Starting location: Falador Park, speak to Sir Tiffy Cashien.
Quest difficulty level: Easy.
Reward: 5,000 slayer experience and acesses to the White Knight Armoury.
Quest points gained on completion: 1
Required Skills: no items are required but you do need at least 32 quest points.
Required Items: 20 rune essences and 10,000 gold coins OR 1 law rune, a slayer gem and some molten glass.
Required Quests: Priest In Peril, Recruitment Drive, Rune Mysteries and The Lost Tribe.
Required Items: Enough teleport runes to teleport you to Varrock, Ardougne and Lumbridge, and a full Ectophial.
Monsters: Black Knight (level 32), Solus Dellagar.
NPC: Sir Tiffy Cashien, Sir Amik Varze, Elyssa Van Lendes (Savant), Lord Daquarius, Mage of Zamorak.
WANTED QUEST WALKTHROUGH
Go to Falador Park and talk to Sir Tiffy Cashien. He will ask you to go and talk to Sir Amik Varze, to have him deputise you. Go to the White Knight’s Castle, which is just to the Southeast of the Rising Sun Inn Pub, over the bridge. You will find Sir Amik Varze on the West side of the 2nd floor. Sir Amik asks you to be his squire. Refuse this and ask him if he can deputise you instead and he will accept. Ask him if there are any jobs available. He will say no, because there isn’t any crisis at the moment. Go back to Sir Tiffy. Sir Tiffy will tell you about a crisis that’s starting to take shape. He will also tell you about a dangerous criminal, and asks you to go back to Sir Amik. Sir Amik will tell you that Evil Solus Dellagar has returned, and will ask for your help. Accept and he will fully deputise you into the White Knights Order. Go back to Sir Tiffy Cashien. Sir Tiffy will now give you a Communications Orb. You can either bring him a law rune, a slayer gem and some molten glass (To make molten glass, you’ll need some seaweed, a bucket, some sand, and access to a range and a furnace. Refer to our Crafting Guide for more information) and he will make one for you, or you can buy one from him for 10,000 gold coins. When you have your orb, right-click on it and to contact Savant. Ask her about your assignment. Then right click your Orb once more, and watch the two recordings Savant has provided you. Once you have finished watching the two recordings, head out to the Taverley Dungeon to the Black Knight Headquarters. At the Black Knight Headquarters, talk to Lord Daquarius. He won’t tell you anything. Kill some of the black knights around him, and after a while he’ll have no choice but to talk to you. After talking to him a second time, you’ll see that you can’t get any more information from him. Now you’ll need to find the Mage of Zamorak. Make your way to the level 3 – 5 Wilderness just North of Edgeville, and talk to the Mage of Zamorak there. If he tells you not to bother him, take off all god clothes and armour you are wearing. He’ll tell you to meet him at the Chaos Temple in Varrock. Now teleport or walk to Varrock, and go the the temple located in the Southeast corner of the city. Talk to the mage of Zamorak at the temple. He says he will give you information in exchange for 20 rune essences. Bring him 20 essences and he will give you some information. If you haven’t talked to him before, you have to do the Abyss minigame. He will tell you that Solus Dellagar has moved to the East from his location. After getting his information your character knows where Solus is. You will now know that Solus Dellagar is in Canifis. Walk to Canifis, or use your ectophial to get there quickly. When you enter Canifis, Savant will talk to you about Slow Teleporting, and will tell you to scan in Canfis. When you scan using the “Scan“ option on your Communications Orb, you will be shown a recording involving Solus. Savant will then retrieve an item from the slow teleport. The item will be one of twelve possible items, and the item will give you a hint about where you need to go next. See the list below to match your item with Solus’ location. Each time you get to a new location, you will have to scan to get the next item and the corresponding location. Before scanning, make sure you have one free inventory space. The items are completely random, and you will have to repeat the process 4 or more times. Clue 1: White Pastel Wizard Hat – first floor of the Grand Tree in Gnome Stronghold. Clue 2: Blue Champions’ Guild Cape – Champions Guild in Varrock. Clue 3: Greenman’s Ale – Yanille’s Dragon Inn. Clue 4: Banana – Banana plantation on Karamja. Clue 5: Eye Patch – Brimhaven, pub with pirates. Clue 6: Unholy symbol – The Scorpius’ Grave(North of Observeratory). Clue 7: Castle Wars Ticket – Castle Wars. Clue 8: Frog legs – Lumbridge Caves(Giant Frogs area). Clue 9: Goblin Mail – Goblin Village. Clue 10: Bone Spear – Lumbridge Cave (Dogreshuun mines). Clue 11: Fake Beard – Al-Kharid(Ali Morrisane). Clue 12: Fremennik Cloak – Relleka. Clue 13: Bear fur – Fur stall in Ardougne Marketplace. Clue 14: Red vine worm – McGrubor’s Woods. Clue 15: Blue Wizard Hat – Wizards Tower. Clue 16: Earmuffs – Morytania tower, Banshee area. Clue 17: Grey Toy Horse – Draynor Market, Draynor Village. Clue 18: Red Vine Worm – McGrubor’s Wood, West from Seers Village. Clue 19: Cake – Cake Stall, Marketplace of the East-Ardougne. Solus Dellagar’s final location will be in the rune essence mine. To get there, you need to talk to one of the following people: Wizard Sedridor on the lower level of the Wizard Tower South of Draynor Village. Aubury in the rune shop in Varrock, just South of the East Bank. Wizard Cromperty in East Ardougne, just to the Northeast of the Marketplace. Wizard Distentor in the Magic Guild in Yanille. The gnome Brimstail in a cave in the Tree Gnome Stronghold (North west of Ardougne). To find his cave, head Northwest in the Stronghold until you see a small bridge on the West side of the Stronghold. Brimstail’s cave is inside a large hollow rock a little to the East of that bridge. When you get to the Rune Essence Mine and find Solus Dellagar, you need to attack him. Kill him and get his hat. Take it back to Sir Amik Varze. He will congratulate you and give you your reward. This completes the quest.
