Iron Dragons and Steel Dragons are some of the highest level creatures in Runescape that aren’t boss monsters. Never underestimate these guys as they could easily kill the best of us with melee or dragon breath. It is therefore extremely important to always have an anti-dragon shield equipped when fighting these.

They don’t simply have a close-range dragon breath but a long-range one. This makes them highly aggressive towards players up to 8 paces away, but only for about 20 to 30 minutes (like most creatures in Runescape). This long-range dragon breath prevents players from safely ranging these with a bow, but it is what allows mages to kill them because the dragon will always use its long-range breath if you are out of range of its melee or close-range breath.

It is very important to note that these dragons have among the highest defence of any monster in Runescape which is why high skill levels in the Recommended Levels section. Iron and Steel Dragons also have some of the most consistently valuable drops of almost any monster, and will sometimes drop a few valuable dragon items. For more information on the drops, check the Iron Dragon and Steel Dragon Bestiary pages.

Bronze Dragons are excluded from this guide. Players view them as not worth the potions and the time to kill. Bronzes have mediocre rune drops and can drop dragon platelegs and plateskirts, but the odds are immensely less than from Iron and Steel Dragons. Don’t waste your time on them unless you feel you are not ready for Iron and Steel Dragons or need a little practice before going up against the big guys. If you decide to fight Bronze Dragons instead, you should still use this guide as a general idea of how to fight them. This guide is meant for experienced players, as these dragons are not to be underestimated.

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Why Melee Iron/Steel Dragons?
Like most high level players, I grew tired of the same old monsters and the same old “click’n wait” that fighting had become, so I set out to fight a monster that I hadn’t fought in awhile, was fun, not crowded, and had interesting and valuable drops. First round at Iron and Steel Dragons and I was hooked. I have fought them for weeks on end ever since then.

While fighting the dragons, your main goal is to get a dragon drop in order to pay for the potions you are using and whatever else you want money for. A pair of dragon legs can fund a very large number of trips and a skirt, although worth far less than legs, can still fund several trips as well. In addition, both Iron and Steel Dragons are among the group of high level dragons which have a chance of dropping the highly valuable draconic visage.

As mentioned earlier, Iron and Steel Dragons consistently drop valuable items, more-so than almost any non-boss monster in Runescape. This makes them a magnet for meleers and magers interested in scoring some cash. But which method works better? I am sure you have heard your friends or people on the forums talking about how magic is best to use. Well, here’s why I believe if you are strong enough, you should melee them instead and save yourself a lot of money.

About 4 days into my week at Iron and Steel Dragons, I began wondering why everyone thought I was crazy for meleeing them. So, I decided to try magic for a short while. I threw on some mystic, grabbed runes for fire blast and magic dart, and made my way to the dragons. It was soon apparent to me that I was barely hitting the dragons any more often than I was when meleeing them. I also noticed how incredibly short-lasted my runes were. I brought enough runes to cast 3k fire blasts or magic darts, and after about 25 Iron/Steel Dragons, I had already used nearly 1000 death runes. That’s roughly 10k gp worth of runes per dragon, not even counting the other runes used in the spells.

Thinking this was simply because I used death runes, I tried the same experiment with fire bolt and chaos gauntlets. Again, I found the amount of runes it took to kill the dragons to be repulsive. It took nearly 1000 chaos runes just to kill about 20 Iron/Steel Dragons. That’s approximately 7k gp worth of runes per dragon, not even counting the other runes.

Compare all this to meleeing the dragons where I usually use not even one dose of prayer potion per dragon. For the round of dragons I did in order to post an example of an average trip’s loot in section 7.0, I killed a total of 52 dragons with 40 doses of prayer potions. While doing this trip I killed mostly Steel Dragons and I even accidentally drank 2 doses of Prayer Potions during the trip.

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Recommended Levels
Recommended Levels For Iron Dragons
12 Agility
80 Attack
80 Strength
80 Defence
80 Range
80 Magic
80 Constitution
55 Prayer
It is still possible to kill Iron Dragons with levels under these, but be wary about doing so as you may use too many potions to make a consistent profit.

Recommended Levels For Steel Dragons
12 Agility
90 Attack
90 Strength
90 Defence
90 Range
90 Magic
90 Constitution
65 Prayer
It is still possible to kill Steel Dragons with levels below these, but be careful if you plan on doing so. You may end up having to use too many potions to make a decent profit.

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Recommended Equipment for Melee
NOTE: A hatchet is only needed if you are killing Iron/Steel dragons in Brimhaven Dungeon. Please also note that you need to pay 875gp or have Karamja gloves 3 to get into that dungeon.

Ideal Setup

Here are the best equipment and inventory setups for killing metal dragons.
Setups while killing Iron/Steel dragons on a slayer task:

While on a slayer task with Dragonfire shield.

Head: Slayer Helmet
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Abyssal Whip
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

Head: Slayer Helmet
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Leaf-Bladed Sword
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

When not on a slayer task with a Dragonfire shield.

Head: Helmet of Neitiznot
Amulet: Fury Amulet
Cape: Fire Cape
Weapon: Abyssal Whip
Shield: Dragonfire Shield
Body: Proselyte Hauberk
Legs: Proselyte Cuisse
Boots: Dragon Boots

Here is the best inventory to go along with it:

While on a slayer task with OUT either an Anti-dragon shield OR a Dragonfire shield.

NOTE: If you plan on NOT using any kind of anti-dragonfire type shield then you MUST have Super antifire potions or you will still take damage from the dragonfire. Also this method is not recommended unless you are on a slayer task.

Setup with a Zamorakian Spear

Setup with a Leaf-Bladed Sword

The corresponding inventory.

Through trial and error I have come to this setup and it works perfectly for me. I usually run out of Antifire potion doses the same time I run out of Prayer potion doses. This won’t necessarily be true for everyone as my melee stats are maxed out. If you’re around 90 attack, strength, and defence, I’d recommend taking an extra Prayer potions and Antifire potions. If you’re around 80 attack, strength, and defence, I’d recommend taking 2 extra Prayer potions and an extra Antifire potion. Try to experiment and see what works best for you.

I bring two Sharks just in case I get hit before I have Melee Protect activated and also in case I run out of prayer and still have to kill the last dragon I am fighting. You never know which one will drop a pair of Dragon platelegs or Dragon plateskirt. Most of my best drops have been from the last half-dozen dragons of a trip.

Although the armour looks like initiate it’s not, it is proselyte. I highly recommend it over initiate as it has better melee defence and better prayer bonus. A full set of proselyte, including the helm, is only around 25k gp. You must have completed Slug Menace to use proselyte.

Minimalist Setup
This is the minimal I would ever suggest using when trying to skill Iron/Steel dragons:

While on slayer task

and when not on slayer task.

Suggested inventory is the same as for the Ideal Setup:

If you don’t have the items shown in the Ideal setup, try this setup instead. It works better than you might think as Iron and Steel Dragons are weakest against stab attacks. So if you use this setup with the Leaf-bladed sword, be sure to attack the dragons using the stab attack style otherwise you will not hit them much at all.

The little crystal in the corner is a Tiny elf crystal to teleport out when a trip is finished. The cool thing about Tiny elf crystal is it’s a one-inventory-spot teleport, and the place it takes you has an altar for recharging prayer and a bank. Tiny elf crystals are obtained by starting Mourning’s End Part 1 and by killing Elves in Lletya. This can be replaced with a Teleport Tablet or an Ectophial.

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Additional Equipment Information
If you are going to use a Zamorakian spear please note that you HAVE to be using it in conjunction with Super antifire potions otherwise you will be taking constant damage using normal Antifire potions.

If you wish to bring an Amulet of Fury and/or a Dragonfire shield, go for it. They’ll help a bit but since you’re already praying from their attacks, the Amulet of Fury will only help your prayer bonus and the Dragonfire shield will only raise your strength bonus a bit. But they’re certainly a better choice if you don’t mind losing your other items (these two will protect over almost everything else if you die).

If you don’t have a Warrior helm then a Helm of neitiznot, a Proselyte sallet, or an Initiate sallet is your best bet. The added prayer bonus really helps out against these dragons.

I recommend stocking up on some bronze hatchets to cut the vines in the dungeon on the way to the dragons. Once you get to them you can just drop it to open up a free inventory spot.

Super strength potions aren’t entirely necessary if you can’t afford them. I still highly recommend using them as they help out a ton against these dragons’ high defence. As far as the other potions go, you will need those without question in order to succeed at meleeing metal dragons.

If you’ve completed the Rum Deal Quest, holding a holy wrench in your inventory will increase the number of prayer points restored from drinking a prayer potion by one or two.

During a slayer task of Iron or Steel Dragons, a Black mask or Slayer helmet is highly recommended. They give a 15% bonus to attack and strength.

If you don’t have a Tiny elf crystal, the next best thing would be a Teleport to house. If you don’t have that, I’d recommend an Ectophial. The single click teleport is better because it takes only 1 inventory space and it’s also a great way to escape in an emergency. Don’t use the home teleport spell, it doesn’t work during combat so you can’t teleport out in an emergency.

Instead of using Sharks, you may also use a Basket of Strawberries(5). A Basket of Strawberries(5)can hold 5 strawberries which heal 60 LP each, so one basket can heal a total of 300 LP, instead of 200 LP with a Sharks.

Saradomin brews can heal about 160 or 170 LP per dose and raise your defence as much as a Super defence potion. The only downside to using a Saradomin brew to heal is that it lowers all your other combat stats, which is why I recommend using them in conjunction with a Super restore potions. The Super restore can restore a couple more prayer points, depending on your Prayer level, than prayer potions and they will raise any lowered stats back to normal. Nothing in this cave can lower your stats and these potions can be more expensive and harder to come by so I don’t recommend it unless you have the cash to spare.

If you don’t have a Fire cape then the next best thing would be a Trimmed skill cape of any kind. Trimmed skill capes offer the same defence as an Obsidian cape but with an added +4 prayer bonus, which can be a huge help. They’re also only 99k to replace if you lose them. If you don’t have a Trimmed skill cape then go for a normal skill cape, which doesn’t have the +4 prayer bonus like the trimmed version, but they will still offer good protection at a relatively cheap price. If you still don’t have any of those, go for either a Cape of legends or an Obsidian cape if you’re prepared to buy another if you die.

If you wish to use a different setup than these, base it on at least initiate plate and initiate legs, and then focusing on attack bonuses instead of prayer bonus from there. If you have proselyte armour, use that instead of initiate.

Accuracy is far more important than prayer bonus while fighting these dragons. Make sure that whichever setup you choose that you are aware which of your items will be protected if you die. These dragons are not to be underestimated.

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How Do I Get To Iron / Steel Dragons?
It’s good to start each trip in Ardougne. Head to the docks in south Ardougne and pay the captain 30 gp to be taken to Brimhaven.

Once in Brimhaven, walk east towards the Agility Arena, and once you’ve reached that, turn south. When you come across a pub filled with pirates (farthest south building), there should be a bronze hatchet on one of the tables. Take that, as you will need it to get through the dungeon. Walk due west until you pass the water to the south. From here, start walking southwest towards the gold mine. Once you reach the gold mine and the dungeon symbol, speak to the NPC named Saniboch or right-click him and select the “Pay” option. This is where your remaining 875 gp comes in. Paying Saniboch allows you to enter the Brimhaven Dungeon. Refer to the map below for easier instructions.

This is where it can get confusing, if it hasn’t already, so please refer to the map below for continued instructions on reaching the Iron and Steel Dragons.

Frozen Fortress

After completing Temple at Senntisten quest you can kill irons and steels at the frozen fortress. There you will find 7 Iron dragon spawns and 7 Steel dragon spawns. It is located just west of the Ice Plateau in the deep wilderness.To get here you can use the lunar teleport spell, Lava titan teleport, or the wilderness teleport obelisks.

Kuradal’s Dungeon/Ancient Cavern

NOTE: You can only kill these here if you have received a slayer task of either Iron or Steel dragons directly from Kuradal herself.

To get to Kuradal you can use a games necklace to teleport to the barbarian outpost and then run south to the whirlpool and jump in. You can also use the fairy ring code BJQ and you will end up at the Purple fairy ring location marked on this map.

