A Tail of Two Cats Quest Guide
Guide written by Lodve » Global RuneScape Home » Quest guides » A Tail of Two Cats
Sponsors
A Tail of Two Cats
Difficulty: Easy
Length: Medium
Members only: Yes
Reward:
• 2 quest points
• 2 Antique Lamps (Giving 2500xp each in any skill)
• Mouse Toy
Start: Unferth, located in Burthorpe.
Needed quests: Ichtlarin’s Little Helper and Gertrude’s Cat.
Needed items:
• Cat or Kitten (If you don’t have one, buy a new one from Gertrude for 100gp)
• Amulet of Catspeak (Obtained in the Ichtlarin’s Little Helper quest)
• 5 Death Runes
• Logs
• Tinderbox
• 4 Potato Seeds
• Rake (Bought in any farming shop)
• Seed Dibber (Bought in any farming shop)
• Shears
• Bucket of Milk (Go to a Cow field and milk a dairy cow)
• Chocolate Cake (Use some chocolate on a Cake, check our Cooking guide for more info)
• Desert Robes (Can be bought in the Shantay Pass south of Al-Kharid)
• Vial of Water
Recommended items:
• Teleport runes to Varrock and Falador
• Games Necklace
Walkthrough
1. The start
You can teleport to Burthrope with your Games Necklace. Remember your kitten/cat and Amulet of Catspeak, and of course the other stuff. When you are there, walk to east side and talk to Unferth in a house. He will tell you that he lost his cat Bob, but your cat will come out.
2. Open your amulet.
Head to north east house, and talk to Hild. She will tell you that she needs 5 death runes to enchant your amulet. The amulet will tell you where bob is. When you give her them, she will enchant it. You should try to open it, and there will appear a cat face on it. Try to press on the arrow many times until the eyes will open. If the arrow light in south side, Bob will be in south side. Run around to find him.
3. Bob
When you find Bob, talk to him. He will tell you that he is in love. He will not remember his parents either. Your kitten will now visit Gertrude, so teleport or walk to Varrock and talk to her.
4. Gertrude
Head to Gertrude and your cat will be happy. Talk to Gertrude and ask about Bob’s parents. She doesn’t know anything about Bob’s parents.
5. Reldo
Reldo is in the Varrock Palace library, north in the Varrock Palace north of Varrock Square. Talk to him and he will tell you a lore. Now, you need to talk to bob again, so use your enchanted amulet to find him.
6. Bob
Talk to him. When he is finished your kitten will come out. Your kitten will tell you that we can go to Sophanem and talk to sphinx.
7. Sphinx
Talk to it and it asks you if you want to see a cutscene. The cutscene is very cool and you should watch it, but if you don’t have a lot of time then you should say no.
8. Unferth
Be prepared with all of your items. Run to Unferth and you will need to help him. Bob gave you a list of items you needed to do for Unferth. You will see a table with an empty glass and cake plate. Use your Chocolate Cake and your Milk with the table. Go to the patch over there and begin to rake the patch. Put some potato seeds and you need to wait until it’s fully-grown. Use your shears on Unferth. Put some logs in the fireplace and burn the logs. Go to his bed and make the bed. Talk to him and he will tell you that he’s sick. Now it’s your turn to be a doctor.
9. Doctor
Head to the Apothecary, located in Varrock. He will tell you that you will need to play a doctor. You can choose doctors hat or nurses. Wear your white clothes or nurses and head to Unferth. Talk to him and give him the water vial. He will think he is cured and he will give you reward.
A Soul’s Bane Quest Guide
Guide written by [M]ike » Global RuneScape Home » Quest guides » A Soul’s Bane
Sponsors
A Soul’s Bane
Difficulty: Easy
Length: Short
Members only: Yes
Reward:
• 1 quest point
• 500 Defence XP
• 500 Hitpoints XP
• 500 gp
• Access to the Dungeon of Tolna
Start: Northwest of the Digsite. Speak to Launa.
Needed items:
Rope
Recommended items:
Antipoison
Walkthrough
Starting the quest
Go to the digsite using the glider (gnome) or walking from Varrock, and walk north-west to the rift. Talk to launa and accept the challenge she gives you. Then, use the rope on the rift and go down.
A short cutscene will play of ‘Tolna’ talking.
