Archives for Runescape Update category
The Runescape Pink Party Hat Dupe (November 7, 2003)
Nowadays, people may tell you that they can duplicate an item and make you rich. That is not possible anymore, but this Runescape glitch was in the past! Before, there was a minor bug in Jagex’s code, which a few people found out and took advantage of. This bug allowed any non-stackable item to be duplicated, which meant these people could use the identification code of expensive items and make as many as they wanted. Soon enough, the magenta partyhat (people called them pink) moved from being the most expensive partyhat to the cheapest partyhat. The magenta partyhat moved from about 5 million gold to only 200k gold in a matter of days and caused a big dent in the economy. Apparently, these newly duplicated items looked exactly like the original, so Jagex couldn’t tell who had the real partyhats and who didn’t. Now to this day, the magenta partyhats are now of a darker shade and are still the cheapest partyhat because there are a lot more of them than the other partyhats.
The Falador Massacre (June 6, 2006)
On the “day of the devil,” was the day Cursed You was celebrating his accomplishment of achieving level 99 construction before everyone else on Runescape. However, it wasn’t all fun and games when some people found a glitch that let them go playerkilling outside of the wilderness. Durial321 and a couple others used this bug to attack and kill people scattered across Falador. People lost all sorts of valuable items because of this bug and soon demanded a rollback. Apparently, this memorable catastrophe occurred during the middle of the night for most of Jagex staff members. It was too late to have a rollback, but Jagex did what they could and eventually had Durial321 banned, possibly along with others. Sadly, the people killed that day did not receive their lost items back, but Jagex will do what they can to make sure this won’t happen again.
Other Runescape Bugs & Glitches
In the month of January 2007, a rollback occurred, which affected a handful of members playing at the time. This meant that the last few hours were practically erased completely, and all the things that players did in that time were gone. In addition to experience lost, it was reported that some items were duplicated in the process. For example, if someone were to sell a white partyhat to someone else during this time, the seller would get to keep the white partyhat and the money while the buyer also had a white partyhat.
During late March 2007, there were several small graphic glitches and so Jagex staff used to Wise Old Man to fix them. It appeared that they coded the character of this NPC to “watch over” the glitches and make sure they didn’t happen again. One example was in world 82, where many people were able to walk on the water by Catherby fishing spots. Mod Ash soon patched up the problem and stuck the Wise Old Man there and made him run some code to fetch stuck people out of the water. There were also a few hidden system updates were Jagex quickly fixed the bugs and put the Wise Old Man back in Draynor.
Runescape auto bots or marcos are programs created to assist in a range of jobs in a game that would originally be in the control of the gamer they are useful tools but are considered cheating in most games and the users of these programs are frowned upon by most but still these programs are an entrenched part of any game these days. In Runescape there are many different skills you can raise your levels in. There are also just as many macros that can assist you in raising these levels. Most Runescape players who use Runescape autos (Autobots) are as stated in the above paragraph frowned upon by the Runescape society because the use of autos is against the rules and because often the auto bots will be competing against regular playing users for precious resources. You may find many Runescape cheating websites with autos for download, but if you’re considering using one you must be very careful on what exactly you are downloading. This is because of scammers get many unsuspecting Runescape player to download what they believed was a Runescape auto bot but in actual fact they are just downloading a key logger to scam people out of their Runescape names and password. When you use this program it collects your Runescape name and password sends this information to their email so they can gain access to your Runescape account. There are sites out there that are some websites that do offer real macros but in respect for the rules of the game we won’t be listing them here. Nonetheless if you do find a site offering auto programs make sure you run a quick scan on them first before using them. Here are some of the popular Runescape autos in use at the moment: Runescape Autofighter Now there are 2 versions of Runescape autofighter, there is version A and version B and as to which one you choose to download depends on the speed of your computer. Version A is the best version and is only made to work with computers with high CPU and RAM. While Auto fighter version B is for slower computers. This is a program that runs on a color system. This is where you must choose a color on the monster you wish to fight and as a program this auto choose to fight all things that have that color on them. That is where its downside is as you may have chosen a common color brown on a goblin; well the trees are also brown so the macro may choose the tree as the object to fight. Another good/bad thing about the macros is if you have food you can make a setting to where the macros makes you eat after you are down so in health past a certain point. You may change when the macros makes you eat but you must have the food in your inventory and the auto also will allow you to set a certain amount of life for when you run out of food where it will log you out and this is good if you just won a fight but remember that the rule of you having to wait 10 seconds before you’re able to log out after a battle. So this doesn’t make it that useful in some ways.