Archives for Runescape quests category
Starting location: Watchtower west of Yanilly cite gates, there’s some handholds on the north side of the tower, climb them, and go up the ladders and talk with the Wizard.
Quest difficulty level: Hard.
Reward: 5000 Gp, around 12.000 magic exp and ability to use the Watchtower Teleport (Magic level 58).
Quest points gained: 4.
Required Skills: Level 14 Herblaw, 14 Magic, 15 Thieving, 30 Agility, 40 Mining, be able to kill level 58 monsters.
Required Items: 1 Dragon Bone, 1 Bat bone, 1 Death Rune, 2 Ropes, a Gold bar, Pickaxe, Guam leaf, Water filled Vial and pestle & mortar. Dragonfire shield were useful.
Monsters: Ogre (level 48), Gorad (level 68), Ogre trader (level 60), Ogre Guard (level 74), Ogre Chieftain (level 70), Enclave guard (level 74), Greater Demons (level 92), Blue Dragons (level 111), Ogre Shamans (level 113).
NPC: Wizard (main npc, quest start, Watchtower north-west of Yanille), Og (west of Yanille, settlement), Grew (west of Yanille, island), Toban (south of Yanille, island), Scavids (Caves in the Ogre area).
WATCH TOWER QUEST WALKTHROUGH
Head west of Yanille’s city gates until you reach a 3-storied building. Look for some climbing handholds on the northern side of the wall, climb up and proceed to the top floor. Talk to Wizard, and he will ask you to search the grounds. Exit the watchtower, and search all the bushes around the tower until you find the following items: An eye-patch, some fingernails, a dagger, some pieces of armour.
Go back up to the Wizard, this time you may use the ladder since you started the quest. He will tell you to communicate with the local settlements and learn the cross paths of the Ogre city. Take the lit candle from the ground floor of the tower; you’ll need this later on.
Og is the first you must talk to. Head west of Yanille and you should find him. Speak with Og and he will tell you that he will help you if you return his gold bar that was stolen by Toban. Og will give you a key for the chest where Toban has hidden the stolen gold bar. South of Og’s settlement you will see a small island. Use your rope with the tree on the island, and you will now swing across. Talk with Grew and he will ask for a tooth of his arch enemy; Gorad. While you’re there, you might as well pick up some jangerberries if you haven’t already.
Toban and Gorad are located on a small island south of Yanille. You won’t be able to access the bridge leading to the island since it’s out. Find the south-west cave entrance which will lead you onto the island. Kill Gorad (level 68) and get his tooth. Now talk with Toban who will ask you for a dragon bones, give it to him, and you’ll get your first part of an Ogre Statue. Now you may go open Toban’s chest to retrieve Og’s gold bar. Head back to Grew and talk with him to return the tooth you got from Gorad. As a reward he will give you your second part of the Ogre statue. Now return to Og and hand over his gold bar and he will give you your third and final piece of the Ogre statue. You should now also have one of the Crystals as well. Head back to the Wizard, use a piece of your Ogre Statue on him, and he’ll put it together.
Follow the road south of Yanille which will lead to the Ogre city. Take the western path, and you should reach some Ogre Guards. Use the statue on one of them, and they’ll let you enter their hidden and beloved Gu’tanoth. When you enter the market area, head southwest to find the rock cake stall. Right click and steal a rock cake from the stall, don’t eat it, you’ll to lose hp. On your way out follow the south pathway until you come across 2 Ogre Guards. Attempting to cross will result in a guard stopping you. As a fair trade to cross the bridge you must hand over a rock cake.