First Room:
You will now see a rage bar at the top of your screen. You need to fill this bar by to pass to the next room.
There are 4 creatures in this room using the correct weapon you can kill these creatures and fill your rage bar.
Get the correct weapon from the weapon case:
Goblin – Battleaxe
Rat – Mace
Unicorn – Sword
Bear – Spear
In this room you will get extremely high hits of up to 200, like this:
When your anger bar completes a cutscene will play and you will be taken to the next room.
Second Room:
Walk round the room looking into all of the black holes killing the Fear Reapers as they appear.
After killing five fear reapers, another cutscene will play. Then, walk through the black hole to the west.
Third Room:
In this room, there are many fake monsters and one real monster in the group. When attacking the fake monsters they will dissapear, but after killing the right monster 5 times, the fake doors will dissapear and you will be left with a cutscene. Walk through the real door.
Fouth Room:
Hopelessness creatures will crawl along attacking you agressivly using some type of blue balls which actually do nothing, althought with melee they can hit something. After killing them once, you will then need to kill them again two more times as they refill their health.
On killing them a cutscene will play. Then, cross the gap using the bridge of hope.
Last Room:
Watch the cutscene, then attack the three heads you should see in the room. After killing them, Tolna will appear out of nowhere.
After another cutscene talk to him and he will be teleported back out of the rift, talk to Tolna again to complete the quest.
Perils of Ice Mountain Quest Guide
Guide written by Syntax Error » Global RuneScape Home » Quest guides » Perils of Ice Mountain
Sponsors
Perils of Ice Mountain
Difficulty: Easy
Length: Short
Members only: Yes
Reward:
• 1 quest point
• 500 Construction, Farming, Hunter, Thieving XP
• Ability to smith pickaxes
• Permission to use the power station ladder
Start: Speak to Lakki the delivery dwarf on the road between Falador and the Barbarian Village
Needed skills:
• Level 10 Construction
• Level 10 Farming
• Level 10 Hunter
• Level 11 Thieving
Needed items:
• Bucket of Compost
• Watering Can
• Hammer
• Saw
• 2 planks
• 2 nails
Quest Map
Walkthrough
1. To start, speak to Lakki the delivery dwarf. He’s standing next to a broken cart on the road between Falador and the Barbarian Village. He’ll tell you that he’s lost a crate. Offer to help him look for the crate. The crate is in one of the bushes along the road to the west of you. Search them until you find the crate.
2. Go to the entrance to the dwarven mines near Ice Mountain. Walk west to the power station and talk to Drorkar and give him the crate. After the cutscene, Drorkar will give you a letter. Take it to Brother Bordiss, located in the monastery’s garden to the north-east of the mine entrance. Bordiss gets upset over the letter, saying that Drorkar is taunting him in it about how his machine is operational.
3. At the end of the conversation, Brother Althric will realize that his roses are dying. Ask him why and he’ll say that it’s because of the climate getting hotter. Althric will ask you to apply compost to the roses and water them. Talk the Althric again after you’ve gotten the compost and water. Use the compost and watering can on the dying roses. After that, a cutscene will start.
4. Walk west up onto Ice Mountain. You’ll find the gnome on the south-west part of the mountain. Talk to him. He’ll say that he’s catching baby ice fiends to save them from extinction. Ask him if you can help and he’ll give you a special net for catching them. Get four and talk to him again.
5. An avalanche! Talk to the Oracle on the north side of Ice Mountain and she’ll tell you that the avalanche wrecked her tent; offer to fix it for her. Walk down to where the tent is and pick it up. If you don’t have them already, go get a hammer, saw, two nails, and two planks. Walk back to the Oracle’s area and use the tent on the remains with everything in your inventory to fix it. The Oracle will see a vision of runescape, but in ruins. It’s clear that you need to shut down Drorkar’s power station.
6. Talk to Drorkar again about shutting down the station and he’ll tell you to talk to Nurmof, the pickaxe seller in the dwarven mines. Before you see Nurmof, pickpocket Drorkar for a key. After that, walk east, down the ladder into the mines, and around to an area just to the west of the ladder up. (if you need it, a map to the dwarven mines can be found here)
7. Speak with Nurmof and he will mention that Bordiss had an idea for a safer energy source. Ask Bordiss at the monastery about it. He’ll say he lost the key to the chest with his plans the night before the presentation of the plans, and that the key you took from Drorkar is the key to his chest. Go back down into the mines. This time, walk east from the ladder to Drogo’s shop.