Do you really know a lot about magic powers in Runescape? Why not use this guide to gauge your understanding. This guide will show you all the magical weapons in Runescape which will improve your magic attack. Magic is good against monsters or players who are wearing melee armor such as chainmails and platemails. Contents: Elemental/magic staves God staves Slayer staff Magic wands Miscellaneous staves Elemental/magic staves: Elemental staves are very useful because once wielded. The type of staff you wield represents what rune you do not need, therefore you can save more money. Elemental staves are commonly used for low-level Player-Killing, free servers Player-Killing and training. Battlestaves can be crafted by members with certain crafting and magic levels. They are generally more powerful in terms of melee stats such as crush attack and strength. Mystic staves are obtained by upgrading your battlestaves with Thormac the Sorcerer after completing the “Scorpion Catcher” quest and 40,000 gold pieces. List of elemental/magic staves: Mystic lava staff [+10 Magic] – Requires level 40 attack and magic Mystic mud staff [+10 Magic] – Requires level 40 attack and magic Mystic air staff [+10 Magic] – Requires level 40 attack and magic Mystic fire staff [+10 Magic] – Requires level 40 attack and magic Mystic earth staff [+10 Magic] – Requires level 40 attack and magic Mystic water staff [+10 Magic] – Requires level 40 attack and magic Lava battle staff [+10 Magic] – Requires level 30 attack and magic Mud battle staff [+10 Magic] – Requires level 30 attack and magic Air battle staff [+10 Magic] – Requires level 30 attack and magic Fire battle staff [+10 Magic] – Requires level 30 attack and magic Earth battle staff [+10 Magic] – Requires level 30 attack and magic Water battle staff [+10 Magic] – Requires level 30 attack and magic Staff of air [+10 Magic] Staff of fire [+10 Magic] Staff of earth [+10 Magic] Staff of water [+10 Magic] Battlestaff [+10 Magic] White magic staff [+10 Magic] Magic staff [+10 Magic] Staff [+4 Magic] God staves: The god staves are members-only items. Various god staves can cast different spells associated with the gods. These staves can be obtained from completing the “Mage Arena” minigame. List of god staves: Saradomin staff [+6 Magic] – Requires level 60 magic Guthix staff [+6 Magic] – Requires level 60 magic Zamorak staff [+6 Magic] – Requires level 60 magic Slayer staff: Slayer staff can be obtained by buying it from slayer masters. When wielding the staff, you are able to cast “magic dart” which deals 19 points of damage at maximum. It can be used to kill monsters like turoths and kurasks. They require 50 magic and 55 slayer levels before it can be used. It has 12 magic attack bonuses. Magic wands: The wands can be obtained as a reward by training in the “Mage training arena” by swapping points. List of magic wands: Master wand [+20 Magic] Teacher wand [+15 Magic] Apprentice wand [+10 Magic] Beginner wand [+5 Magic] Miscellaneous staves: The wands can be obtained by doing quests, killing monsters or completing mini-games and having it as a reward. List of miscellaneous staves: Ahrim’s staff [+15 Magic] Toktz-mej-tal [+15 Magic] Ancient staff [+15 Magic] Dramen staff [+10 Magic] Iban staff [+10 Magic] Slayer Locations Slayer is a members only skill that sends you out to kill a certain number of creatures your Slayer Master assigns you. The difficulty of the creatures you must kill depends on the Slayer Master. With this skill you unlock the ability to kill Slayer creatures, who commonly drop more valuable items. When you are sent to kill any regular type of monster and aren’t sure where to find it, check RuneHQ’s Monster Database. However, there are 5 sites with a concentration of the Slayer Masters’ favorite monsters, which are also listed in the Slayer Creatures Table above. Located northwest of Canifis is the Slayer Tower. This place houses Abyssal demons and other slayer creatures. it contains the darker of the slayer creatures who, appropriately, may drop black/red mystic pieces. The Priest in Peril quest is needed to access it. It is roughly northwest of Canifis and is organized much like the slayer dungeon except of course there are floors instead of hallways separating the monsters. There are also two agility shortcuts to allow quick travel between floors. Monsters here start at crawling hands and banshees on the bottom floor and end with nechyraels and abyssal demons on the top floor. The Lumbridge Swamp Dungeon is located in Lumbridge Swamps, far southeast of Draynor Village. No light sources or ropes are necessary. It is besically a long winding path with big rooms at regular intervals, each room contains a different type of slayer monster. It starts with cave crawlers and gradually processes to kurasks in order of increasing slayer level needed to kill the monsters. Two agility shortcuts allow quick travel through the dungeon. Some of the