You will approach a rock at the end of the bridge. Before jumping you will be stopped to pay 20gp to a guard. Cross the bridge and talk with any of the guards to hear a Mystery riddle. Use a death rune (the answer to the riddle) on any of the guards to get a scavid map. Exit the Ogre city and visit the caves market. Make sure when entering each cave that you have both the lit candle and the map in your inventory. Enter each cave and speak with the Scavid’s inside by clicking on the correct option. By speaking with each Scavid you will develop and learn there language.
Now follow the path that leads southeast (the opposite of the path that leads to the Ogre city). Upon your arrival you will see 2 Ogre guards. Talk to one of the two guards, and in the end they will ask for a gold bar. Use your gold bar on any of the 2 Ogres to get through the gate. Follow the road, cross the bridge and then enter the cave there. Talk to the mad Scavid inside, and give him the correct answers and you will be granted the second crystal. Before you exit the cave take a couple of nightshades, as you will need these later on (Don’t eat them!).
It might be a good idea to visit the bank to get a dragonfire shield, and some food at this point (pickaxe as well).
Go to the market area again, and you should see a couple of guards guarding a cave entrance to the west. Use one of your nightshades one of the guards and to enter the cave. In the cave you will see Ogre Chieftains (level 74), Greater Demons (level 92), Blue Dragons (level 99), and finally Ogre Shamans (level 113). Go north inside the cave, and exit it, head back to the watchtower, and speak with the Wizard to learn about a special potion that will wipe out all the Ogre Shamans.
You will need the following items – jangerberries, guam leaf, bat bones, pestle & mortar and a water filled vial. Please make sure you mix the potion correctly, or it’ll explode. First mix the Guam leaf with the water filled vial, then add the jangerberries to the vial. Take your bat bones and use them with your pestle & mortar. This will grind the bones, add it as the last ingredient. Once completed the potion must be enchanted by the Wizard. Head back to the market place and use a second nightshade on the guards and enter. When you’re in the cave use the enchanted potion on all the Ogre shamans, and they will all die. After killing the last Ogre shaman he should drop the third crystal.
In the middle of the cave you should see a bridge with a huge boulder located at the end. Mine the boulder with your pickaxe to get the fourth and final crystal. Head back to the Wizard and follow his instructions.
Starting location: House north-east of Baxtorian Falls, speak with Almera.
Quest difficulty level: Medium.
Reward: Around 14,400 attack exp, 17,200 strength exp, 2 gold bars, 2 cut diamonds and 40 mith seeds.
Quest points gained: 1.
Required Skills: Be able to fight level 86 fire giants.
Required Items: Six of air, earth and water runes. Also need a few ropes. You can get ropes from Ned in Draynor Village, or from Arheln at his boat in Catherbury.
Monsters: Shadow spiders (level 52), Fire giants (level 86)
NPC: Almera (House north-east of Baxtorian Falls), Hudan (Western side of the river), Hadley (House south-east of Baxtorian Falls).
WATERFALL QUEST WALKTHROUGH
After talking to Almera, head around to the back of her house and board the raft there. It will take you towards the waterfall, but crash half way there. You should now see a little boy named Hudan. Talk with him, use your rope on the rock on the next island downstream which has the option “Swim to”. After that, use your rope on the dead tree on the island and you should end up at the door to the waterfall. Don’t enter it yet or you will take damage.
Jump in the barrel and you will be taken off the waterfall. Enter the house just north of where the barrel took you and talk with Hadley. After that go upstairs and search the bookcase to find the book named “Book on Baxtorian”. Read it and talk with Hadley again. After that you will have to go to the gnome maze and down the ladder just before the entrance to the Gnome Village. Go to the east and you will find a lot of crates and boxes, search them and you will find a key.
*X* When you have the key, go west and open the jail door. Inside you will find a little gnome, talk with him and he will drop a lot of junk. You will search it and find a pebble, ask if you can keep it. Now bank all of your armour and weapons and go back to Hadley’s house, go up to the grave a little north-east of there. Use the pebble on the tombstone and you will be taken down into the tomb. Go west and open the chest there, search it and you will find Glarials Amulet.
Note: You will not be able to enter the tomb if you have any armour or weapons on you.
Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank. Get out the runes, rope and whatever you will need to fight level 93 fire giants etc (keep the urn and amulet), and head back to the waterfall. Once again board the raft and use your rope on the rock, then your rope on the dead tree. But this time, wear the amulet and enter the waterfall. There will be 3 paths, one going east, one directly north and one west.
Note: Shadow Spiders drain half your prayer points.