8. Open the chest there and take the plans. Give these plans to Nurmof. A cutscene about the new powerstation, a windmill, will begin.
Quest complete!
One Small Favour Quest Guide
Guide written by Aliensvortex » Global RuneScape Home » Quest guides » One Small Favour
Sponsors
One Small Favour
Difficulty: Hard
Length: Very long
Members only: Yes
Reward:
• 2 quest points
• 2 lamps giving 10K XP in skills of your choice (Have to be over level 30 though)
• Ability to use gnome glider from/to Feldip Hills
• Key Ring (You can have as many key as you want on the key ring, which uses less space!)
• Ability to make Pot Lids from clay (Read more in our Crafting guide)
• Ability to make Guthix Rest (Read more in our Herblore guide)
Start: Yanni Salika in Shilo Village.
Needed skills:
• 25 Crafting
• 18 Herblore
• 36 Agility
• 30 Smithing
• Must be able to defeat a level 92 monster.
Recommended skills: 60 combat, 43 prayer, 58 magic and completed the Watchtower Quest (for watchtower teleport).
Needed quests: Rune Mysteries, Druidic Ritual and Shilo Village
Needed items:
4 Steel Bars
1 Bronze Bar
2 Guam Leaves
1 Marrentill
Hammer
A pot (can be bought during the quest)
A Cut Opal
A Cut Jades
A Cut Red Topaz (these gems can be mined in Shilo Village)
Bowl of hot water (Bowl can be made in Crafting. Then, use it on a water source, like a fountain, and finally, use it on a cooking range.)
Tinderbox
A Hatchet
Chisel
Empty teacup (Can be obtained during the quest)
5 Pigeon Cages (Can be obtained during the quest)
Recommended items:
Decent Armour and good sword (preferably dragon)
2 cut opals
2 cut jades
2 cut red topazes (Opals, Jades and Red Topazes can be mined in Shilo Village)
Charged Amulet of Glory
Teleport runes for around 15 teleports
Boots of Lightness and energy pots are a good idea too.
Walkthrough
For these steps, you will need around 100gp and a Varrock Teleport (optional - you’ll have to go from Lumbridge to Varrock).
1. Talk to Yanni Salika, who is south-east of the mining area in Shilo Village. Ask him if there is anything to do, and he’ll tell you that he wants you to do a small favour.
2. Go upstairs in the fishing shop, and buy a ticket for the “Lady of the Waves”, which you will need soon.
3. Now, exit the village in the southeast corner. (Search the cart that blocks the way, and you’ll jump over it.) Now, go southwest, and you’ll see a Jungle Forester. Talk to him, and he’ll tell you that he needs his axe sharpened.
4. Now, head straight west until you reach the ocean. Climb up the ladder, and you’ll find Captain Shanks. Talk to him. He will say that he doesn’t want to help, and that you can take it to Brian yourself. Then, ask him to go to Port Sarim.
5. When you’re in Port Sarim, go to the Axe Shop, which should be to the west. Talk to Brian, and ask him if he can sharpen the axe. However, his friend is in jail, and he’s too worried to concentrate on sharpening an axe. So, you will have to do a small favour for him: Ask Aggie the Witch if she’ll act as a character witness for his friend. Then say that you are going to see Aggie.
6. Aggie lives in Draynor Village, north of the bank. She’ll tell you that Jimmy the Chisel, her new apprentice, is missing. Say “Let me guess, you’re going to ask me to do you a favour?”
7. Now, head to the East to the H.A.M headquarters [map]. Find the trapdoor, right-click on it and select “pick-lock”. When you manage to pick the lock, you can climb down. Now, head to the southeast part of the H.A.M dungeon. There, you’ll see a man in darker robes, called Johannus Ulsbrecht. Talk to him, and he’ll tell you that he won’t release Jimmy before Brother Fred, a farmer, agree to send them one month’s supply of chicken.
8. Exit the H.A.M dungeon where you entered (the north-west part), and head to the north-east, to the chicken farm. Fred the farmer is walking around there. Tell him that you need to talk about Jimmy. He’ll tell you that you should talk to Seth Groats.
