Archives for Runescape quests category
Posted on 2009 under Runescape quests |
1
Feb
ZOGRE FLESH EATER QUEST STRATEGY
Starting location: West of Gu’Tanoth and south of Castle Wars.
Quest difficulty level: Medium.
Reward: The ability to make brutal arrows, Relicym’s balm – cure disease potion, 2000 exp range, fletching and herblore. Ability to make composite ogre bows.
Quest points gained: 1.
Main quest area: Zogre cavern and Yanille
Required Skills: Level 8 herblore, level 30 range, level 4 smithing, level 20 strength and level 30 fletching.
Required Items: None, other than items picked up during quest.
Required Quests: Jungle Potion, Big Chompy Bird Hunting
Monsters: Slash Bash Level 111
NPC: Grish, Uglug Nar.
ZOGRE FLESH EATER QUEST WALKTHROUGH
To start the quest, speak to Grish. He will explain that the Ogre ceremonial area is infested with undead Ogres and asks you to find out the cause of this problem. He will provide you with two super restore potions and three cooked chompy birds. Speak to the Ogre guard standing to the east. He will allow you passage once you tell him that you are on a quest on behalf of Grish. Climb over the crushed barricade and go east and go down the stairs into a cavern. Head northwest to a charred area. Search the skeleton by the broken lecturn and a level 39 zombie will arise and attack you. Once you have defeated it, search the skeleton again and you will receive a ruined backpack. Inside the backpack is a knife, rotten food and a Dragon Inn tankard. Search the broken lecturn and you will find a torn page. Use the knife with the Ogre coffin just west of the skeleton to pry it open and then search it to get a black prism. Go to Yanille and show the tankard to the Dragon Inn bartender. He will tell you that the tankard belongs to Brentle Vahn who hasn’t shown up in the bar for some time and also had shady dealings with a wizard whose name he doesn’t know. However, he would recognise him if he saw him again. Go to the mage guild and ring the bell by the door and Zavistic Rarve will appear. Speak to him and show him the items you have collected. He will ask you to speak to Sithik Ints, a mage who has had prior knowledge in necromancy, who is in the house north of the guild. Sithik can be found upstairs resting in bed. Speak to him and then search his room. He protests but cannot do anything about it. Search the cupboard, drawers and wardrobe to get the book of portraiture, necromancy book and book of ‘h.a.m.’. Collect the charcoal and papyrus. Read all three books. Use the torn page with the book of necromancy. Show Sithik’s portrait to the Dragon Inn bartender. He will identify that this is the man that was last seen with Brentle. He will then sign the portrait as verification. Bring all the evidence collected so far to Zavistic Rarve and he will give you a strange potion to be drunk by Sithik. Go to Sithik and use the potion with his cup of tea. Go down the ladder and back up again. You will find that Sithik has turned into an ogre. This is where you squeeze everything he knows about the zombie ogres, how to make brutal arrows to effectively defeat the zombies, the method to create a cure if you’re infected by zombie disease and the fact that the summoning spell cannot be reversed. Return to Grish and break the bad news to him. He tells you that in order to relocate the ceremonial grounds, he needs an artefact that is found in the caverns and passes you a key. Explain to him that the ogre bow that is used to fire the brutal arrows is too slow and he will teach you how to make a composite ogre bow through the use of achey logs and wolf bones. In the caverns, go west until you see a locked gate. Use the key and you will pass through and walk to the end of the room where you will you see a stand. Search it and a level 111 Zogre name Slash Bash will appear and attack you. Once defeated you get standard zorge bones, three ourg ancestral bones and the ogre artefact. Return the artefact to Grish to complete the quest.
Posted on 2009 under Runescape quests |
23
Jan
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Posted on 2009 under Runescape quests |
19
Jan
Starting location: Falador Park, speak to Sir Tiffy Cashien.
Quest difficulty level: Easy.
Reward: 5,000 slayer experience and acesses to the White Knight Armoury.
Quest points gained on completion: 1
Required Skills: no items are required but you do need at least 32 quest points.
Required Items: 20 rune essences and 10,000 gold coins OR 1 law rune, a slayer gem and some molten glass.
Required Quests: Priest In Peril, Recruitment Drive, Rune Mysteries and The Lost Tribe.
Required Items: Enough teleport runes to teleport you to Varrock, Ardougne and Lumbridge, and a full Ectophial.
Monsters: Black Knight (level 32), Solus Dellagar.
