard. The recommended equipment is the same.

Praying Steel Skin and/or Eagle Eye or other boosting prayers can help you suffer less damage and kill Kree faster, but it does use more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.

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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to receive lootshare drops will have it activated. Coinshare is applied only to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Kree’arra or any of his minions drop any of these items:

Godsword shard 1, 2, or 3
Armadyl Helm, Chestplate, or Plateskirt
Armadyl Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Conclusion
Armadyl requires higher stats than the melee bosses to perform well at, but the drops are generally more highly valued. All players have the same task, instead of having to seek out a tank. It is also generally fairly easy to find teammates. Here, killcount usually takes longer than the melee bosses, and you will suffer more damage while performing it. It’s a classic case of risk vs. reward. Please note that this is an introduction for newcomers: this is just one of a multitude of strategies applicable in God Wars. Good luck!

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Since the release of Dungeoneering, a plethora of adventurers have been delving the depths of Daemonheim and uncovering its many secrets. As we’ve watched and listened to the feedback of these adventurers and observed how they’ve been reacting, we came up with a bunch of cool ideas of how we could improve the Dungeoneering experience, and so, alongside building the new content for the batch 2 release, we’ve been working on doing them! These updates are in addition to the new floors, challenge rooms and bosses that we’ll be adding to Daemonheim as part of Dungeoneering batch 2, and are likely to be added to the game before batch 2 comes out.

That takes class

Work-in-progress ring interface
One thing we’ve noticed when watching people play together in parties is that they often specialise in certain roles to help each other out – things like warriors in heavy armour protecting the more vulnerable mages and rangers while also dealing damage, or other players preventing skillers from being attacked while they’re providing their party with tasty fish, protective gear and sharp sticks to poke their enemies with.

We thought it would be nice to encourage and reward these player-created classes, so we’ve been hard at work designing a system to upgrade your Ring of Kinship (using Dungeoneering tokens) for use inside a dungeon.

These upgrades will allow you to specialise in a role, and will provide unique benefits for doing so. There will be specialisations available for each type of player in Daemonheim – be you a noble warrior, an archer extraordinaire, a prodigal mage or an artisan of non-combat skills, there’s a Ring of Kinship for you!

Are you constantly slaving over a hot furnace to make items, and wish you could waste less material, and maybe squeeze an extra dagger out of those five bars you made into a platebody? There’s a Ring of Kinship for that! Do you spend a lot of time behind a kiteshield, taking all the attacks that would otherwise smush your magic-wielding partner, and wish you could take less damage to make your food last longer? There’s a Ring of Kinship for that! Or perhaps you simply spend a lot of time sniping enemies from a distance, and wish your arrows would fly straighter and truer to deal your maximum potential damage more often? There’s a Ring of kinship for that, too!

Building the future

Groupstone portal
We noticed that one of the most common things said is that getting around dungeons could be easier. This is what we originally introduced the Gatestone spell for, but it soon became evident that it wasn’t sufficient. For a start, it has a Magic level requirement, plus it takes quite a few different runes.

We also noticed that a few skills – namely Herblore, Farming and Construction – weren’t being used as much as we had anticipated within Daemonheim. We deduced that this too was because of accessibility – most skills can be performed within the start room, but Farming and, therefore, Herblore could not, and you can’t make potions if you don’t have herbs!

On top of this, we realised that the only use for Construction in Daemonheim is in skill challenges. While these do benefit the party by allowing progress, there’s nothing that a high Construction level can do for you unless you happen to come across a very specific challenge.

With these issues in mind we came up with something pretty nifty: a Construction hotspot in the start room!

This hotspot will start life as a ‘Groupstone portal’, a conduit anyone can use to teleport to the new Groupstone (which is similar to the Gatestone, except that everyone in the group can use it and it will never shatter on use). The hotspot can be replaced with various other states, including a Farming patch or a Cooking range. We’ve also had a second look at the rune cost of the Create Gatestone spell to make it more accessible.

Daemonheim and beyond

A surface dungeon entrance
We’ve taken some time to consider the surface world applications of Dungeoneering – things your character can do outside of Daemonheim thanks to their hard work at levelling the new skill. We’ve come up with the concept of reward dungeons.

Several places across RuneScape will have extra nooks and crannies added that only those skilled in delving the depths of Daemonheim will fathom how to enter. These areas may contain a few extra spawns of that over-camped monster you’re trying to kill; or perhaps some additional resources for you to collect with less competition from other players; or maybe, just maybe, a fearsome creature new to the surface of RuneScape, freshly escaped from the frozen depths of Daemonheim itself!

What’s in a name?
We’ve also been wracking our brains to come up with some new awards for the dungeon end interface (or, as we affectionately call it, the ‘WIN-terface’), so that you can have all new reasons to show off to your friends (or hang your head in shame) after a bout of Dungeoneering.

Here I go again on my own
And, last but not least, we haven’t forgotten the plight of all you solo adventurers. From a technical standpoint, we’ve been making a fair bit of progress with allowing single players to re-enter dungeons after disconnecting; however, this is a very big project and is technically very costly, so it will still take us some time to perfect the system. As such, this particular update may not be released at the same time as everything else covered in this blog. All we can do is thank you for your patience and assure you that we are definitely working on it .

We’d best get coding…

Well, that’s enough blogging for now. All this awesome stuff isn’t going to code itself!

Visit this forum thread if you want to discuss the ‘Beyond the Release’ blog.

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