9. Follow the path to the east, then go over the bridge, and then go to the north. You should now come to a chicken farm. Enter the building, and you’ll see Seth Groats. Talk to him. He’ll tell you that you need to talk to Horvik in Varrock.
10. Teleport to Varrock or run if you want to. When you’re in Varrock, head to the East Bank, and withdraw these items:
3 Steel Bars, a Pickaxe, a Hatchet, a Tinderbox, 2 Guam Leaves, 1 Marrentill and 1 Harralander, Bowl of hot water. Also, a Falador Teleport and Ardougne Teleport is a good idea.
Also, before going to Horvik, go southeast of the bank to the Tea Stall, steal a Cup of Tea, and drink it. (you’ll need the cup later)
11. Head to Horvik, which is north-west of the eastern bank. However, Horvik is a too ill to make anything other than a trade. He’ll tell you that he needs a medicine. Also, if you could bring him 5 pigeon cages, it would be fine.
12. Now, head south of the main square, and take the road to the east just south-west of the Clothes shop. You’ll come to the Apotechary, talk to him. When he’s about to give you the pot, he drops it on the floor and shatters his last airtight pot! So you’ll need to make a new one.
13. Now, head west to the Barbarian Village [map]. There, go south to the small bowl icon on the minimap, and you’ll see Tassie Slipcast. She tells you that you’ll have to see Hammerspike, which is in the Dwarven Mine.
14. Go west out of the village, then north-west a bit, then west again until you reach the Dwarven Mine entrance [map]. Then, go south, and then west [map], and you’ll find Hammerspike. Ask “Have you always been a gangster?”. He’ll tell you that he wants to be a druid, and asks you to see Sanfew to persuade him to take Hammerspike as an initiate.
Now, either teleport to Falador and walk to Taverley, or walk all the way to Taverley.
15. Sanfew is upstairs in the Herblore Shop in Taverley. Ask him if he accept dwarves. Then, tell him that a dwarf you know wants to become an initiate. He’ll tell you to do two favours. One of them is to make a Guthix’s Rest.
To make this, follow these steps:
1. Use the bowl of hot water in your empty cup.
2. Add a Harralander to it
3. Add 2 Guam Leaves
4. Finally, add 1 Marrentill.
16. Now, go to the White Wolf Mountain and talk to the Gnome Pilot [map]. Tell him that you have a special tea from Sanfew. Then, you’ll tell him that Sanfew wants to go the the Feldip Hills. The gnome tells you that he need a lighter kit for the trip, and he’ve heard that Arhein in Catherby produces lightweight but strengthened ropes, called “T.R.A.S.H.” (abbrevation for “Trible Redundant Aero Super Hawser”.
17. Now, head to Catherby and talk to Arhein [map], who runs the general store on the docks there.
He will tell you that he need a weather forecast, and a Seer in Seer’s Village, called Phantuwti, can do it.
18. Now, head to the Seer’s Village, and go to the house just south of the bar [map]. There, ask Phatuwti Fanstuwi Farsight if he can give you a weather forecast. He tells you that he can’t produce a weather report for you since he’s more concerned about a girl named Petra who has gone missing. He knows that she’s inside a cave southwest of your current location. Then, ask what you can do to help.
19. The cave Phatuwti is talking about, is the Goblin Cave. This cave is just east of the Fishing Guild, quite close to the entrance [map]. Enter it, go north, and then to the east. You’ll see a sculputre, on the easter wall. Search it.
20. Now teleport (or walk) to Ardougne. The Wizard on the message is Wizard Cromperty. His building is north-east of the markeplace [map]. Tell him that you need to talk about a girl stuck in some rock. Then he’ll tell you that there is a spell to free the girl, but he need a component for the spell: some iron oxide. This component is found in Port Khazard.
21. Now, head south from East Ardougne, down the coastline, until you reach Port Khazard. The Tindel Marchant is on the docks [map]. Ask him about Iron Oxide. He’ll give you some for a price of… One Small Favour! You will need to take his mattress to Rantz in the ogre area to fill it with prime chompy bird feathers. You’ll get his stodgy matress.
22. Before going to the ogre area, go to the bank in Yanille and withdraw these items:
The gems, some food, chisel.