Kuradal’s dungeon is located at the south end of the Ancient Cavern.

Killing Iron/Steel dragons in this location has the extra benefit of using a Ferocious ring (only dropped by monsters in Kuradal’s Dungeon) which gives +4 damage to any successful hit in Kuradal’s dungeon.

NOTE: This also includes the deflection prayer.

Strategies
Initial Preparations
When you reach the actual area the Iron and Steel Dragons are in, drink 1 dose of antifire, 1 dose of super attack, 1 dose of super strength (if you have them), and to turn on Melee Protect prayer. Antifire potions last about 5 minutes per dose, so you should be able to kill at least a couple dragons before having to drink another dose. Check this next section to find out exactly where you should stand.

Best Places To Stand
If you are planning on fighting Iron Dragons, I recommend fighting them in the spot shown below. There aren’t many Steel Dragons nearby and there are enough Iron Dragons to keep you busy. Just alternate between them. Try not to step out of the area highlighted in the image, as this will most likely run you into a Steel Dragon or bring you outside of the Iron Dragons’ range, causing them to become aggressive again. A lot of people have asked me why I don’t suggest the southeast corner. The only reason I don’t recommend that corner is that it takes a long time to reach there if you don’t want to get attacked by any Steel Dragons. The spot I recommended is relatively close to the entrance of the cavern, so it’s not as difficult to reach.

If you are planning on fighting Steel Dragons, I advise fighting them in the spot shown below. These two are close enough together to allow them to go non-aggressive after a short while. There also aren’t any Iron Dragons between them, allowing you access to only Steel Dragons. Try not to wander outside of the area highlighted on the map as it will run you into Iron Dragons or may bring you out of range of the Steel Dragons, causing them to become aggressive again.

If you are interested in killing both, I suggest you use the spot shown below. There are 3 Iron Dragons and 1 Steel Dragon in this area and because they are packed so closely together, they will eventually become non-aggressive, making things easier. Try to stay inside the highlighted area in order to keep these dragons non-aggressive.

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General Guidelines
For general beginners I actually recommend trying Steel Dragons first. If you become annoyed at how little you are hitting them, switch to Iron Dragons. Switching from Steel Dragons to Iron Dragons will be like hopping into a luke-warm swimming pool after getting out of the hot-tub. You will notice a tremendous difference in how much you hit, and you will probably enjoy yourself much more than if you had started out on Iron Dragons. Steel Dragons really do make Iron Dragons seem like wimps.

The first few attacks on the dragon should almost always be with your dragon dagger(p++). It’s best to use a special but if you don’t have enough energy that’s fine. I try to deal damage at least 2 or 3 times with the dagger in order to ensure that the dragon is poisoned. Correct me if I’m wrong, but in my experience, you only poison your enemy if you deal damage. One thing you can do to help poison the dragon and also to help keep you busy and on your toes is to switch off every hit between your dagger and an abyssal whip without skipping a turn. It’s quite fun and it helps you have a better chance at poisoning it while still dealing good damage to it with the whip. Poisoning the dragon is important regardless of your level.

While fighting Iron and Steel Dragons, try to always keep an eye on your prayer points, attack and strength levels, and your chatbox. In the chat window, if the antifire potion is working, the last word you will see after being hit by dragon breath is “…breath!”. If the Antifire Potion is not working, the last word you will see is “…fire!” Before it wears out, you’ll receive a warning in red in your chatbox. You’ll also get a message in red when it finally does wear off completely and you may also hear a “pouring” noise if your sound is on. Drink another dose of antifire potion or mix, or you’ll start to notice damage from the fiery breath.

You should try to keep your attack and strength levels at least 8 to 10 levels over your normal level in order to keep up a good pace. So if you’re 80 strength and you super potted a few mins ago and you’re now 88 strength, drink another dose. This is important because if you forget to pot (like I sometimes have) you will hit the dragons far less often and you will be using way too many prayer and antifire potions to kill the dragons.

For the first 20 to 30 minutes, when the dragons are still aggressive towards you, play it safe and keep your Melee Protect prayer activated so they don’t hurt you while you’re picking up loot. After they become non-aggressive, try to turn off prayer whenever possible so as to save potions.

If you find yourself fighting a dragon that has less than half health left and you’re low on prayer, make sure you are ready to fight without prayer. To kill a newly spawned Iron Dragon should take between 15 and 25 prayer points, so keep that in mind. If you don’t have enough prayer points, make sure you have at least 2 kinds of food on you that can heal ~200 LP each. The dragons drop curry which is a good thing to stockpile for the end if you have the free space to do it as it heals 190. If you have leftover super attack and/or super strength potions, don’t be hesitant to pot up for the very last dragon, even if your only a few levels below your potted level. Super attacks and super strengths are very cheap, so don’t worry about it. Alternatively, if you have some prayer points left but don’t think you have enough left for a Steel Dragon, kill a couple Iron Dragons instead.

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Conserving Free Inventory Space
Free inventory space is a luxury at Iron and Steel Dragons. They have so many great drops you will be forcing yourself to drop something good to make room for something better at some point or another. This is the reason I advise you to not bring your own hatchet. By taking the bronze hatchet from the pub in Brimhaven, you are able to drop it when you reach the dragons to gain an extra inventory space.

Bury all your bones until you have 1 or 2 prayer potions left. Near the end, feel free to pick them up and save them for later if you have the space. If you’re trying to raise prayer, it’s a good idea to bank the extras and save them for bonus xp at a later time. But all the dragon bones you pick up prior to the end of your round you really should bury.

If you are lucky (or unlucky, depending on how you look at it), you will get a Gravedigger random event. If you get this random event, click on the Mausoleum behind the Gravedigger and deposit all the loot you can. This Mausoleum works just like a deposit box at banks, meaning it’s deposit only. This random event can save you from dropping quite a few valuable items to make room for more loot. You can also get zombie clothes and emotes from this event. Furthermore, it is important to note that while you are participating in this event, you will most likely still have your prayer turned on. Don’t freak out about this; prayer points do not drain during the Gravedigger random event however I’m pretty sure, but not positive, that the antifire potion’s effect can wear off during this event.

As mentioned earlier, try to keep teleportation devices/runes to at most two inventory spaces. One space is ideal so try to only use teleports such as tiny elf crystals, house teleport tablets, or ectophials for teleporting out of the caves. To save money, teleport somewhere that is near an altar, such as Lletya (altar above the bank) or your house’s chapel if you have one. This will keep you from drinking any prayer potions which could be put to better use.

Using a summoning familiar helps a TON at conserving inventory space at Iron/Steel Dragons. Since the area is single-combat, you can’t use fighting familiars. Also, since you’re praying against the dragon’s attacks, you don’t need a healing familiar. Therefore, the best summon to use is a Beast of Burden, such as a Bull Ant, Spirit Terrorbird, or a War Tortoise. When you use a summon, bring it pre-summoned carrying extra potions (prayer, antifire, and boost) with another pouch of the same type. When the first familiar’s timer runs out, summon another and store your loot and excess potions in it. There is a summoning obelisk right by the entrance to the dragon area if you need a recharge.

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One Trip’s Loot
Hide/Show:

To give you an idea of how common or rare the drops are, I did one round of dragons and kept a log of the drops:

(Iron Dragon) 15 Blood runes
(Iron Dragon) 270 GP
(Steel Dragon) ~800 GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Clue (lvl 3)
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Iron Dragon) Runite limbs
(Steel Dragon) Addy kiteshield
(Steel Dragon) ~600 gp
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) Runite bar
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 12 Rune darts (p)
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) 3k GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Rune mace
(Steel Dragon) Addy kiteshield
(Steel Dragon) 7 Rune javelins
(Steel Dragon) ~500 GP
(Steel Dragon) 7 Rune javelins
(Steel Dragon) 20 Blood runes
(Steel Dragon) Runite limbs
(Steel Dragon) Uncut emerald
(Steel Dragon) 20 Blood runes
(Steel Dragon) 3k GP
(Steel Dragon) ~300 GP
(Steel Dragon) Nothing
(Steel Dragon) Runite limbs
(Steel Dragon) 7 Rune javelins
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) 20 Blood runes
(Steel Dragon) 20 Blood runes
(Steel Dragon) Super attack (3 dose)
(Steel Dragon) ~400 GP
(Steel Dragon) Rune mace
(Iron Dragon) ~500 GP
(Iron Dragon) Addy battleaxe
After the runite limbs are made into rune crossbows you can fetch around 25 to 35k each for them. You can also just high alch the runite limbs for 9.6k gp each. Blood runes are pretty common, and this round the blood runes alone covered all the costs for the potions.

Good luck and enjoy.

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Frequently Asked Questions

Why don’t you explain how to kill Bronze Dragons?

Bronze dragons are one of the few monsters in RuneScape I despise killing. They have bad loot considering they’re a metal dragon, they almost never drop dragon platelegs/skirt, they’re surrounded by annoying wild dogs, and you can’t turn a consistent profit by killing them. Don’t expect to come out with anything valuable while killing these.

If I wanted to try ranging these, how would I do it?

If you wish to range metal dragons, keep in mind you MUST wear an antifire shield. I have seen it countless times where people think they’re fully protected with just an antifire potion. Antifire potions only lower dragonfire damage to low 30s. They only block 100 percent of dragonfire if they’re used in conjunction with either Protect From Magic prayer or an antidragon shield. This means you can generally range with only darts, throwing knives, throwing axes, toktz-xil-ul (obsidian throwing rings), crossbows, chinchompas, and finally, javelins. However, given the recent boost to the power of the crossbow and bolts, it is definitely one of the best choices for ranging them. Use bolts that are at least mithril, bring about 7 antifire potions and 1-2 sharks. With this method you must remember to stand at least 3 paces away from the dragons so you will be safe from their melee attacks.

If I wanted to try maging these, how would I do it?

If you want to try out using magic for yourself to come up with your own conclusion of which method is best, this is generally the way most people do it. Wear high magic bonus robes such as mystic or ahrim along with an antidragon shield. Use bolt spells with a pair of chaos gauntlets or blast spells/slayer dart. Bring about a half-dozen antifire potions, 1-2 sharks, and 1 prayer potion in case you get attacked with melee while collecting loot. Then make sure to stand a few paces away from the dragon, drink an antifire potion, and mage away.

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Requirements
To visit The Beast at all, you must have completed the Summer’s End quest. In addition, the recommended stats to fight the Corporeal Beast are:

85 ranged(if ranging)
85 Strength and Attack(if meleeing)
85 defence
You can fight the Corporeal Beast with lower stats, but you will be much more effective and less likely to die with the recommended stats. Of course, a larger team requires lower stats, and you need higher stats to succeed in a smaller team.

Location

There are 4 main ways to get to the Corporeal Beast Lair. Two are convenient, two aren’t so convenient.

The best way of getting there is the RED route. You get there by using a charged Games Necklace, and teleporting to Clan Wars.
The second best way is the GREEN route. You get there by using the above mentioned Games Necklace and teleporting to Wilderness volcano (previously Bounty Hunter). Although it isn’t as quick as the red way is, it is decent for banking after fighting the Beast. You also save an inventory space over Clan Wars as you can bank your games necklace.
The third best way is the GRAY route. It’s just a direct route walking from Edgeville.
The worst way to get there is the BLUE route. Similar to above, except walking from Varrock East Bank.

Note that this is the wilderness, and there is always a danger from revenants, especially the area right below the dungeon.

Once you enter the dungeon, you will arrive in the arena where you already fought the Beast in the quest Summer’s End. It should look familiar, so you run east, go through the mini doorway into the room where the battle to bury your soul took place, run east again, and that doorway leads to the boss.

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Setup
As of right now, there are 2 main ways to fight the Corporeal Beast. It’s up to you what style to bring, mainly depending on your stats and how much money you’re willing to spend.

When choosing gear, keep in mind that defence bonuses have reduced effects against the Corporeal Beast, so bringing armour that increases attack bonuses is often preferable. Expensive gear makes much less of a difference here than at other boss monsters, so you may wish to keep it in the bank.