slayer monsters here drop white/gold mystic robe pieces. It helps to use the bank in Keldagrim instead of the one in Seer’s Village, it saves a tiny bit of time. Near the Golden Apple Tree in the Fremennik Province resides the entrance to the Fremennik Slayer Dungeon. The Dorgesh-Kaan South Dungeon lies deep beneath the Dorgesh-Kaan city. This dungeon leads to the Kalphite Lair. Upon completion of the Smoking Kills quest you unlock the access to the Desert Slayer Dungeon. How to Train Slayer skill Runescape Special Monster Slaying Equipment Slayer Masters Slayer is a members-only skill which allows players to kill special monsters which have better drops than ordinary creatures and cannot be harmed by players who do not have the required slayer level. Some of these slayer monsters require special equipment to kill and will either start doing large amounts of damage or refuse to die if the player is not using it. This skill is taught by five slayer masters around the RuneScape world who give players assignments for killing certain numbers of monsters. After completing an assignment, the player must return to a slayer master who will then assign them a new task. If either ordinary or slayer monsters are killed without getting an assignment for them first, the player will not receive slayer experience for killing them. The Burthorpe slayer master is the easiest and the Shilo Village slayer master the hardest. If you get an assignment you don’t like, you can go to the master in Burthorpe to get an easier one. You can’t change an assignment you get from the Burthorpe master though, so it’s not possible to keep changing until you get one you like. Each slayer master has his/her own selection of monsters to give as assignment. Higher masters give more and harder monsters. The slayer masters will assign you either normal monsters to kill or special slayer creatures The five slayer masters cater to players of different combat levels, when players start training, they will have to beg one of the masters to teach them. After this they are given a “slayer crystal” which allows them to contact the slayer master who is best suited for their combat skills. Slayer masters can be located by a yellow skull icon that appears on the map. These are the slayer masters from easiest to most difficult: Turael, location: Burthrope – The easiest of the masters, players of any combat level may approach him. He assigns small numbers of low level monsters. Very few players every get assignments from him as most will wait until they have a relatively high combat before starting the slayer skill. Mazchna, location: The bridge between Canafis and the haunted woods – Low to medium level players favour him. He assigns larger numbers of low level monsters and occasionally small numbers of more difficult creatures. He is useful because a lot of his assignments such as crawling hands or vampires can be completed close to him, allowing players to get a new assignment very quickly. The Priest in Peril quest is needed to reach him. Vannaka, location: Edgeville dungeon at the Wilderness gate (not in the Wilderness though) – He is a strong favourite among most players, he assigns large numbers of medium to hard monsters. His assignments are virtually always possible to complete with a little effort. Chaeldar, location: Zanaris at the fairy queen’s court – She requires players to have a combat level of 70 before she deals with them. Sometimes referred to as “the crazy master,” she may give large numbers of madium-hard creatures on a regular basis. Some regular assignments from her would be around 200 trolls or blue dragons. Some higher levels who get bored with Vannaka go to her, but many don’t like what they get. The Lost City quest is needed for access to Zanaris. Duradel, location: Shilo Village on the top floor of one of the houses – He requires a combat level of 100, and for a very good reason. Virtually all of his assignments are dragons or metal dragons. Only a few very daring high level players ever get assignments from him. The Shilo Village quest is needed for access to the town Slayer Monsters Slayer is a members only skill. The key to slayer is learning the enemy’s weakness and killing it accordingly. In slayer, you get an assignment from a slayer master to kill a specific number of a certain type of monster. These assignments can vary from 10 spiders to 200 iron dragons and depend a lot on which slayer master you choose. To get started on the skill, go to a slayer master and ask for an assignment. He/she will tell you what monster to kill. The slayer experience for each kill equals the monster’s hit points. If you kill it with two people, the one that does the most damage will get half the exp and the one that inflicts the final blow the other half. If you do both, or attack it on your own, you get the full exp. Also, there are various monsters that can only be assigned and killed at certain slayer