23. Now, head to the Feldip Hills. Follow the coastline to the south, and go to the east, to the quest start point [map]. Talk to Rantz, who is standing there. You need to talk to him about a mattress. Ask him if he can fill it with feathers.
Well, this means that there is someone banging, and the chompy birds cannot be hunted since they’re afraid of the banging, so you’ll have to stop it.
24. The person that is banging, is a gnome that is making a glider landing area. He’s straight west of Rantz, find him and talk to him (His name is Gnormadium Avlafrim. Tell him that Rantz said that you should come and help him. He’ll tell you that he actually need some help, he have some problems with getting the landing lights to work. Search one lamp, and you’ll get a gem. Cut it and use it on the lamp again. (Note that if you crush a shilo gemstone, you can just use one of your others that you have in your inventory). Do this on all lamps, and finally, talk to the gnome again.
Now, he won’t make any more noise. Go back and talk to Rantz (Yep, you’re guessing right! Now, you will finish the quest, follow the chain in reverse!)
So, go back and talk to Rantz again and tell him that you’ve helped the Gnome.
25. Head back to the Tindel Marchant in Port Khazard and give him the mattress. He will give you the Iron Oxide.
26. Teleport (or walk) to Ardougne, but don’t go to the wizard. Then, head to the house behind the norhtern bank in Ardougne, and there is a respawn behind the house [map]. Pick up 5 pigeon cages, and store them in the bank to the north. Also, store (or drop) your remaining gems (if you have any), the chisel. Also, you can store the pigeon cages and you Herbal Tincture (if you still have it) for more inventory space.
Also, withdraw required items to fight a level 96 monster (Armour, weapon, food, prayer pots etc). You can also recharge your prayer points at the monastery if it’s not full (if you want to use prayer in the fight).
27. Now, go to Wizard Cromperty, and give him the iron oxide. He will then give you an Animate Rock Scroll.
28. Go to the Goblin Cave (east of the Fishing Guild), enter it, go north, then east to the room with the girl in the stone, and then “read” the Animate Rock Scroll. A Slagilith (level 92) will appear. When you kill it, it will drop one adamantite ore, one uncut diamond and one uncut ruby. Then, read the Animate Rock Scroll again, and you’ll free the girl.
29. Now, head back to Seer’s Village, and go to the bank and deposit the items you used in the fight. Then widthraw these items:
Hammer, a bronze bar, an iron bar and a steel bar.
Now, talk to Phantuwti Fanstuwi Farsight. Tell him that you’ve released Petra. After lots of speaking, you’ll find out that he can’t really predict the weather, and the special tool that he’s using doesn’t work properly. And after more talking, you’ll find out that he’s talking about a weather vane.
He’ll tell you that the weather vane is on the roof.
30. Climb up the ladder, go east and climb up the second ladder. Now, go to the west of the roof. Search the Weathervane, then use the hammer on it. Now, search it again, and you’ll get 3 broken vane parts. Now, go downstairs, and then north-east to the anvil. Use the broken vane parts on it, and you’ll fix them. (Note that you need the bronze, iron and steel bars). Then, head back to the roof on Phantuwti’s house, and use the parts (Ornament, Directionals and Weathervane Pillar) on it. Now, head back to Phantuwti, and tell him that you’ve fixed the weather vane, and he’ll give you the weather report. If you want, you can read it, it really shows his weather reporting skills [image].
31. Now, head back to Arhein in Catherby with the report. Arhein says he’ll send the T.R.A.S.H to the Gnome Pilot.
32. Head to the Gnome Pilot on the Ice Wolf mountain, and ask him if Arhein sent him some T.R.A.S.H. He’ll say that he’ll already installed it and thanks you. He also agrees to take Sanfew (The yacking old druid) to the Ogre area.
33. Go to Sanfew in Taverley and tell him the Gnome Pilot has agreed to take him to see the Ogres. Also, he has offered to take Hammerspike as an initiate.
34. Preprare for a small fight with the gang members (level 44-49). Then, head to Hammerspike in the Dwarven Mine, and he’ve apparently changed his mind, and decided that he would make it far better as a gangster than he would as a druid. Then, talk to him again. Now, you will be attacked by the gang members (note that you are in a multicombat area). Now, talk to Hammerspike again. He’ll agree to let Tassie alone.