Range

The first method is the ranging method. There are three different inventories you could use here.

The first two inventories have their pros and cons. While the shark method is cheaper, you have to bank after pretty much every kill. The brew method, while being a lot more expensive, will allow you to stay there longer.

Recommended
Equipment: Inventory: Alt. Inventory:
Archer Helmet
Amulet of Fury
Black D’Hide Top
Black D’Hide Chaps
(Barrows) Gloves/Black Dragonhide Vambraces*
Rune C’bow
Unholy Book
Snakeskin Boots
Ring of Life
Ava’s Accumulator
Ruby Bolts (e)
Diamond Bolts (e)
2 Range Potions(4)
Games Necklace
6 Super Restores(4)
10 Saradomin Brews(4)
7 Sharks
Teleport Tabs
Diamond Bolts (e)
2 Range Potions(4)
Teleport Tabs
Games Necklace
4 prayer potions
18 sharks

*Note: Vambraces offer 2 more magic defence at the cost of one less range attack bonus, as well as being much cheaper.

Not everyone is willing to take that much pricy gear into a place with no grave, or might not have the cash to do so. The third inventory and setup can be used for players with this in mind:

Budget
Equipment: Inventory:
Archer Helmet
Glory Amulet
Black D’hide Body
Black D’hide Chaps
Black D’hide Vambraces
Rune C’bow
Rune Kiteshield
Snakeskin Boots
Ring of Life
Ava’s Accumulator
Ruby Bolts (e)
Diamond Bolts (e)
1 Range Potions(4)
Games Necklace
4 prayer potions
21 Sharks
Teleport Tabs

Melee

Another method is meleeing. After some testing, it was discovered that the Corporeal Beast is weak to stab attacks, so the main weapons used here are guthans (healing effect, using spear’s stab option), or Zamorak Spear with Initiate or Proselyte for boosting prayer bonus. For meleeing, the brew/restore setup isn’t nearly as good as the range one.

Recommended
Equipment: Inventory:
Helm of Neitiznot
Proselyte Hauberk (plate)
Proselyte Cuisse (legs)
Skill Cape
Amulet of Fury
Zamorakian Spear
(Barrows) Gloves
Dragon Boots
Berserker Ring
Super Attack(4)
Super Strength(4)
4 Prayer Potions (4)
Games Necklace
20 sharks
Teleport Tabs

Like with ranging, not everyone can be expected to bring that much pricy gear. Pretty much anything can be swapped out to a less expensive alternative. Dragon boots can be reduced to adamant or rune, fury to glory or a stole, fire cape to legends, obsidian, or a skill cape. The only item that is a real ‘must have’ is the weapon. It doesn’t even have to be a Zamorakian Spear, all it has to have is a ’stab’ option.

Notes

None of these are set inventories, it can vary depending on your range (if you’re ranging), attack and strength (if you’re meleeing), defence and constitution levels.
Cannons can be set up in the Beast Lair, and help a lot when taking out the cores, so once you feel comfortable there, substitute the cannon and cannonballs in place of either 1 restore, 2 brews, and 2 sharks, or 1 prayer potion and 4 sharks, depending on the inventory you choose.
The inventory you pick also depends on what size team you have. If you’re at a mass trip, you might as well take the cheap way out and use sharks. If you’re with a smaller team which needs as many people as they can at all times, the brew/restore option is better.
Even though the Beast will eat summoning familiars, it’s sometimes a good idea to bring a familiar with beast of burden capabilities; this is recommended for 1-3 person teams as the trip goes by fast. The trick is to dismiss the familiar once you enter the cave and pick up the supplies it drops when needed.
Fighting the Beast

Fighting this monster is no easy task. In order to kill it in a decent amount of time, it is advised you have 10+ people.

When you’re about to enter the final lair, you will receive one of the messages warning you about the dangers of the place before you. Unlike the other ones, this one you cannot choose to hide after you go to it a certain amount of times.

Once your team enters, use the prayer Protect from Magic (Its melee attack is less accurate), and start killing it as you would any other monster.

After a little while, normally when the Corporeal Beast is around half life points, it will release a Dark Energy Core. The Core has 250 LP, and its sole purpose is to heal the Beast back to full health. There are two main methods to avoid it.

The first is having the rangers pick it off. The meleers have a tough job of killing it because when they get close, the Core starts draining energy. Unfortunately, the Core will not stay still long enough to be attacked unless it is feeding off someone else, so what you do is have one person stay and have the core attack them, while the rest of the rangers attack. After the core is dead, it will spawn in a short amount of time, and you will repeat the process.

The second is the preferred method. When the Core jumps towards you, run away. It will sit there not knowing what to do for a second or two, then jump. Nobody takes damage if the Core can’t reach anyone, and the Beast won’t get healed. Conveniently, the Zamorak Spear’s special attack pushes back the opponent and stuns it for a few seconds. This can be extremely useful, like the picture below shows:

The Corporeal Beast has four different attacks. Three of them are magic-based, and one is a melee attack. All of these hit through prayer, but damage take is reduced by using prayer.

Melee-The Beast will head-butt you or kick you. Inaccurate, but can hit in the 500’s! If you go underneath the beast, then he will use his third melee attack, a stomp.
Multi-target Magic-The Beast will shoot one of the attacks similar to those used in the quest at you. This will hit you, then split into five different attacks. These can hit both the target and bystanders. This attack has high KO potential. Your team should spread out to lessen damage from this attack. This attack can also be dodged similar to the quest Beast’s attacks.
Regular Magic-Will only hit around 200 or so, but can also drain your combat stats if they are boosted.
Larger Magic-This attack can hit over 400 against those praying magic, and over 600 on those not praying!
Concerns

Before fighting this Beast, please keep in mind the following concerns:

Even though you don’t get a gravestone when you die, your items still stay there, and it is possible to go back and collect some of your items before they disappear.
No protection prayers will stop the Dark Energy Cores from hitting you.
The Corporeal Beast can hit up to 650’s, so even if you’re eating as fast as you can, it is possible to get killed at all times.
If the Dark Energy Core is stealing life points, a message will appear in your chat box “The dark core creature steals some life from you for its master.”
When the Beast attacks you, it may drain some stats; if it does, it will say in the chat box “Your (Skill) has been slightly drained!”
Stunning the Corporeal Beast with a Zamorakian or Dragon Spear doesn’t work. A message appears in your chat box saying “That creature is too large to knockback!”
Special weapons that are useful include: dragon halberd for high hits, and dragon dagger. Be aware that poison is ineffective on the Beast and wears off very quickly.
Do NOT bring familiars when fighting the Corporeal Beast. He feeds on souls, and if the familiar gets close enough to him, he will eat it and the Beast will regain a large amount of life points.
Although it may seem like an easy task, the Corporeal Beast has a damage reductor around it. Even though it has 20000 life points, the max with ruby bolts (e) is 1000, and it’s rare to see above a 300 with even the most powerful weapons, super pots, and piety!

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Overview
The Tormented Demons are a powerful race of demons who have been summoned from their realm by Lucien to wreak havoc upon the Guthixian Temple. To hunt these demons, you must have completed the While Guthix Sleeps quest.

Tormented Demon Basic Facts (Bestiary Profile)
Combat Level: 450 Life Points: 3260 Maximum Hit: 260 Attack Style(s): All
Experience Summary
As this is a boss monster, it is not a very efficient training method. However, in comparison with other boss monsters, Tormented demons have significantly lower defence, and you will be getting more experience more often as a result.
Drops Summary
Tormented Demons have fairly reasonable drop rates and therefore yield great profit for those who spend time killing them. The highly coveted Dragon claws are worth a very large amount of money to players.
Special Notes
Tormented Demons use all styles of attack, and also use protection prayers, switching after you have dealt 310 damage to them. They also have a fire shield, which must be weakened using Darklight in order to deal any serious amount of damage.
Notable Drops
Dragon Claws, Ruined dragon armour lump, Ruined dragon armour slice, Ruined dragon armour shard

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Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:

Because the Tormented Demons pray against your attacks, you will need to bring at least two styles to kill them. The most effective combination is Ranged and Melee.

Minimum Levels

80+ Ranged, Attack, and Strength
70+ Defense
80+ Constitution
43+ Prayer, the use of protection prayers is an absolute must!
Recommended Levels

90+ Ranged, Attack, and Strength
85+ Defense
90+ Constitution
70+ Prayer, Blessing is a very helpful ability to have in a team, and piety will make your hunting much easier.
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Preparing for Battle
You will need a variety of items to successfully hunt down Tormented Demons. They are listed below:

What To Bring:

Sapphire Lantern – necessary for reaching the Guthixian Temple.
Darklight – you will need this to weaken the demons’ fire shields.
Rune Crossbow and a Godsword/Dragon Halberd – You must bring two styles of attack, using Ruby Bolts(e) as well as Broad bolts is a cost-efficient, yet powerful Ranged method. For your melee style, a dragon halberd will be slow and easy, whereas a godsword will make your kills faster, but more risky.
Familiar Pouch + Scrolls – Healing familiars are extremely helpful in teams, but if you are going solo, it would be wise to bring a Beast of Burden for extra food.
Super Attack and Strength, and Ranging Potion – Be able to do as much damage as possible.
Prayer Potions – Without prayer, you will not survive for very long!
High Level Food – Sharks and/or tuna potatoes work best, you can alternatively use Saradomin Brews and Super restores, however with this option, the fights will be longer.
Below are two inventories, depending on the food you wish to use. If you are not using the Void Setup, replace the Void Helmet with an additional piece of food.

Inventories

Equipment
Standard Setup

With this method, you will be using non-void equipment to give you high accuracy bonuses.

Helmet: Verac’s Helmet > Helm of Neitiznot
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Power
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Bandos Tassets > Verac’s Plateskirt > Torag’s Platelegs
Weapon: Rune Crossbow > Zanik’s Crossbow
Melee Weapon: Godsword > Dragon Halberd
Shield: Unholy Book > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo)> Archer Ring > Explorer’s Ring

Void Setup

Void is the best option by far at Tormented Demons. The offensive bonuses help a great deal, and the low defense is unimportant since you are praying against any attacks.

Helmet: Void Ranger Helmet and Void Melee Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Power
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Void Knight Top
Legs: Void Knight Bottom
Ranged Weapon: Rune Crossbow > Zanik’s Crossbow
Melee Weapon: Godsword > Dragon Halberd
Shield: Unholy Book > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Ranger Boots > Snakeskin Boots
Ring: Ring of Wealth (solo) > Archer Ring > Explorer’s Ring

Getting to the Tormented Demons
Teleport to Lumbridge. Go inside the Castle and downstairs into the cellar. Enter the Lumbridge Swamp caves. Head south to the Tears of Guthix area where the light creatures are flying around. Use your Sapphire Lantern with them to reach the Guthixian Temple. Go through the Guthixian Temple until you reach the area shown in the map. Prepare yourself (drink potions, activate prayers) in the spot indicated by the potion icon. The red line marks the attack range of the demons, and once you are over this line, you should be prepared for attack.

Head to the area marked in green. While there are many spots in the temple that can be used to kill Tormented Demons, the green area is the easiest and most useful, as it features a safe zone where no demons can harm you.

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Strategy
The Tormented Demons can pray against all attack styles, and use all attack styles, shown in the table below. In addition, they have a unique 4th type of magical attack. It begins to charge itself and look upwards, as shown in the picture, and releases a fireball that will damage all nearby players. This attack can also reach over obstacles! There is a delay between the demon charging itself and the actual damage, so you can use this time to activate Protect from Magic. This attack is highly dangerous if not handled with correctly, the demon will immediately launch a second attack after this and you could be killed very quickly!

Another one of the demons’ unique abilities is their fire shield. This fire shield is active at all times, significantly reducing any damage dealt to them. The only way to deactivate the fire shield is to successfully damage the demon with Darklight.

Tormented Demon Attack Styles
Magic
Ranged

Melee
Multi-target Magic

Luring the Tormented Demons
In order to deal with Tormented Demons effectively, they should be lured into alcoves so that only one demon is targeting you or your team at one time. Any battle situation with more than one demon engaging you is EXTREMELY dangerous! With time and practice, luring becomes second nature.