Firstly go east and you will end up in a room with a lot of crates. Search them and you will find a key. Now go to the western path and enter the room with Fire Giants, go all the way north and use your key on the door to open it, now pick up the key on the floor and go through the next door. You will now be in a room with 6 pillars, use one air, one water and one earth rune on each of them, and then use your amulet on the Statue of Glarial. Use your urn with the Chalice and you will have completed the quest.
Starting location: Speak to Rat Burgiss at the crossroad on the path south of Varrock.
Quest difficulty level: Medium.
Reward: 8000 Runecrafting, 2000 Defense, Beacon Ring, alternative route to the chaos altar.
Quest points gained: 1.
Required Quests: Rune Mysteries.
Required Skills: Level 35 Runecrafting.
Required Items: Bowl, 15 chaos runes.
Monsters: Outlaw (Level 32), King Roald (Level 47).
NPC: Rat Burgiss, Surok Magis, Zaff.
WHAT LIES BELOW QUEST WALKTHROUGH
Speak to Rat Burgiss at the crossroads of Lumbridge and Varrock. While traveling to Varrock, his cart was ransacked by outlaws. These outlaws took five pages of some very important papers. Offer to get them back for him. He heard the outlaws say they were heading to a camp site northwest of Varrock. Burgiss provides a folder to put the pages in, after you have reclaimed them. Head up to the outlaws camp – due east of the Edgeville fairy ring and southwest of the Spirit Tree. Kill five Outlaws (Level 32) and use the papers they drop on your folder. Return to Burgiss and give him his folder.
Burgiss will tell you a secret. Your response makes him decide to instead give you another task which is delivering a letter that is incomprehensible to you. The letter is to be given to Surok Magis, a wizard residing in the Varrock Palace Library, so head up and speak to him. Upon giving him the letter, he will immediately destroy it and offer to let you in on a secret – he has discovered a way to turn clay into gold bars. He only needs a few more things so he can create enough gold to share with you: a bowl and a wand with the power of the chaos altar in it. He will give you a metal wand and a diary written by one Sin’keth, a follower of Zamorak who helped in the creation of the Tunnel of Chaos, hidden beneath a statue of Saradomin. Surok Magis will also tell you of a historic tome somewhere in the library which contains details on a shortcut to the Chaos Altar. Search the bookcases until you find the Dagon’hai history; this book also points to the statue of Saradomin as the entrance to the Tunnel of Chaos.
Take 15 chaos runes and the metal wand to the Chaos Altar. There are three ways to go:
The Abyss – Like any normal abyss trip, go through the abyss and into the Chaos portal.
The Wilderness – Head north and west from Edgeville and enter the Chaos Altar with a talisman or tiara.
The Tunnel of Chaos (Level 42 Mining Required) – You will need a Chaos talisman or tiara for this path. Head out the east gate of Varrock and follow the path north to the Saradomin statue.
The Saradomin Statue Use a bronze pickaxe to excavate the statue. If you don’t have one speak to Anna Jones who will give you one on Surok’s orders. Use the wand on the Chaos altar to infuse the runes. Return to Surok with the Infused wand and bowl. He must now prepare the spell, which will take some time.
To occupy you during the wait, he has a letter for you to deliver to Rat Burgiss. Head to Rat and give him the letter – after reading it he will decide to let you in on his secret. It turns out he is really the Commander of the Varrock Palace Secret Guard, acting on suspicions that Surok was trying to control King Roald. It appears in your vain wishes for gold, you have really helped Surok to finally get the items needed for his mind-control spell. The only person with the knowledge to counteract this spell is Zaff, the owner of the staff shop in Varrock. Speak with him, saying that Rat Burgiss sent you. The spell developed to counteract Surok’s mind-control spell will only work if King Roald is made incredibly weak beforehand. Zaff will give you some instructions and a beacon ring, used to summon him when King Roald is appropriately weakened. Though Surok will most likely refuse to an arrest, you have been made an honorary member of the Varrock Palace Secret Guard so you are able to arrest him.
It is time to return to the Varrock Palace Library and confront Surok. He, of course, refuses to go quietly. Instead, he orders King Roald – already placed under his spell – to attack you. In a cut scene, Surok will summon King Roald (Level 47), who, after brief disorientation, decides he must kill you. Fight him until your chatbox says “Now would be a good time to summon Zaff!” Operate the Beacon Ring, and Zaff will cast the counter-spell, then teleport King Roald out of danger. Surok will attempt to escape, but his teleportation spell will be corrupted by Zaff. Zaff has instated a permanent teleblock on the library, stopping Surok from ever leaving. All that is left is to go to Rat and tell him of the mission’s success. Though it is expected he will no longer be a problem, a closer watch is now being kept on Surok. Burgiss gives you the reward, mentioning that one day there may be a place for you in the Varrock Palace Secret Guard.