NPC: Sir Tiffy Cashien, Sir Amik Varze, Elyssa Van Lendes (Savant), Lord Daquarius, Mage of Zamorak.
WANTED QUEST WALKTHROUGH
Go to Falador Park and talk to Sir Tiffy Cashien. He will ask you to go and talk to Sir Amik Varze, to have him deputise you. Go to the White Knight’s Castle, which is just to the Southeast of the Rising Sun Inn Pub, over the bridge. You will find Sir Amik Varze on the West side of the 2nd floor. Sir Amik asks you to be his squire. Refuse this and ask him if he can deputise you instead and he will accept. Ask him if there are any jobs available. He will say no, because there isn’t any crisis at the moment. Go back to Sir Tiffy. Sir Tiffy will tell you about a crisis that’s starting to take shape. He will also tell you about a dangerous criminal, and asks you to go back to Sir Amik. Sir Amik will tell you that Evil Solus Dellagar has returned, and will ask for your help. Accept and he will fully deputise you into the White Knights Order. Go back to Sir Tiffy Cashien. Sir Tiffy will now give you a Communications Orb. You can either bring him a law rune, a slayer gem and some molten glass (To make molten glass, you’ll need some seaweed, a bucket, some sand, and access to a range and a furnace. Refer to our Crafting Guide for more information) and he will make one for you, or you can buy one from him for 10,000 gold coins. When you have your orb, right-click on it and to contact Savant. Ask her about your assignment. Then right click your Orb once more, and watch the two recordings Savant has provided you. Once you have finished watching the two recordings, head out to the Taverley Dungeon to the Black Knight Headquarters. At the Black Knight Headquarters, talk to Lord Daquarius. He won’t tell you anything. Kill some of the black knights around him, and after a while he’ll have no choice but to talk to you. After talking to him a second time, you’ll see that you can’t get any more information from him. Now you’ll need to find the Mage of Zamorak. Make your way to the level 3 – 5 Wilderness just North of Edgeville, and talk to the Mage of Zamorak there. If he tells you not to bother him, take off all god clothes and armour you are wearing. He’ll tell you to meet him at the Chaos Temple in Varrock. Now teleport or walk to Varrock, and go the the temple located in the Southeast corner of the city. Talk to the mage of Zamorak at the temple. He says he will give you information in exchange for 20 rune essences. Bring him 20 essences and he will give you some information. If you haven’t talked to him before, you have to do the Abyss minigame. He will tell you that Solus Dellagar has moved to the East from his location. After getting his information your character knows where Solus is. You will now know that Solus Dellagar is in Canifis. Walk to Canifis, or use your ectophial to get there quickly. When you enter Canifis, Savant will talk to you about Slow Teleporting, and will tell you to scan in Canfis. When you scan using the “Scan“ option on your Communications Orb, you will be shown a recording involving Solus. Savant will then retrieve an item from the slow teleport. The item will be one of twelve possible items, and the item will give you a hint about where you need to go next. See the list below to match your item with Solus’ location. Each time you get to a new location, you will have to scan to get the next item and the corresponding location. Before scanning, make sure you have one free inventory space. The items are completely random, and you will have to repeat the process 4 or more times. Clue 1: White Pastel Wizard Hat – first floor of the Grand Tree in Gnome Stronghold. Clue 2: Blue Champions’ Guild Cape – Champions Guild in Varrock. Clue 3: Greenman’s Ale – Yanille’s Dragon Inn. Clue 4: Banana – Banana plantation on Karamja. Clue 5: Eye Patch – Brimhaven, pub with pirates. Clue 6: Unholy symbol – The Scorpius’ Grave(North of Observeratory). Clue 7: Castle Wars Ticket – Castle Wars. Clue 8: Frog legs – Lumbridge Caves(Giant Frogs area). Clue 9: Goblin Mail – Goblin Village. Clue 10: Bone Spear – Lumbridge Cave (Dogreshuun mines). Clue 11: Fake Beard – Al-Kharid(Ali Morrisane). Clue 12: Fremennik Cloak – Relleka. Clue 13: Bear fur – Fur stall in Ardougne Marketplace. Clue 14: Red vine worm – McGrubor’s Woods. Clue 15: Blue Wizard Hat – Wizards Tower. Clue 16: Earmuffs – Morytania tower, Banshee area. Clue 17: Grey Toy Horse – Draynor Market, Draynor Village. Clue 18: Red Vine Worm – McGrubor’s Wood, West from Seers Village. Clue 19: Cake – Cake Stall, Marketplace of the East-Ardougne. Solus Dellagar’s final location will be in the rune essence mine. To get there, you need to talk to one of the following people: Wizard Sedridor on the lower level of the Wizard Tower South of Draynor Village. Aubury in the rune shop in Varrock, just South of the East Bank. Wizard Cromperty in East Ardougne, just to the Northeast of the Marketplace. Wizard Distentor in the Magic Guild in Yanille. The gnome Brimstail in a cave in the Tree Gnome Stronghold (North west of Ardougne). To find his cave, head Northwest in the Stronghold until you see a small bridge on the West side of the Stronghold. Brimstail’s cave is inside a large hollow rock a little to the East of that bridge. When you get to the Rune Essence Mine and find Solus Dellagar, you need to attack him. Kill him and get his hat. Take it back to Sir Amik Varze. He will congratulate you and give you your reward. This completes the quest.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Watchtower west of Yanilly cite gates, there’s some handholds on the north side of the tower, climb them, and go up the ladders and talk with the Wizard.