Wait for a Tormented Demon to spawn in the area shown, and then run out from behind the rock to get its attention. Once it sees you, run back behind the rock (follow the blue arrow) to the blue square. The demon should follow the red path and stop in the red square. Beware of other demons interfering with this process! Sometimes you will need to lure different demons than the particular one shown, and sometimes you will also need to lure demons away from the area to ensure safety. Always have auto-retaliate switched to “off” when luring, as you can unintentionally run into danger even when you think you have control of your character.

Killing the Tormented Demons
Approach your lured demon with magic prayer active. Tormented Demons ALWAYS use magic attacks first after spawning, so your best bet is to start with this prayer. Use the attack style that they are not praying against. They usually start with melee prayer active, so use ranged attacks until they switch to Protect from Ranged. Take out Darklight (it is very helpful to use Piety here) and attack the demon once more. Once the demon’s fire shield has been weakened, switch back to either your main melee weapon, or, if the demon has already switched prayers again, your crossbow. Continue attacking the demon, switching weapons and prayers based on its own attacks and prayers. Use Ruby bolts(e) for the first half of the demon’s health bar, and then switch to Diamond bolts(e) or whatever secondary ammunition you brought. This fight requires a great amount of focus and quick reaction!

You should stand in the spot shown above while fighting the demon. This allows you to easily step away to safety behind the rock should the need arise. Be wary of the demons’ habits. As you slay more and more demons, you will learn to predict around what times they will switch attack styles. In addition, you will learn when they switch prayers. They switch prayers once you have dealt 310 damage with a certain style. When fighting a demon with its fire shield active, it seem to switch prayers after approximately every 100 damage dealt with a certain style.

If you need to heal or stop the fight, retreat behind the rock with magic prayer active as shown in the picture above. You will be completely safe at this time to heal, exchange items with a familiar, or home teleport away. If at any time you have more than one demon attacking you, cease the battle with the original demon and try to lure away the second demon. Usually this involves stepping out of the safe area, running behind various obstacles. The demons will only walk closer to you if they cannot reach you, otherwise, they will use their long range attacks. Use this to your advantage!

If you are in a team, it is more effective to have designated meleers and rangers, rather than waste time and inventory space switching styles.

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Rewards
The coveted rewards from the Tormented Demons are the Dragon Claws and Ruined dragon armour pieces. The dragon claws have an extremely powerful special attack, which makes them popular among Player Killers. The ruined dragon armour pieces (there are 3 unique pieces) can be smithed together to create a Dragon Platebody. For a full list of drops, view the Tormented Demon Bestiary entry.

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Tips and Tricks
Killing with a team is much more effective, especially if you don’t have particularly high combat levels. You also have someone to chat with while you hunt.
It is fairly easy to bank with a Lumbridge Teletab or the Home Teleport spell. Use the chest in Lumbridge Cellar.
If you die, there is still hope for your items! It takes around three minutes and thirty seconds to go from the Lumbridge Spawn point, grab a Sapphire Lantern from the bank, and run to your gravestone.
Use crowded worlds so the Tormented Demons will respawn much faster.
Once you become more used to killing the demons, you may want to try using Piety and Eagle Eye to speed up your kills.

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King Black Dragon Guide

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the King Black Dragon with items you are not willing to risk losing, and while there, you should expect your death as a possibility at all times.

Overview
The King Black Dragon is one of the toughest monsters in RuneScape. He has three heads, he deals massive damage, he looks tough. Then why bother killing him? Please refer to Tip.It’s King Black Dragon Bestiary entry to find out all the nice items he drops. Although he is hard to kill, he isn’t impossible. This guide will help you with slaying him.

You don’t want to fight this monster alone. You want to bring your friends with you, although you can kill him on your own as well. We will tell you about that later on. The King Black Dragon sometimes drops a nice surprise; his head. The King Black Dragon head can be mounted as a trophy in your player-owned house using the Construction skill. The best item he drops is a draconic visage, used to make a very powerful Dragonfire shield.

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What to bring
Melee

As you are using melee, use the best weapon you have. A 2-handed weapon is not recommended unless you possess super antifire potions. A weapon with poison ability (daggers and spears) is useful, because poisoning the KBD can add up during each of your kills. The Saradomin godsword and Enhanced excalibur have useful specials here because they can heal you.

Bringing an Anti-dragon shield or a Dragonfire shield is highly recommend unless you can bring Super antifire potions.

Recommended equipment: Recommended Inventory:
Helmet: Helm of Neitiznot > Proselyte sallet > Berserker helm
Amulet: Amulet of Fury > Amulet of Glory
Body: Armadyl Chestplate > Karil’s Top > Black d’hide body
Legs: Armadyl Plateskirt > Karil’s Skirt > Black d’hide chaps
Weapon: Abyssal Whip > Dragon Scimitar > Dragon Longsword
Shield: Dragonfire Shield > Anti-dragon shield
Cape: Fire Cape > Skill cape (t) > Skill cape
Boots: Dragon Boots > Rune boots
Gloves: Barrows > Dragon > Rune
Ring: MA (i) rings > Ring of Life
1 Super Attack (4)
1 Super Strength (4)
2 Antifire potion(4)
2 Super antipoison(4)
3 Prayer potion (4)
Dragon dagger(p++)
Hatchet only for canoe
Sharks
House Teletab

KBD Setup with Super antifire potions
Hide/Show:

The normal Zamorakian spear setup; use protect from melee and piety/turmoil

A setup for high defense and strength

A setup for a stronger offense and good for teams; use protect from melee

Inventory

——————————————————————————–

Melee Notes:
When using this method of attack, you should use Protect from Melee. Protect from Magic and Protect from Range do not work.
Always make sure you’re protected from the fire-breath and poison, as the fire breath (up to 50 damage w/ shield on) and the poison will add up.
If you happen to have Black Dragons as a Slayer task, wear a Black mask/Slayer helm, as this will make killing the KBD much faster.
Summoning helps; bringing a familiar is highly recommend.
A House teletab is recommended over Ectophial because you’ll be teleported to your house, which is a safe place to die (from poison, for example) as you’ll be able to teleport back to your house easily.
Lava Titans have the special ability to teleport you to the Lava Maze, which is the fastest means of getting to the KBD.
Bringing a hatchet is for players that use a Waka Canoe to get deep into the Wilderness. If you use another means of getting to the KBD, replace the hatchet with whatever you need.
Always remember: when attacking the King Black Dragon with a melee group of two or more, encircle the KBD, making sure he’s in the middle of everyone.
If you have high defence and you’re in a group of four or more, you may choose to skip the Protect from Melee prayer, and use another or save your prayer points.

Rangers

This method requires an adamant or higher crossbow and it’s suggested to use ruby enchanted adamant bolts. When using the bolts there is a chance that you will deal 20% of the Kbd’s life points up to a maximum hit of 480. If this effect does occur, you will lose 10% of your current life points.

Recommended equipment: Recommended Inventory:
Helmet: Armadyl Helmet > Blessed Coif > Black D’hide Coif
Amulet: Amulet of Ranging > Amulet of Fury > Amulet of Glory
Body: Armadyl Chestplate > Karil’s Top >Black d’hide body
Legs: Armadyl Plateskirt > Karil’s Skirt > Black d’hide chaps
Weapon: Rune Crossbow
Shield: Dragonfire Shield > Anti-dragon shield
Cape: Ava’s Accumulator > Fire Cape > Skill cape (t) > Skill cape
Boots: Ranger Boots > Snakeskin Boots
Gloves: Barrows > Dragon > Rune
Ring: MA (i) rings > Ring of Life
3 Ranging potion(4)
5 Antifire potion(4)
1 Super antipoison(4)
House Teletab
Sharks

Summoning

Those who are skilled in Summoning can bring a familiar to aid them to fight the King Black Dragon – there is a summoning obelisk in the lair. The following familiars will be of great use:

Beasts of Burden – Bull ant, Spirit Terrorbird, War tortoise, Pak Yak – These carry extra items such as sharks for you, allowing you to stay longer for more kills.
Combat familiars – Minotaurs and Titans – These deal damage to the King Black Dragon allowing faster kills.
Healers – Bunyip and Unicorn Stallion – These heal life points, allowing you to survive longer.
Getting there
The King Black Dragon Lair is located in level 42 wilderness beneath the Lava Maze. There are several ways to reach it, but try to avoid revenants on your way there! Even if they don’t kill you, they can sap you of some of the prayer and health you’ll need to defeat the King Black Dragon.

The shortest route (blue) involves creating a Waka Canoe from one of the several stations as discussed in the Getting Around guide and taking it north to the Wilderness. This method is ONE-WAY ONLY and requires a usable hatchet and a Woodcutting level of 57 or higher.

To reach the lair from the canoe drop off location, run north-west to the south-eastern tip of the Lava Maze. Head west along the southern border of the maze, but beware of the Green Dragons that wander in the area and as always, revenants.

Another possible route starts in the wilderness volcano (previously Bounty Hunter) safe area (green) and heads along the east and northern edges of the volcano until passing south of the canoe drop off point.

Players might also choose to outfit their party in Ardougne, pull the lever and run from the Deserted Keep to the Wilderness gate (yellow), then run west along the northern edge of the Lava Maze. This method requires a knife or sharp weapon to cut the webs just north of the keep.

Once upon a time, players would trek all the way from Edgeville and some sentimental players might still prefer this method (red), though some might also use the agility shortcut (level 21 Agility required) to outfit at the Grand Exchange.

If attacked by a particularly powerful band of revenants during the early part of the trip, the Stealing Creation Activity and the Wilderness volcano (previously Bounty Hunter) bank spot are safe spots, but you could also run south until you get to a level of Wilderness where you can teleport to safety.

Once you reach the Lava Maze’s western edge, enter the cage with four level 82 lesser demons. Drink your stat boosting potions and Antifire potions before continuing. Doing it before descending into the dungeon will mean spending less time among the five level 64 poison spiders. You don’t want to get poisoned before getting to the fight!

Climb down the ladder and run to the southern wall. Use the lever to teleport into the KBD’s Lair.

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Killing The King Black Dragon With A Group
As you teleport into the cavern, melee fighters and mages who have anti-fire shields should turn on protect from melee before fighting the King Black Dragon.

Melee fighters and mages should surround the King Black Dragon within melee distance so that the King Black Dragon wastes time spinning between attacks, thus minimizing damage to your team.

All players should bring anti-poison potions to minimize damage from the King Black Dragon’s attack which poisons players.

Here is a picture of the King Black Dragon hitting extremely high. This is why people without anti-fire shields must be very careful of their health points. If you drink an anti-fire potion and use protect from magic you can knock his max hit down to around 250.

The King Black Dragon has three dragonbreath attacks.

The first is a very powerful dragon fire attack that can hit foes from a distance. This blast can hit in the mid 600’s and occasionally lowers your combat stats.
The second is a poison blast which deals damage to foes and poisons them. The poison hits up to 80.
The third is an icy blast that freezes the foe in place for about five seconds and may lower foe’s combat stats. With an anti-fire shield the spells max out at 250.

Keep your life points high and make sure your prayer does not run out.

When the massive dragon has been slain the player who dealt the most damage collects the drop.
Please refer to our Bestiary for drops.
At this point, you should decide if you will stay or teleport out of the lair. Most people choose to teleport to Edgeville using a glory amulet. If you want to test your skills you can wait for the King Black Dragon to respawn.

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Soloing The King Black Dragon

Recommended levels:

Combat: 95+
Attack: 80+
Strength: 80+
Defence: 60+
Mage: 80+
Prayer: 60+

Recommended equipment: Recommended Inventory:
Helmet: Helm of Neitiznot > Berserker helm
Amulet: Amulet of fury > Glory
Body: Karil’s top > Black d’hide body
Legs: Karil’s skirt > Black d’hide Chaps
Weapon: Abyssal whip > Dragon Scimitar
Shield: Dragonfire shield > Anti-dragon shield
Cape: Fire cape > God cape
Boots: Infinity boots > Dragon boots
Gloves: Barrows gloves > Regen bracelet > Combat bracelet
2 Prayer potion (4)
1 Super attack (4)
1 Super strength (4)
1 Antifire (4)
1 Super antipoison (4)
1 Dragon Dagger
House tele
Sharks

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The Strategy

Once you’re at the poison spiders, drink 1 dose of super anti-poison, antifire, super attack, super strength and super defense.
Pull the lever and put on protect from melee, then use your dragon dagger’s special attack on KBD. Once you have used all of your specials, switch to your main melee weapon.
Once it’s dead, pick up the drops, eat and wait for the King Black Dragon to respawn.