Starting location: Talk to the little boy at Taverly.
Quest difficulty level: Medium.
Reward: 6325 Hits xp.
Quest points gained: 4.
Required Items: Gloves (spawn south of Edgeville bank, or in the quest it is possible to search the boxes for one), Cheese (spawn at the house in Draynor).
Monsters: Witches Experiment (levels 19, 30, 42 & 53)
NPC: Nora T. Hagg, Boy.
WITCH’S HOUSE QUEST WALKTHROUGH
First of all you need to make your way to the gate entrance of Taverly. Just past it you will see a little boy standing by the hedge. Talk to him and he will ask you if you can get his ball back for him. Go around the hedge and you will come to the door of the house. You will find that the door is locked and you will find the key under the first pot to your left. Go in the door and go upstairs and look around for the diary and read it. Go back downstairs and into the basement. Wear your leather gloves, if you do not have the gloves yet, search crates until you get a pair. Go through the gate and search the cupboard for the magnet. Go back upstairs and into the little room with the door that leads to the garden and drop your cheese and a mouse will come out. Attach the magnet to the mouse and it will unlock the door. Be cautious: the mouse goes away in about 20 seconds and you lose your cheese if you fail to attach the magnet in time. Now you are in the garden you will see the witch patrolling. The trick here is not to let her see you. If she does she will teleport you outside of the house, take away the magnet from the mouse and you will have to go in again. Go all the way round until you reach the fountain. Search around the sides of the fountain, you will find the key to the shed. It may take several attempts to find the key, but it is there. Please note: You have to read the whole of the diary to find the key. Go to the shed and use the key on it. Try to take the ball and a shape shifter or ‘Witches Experiment’ will appear and turn into 4 different monsters, each one harder than the other: Its original form, a spider, a bear and a wolf. Once you beat the Shape Shifter, collect the ball. Be careful not to get caught on your way out. When you have the ball, you may still not be seen by the witch. If she sees you, you’ll be teleported out, and you will lose the key to the shed, and the ball. Give the ball to the boy. This completes the quest and you will never be able to re-enter the witch’s house again.
Starting location: Go to Rimmington and talk to Hetty, she tells you that she needs some items.
Quest difficulty level: Easy.
Reward: 325 magic exp.
Quest points gained: 1.
WITCH’S POTION QUEST WALKTHROUGH
Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.
Burnt meat: Go to kill rat and pick up meat, then go to Port Sarim and cook it on fire, if it didn’t burn use the cooked meat on range again and it should burn.
Eye of Newt: Go to Port Sarim and buy one from magic shop.
Onion: Go north from Rimmington and you should you see onion farm, pick up the onion.
Rat’s Tail: There are some small rats around Rimmington, kill one and take the tail. Note: You need to start this quest before you can get the rats tail.
Hetty: Bring all the items to her and she tells you to drink from the cauldron
Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix
WOLF WHISTLE QUEST WALKTHROUGH
Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.
Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.
Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.
Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.
Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.
Starting location: Talk to Morgan, who you will find in Draynor Village.
Quest difficulty level: Easy.
Reward: 4,800 attack exp.
Quest points gained: 3.
Required Skills: Able to defeat level 39 vampire.
Required Items: Garlic, Hammer, Wooden stake and about 50gp.
VAMPIRE SLAYER QUEST WALKTHROUGH
After you talk to Morgan, go up stairs and search the cabinet to find a clove of garlic. Next go to the Jolly Boar Inn located in northern Varrock. The Jolly Boar Inn is the bar located right before the Varrock wilderness entrance.
Talk to Dr. Harlow, he will say that he will help you if you buy him a beer. Keep buying him beers eventually he will give you a Wooden stake to slay the Vampire. Make sure you have all three items in your inventory, then go back to Draynor and proceed to the mansion.
Enter the mansion and head right and go down the stairs. To fight Count Draynor open the coffin and he should attack you. When fighting Count Draynor you will automatically kill him with your stake on the final blow – providing you have the stake and hammer in your inventory. Once you defeat Count Draynor you have completed the quest.
Starting location: First floor in the Ardougne Castle, speak with King Lathas.
Quest difficulty level: Hard.
Reward: Agility exp (depends on your level), 15 Death Runes, 30 Fire Runes, Staff of Iban, able to use Iban Blast (level 50 magic).
More information about the Staff of Iban: This staff will last for 20 spells and then you’ll need to recharge it at the Underground Pass, you can do this by using it at on the Flames of Zamorak (the big bowl right after paladins). It’s not a very effective spell to train your magic with obviously, but you could use it to duel other players.