levels. There are special slayer creatures which can only be killed at or above a certain slayer skill level. These monsters offer rare drops and better treasure than normal monsters.These monsters have much better drops than normal ones since they have supposedly not been hunted for centuries and have managed to hoard up loads of treasure. They all require a certain slayer level to kill and some have to be fought with special equipment. They are the only monsters that drop black and gold mystic (a type of magic armor) and armoured boots which give great defence bonuses. The most wanted of all slayer monsters are the abyssal demons which require level 85 slayer to kill and which drop abyssal whips, currently the best melee weapon in the game. 7.0 – Frequently Asked Questions Q: Does the Black Mask and Salve amulet work together? A: No, only one of them works at any time. Q: In a multi-combat zone, who will get the slayer experience when two people are fighting a monster? A: The total amount of xp is equal to the hitpoints of the monster. That amount will be split given the following criteria: Half for the one that made the most damage, Half for the one that made the hit that killed the monster. Q: Does slaying monsters give you normal combat experience? A: Yes. Q: Will I have to complete a quest to finish an assignment? A: No, A slayer master will not assign monsters that require you to have to complete a quest to attack. For example, you would not have to kill elves if you have not done the Regicide quest. Q: Does Killing the Slayer monsters give me slaying experience? A: Only if you are assigned to kill them by a Slayer master. Q: I heard the whip drop rate is declining and whips are now much harder to get. Is it worth the effort to kill Abyssal demons for whips? A: Prices are steadily declining even though it’s rumored that whip drops are constantly becoming rare. There are plenty of other ways to make quicker money. Slayer Locations Some areas of the map are devoted entirely to the slayer skill and this is where slayer monsters can be found. There are three big ones Slayer caves: Found below Lumbridge and its swamps, these require a light source in order for players to enter them. A bullseye lantern is recommended since anything else will blow out very quickly, it is also recommended to wear a spiny helmet (buy in a slayer shop) because wall beasts house at regular intervals in the caves. They can be entered through the kitchen cellar of Lumbridge castle if players have started The Lost Tribe quest and through the dungeon entrance in the swamps (players need a rope for this). The caves contain cave slimes, cave crawlers, and several sizes of frogs as well as the popular Tears of Guthix minigame. Slayer dungeon: Located east of the golden apple tree in Relekka, this area is much more organized and less dangerous than the caves. Slayer tower: This is located in Morytania for a reason,
Posted on 2008 under Runescape Update |
21
Oct
This sticky has been created in response to the most commonly asked questions regarding this week’s updates.
Whilst we continue to gather feedback, we will add any other frequently asked questions regarding this update to this thread.
Be sure to come back regularly as the list of questions may expand!
“Which minigames are closed in a PvP world?”
The following areas have been disabled on PvP worlds:
• Barbarian Assault
• Bounty Hunter
• Castle Wars
• Clan Wars
• Duel Arena
• Fist of Guthix
• Tears of Guthix
• Trouble Brewing
• TzHaar Fight Pit
• Falador Party Room
The enabled minigames have all been given a right-click option so that you are able to access them quickly.
In addition, players cannot use the Item Lending feature on PvP worlds.
“Is there single and multi-way combat?”
The single and multi-way combat zones will remain as they currently are in-game. For example, central Falador will be multi-way combat whereas Lumbridge will be single.
“How can I increase my chances of getting good drops?”
Several factors determine the value of the drops you can receive. These include, but are not limited to:
• your Combat level
• your opponents’ Combat level
• the value of items you are carrying
• the value of items your opponent was carrying
• how long you have survived in a dangerous area on the PvP world
• how many players you have killed on the PvP world recently
• whether you are in a hot zone.
Drops will improve if you are carrying at least 75,000 coins’ worth of items (or 25,000 coins’ worth on a free world) that you will lose if you die – your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins’ worth of equipment.
Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins’ worth of items – the values are minimum boundaries.
“Does the skulling mechanic work as it did in the old Wilderness?”
Yes, it is the same.
If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
“Are Revenants on the PvP Worlds?”
No, but they will remain on non-PvP Worlds.