Quest difficulty level: Hard.
Reward: 5000 Gp, around 12.000 magic exp and ability to use the Watchtower Teleport (Magic level 58).
Quest points gained: 4.
Required Skills: Level 14 Herblaw, 14 Magic, 15 Thieving, 30 Agility, 40 Mining, be able to kill level 58 monsters.
Required Items: 1 Dragon Bone, 1 Bat bone, 1 Death Rune, 2 Ropes, a Gold bar, Pickaxe, Guam leaf, Water filled Vial and pestle & mortar. Dragonfire shield were useful.
Monsters: Ogre (level 48), Gorad (level 68), Ogre trader (level 60), Ogre Guard (level 74), Ogre Chieftain (level 70), Enclave guard (level 74), Greater Demons (level 92), Blue Dragons (level 111), Ogre Shamans (level 113).
NPC: Wizard (main npc, quest start, Watchtower north-west of Yanille), Og (west of Yanille, settlement), Grew (west of Yanille, island), Toban (south of Yanille, island), Scavids (Caves in the Ogre area).
WATCH TOWER QUEST WALKTHROUGH
Head west of Yanille’s city gates until you reach a 3-storied building. Look for some climbing handholds on the northern side of the wall, climb up and proceed to the top floor. Talk to Wizard, and he will ask you to search the grounds. Exit the watchtower, and search all the bushes around the tower until you find the following items: An eye-patch, some fingernails, a dagger, some pieces of armour.
Go back up to the Wizard, this time you may use the ladder since you started the quest. He will tell you to communicate with the local settlements and learn the cross paths of the Ogre city. Take the lit candle from the ground floor of the tower; you’ll need this later on.
Og is the first you must talk to. Head west of Yanille and you should find him. Speak with Og and he will tell you that he will help you if you return his gold bar that was stolen by Toban. Og will give you a key for the chest where Toban has hidden the stolen gold bar. South of Og’s settlement you will see a small island. Use your rope with the tree on the island, and you will now swing across. Talk with Grew and he will ask for a tooth of his arch enemy; Gorad. While you’re there, you might as well pick up some jangerberries if you haven’t already.
Toban and Gorad are located on a small island south of Yanille. You won’t be able to access the bridge leading to the island since it’s out. Find the south-west cave entrance which will lead you onto the island. Kill Gorad (level 68) and get his tooth. Now talk with Toban who will ask you for a dragon bones, give it to him, and you’ll get your first part of an Ogre Statue. Now you may go open Toban’s chest to retrieve Og’s gold bar. Head back to Grew and talk with him to return the tooth you got from Gorad. As a reward he will give you your second part of the Ogre statue. Now return to Og and hand over his gold bar and he will give you your third and final piece of the Ogre statue. You should now also have one of the Crystals as well. Head back to the Wizard, use a piece of your Ogre Statue on him, and he’ll put it together.
Follow the road south of Yanille which will lead to the Ogre city. Take the western path, and you should reach some Ogre Guards. Use the statue on one of them, and they’ll let you enter their hidden and beloved Gu’tanoth. When you enter the market area, head southwest to find the rock cake stall. Right click and steal a rock cake from the stall, don’t eat it, you’ll to lose hp. On your way out follow the south pathway until you come across 2 Ogre Guards. Attempting to cross will result in a guard stopping you. As a fair trade to cross the bridge you must hand over a rock cake.