Why is this strategy good?

Because if you have a high Mage lvl and Mage defence, his attacks won’t hit you that often.

By the time he’s dead, you’ll have to use 3 to 5 Sharks normally. Just re-pot (all potions) when necessary and keep your Prayer above 20 just in-case. Usually you use 4 Sharks per kill and maybe 40 Prayer points.

Once it’s dead, pick up the drops.

If you notice that he starts hitting you often, it’s probably because the antifire potion has wasted away so watch out for that.

If you have a slayer task of Black Dragons, exchange the Helm of Neitiznot for a black mask or slayer helmet for the 15% boost in attack and strength.

No matter which method – group attack or soloing – you should always keep an eye on your prayer points, attack and strength levels…and your chatbox. In the chat window, if the antifire potion is working, the last word you will see after being hit by dragon breath is “…breath!”. If the Antifire Potion is not working, the last word you will see is “…fire!” Before it wears out, you’ll receive a warning in red in your chatbox. You’ll also get a message in red when it finally does wear off completely and you may also hear a “pouring” noise if your sound is on. Drink another dose of antifire potion or mix, or you’ll start to notice damage from the fiery breath.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the King Black Dragon drops a Draconic Visage, Dragon Spear, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Overview
The Chaos Elemental is a unique level 305 monster that floats in the north-eastern part of the Wilderness, near the Rogues’ Castle. It has a variety of strange attacks which make it a fun and challenging fight. It can teleport you several squares away, and even unequip your items. The Chaos Elemental uses multi-target prayer-penetrating Ranged and Magic-based attacks. In this guide, you will learn ways to deal with these annoying effects. You will learn the basic setups for hunting the Elemental, both with a team or going solo. Without taking proper equipment, you may find yourself in a bit of a chaotic situation. With some skill and luck, you may receive a Dragon 2H sword for your efforts!

Chaos Elemental Basic Facts (Bestiary Profile)
Combat Level: 305 Life points: 2500 Maximum Hit: 280 Attack Style(s): Special
Experience Summary
As this is a boss monster, it is not a very efficient training method. The Chaos Elemental has a very high defense and is therefore very slow experience.
Drops Summary
The drops from the Chaos Elemental are very random. You receive two drops per kill. The unique drop is the Dragon Two-Handed sword, which is a powerful weapon among mid-level players.
Special Notes
The Chaos Elemental has many unique attacks. Its attacks are not limited to any particular style, although it is mostly magic-based. Protection prayers will not fully absorb damage! One of its attacks will teleport you to a random place nearby and another will unequip some of your gear, unless your inventory is full.
Notable Drops
Dragon 2H Sword

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Minimum and Recommended Levels
The following recommendations are by no means a requirement. It depends on your individual ability, and the amount of players participating. Below are some guidelines to take into consideration:

The most effective way to hunt the Chaos Elemental is Range, but there are melee alternatives.

Minimum Levels for Ranged

70+ Ranged, Black Dragonhide is almost a must.
50+ Magic, Magic Defence is key to surviving a long time.
60+ Defence, Defence in general is important to deflect some of its hits.
37+ Prayer, Protect from Magic is a must.
Recommended Levels for Ranged

80+ Ranged, This is especially helpful if you will be using Void.
70+ Magic
70+ Defence
70+ Prayer, Blessing is a very helpful ability to have in a team.
Minimum Levels for Melee

75+ Attack and Strength, Godswords seem to be very effective weapons against the Chaos Elemental.
50+ Magic
60+ Defence
37+ Prayer
Recommended Levels for Melee

80+ Attack and Strength, the more powerful, the better.
70+ Magic
70+ Defence
70+ Prayer
Of course it is possible with lower levels, but such kills will be extremely slow and a waste of supplies. If you plan to solo the Chaos Elemental, 90+ Stats in either Range or Melee are highly recommended, depending on what you use.

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Preparing for Battle
Be aware that the Chaos Elemental is located in Deep Wilderness, and you are thus at the mercy of any Revenant party that may pass by, so be prepared for a quick escape.

What To Bring:

Games necklace – for quick banking.
Forinthry bracelet – for preventing Teleblock and easing your escape from a Revenant attack.
Rune Crossbow or Godsword – the preferred weapons for the Chaos Elemental. Ruby and diamond bolts allow for high hits, and the Godsword’s high accuracy is a bonus.
Familiar Pouch + Scrolls – Terrorbirds are helpful for boosting Run Energy, since you will be running frequently. War Tortoises can store more food.
Super Attack and Strength, or Ranging Potion – Be able to do as much damage as possible.
Prayer Potions – Protect from magic is needed when fighting this creature.
High Level Contained Food – Keep your inventory completely filled at all times, to prevent the Chaos Elemental from unequipping your items. For this to work, you should use food that comes in containers, such as pies or curries.
Equipment
Ranging Method

With this method, you will be using Ruby and Diamond bolts, with Magic prayer active. You can use Karil’s leather armour for increased Magic defence, or Armadyl armour for an increase in both Magic defence and Ranged offence.

Helmet: Armadyl Helm > Archer Helm > Robin Hood Hat > Helm of Neitiznot
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring

Melee Method

You will be using high-power melee weapons to penetrate the elemental’s tough defence. Magic prayer will be active. Again, you can switch the dragonhide with Karil’s or Armadyl. Use your best RFD Gloves.

Helmet: Armadyl Helm > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet / Adamant gloves > Combat bracelet
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring

Void Range Method

The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic.

Helmet: Void Ranger Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Accuracy
Cape: Ava’s Accumulator > Ava’s Attractor
Quiver: Ruby bolts(e), Diamond bolts(e) > Broad bolts > Emerald bolts(e)
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Rune Crossbow > Zanik’s Crossbow
Shield: Unholy Book > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Ranger Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Archer Ring > Explorer’s Ring

Void Melee Method

The increased accuracy and damage from Void is invaluable at the Chaos Elemental. However, there is increased risk. You will still be using Protect from Magic. You can switch out the Fire Cape for an Obsidian Cape or a Skill Cape.

Helmet: Void Melee Helmet
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Strength
Cape: Fire cape > Skill cape (t) > Skill cape / Obsidian cape > Cape of legends Quiver: None
Chest: Void Knight Top
Legs: Void Knight Bottom
Weapon: Godsword > Abyssal Whip
Shield: (if using a whip) Rune Defender > Dragonfire Shield
Gloves: Void Knight Gloves
Boots: Snakeskin Boots > Dragon Boots
Ring: Ring of Wealth (solo), Jennica’s (team) > Warrior Ring > Explorer’s Ring

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Getting to the Chaos Elemental
Teleport to either Bounty Hunter or Clan Wars, and head to the Wilderness Portal shown in the map. If you are bringing a familiar, summon it at Bounty Hunter and fill the empty inventory space with another piece of food. You do not want ANY empty inventory spaces while fighting the Chaos Elemental.
Keep using the Wilderness Portals until you arrive at the Rogues’ Castle. Head into the Rogues’ Castle, which will be your regroup and preparation area. When you are ready, you can try to lure the Elemental, which is described later.

If the Chaos Elemental is inside the Rogues’ Castle area, run to the north area near the invisible Spirit Portal. Usually, the Chaos Elemental will never be able to reach that area.

The Ardougne Teleport lever is NOT recommended as a way of getting to the Chaos Elemental. This is because you can only approach from the Western side, and are thus vulnerable to its attacks for a long period of time, with the safe area of the Rogues’ Castle being very far away. The Chaos Elemental’s teleport attack will also prevent you from easily running to safety.

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Strategy
The Chaos Elemental uses a variety of different attacks. Its’ main damaging attack is a prayer-penetrating magic/ranged projectile, which can deal up to 280 damage. In addition to this, it has two special attacks with unique effects:

Green Orb Attack: Unequips some of the items you are wielding. It will not do so if you do not have free inventory space.
Red Orb Attack: Teleports you to a random location around the Chaos Elemental.

Chaos Elemental Wander Range
Below is a comprehensive map showing the wander and attack range of the Chaos Elemental. Consider yourself safe from its attacks if you are not within the Red region. Keep in mind that this region represents the Wander Range and Attack range, so while it may not be able to actively wander the north side of the Scorpion Pit, it can still reach you with its’ projectiles!

Luring the Chaos Elemental
Here is a detailed look at luring the Chaos Elemental, which can help greatly if you are ambushed by Revenants.

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Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. The Leader of Saradomin’s force, Commander Zilyana, although the second lowest levelled of the God Wars bosses and the smallest physically, is widely considered by players to be the deadliest. Her max hit is the lowest of any of the bosses as well, a mere 310 with either melee or magic. However, her attacks are much faster than the other bosses and she can “charge” up her attacks so that several can hit at once. Her attacks are also very accurate. Prized drops from Commander Zilyana and her minions include Saradomin’s Godsword hilt, Godsword shards, and the Saradomin Sword. To enter Saradomin’s Encampment you will need Level 70 Agility and two pieces of rope (only the first time you go, so it is recommended to make a trip specifically to place these). There are many items which will render Saradomin’s minions outside the boss room unaggressive: these include Saradomin blessed Treasure Trails armour, a Saradomin god cape, holy symbol, and many others. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

Strategy
A player cannot stand before either Zilyana’s melee and magic. Since the magic is long-ranged, there is no way to escape it without praying protection from it, and the only way to avoid melee while praying magic is to be outside of melee range. The method to use is made clear once you consider that Zilyana is tiny physically compared to the other monstrous bosses, and that the Saradomin boss room is larger than the others. The best way to fight is by ranging. Using melee is risky and you will take much more damage, especially in smaller teams. Your team should spread out as much as they can and range Zilyana. If she comes toward you trying to melee, run away in the opposite direction, and if she continues to follow, run around, hugging the walls. You may have to run around the room several times. If possible, take a few shots at each corner, but don’t let her catch up to you! You MUST bring a form of energy restoration: your two choices are Purple Sweets from Treasure Trails, or the much better choice of using a Spirit Terrorbird familiar with scrolls. Sweets can get very expensive: it’s very possible to chew through over a hundred per trip. If you fight Zilyana properly, you should only take damage from ranged, so you should try to emphasize that defence stat, while keeping a good ranged attack bonus. After killing Zilyana, every minion will focus on one player. This player should run to the very south wall, causing Bree to refocus on another player, who should pray range. Meanwhile, the rest of the team should run to the North Wall, and kill Bree, then Starlight, and finally Growler.

You will need a Zamorak and Saradomin item for killcount. The best spot to get killcount is by killing any Saradomin follower, such as Mages, Warriors, Priests, etc in the main area near the entrance. Many of these will be in combat, making them easy to kill without taking damage or needing to pray. You can also get killcount in the Encampment, but there are fewer monsters available.

Recommended Levels:

80 ranged
75+ defence
52 summoning
60 prayer (70 strongly recommended)
70 agility (required)
Keep in mind that these are suggested minimum levels. You can kill Commander Zilyana with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Having 52 summoning for a spirit terrorbird to carry extra supplies and to recover run energy is virtually mandatory, without one you will incur large expenses on Purple Sweets. Your familiar will follow you to the other side of the rope. Zilyana’s melee attacks are very damaging, and overall, you can get more kills ranging with less risk. Therefore, ranging Zilyana is recommended. Maging is ineffective against all God Wars Dungeon bosses. A Zamorak Godsword’s special is very helpful in order to freeze Zilyana temporarily.