If you lose your Staff of Iban, you’ll have to kill one of the Zamorak disciples in the underground pass cave, get the broken staff they drop, and then go to Lucien (located in West Ardougne) who will fix it for 200,000gp.
Stats: Attack: +10 stab, -1 slash, +40 crush, +10 magic.
Defence: +2 stab, +3 slash, +1 crush, +10 magic.
Other: +50 strength.
More information about Klank’s gauntlets: These are one of the best things to wear in your glove spot. If you lose them, you can get them back by going back to Klank at the Dwarven Camp, and buy a pair for 5,000 gp.
Stats: Attack: +2 stab, +2 slash, +2 crush.
Defence: +8 stab, +9 slash, +7 crush.
Other: +2 strength.
Quest points gained: 5.
Required Skills: Level 25 ranged, good thieving and agility recommended (50+), be able to kill three level 91 demons.
Required Items: 2 Ropes, Bow, Arrows, Spade, and lots of food.
Required Quest: You must have completed the Biohazard Quest.
Recommendations: Taking something like the Amulet of Glory or the Dueling Ring is recommended to teleport yourself out if you get low on food and hp.
Monsters: Goblins (level 5), Goblins (level 13), Zombie (level 13), Iban Disciple (level 13), Skelton (level 18), Souless (level 18), Skeleton (level 22), Zombie (level 24), Giant Bats (level 27), Blessed Spiders (level 31), Orge (level 48), Sir Carl (level 53), Sir Harry (level 53), Sir Jerro (level 53), Kalrag (level 78), Holthion (level 91), Othainan (level 91), Doomion (level 91)
NPC: King Lathas (quest start, Castle in East Ardougne), Koftic (underground entrance, and several places in the underground), Nilhoof (Dwarven camp), Klank (Dwarven camp), Kamen (Dwarven camp), Kardia (Whitch, house south-east in the maze), Lord Iban (Temple of Iban, underground maze).
UNDERGROUND PASS QUEST WALKTHROUGH
Talk to King Lathas upstairs in East Ardougne Castle. King Lathas will tell you about Iban who claims to be the son of Zamorak and will ask you to meet his main tracker Koftic who can be found at a cave located in the far west of Ardougne. It is best to have food and armour before attempting this quest.
Unlike the other quests all you need to do is walk through the gates into west Ardougne, just enter and go west and you will run into Koftic. You can only enter West Ardougne if you have completed the Biohazard quest. Koftic explains to you that you will need to go through the Underground Pass filled with Zamorak’s spirits. He wants you to meet him at the bridge inside the cave.
When you enter the cave you will run into three branching roads, do not use the middle one, go to the rock slide on the right and climb over it there will be three rock slides on the road you will need to climb over. After you pass that part you will see Koftic again, speak to him.
Koftic will tell you that it looks like others have been in the cave before you and that he has found some clothing among some burned arrows, he also tells you that he found a book that is a diary for an adventurer named Randas.
Koftic will give you a wet piece of clothing, use an arrow with it, use the clothed arrow on the fire and you will get a lit arrow. Now you need to shoot the lit arrow at the guide rope on the bridge across the river. To do this go into the room to the north with your bow and arrow equipped and take your shot and you should automatically walk over the bridge. Do not pull the lever unless you want to walk back to the other side. Go into the room north of the bridge and take a plank, you will need this later on.
Proceed through the cave, you will run into an area with two paths, one is a swamp that you won’t be able to cross, and the other a big hole in the ground. Go to the hole and use your rope on the rock pole in the ceiling, and you will hopefully swing across. If you fail you fall into an area full of rocks it will hurt a bit, so have food on this part. All you have to do is follow the path and climb over some rock slides, you should find the end of the trail eventually.
Follow the path and you should find Koftic, talk with him and then try to cross the grid. The combination is different from person to person, so just keep trying until you get to the other side. If you fail here, you will fall down and take heavy damage, have some food ready here as well. Once you’re across, pull the lever, and you will walk through the big port.
Keep following the path, you should reach some zombies. Right after them you need to go through a narrow path, watch out, there are traps in the walls. If you have high enough thieving, you should be able to disarm the traps on the walls, if not, you’ll just have to run through them, and pray to Zamorak/Saradomin/Guthix that you don’t get hit too much. Now you will be in a room with an altar, a well (don’t climb down it yet), and four paths (other than the one you came from). You need the four Orbs of Light.
Path 1 (northern): Here you need to use your plank that you hopefully got earlier, on the flat stones on the ground and you should cross the stone.
Path 2 (north-western): Fight your way through the monsters, and pick up the orb.
Path 3 (middle-west): Same way as path 1, just use your plank on the flat stones.
Path 4 (south-western): Just go all the way in, but before you pick up the Orb, search the stone under it to disarm the trap.