You will approach a rock at the end of the bridge. Before jumping you will be stopped to pay 20gp to a guard. Cross the bridge and talk with any of the guards to hear a Mystery riddle. Use a death rune (the answer to the riddle) on any of the guards to get a scavid map. Exit the Ogre city and visit the caves market. Make sure when entering each cave that you have both the lit candle and the map in your inventory. Enter each cave and speak with the Scavid’s inside by clicking on the correct option. By speaking with each Scavid you will develop and learn there language.
Now follow the path that leads southeast (the opposite of the path that leads to the Ogre city). Upon your arrival you will see 2 Ogre guards. Talk to one of the two guards, and in the end they will ask for a gold bar. Use your gold bar on any of the 2 Ogres to get through the gate. Follow the road, cross the bridge and then enter the cave there. Talk to the mad Scavid inside, and give him the correct answers and you will be granted the second crystal. Before you exit the cave take a couple of nightshades, as you will need these later on (Don’t eat them!).
It might be a good idea to visit the bank to get a dragonfire shield, and some food at this point (pickaxe as well).
Go to the market area again, and you should see a couple of guards guarding a cave entrance to the west. Use one of your nightshades one of the guards and to enter the cave. In the cave you will see Ogre Chieftains (level 74), Greater Demons (level 92), Blue Dragons (level 99), and finally Ogre Shamans (level 113). Go north inside the cave, and exit it, head back to the watchtower, and speak with the Wizard to learn about a special potion that will wipe out all the Ogre Shamans.
You will need the following items – jangerberries, guam leaf, bat bones, pestle & mortar and a water filled vial. Please make sure you mix the potion correctly, or it’ll explode. First mix the Guam leaf with the water filled vial, then add the jangerberries to the vial. Take your bat bones and use them with your pestle & mortar. This will grind the bones, add it as the last ingredient. Once completed the potion must be enchanted by the Wizard. Head back to the market place and use a second nightshade on the guards and enter. When you’re in the cave use the enchanted potion on all the Ogre shamans, and they will all die. After killing the last Ogre shaman he should drop the third crystal.
In the middle of the cave you should see a bridge with a huge boulder located at the end. Mine the boulder with your pickaxe to get the fourth and final crystal. Head back to the Wizard and follow his instructions.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: House north-east of Baxtorian Falls, speak with Almera.
Quest difficulty level: Medium.
Reward: Around 14,400 attack exp, 17,200 strength exp, 2 gold bars, 2 cut diamonds and 40 mith seeds.
Quest points gained: 1.
Required Skills: Be able to fight level 86 fire giants.
Required Items: Six of air, earth and water runes. Also need a few ropes. You can get ropes from Ned in Draynor Village, or from Arheln at his boat in Catherbury.
Monsters: Shadow spiders (level 52), Fire giants (level 86)
NPC: Almera (House north-east of Baxtorian Falls), Hudan (Western side of the river), Hadley (House south-east of Baxtorian Falls).
WATERFALL QUEST WALKTHROUGH
After talking to Almera, head around to the back of her house and board the raft there. It will take you towards the waterfall, but crash half way there. You should now see a little boy named Hudan. Talk with him, use your rope on the rock on the next island downstream which has the option “Swim to”. After that, use your rope on the dead tree on the island and you should end up at the door to the waterfall. Don’t enter it yet or you will take damage.
Jump in the barrel and you will be taken off the waterfall. Enter the house just north of where the barrel took you and talk with Hadley. After that go upstairs and search the bookcase to find the book named “Book on Baxtorian”. Read it and talk with Hadley again. After that you will have to go to the gnome maze and down the ladder just before the entrance to the Gnome Village. Go to the east and you will find a lot of crates and boxes, search them and you will find a key.
*X* When you have the key, go west and open the jail door. Inside you will find a little gnome, talk with him and he will drop a lot of junk. You will search it and find a pebble, ask if you can keep it. Now bank all of your armour and weapons and go back to Hadley’s house, go up to the grave a little north-east of there. Use the pebble on the tombstone and you will be taken down into the tomb. Go west and open the chest there, search it and you will find Glarials Amulet.
Note: You will not be able to enter the tomb if you have any armour or weapons on you.
Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank. Get out the runes, rope and whatever you will need to fight level 93 fire giants etc (keep the urn and amulet), and head back to the waterfall. Once again board the raft and use your rope on the rock, then your rope on the dead tree. But this time, wear the amulet and enter the waterfall. There will be 3 paths, one going east, one directly north and one west.
Note: Shadow Spiders drain half your prayer points.