“Has the Teleblock spell come back?”
Yes, the Teleport Block is back in the normal spellbook.
As before, successfully casting this spell on an opponent will prevent them from teleporting for 5 minutes (this time is reduced if you use the Protect from Magic Prayer when you are hit). The spell cannot be renewed while you are under its effect and you will be immune to Teleblocks for one minute after it has worn off.
“Will I get a gravestone if I die?”
As stated in the news article, before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone.
Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.
“How will Summoning affect combat on PvP Worlds?”
The way combat level works will be slightly changed so that Summoning is only taken into account if you are actively using it. If you have a familiar out, are carrying a familiar pouch, or have recently dropped a familiar pouch, Summoning will be included in your combat level. Otherwise, Summoning will not be included. Whichever combat level is currently active decides who you can and cannot attack.
“Will we be able to attack other players with cannons?”
No, the cannon can only attack NPCs.
“Won’t players abuse the easy access to safe areas if they don’t work like the Mage Bank?”
If you are considered in combat when you enter a safe area, you won’t be safe for an additional 10 seconds, which gives your opponent a chance to finish you off (roughly three rounds of combat).
“Will players be able to kill me over and over when I respawn?”
No. The Lumbridge castle, including the courtyard, is a safe area, so respawning here leaves you entirely safe. Additionally, on PvP Worlds, the respawn points for Falador and Camelot have been moved into the west Falador bank and the Seers’ Village bank, to guarantee that players are safe when they respawn.
“Are the new items available on non-PvP Worlds?”
No, all of the new items can only be obtained by killing players on the PvP Worlds.
http://forum.runescape.com/forums.ws?15,16,624,57747890
http://forum.runescape.com/forums.ws?15,16,365,57743887
Today we’ve streamlined the way you get into the game. The aim is to help you get playing more quickly with fewer pages to go through every time. To start the game, simply click one of the two new buttons on the front page (depending on whether you’re a free player or a member). You will then be taken straight into the game. Once the game has loaded, you will be able to (optionally) choose both your world and detail level directly from the title screen.
More details on the changes made:
* World selection has now been moved entirely in game, so there is one less page to go through to start the game and you can get playing faster.
* We’ve had a world switcher in-game for a while, but since it is now the main way of choosing your world, it was time for an upgrade. The in-game world switcher now shows lots of extra information, including suggested activities for various worlds.
This is the new-look log-in screen with World Select and Detail Select highlighted.
* Automatic world selection. Just press ‘Log in’ on the title screen, and the game will automatically choose a suitable world for you. If you want to play on a specific world, just choose it from the world switcher first, and then press ‘Log in’.
* Favourite worlds. The in-game world switcher now lets you select up to 2 worlds as your favourites. For example, you could set one favourite as your non-PvP homeworld and one as your PvP battle world. Once you have set up your favourite worlds from the world switcher, you will see extra buttons for them directly on the title screen, you can then click on those buttons to go straight to your favourite world.
* Members see less adverts. Because of the above changes, we’ve been able to remove adverts for members playing on free worlds – we hope you enjoy the change!
* The detail selection option has also been moved into the game. Again, this means there is one less page to go through to start the game, and gets you playing faster. This also means that you can now switch modes more easily without having to reload the game. The game will remember your last selection, so you no longer have to keep making the same choice over and over again.
* The ’safe mode’ feature is now automatic. If your game fails to load for any reason, it will detect the failure the next time you load it, and automatically activate safe mode. If you want to force safe mode, then you can still do so by pressing the ’s’ key on your keyboard while the game is loading. Safe mode has also now been adjusted to only make the minimum changes needed to get the title screen to load: if you want to change any other options you should do so yourself from the ‘Graphics Options’ menu on the title screen before logging in. Your choices will then be remembered for next time.
* Unsigned mode is automatic. We’ve removed the ‘unsigned’ option from the Java options menu. Don’t worry, you can still access the unsigned applet if you need to. We’ve made the selection process for it automatic. If the game cannot load in signed mode (either because you didn’t grant it permission, or your security settings do not allow you to grant it permission) it will fall back to the unsigned version, you don’t need to do anything for this to happen.
Mod Chris E
Game Engine Developer
From today we have doubled (in some cases tripled) the flexibility of the player trade system. All players will notice an increase in the amount they can trade with other players.