Equipment
Recommended equipment:
Note: Items are listed from the best to the worst

Weapon: Rune Crossbow
Helmet: Verac’s Helm > Torag’s Helm
Amulet: Fury > Glory > Zamorak/Saradomin Stole* >Holy/Unholy Symbol*
Body: Armadyl Chestplate > Zamorak/Saradomin Blessed Dragonhide*
Legs:Verac’s Plateskirt > Torag’s Platelegs
Shield: Dragonfire Shield > Full Crystal Shield > Dragon Sq Shield
Cape: Ava’s accumulator
Boots: Ranger > Snakeskin
Gloves: Barrows Gloves > God Blessed Bracers*

*Note: Starred items are Zamorak/Saradomin items that will protect you from his minions outside the boss room. Having one of each is NECESSARY.

Recommended Inventory
Terrorbird Scrolls(at least 100)
Teleport
11 Super Restores
13 Saradomin Brews
Two Ranging Potions

Summon a Terrorbird before leaving. Your terrorbird should hold:

Three Terrorbird Pouches
Four Super Restores
Five Saradomin Brews

Solo
Soloing Saradomin has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements, as well as being more dangerous as you cannot rely upon your team to bless your grave.

90 ranged
90 defence
52 summoning
70 prayer
70 agility (required)
The strategy is somewhat similar to being in a team, but certain aspects are different. Since Zilyana will ALWAYS be focused on you, you must be constantly running: she cannot be allowed to melee you! You will still range her while praying magic. As soon as you enter, start running around the edges of the room. At each corner, you should be able to take one or two shots. Using the accurate style is recommended, as the timing is better and you get more accuracy on your few available shots. You should still use enchanted diamond bolts. A Zamorak Godsword’s special is still very helpful. The recommended equipment is the same.

Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Commander Zilyana or any of her minions drop any of these items:

Godsword shard 1, 2, or 3
Saradomin Sword
Saradomin Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

Conclusion
Both in a team and alone, you can usually obtain more kills per trip than Armadyl, the other boss requiring ranging, because if done properly you will suffer much less damage. That said, killing Zilyana is different than most other Runescape bosses, and is often considered more difficult to learn. The drops from Saradomin Godwars are also highly valued by players. This boss has the highest requirements to team out of all God Wars bosses, but can be performed solo at lower levels than Armadyl. Kill count will usually take longer than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good Luck!

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This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the Kalphite Queen with items you are not willing to risk losing, and while in her chamber you should expect your death as a possibility at all times.

Overview
The Kalphite Queen (level 333) has two forms, each using different protection prayers. In both forms she will attack with all three attack types of combat and can hit over 300 with all of them. She is a formidible opponent, so to fight her you will need to be well prepared. If you succeed in defeating both forms of the Kalphite Queen, the rewards for killing her can be well worth the fight. Also, she sometimes drops a nice surprise; her head! The KQ head can be mounted as a trophy in your player-owned house using the Construction skill.

While fighting the Kalphite Queen, you will be in a multicombat area in which you will be attacked by her royal highness as well as level 141 Kalphite Guardians that have the ability to poison you.

It is possible to fight the Kalphite Queen on your own, but this requires very high levels and great risk (if you die no one will be there to bless or repair your gravestone). You are probably better off fighting the Kalphite Queen with a group of two (or more) high level characters.

Recommendations

Solo:

At least level 110+ combat with high defence
Full Veracs barrows armour (preferred) or high magic/range
Super sets, prayer potions, sharks (see equipment below)
A summoning familiar such as a Beast of Burden or a high level combat familiar.

Group:
Preferably two level 100+ combat
Both characters with Full Veracs or high magic/range
Super sets, prayer potions, sharks (see equipment below)
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Preparing for Battle
In order to fight the Kalphite Queen, you will need to decide whether you are going to take a group or go it alone. If you fight the Queen by yourself you get to keep all the rewards, but also have a much greater risk of losing your items. Alternately, if you fight in a group you have a high chance of defeating the Queen and much lower risk of permanently losing your items. If you are serious about Kalphite Queen killing, Veracs is a wise investment.

Solo:
To fight the Kalphite Queen on your own, Veracs is not only strongly recommended, but almost absolutely necessary. It is very hard to consistently hit the Queen without it. To solo the queen refer to the Higher Risk Melee Equipment or Slayer Task Equipment below. When going solo, it is likely that you will need to make more than one trip in order to kill the Kalphite Queen, since she will only be attacking you. Using a summoning familiar helps extraordinary here, as the possibility of using either a beast of burden to carry extra sharks for you or a combat familiar to deal extra damage makes it much easier to deal with the Queen.

Group:
This guide will focus mainly on using two people to kill the Queen Kalphite, but the same strategy applies to more than two people. Of course, everyone having Veracs/Slayer Task is recommended, but not required. Below are pictures of the recommended equipment configurations. They are the same whether in group or solo, and will be explained in the Strategies and Tactics section.

Whether going in a group or going solo, you or your team must have the following items just to GET to the Kalphite Queen:

1 Shantay pass per person (or fairy staff for fairy rings)
2 ropes per group; if ropes have not been added all ready.
Equipment
Lower Risk Equipment

This setup is not nearly as good as using Veracs, but will emphasize maximizing your range and melee defence. Without Veracs armour, you will need to bring range supplies for effectively killing the second form of the Kalphite Queen.

Higher Risk Equipment

Veracs is truly the armour of choice for killing the Kalphite Queen. Using it will allow you to attack both first and second form, while providing a nice prayer bonus that lets you focus more on attacking and less on potting!
Slayer Task Equipment

The Kalphite Queen’s prayers are not like a normal player’s. Instead of lowering damage or completely blocking styles, they simply radically increase her defence towards those types of attacks. Therefore, with enough high bonuses, she can be fought using only one style, and not making use of Verac’s armour. With the advent of the Godsword, in conjunction with a slayer task of Kalphites (necessitating the use of a black mask or slayer helm), it is now possible to achieve bonuses that can be as or even more effective against the Queen than Verac’s. This style also requires relatively high risk.

Note: These pictures are intended for trips of 2 or more. Remember that if you are going solo that you must take TWO ropes if you have not added rope all ready, and likewise if in a larger group, you only need 2 people to take a rope. (usually the 2 highest levels since they can spare the inventory)

Further Note: Ring of Life is not recommended, since the Kalphite Queen hits very high and you are more likely to get killed from higher LP than to be low enough for the teleport away. You can use it, but don’t rely on it

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Getting to Kalphite Queen
To get to the Kalphite Queen you and your team need to meet at the Shantay Pass bank, south of Al Kharid. If everyone in your group has unlocked the fairy rings from the Fairy Tale Part II quest, then using the Zanaris bank and fairy ring teleport BIQ will save you time and will eliminate the shanty pass. From either bank you can gather all your supplies and devise your plan of attack. When you are all ready, go through the Shantay Pass or teleport through the rings and head west. You will reach a well. If one of your members has not added rope all ready, one will need to be added, and then you can all go down into the Kalphite Dungeon.

Right before entering the second level and fighting the Queen you should drink a super set, turn on your prayer, and make any last minute preparations. The ideal location for this is shown as the “Potion Stop” on the map. Run past the Kalphite Guardians, and if a member has not added rope to the shaft all ready, one will need to be added to enter. the Queen’s Chamber. To reiterate, you MUST turn on your prayers before entering the room to ensure your protection. The Kalphite Queen can roam the room and may be near the rope where you enter!

Note: Some players wishing to take more food can choose to drink their super sets in the bank right when the team is going to head to the Kalphite Queen, and replace the pots with 3 more sharks. While this can grant you more space, you will have less of a stats bonus when facing the Kalphite Queen.

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The Monsters
In case you were wondering what monsters you will be facing on your way to the Kalphite Queen as well as in the second dungeon, here is a list. Most of the monsters will be capable of poisoning you, but most likely will not until you are about to face the Kalphite Queen (see Strategies and Tactics for why we recommend taking a normal anti-poison instead of super anti-poison). For a list of drops see the Rewards section below.

Kalphite Monsters
Kalphite Worker (Level 28)
The Kalphite Workers are little threat. They can not poison you, but the Queen will summon them in large quantities during the fight.
Kalphite Soldier (Level 85)
The Kalphite Soldier can be found in the first tunnel. It is aggressive and can poison you.
Kalphite Guardian (Level 141)
The Kalphite Guardian can be found in deep in the first tunnel as well as in the Queen’s Chamber. It is aggressive, can poison you, and hits fairly hard. You should RUN past these.
Kalphite Queen (Level 333)
This is what you are here for. She can hit over 30 with all three types of attacks (melee, magic, and ranged) and will put up a hard fight in both of her forms.

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Strategies and Tactics
Right before entering the final cave turn on your prayers. It’s recommended that you use protect from magic, since that is what will hit you the hardest. If you have a high prayer level (or if you have multiple prayer pots) you are best off using protect from magic, protect item, and your best boost prayer(s)(preferably piety-see below). If your prayer is not that high, then just use protect from magic and possibly protect item. Remember: Your prayer is almost as vital as your LP, if you run out of prayer you risk getting hit by all three forms of attack.

The best way to fight the Queen is for you and your partner(s) to spread out as evenly as possible so that the Queen must turn to attack you. If there are two of you, follow the picture below so that the Queen must turn 180 degrees between every melee or ranged attack. This will make the queen spend more time moving and less time attacking, making it easier to fight her without focusing on eating as much.

Once you get in this position, if a Kalphite Guardian is chasing you, tell your teammate to switch spots with you. This will cause the Kalphite Guardian to be out of reach, and should minimize the damage you take. Also, if you were poisoned by a Kalphite Guardian, use your anti-poison quickly! Odds are very small that you will need more than one dose per trip, which is why it is not recommended to use super anti-poisons.

First Form

To attempt a quick defeat of the Kalphite Queen’s first form, have at least one player in the group use a Dragon Dagger (p++), and those wanting to attempt large hits can use a Dragon Mace. Have everybody use all their specials on the first form. Eat as necessary. Once you have defeated the first form, the second form will fly out of the shell. If needed, your group can teleport out and quickly resupply and run back in. If your group can continue, switch over to full Veracs (if you used the high level form) or switch over to your range/mage gear.

Note:For those who have completed the Contact! quest, you can attempt using the Keris for high hits against the Kalphite Queen. This special is much more random than ordinary weapons, so while it may hit greatly, the results are very unpredictable.

Second Form

Melee with your full Veracs/Godsword Slayer Task combo or use your ranged/mage from a distance to kill the second form of the Queen. She will continue to hit hard with all three types of combat (30+ in each type). It is still recommended to use protect from magic prayer since that is what hits the hardest.

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Rewards
What fun would it be fighting the Kalphite Queen without a good reward? None at all! Here’s a table of what you and your team could earn while defeating her:

Kalphite Queen’s Highly Valued Drops
Pic Name Item Function
Dragon Chainbody Very strong chest armour
Dragon 2h Sword A Powerful two-handed weapon
Shield Left Half Merged with Shield Right Half to form Dragon Sq Shield (not unique to Kalphite Queen, but chances are higher from her)
Dragon Med Helm Dragon Helmet slightly stronger than runite (also not unique to Kalphite Queen, but chances are higher from her)
Lava Battlestaff A magic battlestaff that supplies unlimited earth and fire runes simultaneously (Not as valuable as it once was before Slayer, since it is no longer unique to Kalphite Queen, but still considered one of her rarer drops)

The Kalphite Queen also drops several other prizes, including 500 mithril arrows, power amulets, and rune chainbodies.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the Kalphite Queen drops a Dragon Chainbody, Dragon Spear, Dragon 2Hed Sword, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Extra Tips
There are a few things to emphasize here, but most extra tips were already covered in Strategies and Tactics.