Firstly go east and you will end up in a room with a lot of crates. Search them and you will find a key. Now go to the western path and enter the room with Fire Giants, go all the way north and use your key on the door to open it, now pick up the key on the floor and go through the next door. You will now be in a room with 6 pillars, use one air, one water and one earth rune on each of them, and then use your amulet on the Statue of Glarial. Use your urn with the Chalice and you will have completed the quest.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Speak to Rat Burgiss at the crossroad on the path south of Varrock.
Quest difficulty level: Medium.
Reward: 8000 Runecrafting, 2000 Defense, Beacon Ring, alternative route to the chaos altar.
Quest points gained: 1.
Required Quests: Rune Mysteries.
Required Skills: Level 35 Runecrafting.
Required Items: Bowl, 15 chaos runes.
Monsters: Outlaw (Level 32), King Roald (Level 47).
NPC: Rat Burgiss, Surok Magis, Zaff.
WHAT LIES BELOW QUEST WALKTHROUGH
Speak to Rat Burgiss at the crossroads of Lumbridge and Varrock. While traveling to Varrock, his cart was ransacked by outlaws. These outlaws took five pages of some very important papers. Offer to get them back for him. He heard the outlaws say they were heading to a camp site northwest of Varrock. Burgiss provides a folder to put the pages in, after you have reclaimed them. Head up to the outlaws camp – due east of the Edgeville fairy ring and southwest of the Spirit Tree. Kill five Outlaws (Level 32) and use the papers they drop on your folder. Return to Burgiss and give him his folder.
Burgiss will tell you a secret. Your response makes him decide to instead give you another task which is delivering a letter that is incomprehensible to you. The letter is to be given to Surok Magis, a wizard residing in the Varrock Palace Library, so head up and speak to him. Upon giving him the letter, he will immediately destroy it and offer to let you in on a secret – he has discovered a way to turn clay into gold bars. He only needs a few more things so he can create enough gold to share with you: a bowl and a wand with the power of the chaos altar in it. He will give you a metal wand and a diary written by one Sin’keth, a follower of Zamorak who helped in the creation of the Tunnel of Chaos, hidden beneath a statue of Saradomin. Surok Magis will also tell you of a historic tome somewhere in the library which contains details on a shortcut to the Chaos Altar. Search the bookcases until you find the Dagon’hai history; this book also points to the statue of Saradomin as the entrance to the Tunnel of Chaos.
Take 15 chaos runes and the metal wand to the Chaos Altar. There are three ways to go:
The Abyss – Like any normal abyss trip, go through the abyss and into the Chaos portal.
The Wilderness – Head north and west from Edgeville and enter the Chaos Altar with a talisman or tiara.
The Tunnel of Chaos (Level 42 Mining Required) – You will need a Chaos talisman or tiara for this path. Head out the east gate of Varrock and follow the path north to the Saradomin statue.
The Saradomin Statue Use a bronze pickaxe to excavate the statue. If you don’t have one speak to Anna Jones who will give you one on Surok’s orders. Use the wand on the Chaos altar to infuse the runes. Return to Surok with the Infused wand and bowl. He must now prepare the spell, which will take some time.
To occupy you during the wait, he has a letter for you to deliver to Rat Burgiss. Head to Rat and give him the letter – after reading it he will decide to let you in on his secret. It turns out he is really the Commander of the Varrock Palace Secret Guard, acting on suspicions that Surok was trying to control King Roald. It appears in your vain wishes for gold, you have really helped Surok to finally get the items needed for his mind-control spell. The only person with the knowledge to counteract this spell is Zaff, the owner of the staff shop in Varrock. Speak with him, saying that Rat Burgiss sent you. The spell developed to counteract Surok’s mind-control spell will only work if King Roald is made incredibly weak beforehand. Zaff will give you some instructions and a beacon ring, used to summon him when King Roald is appropriately weakened. Though Surok will most likely refuse to an arrest, you have been made an honorary member of the Varrock Palace Secret Guard so you are able to arrest him.
It is time to return to the Varrock Palace Library and confront Surok. He, of course, refuses to go quietly. Instead, he orders King Roald – already placed under his spell – to attack you. In a cut scene, Surok will summon King Roald (Level 47), who, after brief disorientation, decides he must kill you. Fight him until your chatbox says “Now would be a good time to summon Zaff!” Operate the Beacon Ring, and Zaff will cast the counter-spell, then teleport King Roald out of danger. Surok will attempt to escape, but his teleportation spell will be corrupted by Zaff. Zaff has instated a permanent teleblock on the library, stopping Surok from ever leaving. All that is left is to go to Rat and tell him of the mission’s success. Though it is expected he will no longer be a problem, a closer watch is now being kept on Surok. Burgiss gives you the reward, mentioning that one day there may be a place for you in the Varrock Palace Secret Guard.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Talk to the little boy at Taverly.