35. Head to Tassie Slipbcast in the Barbarian Village and talk to her. She’ll teach you how to make Pot Lids, and she’ll also give you some clay to work with. Now, use the clay on the Potter’s Wheel, and select Pot Lid. Then, use it on the Pottery Oven.
36. Now, teleport or walk to Varrock, and get a pot: Either widthraw one from your bank or buy one in the general store for 1gp. Then, use the Pot Lid on it, and you’ll get an Airtight Pot. Now, go to the Apothecary and tell him that you have an airtight pot for him. Then, he’ll give you a pot of Breathing salts.
37. Then, go to the bank and get your pigeon cages and Herbal Tincture for Horvik. Then, head to Horvik and give him the Herbal Tincture the Breathing Salts and the five pigeon cages. He’ll modify the cages to chicken cages for you.
38. Head to Seth Groats in his chicken farm and give him the chicken cages. He’ll tell you to go and talk to “those fanatics” and let little Jimmy the Chisel go.
39. So, head to the H.A.M. headquarters, and speak to Johanhus (which is in the southeast of the dungeon). He’ll agree to release Jimmy the Chisel.
40. Now, speak to Aggie the Witch in Draynor Village. Then, go to Brian in his Axe Shop in Port Sarim. Tell him that you have good news.
41. Head to the Jungle Forester outside Shilo Village and give him his sharpened axe. He’ll say that you’ve been a while, and in fact, he could just have gone and done it himself.
42. FINALLY, return to Yanni and give him his logs! After lots of ranting, he’ll give you a key ring, which you can use to store different keys. After even more ranting, he’ll give you two “unusual looking lamps
Posted on 2008 under runescape items |
10
Jul
you are looking for the Best Runescape Melee Weapons, then look no further. I’m about to show you what are considered the Best Runescape Melee Weapons.
For those free to play members, Rune is the best. There are three different weapons that are always being argued are the best. These are, Rune Scimitar, Rune 2-handed sword, and the Rune Battle Axe. Rune Scimitars are fast, accurate and can pack a punch. Rune 2-handed swords are slow, you cannot wear a shield with them, but they make up for this with their strong hits. The Rune Battle Axe is in between these. Slower than the Rune Scimitar but faster than the Rune 2-handed sword. It is the same with the damage. You CAN wear a shield with the Rune Battle Axe.
Best in the Dragon category has also been argued. I believe the two favorite ones are the Dragon Long Sword and the Dragon Dagger Poisoned. You do not see many people walking around with Dragon Scimitars or Dragon Maces. These are very costly could be one reason.
Of course, the “Best Runescape Melee Weapons” differ from person to person. If you have someone with low attack, The Granite Mual might be the best for him or her. Alternatively, maybe someone likes speed, so his or her best would be the Abbysal Whip. So, if you were to proclaim your weapon the best weapon, would it really be the best? Maybe to you, but to someone else, it would not be. To a person off of Tutorial Island, an Iron dagger would be the best weapon.
So after realizing what the Best Runescape Melee Weapons are, let’s see if you can find the best one for you. If your new, try to gain some attack and strength levels. Once you have them, try getting some Black weapons. Then on to Mith. One your at adamant you have a pretty good level. Then get it to 40 and fork out the cash for a rune scimitar. Now, if your member I would work on your strength. A Granite Mual use to be, and still is one of my favorite weapons.
There are many many weapons proclaimed as the best. However, I will indeed mention one called the Saradomin Sword. It has also been called the SS. It is a beautiful design; its hits are quite good. However, it’s a sword version of the Whip. Its +82 slash and strength and +60 crush. When you use the Special Attack, it drains the whole bar. It is a very strong sword. Is it the best? Doubt it.
There are hundreds of different weapons out there. In addition, Jagex is always adding to it. So don’t be so quick to judge one weapon better than another does. It really depends on the situation. Obviously if you have a dragon long sword and a bronze short sword, the dragon sword is the best weapon in that situation.
Now that you have a different view on the best weapons, why not go out there and see if you can find the best weapon for you, instead of the all around best weapon. It will be a much easier task than finding a weapon that everyone can proclaim the best. Unless you have super awesome mind control powers, Haha. Happy Playing!