Keep your LP as high as possible without wasting food. Never let it drop below 500. If you feel confident, wait until you need to eat 2 sharks at a time.
Pay attention to your prayer while not eating, to make sure that you do not run out of prayer points!
Avoid the Kalphite Guardians while fighting the Queen. This can take some practice, but a group can almost always get out of being attacked by them. This is when a “spot swap” can come in handy. That is when the two players in a duo team switch spots at the same time. This way the Guardians can not reach their targets.
If you run out of prayer and have no potions left, teleport immediately.
Teleport to home, then back to Al Kharid after each trip. You can bank and return about as quickly as the Queen respawns, so it is rarely worth the time waiting for a respawn.
If you think you’re barely going to make it, teleport before it’s the last moment. You can’t always count on your teammates to save your gravestone.
Collect Potato Cactus around the edges of the room before you teleport if you are not close to dying. This can be quite profitable over several trips.
Using a summoning familiar can greatly decrease the difficulty of killing the Kalphite Queen. Using either a Beast of Burden or a combat familiar both gives the Queen an additional target and can either carry a lot more food or deal extra damage, allowing you to kill the Queen quicker.

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Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. Bandos’s chosen General is General Graardor.
He is usually referred to by players as the easiest of the God Wars Dungeon bosses to defeat. However, you should always be aware while fighting, he can still hit very hard, up to 690 at maximum. He has two attacks, one a melee attack which hits up to 600, and secondly a ranged-based attack which can hit a maximum of 350. He will only target one player with his melee attack at once: if you are his target, always pray protect from melee. His ranged attack hits all players. Very few items give protection from his followers: the Ancient Mace, Bandos godsword, and the items from the Bandos armour set. You can also take a dip in the Bandos pool if you’ve completed the As a First Resort… quest. To enter, you need a hammer and 70 strength. General Graardor’s most prized drops include Bandos armour pieces, as well as godsword shards and his godsword hilt. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

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Strategy
The best strategy to fight Bandos is by using a tank method. In this method, one player will enter first, praying melee. This is usually the highest levelled player in the group. His outfit will emphasize ranged defence, and he will suffer all damage from General Graardor. Other players should emphasize prayer and attack bonus, while still having fair defence to protect from the minions, as well as in case the General turns on them from spawning or killing the tank. These players should pray ranged while Graardor is alive. The tank should always enter the room first and engage Graardor. Then, and only then, should the rest of the team enter. After killing Graardor, the minions should be killed in this order: Steelwill (praying magic), then either Grimspike (praying range) or Strongsack (praying melee). Then, everyone but the tank should go to the very north-western corner, because Graardor spawns on the south-east side. The tank should engage him as soon as possible. While tanking, if you need to eat or drink a potion, run quickly under Graardor, eat, and then attack him. With practice, you can avoid getting hit while eating.

The best spot for kill-count is outside the Stronghold, near the ice bridge to Zamorak’s Fortress, on goblins and hobgoblins. For this spot you will need to bring a zamorak item. The other spot is on hobgoblins, outside the Stronghold, but just south of the Bandos boss room. You do not need an item for this spot.

Suggested Levels (warrior)

70 attack, strength, and defence
60 prayer (70 strongly recommended)
If ranging, 70+ ranged
Suggested Levels (tank)

85 defence
80 attack and strength
70 prayer
Keep in mind that these are suggested minimum levels. You can kill Graardor with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Ranging and meleeing are both good choices. Maging, however, is ineffective against all God Wars Bosses, due to its low accuracy and the low defence of robes.

Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burden or combat familiars are also an aid. Note: don’t bring an aggressive familiar, like a terrorbird if you’re not the tank. If your familiar attacks him, he’ll focus on you. Instead, bring a passive familiar, like a bunyip.

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Equipment
Recommended equipment (warrior):
Note: Items are listed from the best to the worst

Weapon: Godsword > Abyssal Whip
Helmet: Helm of Neitiznot > Berserker helm > Warrior helm
Amulet: Fury > Glory
Body: Bandos Chestplate* > Verac’s Brassard > Other high defence platebodies
Legs: Bandos Tassets* > Verac’s Plateskirt > Other high defence platelegs
Shield: (If using whip) Rune Defender > Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

*Note: Starred items are Bandos items that will protect you from his minions outside the boss room. Having one (or dipping in the Bandos Pool) is NECESSARY.

Recommended inventory (warrior):

8 Prayer Potions
2 Super attack and 2 super strength potions/ 2 ranging potions
Hammer
Teleport
Summoning pouches (optional)
Rest food (sharks recommended)*

Note: You should share food with your tank when needed – the tank will suffer much greater damage than warriors.

Void

Void is recommend for large teams because of it’s low defense.

Recommended equipment (tank):
Weapon: Abyssal Whip > Godsword
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Guthan’s/Dharok’s/Torag’s Platebody > Karil’s Top > Bandos Chestplate*
Legs: Torag’s Platelegs > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

Recommended inventory (tank)

19 Saradomin Brews
7 Super Restores
Hammer
Teleport
Summoning Pouches (optional)

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Solo
Soloing Bandos has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements.

Recommended Levels:

90 attack, strength and defence
70 prayer
52+ summoning
70+ magic
The strategy is similar to acting as the tank in a team. You will pray melee, emphasize range defence, and fight the boss. However, godswords help much more on killing the boss, and you need to deal much more damage, while taking more damage than in a team. You will use sharks instead of brews and restores.

Recommended equipment (solo):

Weapon: Godsword > Abyssal Whip
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Karil’s Top > Bandos Chestplate*
Legs: Bandos Tassets > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Blessed Spirit Shield > Obsidian Shield
Cape: Soul Wars > Fire cape > Skill Cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon

Recommended Inventory (Solo)

Super attack, super strength, and super defence potion
Three prayer potions
Hammer
Teleport
Rest Sharks

Praying Piety as well as melee protect can speed up your kills and limit damage, but it does use far more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.

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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if General Graardor or any of his minions drop any of these items:

Godsword shard 1, 2, or 3
Bandos Boots, Chestplate, or Tassets
Bandos Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

Conclusion
Bandos is one of the most simple God Wars dungeon bosses to understand and is a good first boss for beginners to try out. Killcount can be had on low-leveled creatures, and the boss’s attacks can be avoided so long as you are not tanking. It is also one of the more popular bosses to team, so finding a group is usually easier than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good luck!

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What are the Revenants?
These tormented souls are the guardians of the wilderness, which was one of the sites of the great God Wars of the Third Age. They are significantly more powerful than other monsters, simulating players of the old wilderness more than NPCs. They are aggressive to all players, but use a wilderness level system to determine which players they are able to engage. There are many different kinds of Revenants, with a combat level range of 7-135. Their order is as follows: Imp (level 7), Goblins (levels 37, 30, 22, and 15), Icefiend (level 45), Pyrefiend (level 52), Hobgoblin (level 60), Vampire (level 68), Werewolf (level 75), Cyclops (level 82), Hellhound (level 90), Demon (level 98), Ork (level 105), Dark Beast (level 120), Knight (level 126), and Dragon (level 135).

Monster Profile
Revenant Basic Facts (Bestiary Profile)
Combat Level: 7-135 Life points: 100-1550 Maximum Hit: 100-350 Attack Style(s): All
Experience Summary
Compared to other monsters, Revenants offer little in the way of experience. You will receive only one combat XP per damage dealt. In addition, their high defence and difficulty level make training highly inefficient.
Drops Summary
Revenants usually drop small amounts of coins for your hard efforts, but sometimes they will drop more high value items such as Obsidian Capes, Dragon Daggers, and Glory Amulets. Wearing Jennica’s Ring, a reward from the Spirit of Summer quest, will double the chances of receiving one of these unique items.
Special Notes
Revenants have the ability to poison, teleblock, and freeze you for a short time. Their wander range is extremely big, sometimes as large as half of the wilderness.
Notable Drops
Amulets of Glory, Dragon weapons, Sharks, Clue Scrolls

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Revenant AI and Behaviour
The normal monsters of RuneScape are generally very predictable and limited in their abilities. The Revenants are a little different, and it is important that you are fully aware of what they can do.

Revenants are similar to NPCs in that they have spawn points and wander radii. They cannot run, and can be trapped on obstacles. Unlike most NPCs, They have set patrol routes (shown later) that cover most of the popular spots in the Wilderness (Green Dragons, King Black Dragon Entrance, Wilderness Portals, Mage Arena, Agility Course, etc.). Knowing these patrol routes can be a crucial advantage when venturing into the wild.

Revenants use all three attack styles, and, unlike most other NPCs, will use the style you are not praying against. Their magical attack, which also teleblocks the target, is a skull-like projectile. Their ranged attack is an icy dart that can freeze players for five seconds. The melee attack is specific to the individual Revenant, ranging from the slash of a claw to the swing of a sword.

Revenant Attack Styles
Magic Ranged Melee

When in combat, Revenants have a little more advanced tactics than the average monster. They can heal themselves and cure poison a limited number of times. In addition, they are less prone to being trapped on objects (although it is still quite easy to do so), as they will strafe in one direction when unable to reach a target. They also have a unique ability to pass through fences and doors. However, they can only do so when NOT engaged in combat. Once a Revenant is targeting you, they lose this ability, and you can trap with ease. However, do not assume that you are safe if you have simply run off screen. Revenants will follow you for an extremely long distance before giving up (usually around half the size of the wilderness).

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Survival – Easy When Prepared
Many players go into the wilderness for treasure trails and quests and activities. For any of these things, survival is the sole objective. Below is the recommended setup for resisting Revenant attacks.

Survival Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

In this setup, there is an obvious emphasis on Magic defence. This is because you will be tanking any magic attacks, while protecting from Range attacks with prayer. If you cannot use some of these items due to level or activity, wear any item that gives corresponding defence bonuses.

Helmet: Armadyl Helmet > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Magic
Cape: Fire Cape > God Cape
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Depends on your activity
Shield: Spectral Spirit Shield > Mind Shield > Holy Book
Gloves: Forinthry Bracelet > Barrows Gloves > Black Dragonhide Vambraces
Boots: Ranger Boots > Snakeskin Boots
Ring: Jennica’s Ring > Ring of Life

Note the use of the Forinthry bracelet. This is a crucial item for escaping Revenants, as this PREVENTS you from being teleblocked. Also note that Jennica’s ring is very helpful, as it enables access to several safe zones all around the wilderness. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch, and its special ability can only be used in multi-combat. You should summon the wolf when you are attacked.

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Patrol Routes and Spawn Points
Revenants have a weakness in that they are very predictable. They follow set paths and have many spawn locations scattered around the wilderness. Some spawn points and hotspots include:

Zamorak Mage near Edgeville
Chaos Elemental, Rogue’s Castle
Forgotten Cemetery
Mage Arena
Green Dragon locations
Dark Warriors’ Fortress
Agility Course
Mining Sites, especially Rune Rocks
Below is a map based on several months of observation that shows the general paths Revenants follow when wandering the wild. When a player is sighted, however, they will break from these predetermined paths and engage freely. However, Revenants patrolling a set hotzone area, such as the Zamorak Mage near Edgeville, will not chase players too great a distance.

As you can see, their patrol routes effectively cover the entire wilderness, which may make you ask, “Why is this helpful?” This map will help you to understand the different “hotzones” that they patrol through, and what places they can suddenly appear and attack. Revenants will spawn and “latch on” to a patrol route. They will follow this route until they reach a dead end or have been in the game for a certain amount of time.

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Survival Tactics and Strategies
If you run into a Revenant during your activities in the wilderness, and you are not intending to fight them, here is the general process you should go through:

Activate Protect from Ranged (magic if wearing melee gear), and Protect Items. Turn off Auto-Retaliate. If in over level 50 wilderness, drink an antipoison potion.
Attempt to trap the Revenant, and log out if successful.
If you cannot trap the Revenant, run towards the nearest Safe Zone or use one of the escape routes (discussed below).
If you are being engaged by multiple Revenants in multi-combat style, activate Steel Skin and drink a super defence potion and run to the nearest safezone.
Trapping
Trapping pursuing Revenants is an alternative to fleeing, and it can be very easy, even with a multiple Revenant attack. While they will try to strafe in order to prevent this, with enough practice you can learn to use the landscape to your advantage. As shown below, you can use trees, rocks, and other objects to keep away from harm.
It should be noted that Revenants are NOT trapped by doors and fences if another Revenant is attacking you in single combat. Remember, if the Revenant is not “on” you, it can pass through obstacles!

Here’s a basic plan to remember: Pray, Trap, and Run!