Once you have all four orbs, go back to the zombies (don’t forget the traps in the wall), and you should see a big stone furnace to the north and use your Orbs of Light on it. Now you can finally climb down the well in the other room. If you have room, search the crates to the west for some food. Keep following the path and you will end up at a prison like area.
Pick the lock in the south-eastern cage and use your spade on the mud in there, follow the new path to the ledge, cross it (you will only lose few hit points if you fail), and then you’ll come to a giant maze. However, if you are level 50+ thieving, you can just go through the cage to the south, which is a lot easier. If you are under level 50 thieving, you’ll have to take the long way through the maze.
You should now be at a place with a few rats and some giant bats. Go south to an Obstacle pipe and climb through it. You should now be in a room with a unicorn in a cage. Search the cage for a piece of the loose railing, and go up the path that leads to the back of the cage. Use your piece of railing on the boulder there, and it will fall down and kill the unicorn.
Go back down and search the smashed cage for a unicorn horn and go into the cave to the north. Following the path until you get to some zombies wandering around, keep going further into the cave until you come to some knights; Harry, Carl and Jerro. Talk with them and you will get some food, and a few potions. After that, kill them all and get their three crests (red, green and blue).
After you have the crests, go further in taking the north-western path, using your plank on the flat rocks. You should come to another well, search this and then use the three crests and the unicorn horn with it. Now go through the large doors, and you will enter a very large area. This is one big maze, and you will most likely lose a lot of health here if your agility isn’t high enough.
Going south, you should pass three bridges leading into the maze, remember these for later. When you’re all the way south, you should see a staircase along the southern wall (you need to go a bit west), go down, and you will end up near a house, this is the Dwarven Camp. There are three dwarves, talk with Kamen for some food, and then talk with Nilhoof.
Nilhoof will offer you some Dwarven brew, it will hit you a bit, but Nilhoof will give you some food as well. Talk with Kamen again, and he will tell you about a witch that holds the secret to kill the evil Iban. Once he’s told you about that, go back up the staircase and over the first bridge on the north-eastern side. If you fail any of the balance bridges you will fall down in to the underground, and you’ll have to start over again.
When you fall, you’ll end up near a bunch of soulesses, just walk south from there, and you should end up at the staircase near the Dwarven Camp. Also, you will lose a lot of health when falling down, so try not to do it too often.
Did you notice the house in the south-eastern corner of the maze? That’s where you need to go. Once you’re there, search the window, and you should see a witch inside saying something like “Here Kitty, Kitty”. Do not try to open or knock at the door. Now you need to go find the witches cat. Go north-west in the maze, and you should shortly see a yellow dot on your map, that’s her cat. Pick it up, and return to the witches’ house.
Use the cat on the door, and you will automatically hide behind the corner. Now you can safely open the door, and search the chest inside, you’ll find a stat restore potion and a super attack potion, an old journal (the history of Iban), and most important; a Doll of Iban. Now you’ll need to do some demon fighting. Go north of the house, then west, and then south. You should see a level 91 demon called Holthion, kill him and get the amulet he drops, then kill Othainan and do the same, then Doomion. They all have 90 hits, and aren’t really too hard to kill. When you have all three amulets, go to the chest north of Doomion.
Open the chest and you will get the Shadow of Iban, use this with your doll. After that you can head back down to the Dwarven Camp and talk with Klank. He will give you his gauntlets (very good gloves for Melee), and a tinderbox (keep it). Put the gloves on, and go in to the bigger of the two houses. Pick up a bucket and head over to the other house. Use your bucket on the barrel in there.
Now head east of the Camp until you reach a Tomb (it’s Iban’s, surprise, surprise). Use your dwarf brew on it, and light it up with your tinderbox. Now collect the ashes, and use these with your Doll of Iban. Head north and into the spider pit. Here you’ll find the huge spider named Kalrag (level 78). Kill it, and you will automatically collect and use the blood with your Iban Doll.
This can be a pretty creepy place, and if you don’t like spiders, I’d suggest you play on low detail, and have your camera angle as high as possible.
After that, go back up to the maze, and go north-east until you reach the most northern bridge into the maze. You will come to some level 1 creatures, Half-soulesses. Make sure you’re wearing Klank’s gauntlets, and then search all of the cages until you find the Skeleton of a Dove. Use this with your Doll of Iban.
Now it’s time to beat this quest, you should now have a doll with a shadow, ashes, blood and dove; a Mini-Iban. Go back out, and south to the middle bridge, cross the few bridges, and make your way south until you see some level 13 Iban Disciples, kill one and you should have a full set of Zamorak Robes.