Quest difficulty level: Medium.
Reward: 6325 Hits xp.
Quest points gained: 4.
Required Items: Gloves (spawn south of Edgeville bank, or in the quest it is possible to search the boxes for one), Cheese (spawn at the house in Draynor).
Monsters: Witches Experiment (levels 19, 30, 42 & 53)
NPC: Nora T. Hagg, Boy.
WITCH’S HOUSE QUEST WALKTHROUGH
First of all you need to make your way to the gate entrance of Taverly. Just past it you will see a little boy standing by the hedge. Talk to him and he will ask you if you can get his ball back for him. Go around the hedge and you will come to the door of the house. You will find that the door is locked and you will find the key under the first pot to your left. Go in the door and go upstairs and look around for the diary and read it. Go back downstairs and into the basement. Wear your leather gloves, if you do not have the gloves yet, search crates until you get a pair. Go through the gate and search the cupboard for the magnet. Go back upstairs and into the little room with the door that leads to the garden and drop your cheese and a mouse will come out. Attach the magnet to the mouse and it will unlock the door. Be cautious: the mouse goes away in about 20 seconds and you lose your cheese if you fail to attach the magnet in time. Now you are in the garden you will see the witch patrolling. The trick here is not to let her see you. If she does she will teleport you outside of the house, take away the magnet from the mouse and you will have to go in again. Go all the way round until you reach the fountain. Search around the sides of the fountain, you will find the key to the shed. It may take several attempts to find the key, but it is there. Please note: You have to read the whole of the diary to find the key. Go to the shed and use the key on it. Try to take the ball and a shape shifter or ‘Witches Experiment’ will appear and turn into 4 different monsters, each one harder than the other: Its original form, a spider, a bear and a wolf. Once you beat the Shape Shifter, collect the ball. Be careful not to get caught on your way out. When you have the ball, you may still not be seen by the witch. If she sees you, you’ll be teleported out, and you will lose the key to the shed, and the ball. Give the ball to the boy. This completes the quest and you will never be able to re-enter the witch’s house again.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Go to Rimmington and talk to Hetty, she tells you that she needs some items.
Quest difficulty level: Easy.
Reward: 325 magic exp.
Quest points gained: 1.
WITCH’S POTION QUEST WALKTHROUGH
Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.
Burnt meat: Go to kill rat and pick up meat, then go to Port Sarim and cook it on fire, if it didn’t burn use the cooked meat on range again and it should burn.
Eye of Newt: Go to Port Sarim and buy one from magic shop.
Onion: Go north from Rimmington and you should you see onion farm, pick up the onion.
Rat’s Tail: There are some small rats around Rimmington, kill one and take the tail. Note: You need to start this quest before you can get the rats tail.
Hetty: Bring all the items to her and she tells you to drink from the cauldron
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix
WOLF WHISTLE QUEST WALKTHROUGH
Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.
Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.
Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.
Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.
Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.
Posted on 2009 under Runescape quests |
19
Jan
Starting location: Talk to Morgan, who you will find in Draynor Village.
Quest difficulty level: Easy.
Reward: 4,800 attack exp.
Quest points gained: 3.
Required Skills: Able to defeat level 39 vampire.
Required Items: Garlic, Hammer, Wooden stake and about 50gp.
VAMPIRE SLAYER QUEST WALKTHROUGH
After you talk to Morgan, go up stairs and search the cabinet to find a clove of garlic. Next go to the Jolly Boar Inn located in northern Varrock. The Jolly Boar Inn is the bar located right before the Varrock wilderness entrance.
Talk to Dr. Harlow, he will say that he will help you if you buy him a beer. Keep buying him beers eventually he will give you a Wooden stake to slay the Vampire. Make sure you have all three items in your inventory, then go back to Draynor and proceed to the mansion.
Enter the mansion and head right and go down the stairs. To fight Count Draynor open the coffin and he should attack you. When fighting Count Draynor you will automatically kill him with your stake on the final blow – providing you have the stake and hammer in your inventory. Once you defeat Count Draynor you have completed the quest.