Death
If you die during a Revenant attack, there are multiple easy ways to recover your items. If your grave is blessed, then withdraw Saradomin Brews for healing, a slash weapon, a Forinthry bracelet, and a teleport. Also bring a Terrorbird + Tireless Run Scrolls if you had a familiar, or the equivalent Beast of Burden Familiar and 2 Super Energy potions. You can carry a full load or half load of Sharks in the beast of burden in case you do need them. If your grave is not blessed, it is still worth trying to use the Wilderness Portals or other quick wilderness teleports to get to your gravestone. The 500,000gp investment in an Angel gravestone is entirely worth it!

Teleblocks and the Forinthry Bracelet
With the Forinthry bracelet, even if you do get teleblocked, it’ll use a charge for a self-teleport if you attempt to do so. This doesn’t count using the Pillars nor the Mage Arena Bank levers, as well as the Lever to Ardougne. If you get teleblocked without the Bracelet on, you can still equip one to teleport. A good hint if you get teleblocked is to wear your Forinthry and enter a non-wilderness area, as a Teleblock will instantly wear off this way. Non-wilderness areas include the banking area by the Wilderness Volcano and the Stealing Creation pre-game area. If you are in the deep wilderness, then the aforementioned techniques of the Ardougne Lever and the Mage Arena Bank Lever are your best choices. Entering the Chaos Tunnels may also be a way to exit to a “non-wilderness” coded area, and perhaps also using Jennica’s Ring near a Portal. Another area, but not recommended unless you have a quick reaction and a shield that would protect you from dragonfire, would be entering the King Black Dragon lair and tabbing out before it has a chance to hurt you.

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Safe Zones and Escape Methods
Use the many quest rewards, ladders and teleport features of the wilderness to your advantage. Whether you are looking to survive or kill, you should know all of these escape routes, as they could save your life.

Safe Zones (Non-Revenant Areas)

Clan Wars
Fist of Guthix Cave
Stealing Creation
Wilderness Volcano Bank
Escape Teleports (can be teleblocked)

Wilderness Portals
Mage Arena Bank Lever
Ardougne Teleport Lever
Spirit World Portals (requires Jennica’s Ring from Spirit of Summer quest)
Zamorak Mage (must have completed Zamorak Mage miniquest)
Escape Ladders

Agility Course Ladder (need 52 Agility)
Chaos Altar Ladder (must start Defender of Varrock)
Chaos Tunnels Entrances
As you can see, there are numerous ways to safety from an attack. However, for many of these safe zones, it is CRUCIAL that you are wearing a Forinthry bracelet. Without it, you will be teleblocked and unable to use about 75% of these areas for 5 minutes. That is actually a long time when it comes to trying to survive an attack.

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Combat – Taking Revenge
Revenant hunting is a somewhat popular activity among those seeking a combat challenge. Members have several advantages over Revenants when compared to free players, and thus free players should be very careful when attempting to hunt Revenants. Engage at your own risk!

Combat Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

This setup works wonders for any Revenant encounter. The Salve(e) amulet provides a 20% attack and strength boost, and the Whip/defender combination cuts through their high defence. Alternatively, you can use a Slayer Helm/Black Mask and Fury Amulet if you have a Ghost Slayer Task. Keep a Forinthry bracelet handy, as it can help immensely if you are done fighting, but get attacked anyway.

As shown in the picture, for added defence, you can use the Dragonfire Shield instead of a defender. If you intend to go anywhere near Dragons when hunting, such as the middle wilderness portal, where there are green dragon spawns both to the east and west, an Antifire type shield will be infinitely helpful, as the revenant may run, or let a Dragon fight you.

Helmet: Helm of Neitiznot > Berserker Helm
Necklace: Salve Amulet(e) > Salve Amulet >Amulet of Fury > Amulet of Glory
Cape: Fire Cape > Skillcape(t) > Soul Wars Cape >
Chest: Torag’s Platebody > Any high defence platebody
Legs: Torag’s Platelegs > Any high defence platelegs
Weapon: Godsword or Abyssal Whip
Shield: Rune Defender or Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet
Boots: Dragon Boots > Rune Boots
Ring: Jennica’s Ring > Ring of Life

Finding a Revenant can be tough. Sometimes, they are grouped together, wandering the very place you just looked. This is why it is generally a good idea to refer to the patrol route map. Walk on the route yourself, and eventually you will find one. Follow this plan of attack:

Drink Super Set, and make sure you are ready for the fight. If you are under attack, do this anyway.
Activate Piety + Protection Prayer (your choice, either Ranged or Magic), and engage with main weapon.
Make sure Auto-Retaliate is ON throughout the fight. This helps especially in Single Combat, but be aware of some issues if multiple Revenants are attacking you.
As Revenants will begin to heal at 1/4-1/3 health, bring out your Special attack weapon when they reach this point. Unload all your special attacks!
If the Revenant isn’t down, continue attacking with your main weapon. The fight will be longer than normal, but keep at it and you will succeed.

If you are in combat setup, and are ambushed, but unable to fight due to lack of food or other vital equipment, equip your Forinthry bracelet (as shown in inventory). This will help prevent any further teleblocking. Try to trap the Revenant, and hop worlds. If this fails, make for the nearest safezone. Always make sure you have at least 4-6 sharks available for emergencies, as being ambushed with no food can lead to a quick death.

With proper equipment, you can deal very devastating blows, as shown above, and quickly take the upper hand in combat. Don’t become overconfident however, as Revenants can make a deadly comeback at any time.

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Multi-Combat Heavy Engagement
If by chance you find yourself in a multi-combat zone with multiple Revenants (i.e. 3 Knights, 2 Orcs, or something similar), you should forget about using anything but protection prayers (no advanced curses). Using a protection prayer is simply much more efficient and if you use anything else you will be damaged very frequently. Equip Full Melee Gear and use magic prayer, as you will now have high defence versus all their attack styles. Be sure you have the combat stats to effectively take on whatever Revenants you encounter (being more than 10-15 combat levels below is a bad idea).

See if you can trap one or more of the Revenants, and make sure you have a safe area where you can eat. Below is an image showing an example of ways to deal with a multi-combat ambush at the Chaos Elemental. The basic idea is to trap all the Revenants, as well as the Chaos Elemental, and fight them 1 by 1 (if possible) or only 2 at a time. If you do not panic, you can survive multi-rev attacks.
The yellow dot represents the player, the blue dot the Chaos Elemental, and the red dots the Revenants. The third image shows a way of trapping the Revenants and escaping on the teleport pad.

Essentially, this is basic monster blocking and trapping, with some twists. Revenants can tell whether you are trying to trap them, and often strafe in one direction or move backwards to adapt to your tricks. So don’t think you are absolutely safe! It is best to trap the Revenant, and run to the nearest safe zone before they can free themselves. They will eventually teleport themselves out of obstacles, shown below.

Just remember the basic plan: Pray, Trap, and Run!

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Hunting with a Team
Team Revenant hunting can be a fun activity to do while waiting for herbs to grow, or just to pass the time. Pass by the spawn points, following the patrol routes as you run, constantly recharging energy with your terrorbird.

With a team, all players should activate Piety (if not already). Because it is much easier to kill Revenants, especially in a multi-combat zone, there is much less risk of death! If you encounter multiple Revenants in multi-combat, however, it is important that your team does not let all of them focus on one person. If you do so, you are not using the advantage of a team efficiently. Spread out and have 1 player attack each Revenant (see if trapping is a possibility as well).

Hunting with a small group may be fine, but 70+ prayer with decent Constitution and Defence (over 80 recommended) will be extremely helpful, mainly for Blessing a grave then having to retreat.

There tend to be Revenants near the Chaos Elemental as well, sometimes in groups of 3+. You probably should not venture there unless you have at least 3 people who can take the damage, and deal enough damage to be able to make a large overall difference.

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F2P – A Different Story
Revenants have a large advantage over F2P players, because they retain members’ abilities in F2P worlds. Therefore, they can teleblock and freeze (cannot poison, however) F2Pers! As well as this, they have the same max hits as in P2P, so they are much more difficult to deal with in F2P. Revenant hunting in F2P is highly dangerous and not recommended unless you are very experienced in combat.

Now then, what can one do to escape a Revenant attack in a free world? Wear your best melee equipment and using the Protect from Magic prayer. To avoid teleblock, keep your sound turned on, and once you hear the sound of a Revenant mage attack, teleport out. Of course, you may be above teleportable wilderness, and thus may have to simply keep running south or to the nearest safe zone.

Safe Zones and escape routes are also much more limited in F2P. There are no Spirit Portals or Teleport Levers. You cannot use a forinthry bracelet! So, your safe zones are limited to Fist of Guthix, the Wilderness Volcano banking area, the Clan Wars lobby, and the Stealing Creation lobby.

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Rewards
One of the downsides of fighting Revenants is their small set of drops in comparison to the monumental effort required to kill them. All of them commonly drop small amounts of coins, but high level Revenants can sometimes drop Glory Amulets, Obsidian Capes, and Dragon weapons. Jennica’s ring, a reward from the Spirit of Summer quest, improves the chances of receiving one of the rarer high-value drops.

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Overview
The giant mole resides below Falador park. With a level of 230 and 200 hitpoints, she is not a target to be under-estimated. At random points during the battle, she may burrow away in an attempt to escape to another part of the lair. The Giant Mole is often hunted because its skins and claws can be traded with Wyson the Gardener for birds nests, which are used in the herblore skill. Also, the seeds in the nests are very useful for farming.

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Preparing for Battle
A light source is a must at all times while in the lair.

What To Bring:
Spade – To enter the lair.
A Light source – You don’t want the bugs getting you.
Dragon halberd – Great for high hitting special attacks.
Dragon Dagger(p++) and Rune Defender – The poison damage really adds up.
Teleport Tabs – For quicker journeys to altars(can also use your home teleport).
Super Attack and Strength – Make each hit count.
Prayer Potions – You don’t want to run out.

Equipment
Melee Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. This makes it very easy to kill the Giant mole assuming you don’t run out of prayer. The godsword can be replace with Abyssal Whip with a rune defender or shield of you choosing.

Range Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. You will run out of prayer potions faster this way because you are not using prayer bonus armor. The mole tends to be weaker to ranged attacks then melee.

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Getting to the Giant Mole
To get to the Giant Mole lair dig with a spade on any of the many mole mounds in the Falador park. Once in the lair, you must make your way to the Giant Mole at the centre of the lair. The green dots on the map show where the Mole may appear if it burrows in an attempt to flee your slaying.

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Strategy
Note: Using a Spirit Terrorbird while your killing the Giant Mole is a great way to make sure your running energy dose not drop to zero. Also a combat summoning familiar can be helpful for fighting the Giant Mole, especially while fighting it solo. If you are attacking the Mole and it is attacking you, when the Mole digs away your summoning familiar will follow it for a few steps allowing you to determine the general direction to the Mole.

Melee Method
1. Drink your potions(super attack and super strength).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
3. Unleash your Dragon Dagger P++ or Dragon Halberd special attacks.
4. Swap to your Godsword/whip.
5. If the Giant Mole digs away, search the lair for where it has gone and finish off the kill.
Note: Make sure you don’t run out of prayer.

Range Method
1. Drink your potion(ranging).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
4. If the Giant mole digs away, search the lair until you find it and continue your attack.
Note: Make sure you don’t run out of prayer.

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Rewards
Visit Wyson the Gardener and trade your mole skins or claws for a bird’s nest. These nests can contain:

Nothing
An unenchanted ring
Vegetable seeds
Herb seeds
A tree seed
On top of those, you can get a variety of drops ranging from a dragon medium to an uncut gem. For a full list of drops, view the Giant Mole Bestiary profile.

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Tips and Tricks
Bring your friends. With more people you’ll kill it faster and more effectively.
Bring a Teleport of your choice along with you just incase you happen to get in a sticky situation.
Watch your prayer. The consequences of not doing so could be fatal.
Don’t waste your prayer. You don’t want to have to teleport when it’s almost dead.
Use busy servers so the Giant Mole will respawn quicker.
Change your respawn point to Falador. If you die, you will be able to quickly retrieve your items.

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