You should see some staircases right about here, so get yourself ready for some fun. You may only wield the Robes of Zamorak for this part. No armour, weapon, ring, amulet etc. When you’re ready, open the doors, (Protect from magic extremely useful here. Put it on, and you won’t have any trouble) and make sure you have your inventory open as well, since you’ll need to eat a lot here. What you need to do is use your finished doll with the well in the room, while trying not to get killed by the spells coming up from the floor (looks like roots).
Once you’ve used your doll on the well, Lord Iban will die, and you will be teleported to another room. If you have a look at your inventory, you’ll notice the Staff of Iban, 15 death runes and 30 fire runes. You will also see Koftic in the room, talk with him, and you’ll see that he’s sane again. After talking with Koftic, go out, and back to King Lathas in East Ardougne and the quest is complete.
Starting location: Talk to Timfraku in Tai Bwo Wannai (south of Brimhaven).
Quest difficulty level: Hard.
Reward: 2 Quest points, 2.000 gp, talk to the 3 sons to get exp as well as a rune spear (kp).
Tamayu: 2,5K attack exp, 2.5K strength exp and rune spear (kp).
Tinsay: 5K cooking experience.
Tiadeche: 5k fishing experience.
You can now also catch Karambwaji and Karambwan.
Quest points gained: 2.
Required Skills: Level 30 Cooking, Level 15 Agility, Level 5 Fishing. (Level 65 fishing and 60 cooking needed if you want to catch and cook your own Karambwan).
Required Items: Net, knife, around 5.000 gp, spear better than iron (including iron), Jogre bones, seaweed, banana, karamja rum, Mortar and Pestle, 2 agility potions, bow & arrows or runes to kill a monkey.
Required Quest: You must have completed the Jungle Potion Quest.
Timfraku thanks you for everything you have done in the jungle potion quest, and gives you a new mission. Your mission is to get his 3 sons, Tamayu, Tinsay, and Tiadeche, to return to the village.
How to get karambwanji and karambwan: you can only catch these with the proper fishing vessel so go and bug Lubufu, you can find him a little south-west of Brimhaven. It’s annoying but sooner or later you get a chance to help him out, just keep talking. He will ask you to find the bait for the vessle, you can fish it at a lake south of Tai Bow Wannai, you must catch 20 karambawnjis (fish 3-5 extra since you you’ll need them later on), and take them back to him. He will now give you a karambwan vessel that you need to catch the karambwan with. To catch karambwan, you’ll need to place a raw karambwanji in the karambwan vessel, and then fish at the fishing place next to Lubufu. Fishing karambawnjis is done with a normal small net.
Tamayu is located at the mines just south-east of quest start point. He says he will not set foot in the village until he has slain Shaikahan. Talk to him again and he will tell you that you can join him on the next hunt, but not help him out, and of course he fails. You need to bring him a agility potion, give it to him, and watch him hunt, then give him a spear of iron or better poisoned with the special karambwan, and another agility potion. Here’s how you make the kp spear; cook a karambwan and use it on a mortar and pestle (make sure the karambwan is light-green in colour, since this means that its poisoned), and then just add the paste to the spear. Give him the things, and he will be able to kill the Shaikahan, and will return to the village.
Tinsay is located on Cairn Island. This guy’s sitting around waiting for people to bring him what he wants and he doesn’t see anything wrong with it, so it is now your job to gather a few supplies.
Banana Karamja Rum: All you have to do is get a banana and with a knife cut it and use it on some rum. Karamja rum can be found on the port of Karamja Island (you might remember this from Pirates Treasure) in the shop and Bananas are picked on the tree. Once you have made this, take it back to Tinsay.
He will ask for a seaweed sandwich which requires monkey skin and seaweed, this is where it’s handy to either have runes or ranging gear. Kill one of the monkeys bouncing around, and use the skin on Tamayu. He will skin the monkey for you. You will receive monkey bones and skin save the bones and use the skin with some seaweed (can be found at the northern shore of the southern part of Karamja), you will have a seaweed sandwich, take this to Tinsay.
Next he will ask you for burnt Jorge bones marinated in karambwanji. How to do this is use Jorge bones on a furnace to burn them, use a raw karambwanji with mortar and pestle, then paste on the bones, the pasted bones on a range/stove and you’ll have your very own set of marinated Jorge bones. Do not bury them. Take these bones back to Tinsay. He has now agreed to return after you help his brother and return so just 1 more person to help out.
Tiadeche is located on the east side of the river (cross the bridge), all the way to the north. He will only return if he has a Karambwan. This son won’t accept offerings so hand him a karambwan vessel (with bait of course) to fish for himself. Now go back to Lubufu, and tell him that you need a new vessel. Once you have it, head back to Tinsay, and he will give you some crafting instructions, take these back to Tiadeche.
Now go speak to the father and the quest is complete.
