This means accounts with fewer than 10 quest points will be able to earn or lose up to 5,000 coins in wealth every 15 minutes from trading, free players will be able to earn a maximum of 10,000 coins every 15 minutes by completing the free quests and members will have access to a maximum of 60,000 coins per 15 minutes if they have 270 quest points. Your trade margin will increase with each quest point after 10 – for example, at 100 quest points you’ll have a margin of 24,038 coins, and at 200 quest points you’ll have a margin of 45,192 coins.
This was added to the game because we wanted to offer our players more flexibility when trading or helping friends out, without increasing the threat of real-world trading.
Mod Mark
Lead Designer – RuneScape
Note: Currently there are only 269 quest points available in the game, so no player will be able to reach the 60,000 coin margin until our next quest update, scheduled for a few weeks’ time. The trade margin does scale up to that, though, so players a few quest points short of 270 will have a trade margin only slightly below it.
In other news…
We’d like to remind players that dangerous Clan Wars matches (including the dangerous free-for-all arena) now allow you to pick up some of your opponents’ items to replenish your supplies – food, potions, runes and other ammunition – and that there are now NO gravestones in these arenas. This means that you will be unable to recover any items you drop, so only take items you don’t mind risking.
Posted on 2008 under Runescape Update |
21
Oct
Combat Level Changes
On a PvP World, the combat levels will work the way they have since the PvP World update. On non-PvP Worlds, they will work like they did before the update, except for Bounty Hunter (including around the crater entrances) where you will always use your combat level without Summoning, regardless of whether you have access to a familiar or not.
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Kill Changes
Whoever did the most damage to the victim will still get the loot as long as they are within viewing distance of the target when it dies. If the killer is too far away at the time of death, the loot will be given to whoever dealt the finishing blow.
Posted on 2008 under Runescape Update |
21
Oct
15 October 2008 – PvP Worlds
PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.
To get started, load up the game like normal, and then choose ‘World Select’ on the title screen. Then pick a world which has a tick in the ’skull’ column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.
Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.
Here’s a quick run-down of the features:
• Fight players (within your level range) anywhere on the map, except in a few safe areas.
• Safe areas include banks, respawn points and some guilds.
• Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
• Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
• Teleport Block is back in the normal spellbook.
• Some minigames are available to play, others are not – please see the Game Guide for more details.
• Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.
The quality of the drops you get when you PK someone depends on several different factors:
• To get a reward from a kill, you also have to risk some items yourself!
• To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
• Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
• The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
• The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
• Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.
When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don’t have to worry about it being lost if you kill a low level player.
Don’t despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.
The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We’ve calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.
Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.
Have fun PKing!
Mod Benny
RuneScape Content Developer
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In other news…
We’ve changed the way your Combat level is calculated, so that PKers aren’t discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn’t actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. ‘75+6′). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you’re holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.
For example, if you are level 55, this might be shown as follows:
• Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
• With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55
Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won’t remove the default attack option in the same fashion as a team cape!
Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.
The beacons scattered throughout the wilderness will now remember how many logs you’ve stored at each even after an emergency has arisen (quite literally).
The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.
Don’t get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.
The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!
Posted on 2008 under Runescape Update |
18
Sep
Those who have completed Spirit of Summer will know that their work is half done. The Spirit Beast has begun to tear through the fabric of reality and threatens to lay waste to RuneScape. Summer and her family can’t stop it alone, so you’re needed to confront this powerful enemy.
Brave warriors who are courageous (or foolhardy) enough to take on such a challenge will be required to venture once more into the Wilderness, crossing into the Spirit Beast’s realm. Here, you’ll be the main thrust of a devastating attack on the beast. If you hope to survive, you’ll need the Amulet of Ghostspeak, help from the spirit family, and plenty of food and run energy…
Summary: Where to start the Summer’s End quest:
Talk to Summer in the farm ruins, north-west of the Clan Wars challenge hall.
Requirements to complete the Summer’s End quest:
Level 23 Summoning
Level 23 Woodcutting
Level 35 Hunter
Level 45 Mining
Level 47 Firemaking
Level 55 Prayer
Spirit of Summer
The ability to evade the blows of a level 700+ beast
A fairly high Hitpoints level and a higher Woodcutting level are an advantage
Access to:
Some interesting new equipment
In Other News:
The skillcape issue (where they appeared slightly off-white) took a little longer than usual to fix, as we found clipping and stretching issues in the QA testing process. Your skillcapes should now be cleaned and back to their original colours.
There is now a button below the World Map key that helps you to organise the key and how it is ordered. You can now toggle between the following options:
A. Traditional: this is the current, unsorted list of key icons.
B. Alphabetical: A-Z for finding what you’re after easily.
C. Categorised: splits the key up into the following subcategories
a. ‘Game Features’ such as quest icons or minigames.
b. ‘Shops/Trading’ where you can buy or sell goods.
c. ‘Facilities’ useful to help you with your adventures or training.
d. ‘Resources’ such as tree locations or mining sites.
Posted on 2008 under Runescape News, Runescape Update |
18
Sep
When levelling skills or trekking around RuneScape, you might want to keep an eye out for some unusual goings on. This is because the Distractions and Diversions (a new type of game feature in RuneScape) are cropping up randomly, offering you some interesting experiences. We think you’ll enjoy being distracted by these new ways to train, as they can be fun and useful…
Balthazar Beauregard’s Big Top Bonanza:
The circus offers more than entertainment: it gives you the chance to be a star. Perform on the tightrope and show off your Agility, test your aim at the Ranged event, or blow things up in the Magic performance! Every week you’ll get the chance to show your stuff and earn great rewards in the process.
How to enter the circus:
Speak to the Ticket Vendor, who moves randomly between twelve towns in RuneScape. Keep a note of where it is!
Requirements to play in the circus:
Members only
Access to:
Experience and costumes for your performances.
Penguin Hide and Seek:
What’s black, white and covered in leaves? A penguin pretending to be a bush! It may sound crazy, but it’s true. Ten penguins have gone incognito and infiltrated the lands of RuneScape. Your mission, should you choose to accept it (and who wouldn’t?), is to track down these mischievous birds and report them to Larry in the Ardougne Zoo. He’ll reward you handsomely with XP or gold coins; so, the more penguins you find, the greater your reward.
You’ll need to keep your eyes peeled – the ten penguins will change location every seven days and have a tendency to wander about the place. Keep finding them to collect your reward.
Where to start Penguin Hide and Seek:
Speak to Larry in Ardougne Zoo
Then start searching RuneScape for the dastardly birds
Requirements to play Penguin Hide and Seek:
Members only
Access to:
Rewards every seven days: gold coins or XP!
Shooting Star:
Stars are falling from the sky, ripe with rewards! Mine the meteorite and you’ll get up to 200 pieces of stardust. Manage to get to the middle of the star and you’ll meet the star sprite, who will reward you according to the amount of stardust you have mined.
Watch out, though: there’s a two hour gap between shooting stars, so you should take advantage of the stars when you see them. Get a better idea of when (and where) they’ll fall by using your player-owned house telescope, but they’ll still be hard to find. The stars are big and slow to mine through, so they’re best mined by several people at once. Call on your friends to make your way to the middle with slightly more ease…
Where to find Shooting Star:
Stars can land all over the place! Use your player-owned house telescopes to narrow down the landing location of the next star.
Requirements to play Shooting Star:
Members only
Different layers require different Mining level requirements.
Outer layers are tougher to mine. Stars will start off at a random size.
Access to:
Rewards from the star sprite include runes, coins, gold ore and a temporary bonus to your Mining, which will give you more ore from the rocks that you mine.
Bonus Mining XP for the first person to discover a star.
You can be rewarded by a sprite up to once each day.
In other news…
Many items that are frequently purchased on the Grand Exchange have had their purchase limits increased so you can buy more of them at once. These include bows, poisoned darts, several dragonhide items, poh teleport tablets, pyre logs, bones, fruit and more!
Certain searches in the in-game world map, like “fishing guild”, wouldn’t yield any results. I’m sure you’re all angling to hear that the Fishing Guild is still in the same plaice, so you should see that this problem has been e-ray-sed!
Two worlds (60 and 61) have been designated as suggested ‘Great Orb Project’ worlds. While we’ve noticed a fair amount of activity on worlds such as 1, 2, 6 and 9, these are the main trading worlds and are often near capacity or full. Therefore, we have selected 60 and 61 so that you’ll be able to log in straight away and join others who are playing this minigame.